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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// NT_Service.h
//
// = AUTHOR
// Steve Huston
//
// ============================================================================
#ifndef ACE_NT_SERVICE_H
#define ACE_NT_SERVICE_H
#include "ace/inc_user_config.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0
#include "ace/Service_Object.h"
#include "ace/Synch.h"
#include "ace/Task.h"
// NT Services can be implemented using the framework defined by the
// ACE_NT_Service class, and the macros defined in this file. Some quick
// refresher notes on NT Services:
// - The main program defines an array of entries describing the services
// offered. The ACE_NT_SERVICE_ENTRY macro can help with this.
// - For each service, a separate ServiceMain and Handler function need to
// be defined. These are taken care of by the ACE_NT_SERVICE_DEFINE
// macro.
// - When the main program/thread calls StartServiceCtrlDispatcher, NT
// creates a thread for each service, and runs the ServiceMain function
// for the service in that new thread. When that thread exits, the service
// is gone.
//
// To use this facility, you could derive a class from ACE_Service_Object (if
// you want to start via ACE's service configurator), or use any other class
// to run when the image starts (assuming that NT runs the image). You must
// set up an NT SERVICE_TABLE_ENTRY array to define your service(s). You
// can use the ACE_NT_SERVICE_... macros defined below for this.
// A SERVICE_TABLE might look like this:
// ACE_NT_SERVICE_REFERENCE(Svc1); // If service is in another file
// SERVICE_TABLE_ENTRY myServices[] = {
// ACE_NT_SERVICE_ENTRY ("MyNeatService", Svc1),
// { 0, 0 } };
//
// In the file where your service(s) are implemented, use the
// ACE_NT_SERVICE_DEFINE macro to set up the following:
// 1. A pointer to the service's implementation object (must be derived
// from ACE_NT_Service).
// 2. The service's Handler function (forwards all requests to the
// ACE_NT_Service-derived object's handle_control function).
// 3. The service's ServiceMain function. Creates a new instance of the
// ACE_NT_Service-derived class SVCCLASS, unless one has been created
// already.
//
// If you are using all the default constructor values, you
// can let the generated ServiceMain function create the object, else
// you need to create it by hand before calling StartServiceCtrlDispatcher.
// Set the pointer so ServiceMain won't create another one.
// Another reason you may want to do the object creation yourself is if you
// want to also implement suspend and resume functions (the ones inherited
// from ACE_Service_Object) to do something intelligent to the services which
// are running, like call their handle_control functions to request suspend
// and resume actions, similar to what NT would do if a Services control panel
// applet would do if the user clicks on Suspend.
// ACE_NT_SERVICE_START_TIMEOUT is an estimate of the number of milliseconds
// your service will take to start. Default is 5 seconds; you can pass
// a different value (or set one) when you create the ACE_NT_Service object
// for your service.
#if !defined ACE_NT_SERVICE_START_TIMEOUT
#define ACE_NT_SERVICE_START_TIMEOUT 5000
#endif /* ACE_NT_SERVICE_TIMEOUT */
class ACE_Export ACE_NT_Service : public ACE_Task<ACE_MT_SYNCH>
{
// = TITLE
// Provide the base class which defines the interface for controlling
// an NT service.
//
// = DESCRIPTION
public:
// = Initialization and termination methods.
ACE_NT_Service (DWORD start_timeout = ACE_NT_SERVICE_START_TIMEOUT,
DWORD service_type = SERVICE_WIN32_OWN_PROCESS,
DWORD controls_mask = SERVICE_ACCEPT_STOP);
virtual ~ACE_NT_Service (void);
virtual int open (void *args = 0);
// Hook called to open the service. By default, will set the status to
// START_PENDING, svc(), wait(), then set the status to STOPPED.
virtual int svc (void) = 0;
// The actual service implementation. This function must be implemented
// by subclasses. It is expected that this function will set the status
// to RUNNING.
virtual void handle_control (DWORD control_code);
// This function is called in response to a request from the Service
// Dispatcher. It must interact with the svc() function to effect the
// requested control operation. The default implementation handles
// all requests as follows:
// SERVICE_CONTROL_STOP: set stop pending, set cancel flag
// SERVICE_CONTROL_PAUSE: set pause pending, suspend(), set paused
// SERVICE_CONTROL_CONTINUE: set continue pending, resume(), set running
// SERVICE_CONTROL_INTERROGATE: reports current status
// SERVICE_CONTROL_SHUTDOWN: same as SERVICE_CONTROL_STOP.
void svc_handle (const SERVICE_STATUS_HANDLE new_svc_handle);
// Set the svc_handle_ member.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
int report_status (DWORD new_status, DWORD time_hint = 0);
protected:
DWORD start_time_; // Estimate of init time needed
SERVICE_STATUS_HANDLE svc_handle_; // Service handle - doesn't need close.
SERVICE_STATUS svc_status_;
};
// These macros help to get things set up correctly at compile time
// and to take most of the grudge work out of creating the proper
// functions and doing the registrations.
//
// ACE_NT_SERVICE_DEFINE - defines the 'ServiceMain' function which NT will
// call in its own thread when the service control
// dispatcher starts.
#define ACE_NT_SERVICE_DEFINE(SVCNAME, SVCCLASS, SVCDESC) \
ACE_NT_Service * _ace_nt_svc_obj_##SVCNAME = 0; \
VOID WINAPI ace_nt_svc_handler_##SVCNAME (DWORD fdwControl) { \
_ace_nt_svc_obj_##SVCNAME->handle_control(fdwControl); \
} \
VOID WINAPI ace_nt_svc_main_##SVCNAME (DWORD dwArgc, LPTSTR *lpszArgv) { \
int delete_svc_obj = 0; \
if (_ace_nt_svc_obj_##SVCNAME == 0) { \
ACE_NEW (_ace_nt_svc_obj_##SVCNAME, SVCCLASS); \
if (_ace_nt_svc_obj_##SVCNAME == 0) \
return; \
delete_svc_obj = 1; \
} \
_ace_nt_svc_obj_##SVCNAME->init(dwArgc, lpszArgv); \
_ace_nt_svc_obj_##SVCNAME->svc_handle( \
RegisterServiceCtrlHandler(SVCDESC, \
&ace_nt_svc_handler_##SVCNAME)); \
_ace_nt_svc_obj_##SVCNAME->open(); \
_ace_nt_svc_obj_##SVCNAME->wait(); \
_ace_nt_svc_obj_##SVCNAME->fini(); \
if (delete_svc_obj) { \
delete _ace_nt_svc_obj_##SVCNAME; \
_ace_nt_svc_obj_##SVCNAME = 0; \
} \
return; \
}
#define ACE_NT_SERVICE_REFERENCE(SVCNAME) \
extern VOID WINAPI ace_nt_svc_main_##SVCNAME (DWORD dwArgc, LPTSTR *lpszArgv);
#define ACE_NT_SERVICE_ENTRY(SVCDESC, SVCNAME) \
{ SVCDESC, &ace_nt_svc_main_##SVCNAME }
#if defined (__ACE_INLINE__)
#include "ace/NT_Service.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_HAS_WINNT4 */
#endif /* ACE_SERVICE_OBJECT_H */
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