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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ACE
//
// = FILENAME
// Name_Request_Reply.h
//
// = DESCRIPTION
// Define the format used to exchange messages between the
// ACE_Name Server and its clients.
//
// = AUTHOR
// Gerhard Lenzer, Douglas C. Schmidt, and Prashant Jain
//
// ============================================================================
#if !defined (ACE_NAME_REQUEST_REPLY_H)
#define ACE_NAME_REQUEST_REPLY_H
#include "ace/Time_Value.h"
#include "ace/SString.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class ACE_Export ACE_Name_Request
{
// = TITLE
// Message format for delivering requests to the ACE_Name Server.
//
// = DESCRIPTION
// This class is implemented to minimize data copying. In
// particular, all marshaling is done in situ...
public:
enum Constants
{
// Request message types.
BIND = 01,
REBIND = 02,
RESOLVE = 03,
UNBIND = 04,
LIST_NAMES = 05,
LIST_VALUES = 015,
LIST_TYPES = 025,
LIST_NAME_ENTRIES = 06,
LIST_VALUE_ENTRIES = 016,
LIST_TYPE_ENTRIES = 026,
MAX_ENUM = 11,
MAX_LIST = 3,
// Mask for bitwise operation used for table lookup
OP_TABLE_MASK = 07, // Mask for lookup of operation
LIST_OP_MASK = 030, // Mask for lookup of list_operation
// Class-specific constant values.
MAX_NAME_LENGTH = MAXPATHLEN + 1
};
ACE_Name_Request (void);
// Default constructor.
ACE_Name_Request (ACE_INT32 msg_type, // Type of request.
const ACE_USHORT16 name[], //
const size_t name_length,
const ACE_USHORT16 value[],
const size_t value_length,
const char type[],
const size_t type_length,
ACE_Time_Value *timeout = 0); // Max time willing to wait for request.
// Create a <ACE_Name_Request> message.
void init (void);
// Initialize length_ in order to ensure correct byte ordering
// before a request is sent.
// = Set/get the length of the encoded/decoded message.
ACE_UINT32 length (void) const;
void length (ACE_UINT32);
// = Set/get the type of the message.
ACE_INT32 msg_type (void) const;
void msg_type (ACE_INT32);
// = Set/get the blocking semantics.
ACE_UINT32 block_forever (void) const;
void block_forever (ACE_UINT32);
// = Set/get the timeout.
ACE_Time_Value timeout (void) const;
void timeout (const ACE_Time_Value timeout);
// = Set/get the name
const ACE_USHORT16 *name (void) const;
void name (const ACE_USHORT16 *);
// = Set/get the value
const ACE_USHORT16 *value (void) const;
void value (const ACE_USHORT16 *);
// = Set/get the type
const char *type (void) const;
void type (const char *);
// = Set/get the len of name
ACE_UINT32 name_len (void) const;
void name_len (ACE_UINT32);
// = Set/get the len of value
ACE_UINT32 value_len (void) const;
void value_len (ACE_UINT32);
// = Set/get the len of type
ACE_UINT32 type_len (void) const;
void type_len (ACE_UINT32);
int encode (void *&);
// Encode the message before transmission.
int decode (void);
// Decode message after reception.
void dump (void) const;
// Print out the values of the message for debugging purposes.
private:
// = The 5 fields in the <Transfer> struct are transmitted to the server.
// The remaining 2 fields are not tranferred -- they are used only on
// the server-side to simplify lookups.
struct Transfer
{
ACE_UINT32 length_;
// Length of entire request.
ACE_UINT32 msg_type_;
// Type of the request (i.e., <BIND>, <REBIND>, <RESOLVE>, and <UNBIND>).
ACE_UINT32 block_forever_;
// Indicates if we should block forever. If 0, then <secTimeout_>
// and <usecTimeout_> indicates how long we should wait.
ACE_UINT32 sec_timeout_;
// Max seconds willing to wait for name if not blocking forever.
ACE_UINT32 usec_timeout_;
// Max micro seconds to wait for name if not blocking forever.
ACE_UINT32 name_len_;
// Len of name in bytes
ACE_UINT32 value_len_;
// Len of value in bytes
ACE_UINT32 type_len_;
// Len of type in bytes
ACE_USHORT16 data_[MAX_NAME_LENGTH + MAXPATHLEN + MAXPATHLEN + 2];
// The data portion contains the <name_>
// followed by the <value_>
// followed by the <type_>.
};
Transfer transfer_;
// Transfer buffer.
ACE_USHORT16 *name_;
// Pointer to the beginning of the name in this->data_.
ACE_USHORT16 *value_;
// Pointer to the beginning of the value in this->data_;
char *type_;
// Pointer to the beginning of the type in this->data_;
};
class ACE_Export ACE_Name_Reply
{
// = TITLE
// Message format for delivering replies from the ACE_Name Server.
//
// = DESCRIPTION
// This class is implemented to minimize data copying. In
// particular, all marshaling is done in situ...
public:
enum Constants
{
// Class-specific constant values.
MAX_NAME_LENGTH = MAXPATHLEN + 1
};
ACE_Name_Reply (void);
// Default constructor.
ACE_Name_Reply (ACE_UINT32 type, ACE_UINT32 err); // Type of reply.
// Create a <ACE_Name_Reply> message.
void init (void);
// Initialize length_ in order to ensure correct byte ordering
// before a reply is sent.
// = Set/get the length of the encoded/decoded message.
ACE_UINT32 length (void) const;
void length (ACE_UINT32);
// = Set/get the type of the message.
ACE_INT32 msg_type (void) const;
void msg_type (ACE_INT32);
// = Set/get the status of the reply (0 == success, -1 == failure).
ACE_INT32 status (void) const;
void status (ACE_INT32);
// = Set/get the errno of a failed reply.
ACE_UINT32 errnum (void) const;
void errnum (ACE_UINT32);
int encode (void *&);
// Encode the message before transfer.
int decode (void);
// Decode a message after reception.
void dump (void) const;
// Print out the values of the message for debugging purposes.
private:
// = The 3 fields in the <Transfer> struct are transmitted to the server.
struct Transfer
{
ACE_UINT32 length_;
// Length of entire reply.
ACE_INT32 type_;
// Type of the reply, i.e., success (0) or failure (-1).
ACE_UINT32 errno_;
// Indicates why error occurred if <this->type_> == failure (-1).
// Typical reasons include: <ETIME> (if the client timed out after
// waiting for the name).
};
Transfer transfer_;
// Transfer buffer.
};
#endif /* ACE_NAME_REQUEST_REPLY_H */
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