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// Name_Space.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Name_Space.h"
ACE_Name_Binding::ACE_Name_Binding (void)
: type_ (ACE_OS::strdup (""))
{
ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding");
}
ACE_Name_Binding::~ACE_Name_Binding (void)
{
ACE_TRACE ("ACE_Name_Binding::~ACE_Name_Binding");
ACE_OS::free ((void *) this->type_);
}
ACE_Name_Binding::ACE_Name_Binding (const ACE_WString &name,
const ACE_WString &value,
const char *type)
: name_ (name),
value_ (value),
type_ (type == 0 ? ACE_OS::strdup ("") : ACE_OS::strdup (type))
{
ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding");
}
ACE_Name_Binding::ACE_Name_Binding (const ACE_Name_Binding &s)
: name_ (s.name_),
value_ (s.value_),
type_ (ACE_OS::strdup (s.type_))
{
ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding");
}
void
ACE_Name_Binding::operator = (const ACE_Name_Binding &s)
{
ACE_TRACE ("ACE_Name_Binding::operator =");
this->name_ = s.name_;
this->value_ = s.value_;
this->type_ = ACE_OS::strdup (s.type_);
}
int
ACE_Name_Binding::operator == (const ACE_Name_Binding &s) const
{
ACE_TRACE ("ACE_Name_Binding::operator ==");
return this->name_ == s.name_
&& this->value_ == s.value_
&& ACE_OS::strcmp (this->type_, s.type_) == 0;
}
ACE_Name_Space::~ACE_Name_Space (void)
{
ACE_TRACE ("ACE_Name_Space::~ACE_Name_Space");
}
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