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// -*- C++ -*-
//=============================================================================
/**
* @file OS_Memory.h
*
* $Id$
*
* @author Doug Schmidt <schmidt@cs.wustl.edu>
* @author Jesper S. M|ller<stophph@diku.dk>
* @author and a cast of thousands...
*/
//=============================================================================
#ifndef ACE_OS_MEMORY_H
#define ACE_OS_MEMORY_H
#include /**/ "ace/pre.h"
#include "ace/OS_Export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/OS_Errno.h"
#include "ace/os_include/os_stddef.h"
// Allow an installation to replace the lowest-level allocation
// functions without changing the source of ACE.
//
// To do this, simple #define ACE_*_FUNC macros in config.h to
// the names of the site-specific functions, e.g.,
//
// #define ACE_MALLOC_FUNC dlmalloc
// #define ACE_CALLOC_FUNC dlcalloc
// #define ACE_FREE_FUNC dlfree
// #define ACE_REALLOC_FUNC dlrealloc
//
// For completeness' sake, you should probably put
// #define ACE_HAS_STRDUP_EMULATION
// too, so that you guarantee that strdup() calls your desired mallocator
// and not the system mallocator.
//
#if !defined (ACE_MALLOC_FUNC)
# define ACE_MALLOC_FUNC ::malloc
#endif
#if !defined (ACE_CALLOC_FUNC)
# define ACE_CALLOC_FUNC ::calloc
#endif
#if !defined (ACE_FREE_FUNC)
# define ACE_FREE_FUNC ::free
#endif
#if !defined (ACE_REALLOC_FUNC)
# define ACE_REALLOC_FUNC ::realloc
#endif
#if defined (ACE_HAS_OLD_MALLOC)
typedef char *ACE_MALLOC_T;
#else
typedef void *ACE_MALLOC_T;
#endif /* ACE_HAS_OLD_MALLOC */
// ============================================================================
// ACE_NEW macros
//
// A useful abstraction for expressions involving operator new since
// we can change memory allocation error handling policies (e.g.,
// depending on whether ANSI/ISO exception handling semantics are
// being used).
// ============================================================================
#if defined (ACE_NEW_THROWS_EXCEPTIONS)
// Since new() throws exceptions, we need a way to avoid passing
// exceptions past the call to new because ACE counts on having a 0
// return value for a failed allocation. Some compilers offer the
// new (nothrow) version, which does exactly what we want. Others
// do not. For those that do not, this sets up what exception is thrown,
// and then below we'll do a try/catch around the new to catch it and
// return a 0 pointer instead.
# if defined (__HP_aCC)
// I know this works for HP aC++... if <stdexcept> is used, it
// introduces other stuff that breaks things, like <memory>, which
// screws up auto_ptr.
# include /**/ <new>
// _HP_aCC was first defined at aC++ 03.13 on HP-UX 11. Prior to that
// (03.10 and before) a failed new threw bad_alloc. After that (03.13
// and above) the exception thrown is dependent on the below settings.
# if (HPUX_VERS >= 1100)
# if ((__HP_aCC < 32500 && !defined (RWSTD_NO_NAMESPACE)) || \
defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB))
# define ACE_bad_alloc std::bad_alloc
# define ACE_nothrow std::nothrow
# define ACE_nothrow_t std::nothrow_t
# else
# define ACE_bad_alloc bad_alloc
# define ACE_nothrow nothrow
# define ACE_nothrow_t nothrow_t
# endif /* __HP_aCC */
# elif ((__HP_aCC < 12500 && !defined (RWSTD_NO_NAMESPACE)) || \
defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB))
# define ACE_bad_alloc std::bad_alloc
# define ACE_nothrow std::nothrow
# define ACE_nothrow_t std::nothrow_t
# else
# define ACE_bad_alloc bad_alloc
# define ACE_nothrow nothrow
# define ACE_nothrow_t nothrow_t
# endif /* HPUX_VERS < 1100 */
# define ACE_throw_bad_alloc throw ACE_bad_alloc ()
# elif defined (__SUNPRO_CC)
# if (__SUNPRO_CC < 0x500) || (__SUNPRO_CC_COMPAT == 4)
# include /**/ <exception.h>
// Note: we catch ::xalloc rather than just xalloc because of
// a name clash with unsafe_ios::xalloc()
# define ACE_bad_alloc ::xalloc
# define ACE_throw_bad_alloc throw ACE_bad_alloc ("no more memory")
# else
# include /**/ <new>
# define ACE_bad_alloc std::bad_alloc
# define ACE_throw_bad_alloc throw ACE_bad_alloc ()
# endif /* __SUNPRO_CC < 0x500 */
# elif defined (__BORLANDC__) || defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB)
# include /**/ <new>
# define ACE_bad_alloc std::bad_alloc
# define ACE_throw_bad_alloc throw ACE_bad_alloc ()
# else
# include /**/ <new>
# define ACE_bad_alloc bad_alloc
# define ACE_throw_bad_alloc throw ACE_bad_alloc ()
# endif /* __HP_aCC */
# if defined (ACE_HAS_NEW_NOTHROW)
# define ACE_NEW_RETURN(POINTER,CONSTRUCTOR,RET_VAL) \
do { POINTER = new (ACE_nothrow) CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; return RET_VAL; } \
} while (0)
# define ACE_NEW(POINTER,CONSTRUCTOR) \
do { POINTER = new(ACE_nothrow) CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; return; } \
} while (0)
# define ACE_NEW_NORETURN(POINTER,CONSTRUCTOR) \
do { POINTER = new(ACE_nothrow) CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; } \
} while (0)
# else
# define ACE_NEW_RETURN(POINTER,CONSTRUCTOR,RET_VAL) \
do { try { POINTER = new CONSTRUCTOR; } \
catch (ACE_bad_alloc) { errno = ENOMEM; POINTER = 0; return RET_VAL; } \
} while (0)
# define ACE_NEW(POINTER,CONSTRUCTOR) \
do { try { POINTER = new CONSTRUCTOR; } \
catch (ACE_bad_alloc) { errno = ENOMEM; POINTER = 0; return; } \
} while (0)
# define ACE_NEW_NORETURN(POINTER,CONSTRUCTOR) \
do { try { POINTER = new CONSTRUCTOR; } \
catch (ACE_bad_alloc) { errno = ENOMEM; POINTER = 0; } \
} while (0)
# endif /* ACE_HAS_NEW_NOTHROW */
#else /* ACE_NEW_THROWS_EXCEPTIONS */
# define ACE_NEW_RETURN(POINTER,CONSTRUCTOR,RET_VAL) \
do { POINTER = new CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; return RET_VAL; } \
} while (0)
# define ACE_NEW(POINTER,CONSTRUCTOR) \
do { POINTER = new CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; return; } \
} while (0)
# define ACE_NEW_NORETURN(POINTER,CONSTRUCTOR) \
do { POINTER = new CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; } \
} while (0)
# define ACE_throw_bad_alloc \
void* gcc_will_complain_if_literal_0_is_returned = 0; \
return gcc_will_complain_if_literal_0_is_returned
#endif /* ACE_NEW_THROWS_EXCEPTIONS */
//@{
/**
* @name Efficiently compute aligned pointers to powers of 2 boundaries.
*/
/**
* Efficiently align "value" up to "alignment", knowing that all such
* boundaries are binary powers and that we're using two's complement
* arithmetic.
*
* Since the alignment is a power of two its binary representation is:
*
* alignment = 0...010...0
*
* hence
*
* alignment - 1 = 0...001...1 = T1
*
* so the complement is:
*
* ~(alignment - 1) = 1...110...0 = T2
*
* Notice that there is a multiple of <alignment> in the range
* [<value>,<value> + T1], also notice that if
*
* X = ( <value> + T1 ) & T2
*
* then
*
* <value> <= X <= <value> + T1
*
* because the & operator only changes the last bits, and since X is a
* multiple of <alignment> (its last bits are zero) we have found the
* multiple we wanted.
*/
/// Return the next integer aligned to a required boundary
/**
* @param ptr the base pointer
* @param alignment the required alignment
*/
#define ACE_align_binary(ptr, alignment) \
((ptr + ((ptrdiff_t)((alignment)-1))) & (~((ptrdiff_t)((alignment)-1))))
/// Return the next address aligned to a required boundary
#define ACE_ptr_align_binary(ptr, alignment) \
((char *) ACE_align_binary (((ptrdiff_t) (ptr)), (alignment)))
//@}
#include "ace/OS_NS_stdlib.h"
/**
* @namespace ACE_OS_Memory
*
* @brief This class is a wrapper for dynamic memory operations.
*
*/
#define ACE_OS_Memory ACE_OS
namespace ACE_OS
{
} /* namespace ACE_OS */
# if defined (ACE_HAS_INLINED_OSCALLS)
# if defined (ACE_INLINE)
# undef ACE_INLINE
# endif /* ACE_INLINE */
# define ACE_INLINE inline
# include "ace/OS_Memory.inl"
# endif /* ACE_HAS_INLINED_OSCALLS */
#include /**/ "ace/post.h"
#endif /* ACE_OS_MEMORY_H */
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