1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
|
// $Id$
#define ACE_BUILD_DLL
#include "ace/Object_Manager.h"
#include "ace/Containers.h"
#include "ace/Service_Config.h"
#include "ace/Log_Msg.h"
#include "ace/Token_Manager.h"
#include "ace/Synch.h"
#include "ace/Malloc.h"
#if !defined (__ACE_INLINE__)
#include "ace/Object_Manager.i"
#endif /* __ACE_INLINE__ */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */
// Static data.
ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
void *ACE_Object_Manager::managed_object[ACE_MAX_MANAGED_OBJECTS] = { 0 };
u_int ACE_Object_Manager::next_managed_object = 0;
void *ACE_Object_Manager::preallocated_object[
ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 };
void *ACE_Object_Manager::preallocated_array[
ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
// Handy macros for use by ACE_Object_Manager constructor to preallocate or
// delete an object or array, either statically (in global data) or
// dynamically (on the heap).
#if defined (ACE_HAS_STATIC_PREALLOCATION)
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
static ACE_Cleanup_Adapter<TYPE> obj;\
preallocated_object[ID] = &obj;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
static ACE_Cleanup_Adapter<TYPE> obj[COUNT];\
preallocated_array[ID] = &obj;\
}
#else
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
ACE_Cleanup_Adapter<TYPE> *obj_p;\
ACE_NEW (obj_p, ACE_Cleanup_Adapter<TYPE>);\
preallocated_object[ID] = obj_p;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
ACE_NEW (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>);\
preallocated_array[ID] = array_p;\
}
# define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\
ace_cleanup_destroyer (\
(ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
preallocated_object[ID] = 0;
# define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
preallocated_array[ID] = 0;
#endif /* ACE_HAS_STATIC_PREALLOCATION */
ACE_Object_Manager::ACE_Object_Manager (void)
: shutting_down_(0)
// , lock_ is initialized in the function body.
// With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call
// to ACE_OS::tss_open () in the function body.
{
ACE_NEW (registered_objects_, ACE_Unbounded_Queue<ACE_Cleanup_Info>);
ACE_MT (ACE_NEW (lock_, ACE_Thread_Mutex));
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
// Store the address of this static instance so that instance ()
// doesn't allocate a new one when called.
instance_ = this;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
// Allocate the preallocated (hard-coded) object instances.
ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SIG_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_SVC_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_TSS_CLEANUP_LOCK)
# endif /* ACE_MT_SAFE */
// Hooks for preallocated objects and arrays provided by application.
ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#if defined (ACE_HAS_TSS_EMULATION)
// Initialize the main thread's TS storage.
ACE_TSS_Emulation::tss_open (ts_storage_);
#endif /* ACE_HAS_TSS_EMULATION */
// Open Winsock (no-op on other platforms).
ACE_OS::socket_init (ACE_WSOCK_VERSION);
// Open the main thread's ACE_Log_Msg.
(void) ACE_LOG_MSG;
}
ACE_Object_Manager::~ACE_Object_Manager (void)
{
// No mutex here. Only the main thread should destroy the
// singleton ACE_Object_Manager instance.
ACE_Cleanup_Info info;
// Call all registered cleanup hooks, in reverse order of
// registration. Before starting, mark this object as being
// destroyed - then if during the course of shutting things down,
// some object tries to register, it won't be.
shutting_down_ = 1;
ACE_Trace::stop_tracing ();
while (registered_objects_ &&
registered_objects_->dequeue_head (info) != -1)
{
if (info.cleanup_hook_ == (ACE_CLEANUP_FUNC) ace_cleanup_destroyer)
{
// The object is an ACE_Cleanup.
ace_cleanup_destroyer ((ACE_Cleanup *) info.object_, info.param_);
}
else
{
(*info.cleanup_hook_) (info.object_, info.param_);
}
}
// This call closes and deletes all ACE library services and
// singletons. This closes the ACE_Thread_Manager, which cleans
// up all running threads.
ACE_Service_Config::close ();
// Close the main thread's TSS, including its Log_Msg instance.
ACE_OS::cleanup_tss ();
// Close down Winsock (no-op on other platforms).
ACE_OS::socket_fini ();
ACE_MT (delete lock_; lock_ = 0);
delete registered_objects_;
registered_objects_ = 0;
// Close the ACE_Allocator.
ACE_Allocator::close_singleton ();
#if defined (ACE_HAS_TSS_EMULATION)
// Close the thread's local TS storage.
ACE_TSS_Emulation::tss_close (ts_storage_);
#endif /* ACE_HAS_TSS_EMULATION */
#if ! defined (ACE_HAS_STATIC_PREALLOCATION)
// Hooks for deletion of preallocated objects and arrays provided by
// application.
ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
// Cleanup the dynamically preallocated arrays.
// (none)
// Cleanup the dynamically preallocated objects.
ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_SVC_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_CLEANUP_LOCK)
# endif /* ACE_MT_SAFE */
#endif /* ! ACE_HAS_STATIC_PREALLOCATION */
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be call during construction of static
// instances, so it's not thread safe.
if (instance_ == 0)
ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0);
return instance_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock_, -1));
if (shutting_down_)
{
errno = EAGAIN;
return -1;
}
// Check for already in queue, and return 1 if so.
ACE_Cleanup_Info *info = 0;
for (ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info> iter (*registered_objects_);
iter.next (info) != 0;
iter.advance ())
{
if (info->object_ == object)
{
// The object has already been registered.
errno = EEXIST;
return -1;
}
}
ACE_Cleanup_Info new_info;
new_info.object_ = object;
new_info.cleanup_hook_ = cleanup_hook;
new_info.param_ = param;
// Returns -1 and sets errno if unable to allocate storage. Enqueue
// at the head and dequeue from the head to get LIFO ordering.
return registered_objects_->enqueue_head (new_info);
}
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
class ACE_Export ACE_Object_Manager_Destroyer
// = TITLE
// Ensure that the <ACE_Object_Manager> gets initialized before any
// application threads have been spawned, and destroyed at program
// termination.
//
// = DESCRIPTION
// Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this
// class is created. Therefore, it gets created before main ()
// is called. And it gets destroyed after main () returns.
{
public:
ACE_Object_Manager_Destroyer (void);
~ACE_Object_Manager_Destroyer (void);
};
ACE_Object_Manager_Destroyer::ACE_Object_Manager_Destroyer (void)
{
// Ensure that the Object_Manager gets initialized before any
// application threads have been spawned. Because this will be called
// during construction of static objects, that should always be the
// case.
ACE_Object_Manager &object_manager = *ACE_Object_Manager::instance ();
ACE_UNUSED_ARG (object_manager);
}
ACE_Object_Manager_Destroyer::~ACE_Object_Manager_Destroyer (void)
{
delete ACE_Object_Manager::instance_;
ACE_Object_Manager::instance_ = 0;
}
static ACE_Object_Manager_Destroyer ACE_Object_Manager_Destroyer_internal;
#endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#if defined (ACE_HAS_THREADS)
ACE_Recursive_Thread_Mutex *
ACE_Static_Object_Lock::instance (void)
{
#if 1
// Temporary hack until we get rid of all statics from ACE library.
// The ACE static services need this . . .
static ACE_Recursive_Thread_Mutex _mutex;
return &_mutex;
#else /* ! 1 */
return ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::
get_preallocated_object(ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK);
#endif /* ! 1 */
}
#endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
template class ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Recursive_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Thread_Mutex>;
# endif /* ACE_MT_SAFE */
template class ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>;
template class ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>;
template class ACE_Unbounded_Queue<ACE_Cleanup_Info>;
template class ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>;
template class ACE_Node<ACE_Cleanup_Info>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
# pragma instantiate ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Thread_Mutex>
# endif /* ACE_MT_SAFE */
#pragma instantiate ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>
#pragma instantiate ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>
#pragma instantiate ACE_Unbounded_Queue<ACE_Cleanup_Info>
#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>
#pragma instantiate ACE_Node<ACE_Cleanup_Info>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
|