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|
// $Id$
#define ACE_BUILD_DLL
#include "ace/Object_Manager.h"
#include "ace/Token_Manager.h"
#if !defined (ACE_HAS_WINCE)
# include "ace/Naming_Context.h"
#endif /* !ACE_HAS_WINCE */
#include "ace/Service_Manager.h"
#include "ace/Service_Config.h"
#include "ace/Signal.h"
#include "ace/Log_Msg.h"
#include "ace/Containers.h"
#include "ace/Synch.h"
#include "ace/Malloc.h"
#include "ace/Signal.h"
#if !defined (__ACE_INLINE__)
# include "ace/Object_Manager.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Object_Manager, "$Id$")
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */
// Singleton pointer.
static ACE_Object_Manager *ACE_Object_Manager_instance_ = 0;
int ACE_Object_Manager::starting_up_ = 1;
int ACE_Object_Manager::shutting_down_ = 0;
u_int ACE_Object_Manager::initialized_ = 0;
// Flag to allow handling of multiple calls to init ().
void *ACE_Object_Manager::preallocated_object[
ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 };
void *ACE_Object_Manager::preallocated_array[
ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
// Handy macros for use by ACE_Object_Manager constructor to
// preallocate or delete an object or array, either statically (in
// global data) or dynamically (on the heap).
#if defined (ACE_HAS_STATIC_PREALLOCATION)
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
static ACE_Cleanup_Adapter<TYPE> obj;\
preallocated_object[ID] = &obj;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
static ACE_Cleanup_Adapter<TYPE> obj[COUNT];\
preallocated_array[ID] = &obj;\
}
#else
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
ACE_Cleanup_Adapter<TYPE> *obj_p;\
ACE_NEW_RETURN (obj_p, ACE_Cleanup_Adapter<TYPE>, -1);\
preallocated_object[ID] = obj_p;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
ACE_NEW_RETURN (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>, -1);\
preallocated_array[ID] = array_p;\
}
# define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\
ace_cleanup_destroyer (\
(ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
preallocated_object[ID] = 0;
# define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
preallocated_array[ID] = 0;
#endif /* ACE_HAS_STATIC_PREALLOCATION */
class ACE_Object_Manager_Preallocations
{
// = TITLE
// Performs preallocations of certain statically allocated
// services needed by ACE.
public:
ACE_Object_Manager_Preallocations (void);
~ACE_Object_Manager_Preallocations (void);
private:
#if !defined (ACE_HAS_WINCE)
ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Naming_Context;
#endif /* !ACE_HAS_WINCE */
ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Service_Manager;
};
// We can't use the ACE_SVC_FACTORY_DECLARE macro here because this
// needs to be in the ACE_Export context rather than the
// ACE_Svc_Export context.
extern "C" ACE_Export
ACE_Service_Object *
_make_ACE_Service_Manager (ACE_Service_Object_Exterminator *);
extern "C"
void
ACE_Object_Manager_Internal_Exit_Hook ()
{
if (ACE_Object_Manager_instance_)
ACE_Object_Manager_instance_->fini ();
}
ACE_Object_Manager_Preallocations::ACE_Object_Manager_Preallocations (void)
{
// Define the static services. This macro call creates static
// service descriptors that are used for initialization below.
#if !defined (ACE_HAS_WINCE)
ACE_STATIC_SVC_DEFINE (ACE_Naming_Context_initializer,
ASYS_TEXT ("ACE_Naming_Context"),
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (ACE_Naming_Context),
ACE_Service_Type::DELETE_THIS |
ACE_Service_Type::DELETE_OBJ,
0)
#endif /* !ACE_HAS_WINCE */
ACE_STATIC_SVC_DEFINE (ACE_Service_Manager_initializer,
ASYS_TEXT ("ACE_Service_Manager"),
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (ACE_Service_Manager),
ACE_Service_Type::DELETE_THIS |
ACE_Service_Type::DELETE_OBJ,
0)
// Initialize the static service objects using the descriptors created
// above.
#if !defined (ACE_HAS_WINCE)
ace_svc_desc_ACE_Naming_Context =
ace_svc_desc_ACE_Naming_Context_initializer;
#endif /* !ACE_HAS_WINCE */
ace_svc_desc_ACE_Service_Manager =
ace_svc_desc_ACE_Service_Manager_initializer;
// Add to the list of static configured services.
#if !defined (ACE_HAS_WINCE)
ACE_Service_Config::static_svcs ()->
insert (&ace_svc_desc_ACE_Naming_Context);
#endif /* !ACE_HAS_WINCE */
ACE_Service_Config::static_svcs ()->
insert (&ace_svc_desc_ACE_Service_Manager);
}
ACE_Object_Manager_Preallocations::~ACE_Object_Manager_Preallocations (void)
{
}
ACE_Object_Manager_Base::ACE_Object_Manager_Base (void)
: registered_objects_ (0)
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
, internal_lock_ (new ACE_Recursive_Thread_Mutex)
, singleton_null_lock_ (0)
, singleton_thread_locks_ (0)
, singleton_mutex_locks_ (0)
, singleton_recursive_lock_ (0)
, singleton_rw_locks_ (0)
# endif /* ACE_MT_SAFE */
{
}
int
ACE_Object_Manager::init (void)
{
if (initialized_ == 0)
{
initialized_ = 1;
if (ACE_Object_Manager_instance_ == 0)
{
// Allocate the ACE_Object_Manager instance on the heap. Assume
// that the application will call fini () to destroy it.
ACE_Object_Manager::instance ();
}
// Allocate the preallocated (hard-coded) object instances.
ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
# if defined (ACE_HAS_THREADS)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
# endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_CLEANUP_LOCK)
# if defined (ACE_HAS_TSS_EMULATION) && \
defined (ACE_HAS_THREAD_SPECIFIC_STORAGE)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_BASE_LOCK)
# endif /* ACE_HAS_TSS_EMULATION && ACE_HAS_THREAD_SPECIFIC_STORAGE */
# endif /* ACE_MT_SAFE */
// Do this after the allocation of ACE_STATIC_OBJECT_LOCK. It
// shouldn't matter, but just in case
// ACE_Static_Object_Lock::instance () gets changed . . .
ACE_NEW_RETURN (ACE_Object_Manager_instance_->registered_objects_,
ACE_Unbounded_Queue<ACE_Cleanup_Info>, -1);
// Hooks for preallocated objects and arrays provided by application.
ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
# if defined (ACE_HAS_TSS_EMULATION)
// Initialize the main thread's TS storage.
ACE_TSS_Emulation::tss_open (
ACE_Object_Manager_instance_->ts_storage_);
# endif /* ACE_HAS_TSS_EMULATION */
// Open Winsock (no-op on other platforms).
ACE_OS::socket_init (ACE_WSOCK_VERSION);
ACE_NEW_RETURN (ACE_Object_Manager_instance_->preallocations_,
ACE_Object_Manager_Preallocations, -1);
// Open the main thread's ACE_Log_Msg.
(void) ACE_LOG_MSG;
ACE_NEW_RETURN (ACE_Object_Manager_instance_->default_mask_,
ACE_Sig_Set (1), -1);
// Register the exit hook, for use by ACE_OS::exit ().
ACE_OS::set_exit_hook (ACE_Object_Manager_Internal_Exit_Hook);
// Finally, indicate that the ACE_Object_Manager instance has
// been constructed.
ACE_Object_Manager_instance_->starting_up_ = 0;
return 0;
} else {
// Had already initialized.
return -1;
}
}
int
ACE_Object_Manager::fini (void)
{
if (ACE_Object_Manager_instance_ == 0 || \
ACE_Object_Manager_instance_->shutting_down_ == 1)
// Too late. Or, maybe too early. Either fini () has already
// been called, or init () was never called.
return -1;
// No mutex here. Only the main thread should destroy the singleton
// ACE_Object_Manager instance.
// First, indicate that the ACE_Object_Manager instance is (being)
// destroyed. If an object tries to register after this, it will be
// refused.
ACE_Object_Manager_instance_->shutting_down_ = 1;
ACE_Trace::stop_tracing ();
ACE_Cleanup_Info info;
// Close and possibly delete all service instances in the Service
// Repository.
ACE_Service_Config::fini_svcs ();
// Call all registered cleanup hooks, in reverse order of
// registration.
while (ACE_Object_Manager_instance_->registered_objects_ &&
ACE_Object_Manager_instance_->registered_objects_->
dequeue_head (info) != -1)
{
if (info.cleanup_hook_ == (ACE_CLEANUP_FUNC) ace_cleanup_destroyer)
// The object is an ACE_Cleanup.
ace_cleanup_destroyer ((ACE_Cleanup *) info.object_, info.param_);
else
(*info.cleanup_hook_) (info.object_, info.param_);
}
// Close the main thread's TSS, including its Log_Msg instance.
ACE_OS::cleanup_tss (1 /* main thread */);
//
// Note: Do not access Log Msg after this since it is gone
//
// Unlink all services in the Service Repository and close/delete
// all ACE library services and singletons.
ACE_Service_Config::close ();
// Close down Winsock (no-op on other platforms).
ACE_OS::socket_fini ();
delete ACE_Object_Manager_instance_->preallocations_;
ACE_Object_Manager_instance_->preallocations_ = 0;
// Close the ACE_Allocator.
ACE_Allocator::close_singleton ();
#if ! defined (ACE_HAS_STATIC_PREALLOCATION)
// Hooks for deletion of preallocated objects and arrays provided by
// application.
ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
// Cleanup the dynamically preallocated arrays.
// (none)
// Cleanup the dynamically preallocated objects.
ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex,
ACE_LOG_MSG_INSTANCE_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex,
ACE_MT_CORBA_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_CLEANUP_LOCK)
# if defined (ACE_HAS_TSS_EMULATION) && \
defined (ACE_HAS_THREAD_SPECIFIC_STORAGE)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_BASE_LOCK)
# endif /* ACE_HAS_TSS_EMULATION && ACE_HAS_THREAD_SPECIFIC_STORAGE */
# endif /* ACE_MT_SAFE */
#endif /* ! ACE_HAS_STATIC_PREALLOCATION */
#if defined (ACE_HAS_THREADS)
ACE_Static_Object_Lock::cleanup_lock ();
#endif /* ACE_HAS_THREADS */
delete ACE_Object_Manager_instance_->default_mask_;
ACE_Object_Manager_instance_->default_mask_ = 0;
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
if (ACE_Object_Manager_instance_->dynamically_allocated_)
{
delete ACE_Object_Manager_instance_;
ACE_Object_Manager_instance_ = 0;
}
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
return 0;
}
ACE_Object_Manager::ACE_Object_Manager (void)
// With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call to
// ACE_OS::tss_open () in the function body.
: dynamically_allocated_ (0)
, preallocations_ (0)
, default_mask_ (0)
, ace_service_config_sig_handler_ (0)
{
if (ACE_Object_Manager_instance_ == 0)
{
// Store the address of the instance so that instance () doesn't
// allocate a new one when called.
ACE_Object_Manager_instance_ = this;
// Construct the ACE_Service_Config's signal handler.
ACE_NEW (ace_service_config_sig_handler_,
ACE_Sig_Adapter (&ACE_Service_Config::handle_signal));
ACE_Service_Config::signal_handler (ace_service_config_sig_handler_);
init ();
}
// else if ACE_Object_Manager_instance_ was not 0, then then another
// ACE_Object_Manager has already been instantiated.
// Don't do anything, so that it will own all
// ACE_Object_Manager resources.
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be called during construction of static
// instances, or before any other threads have been created in
// the process. So, it's not thread safe.
if (ACE_Object_Manager_instance_ == 0)
{
ACE_Object_Manager *instance_pointer;
ACE_NEW_RETURN (instance_pointer, ACE_Object_Manager, 0);
ACE_ASSERT (instance_pointer == ACE_Object_Manager_instance_);
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
instance_pointer->dynamically_allocated_ = 1;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
return instance_pointer;
}
else
{
return ACE_Object_Manager_instance_;
}
}
int
ACE_Object_Manager::starting_up ()
{
return starting_up_;
}
int
ACE_Object_Manager::shutting_down ()
{
return shutting_down_;
}
ACE_Sig_Set &
ACE_Object_Manager::default_mask (void)
{
return *ACE_Object_Manager::instance ()->default_mask_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Object_Manager_instance_->internal_lock_, -1));
if (shutting_down ())
{
errno = EAGAIN;
return -1;
}
// Check for already in queue, and return 1 if so.
ACE_Cleanup_Info *info = 0;
for (ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>
iter (*registered_objects_);
iter.next (info) != 0;
iter.advance ())
{
if (info->object_ == object)
{
// The object has already been registered.
errno = EEXIST;
return -1;
}
}
ACE_Cleanup_Info new_info;
new_info.object_ = object;
new_info.cleanup_hook_ = cleanup_hook;
new_info.param_ = param;
// Returns -1 and sets errno if unable to allocate storage. Enqueue
// at the head and dequeue from the head to get LIFO ordering.
return registered_objects_->enqueue_head (new_info);
}
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
int
ACE_Object_Manager_Base::get_singleton_lock (ACE_Null_Mutex *&lock)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager::instance ()->singleton_null_lock_ == 0)
{
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_null_lock_,
ACE_Cleanup_Adapter<ACE_Null_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The
// lock's declaration is visible to the ACE_Object_Manager
// destructor, so it will clean it up as a special case.
}
if (ACE_Object_Manager::instance ()->singleton_null_lock_ != 0)
lock = &ACE_Object_Manager::instance ()->singleton_null_lock_->
object ();
}
else
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Null_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SINGLETON_NULL_LOCK);
return 0;
}
int
ACE_Object_Manager_Base::get_singleton_lock (ACE_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_Thread_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager::instance ()->singleton_thread_locks_ == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_thread_locks_,
ACE_Array<ACE_Thread_Mutex *> (
(size_t) 1,
(ACE_Thread_Mutex *) 0),
-1);
(*ACE_Object_Manager::instance ()->singleton_thread_locks_)[0] =
lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_Thread_Mutex *> *tmp =
ACE_Object_Manager::instance ()->singleton_thread_locks_;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_thread_locks_,
ACE_Array<ACE_Thread_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_Thread_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager::instance ()->
singleton_thread_locks_)[i] = (*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager::instance ()->singleton_thread_locks_)
[tmp->size ()] = lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager_Base::get_singleton_lock (ACE_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager::instance ()->singleton_mutex_locks_ == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_mutex_locks_,
ACE_Array<ACE_Mutex *> (
(size_t) 1,
(ACE_Mutex *) 0),
-1);
(*ACE_Object_Manager::instance ()->singleton_mutex_locks_)[0] =
lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_Mutex *> *tmp =
ACE_Object_Manager::instance ()->singleton_mutex_locks_;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_mutex_locks_,
ACE_Array<ACE_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager::instance ()->singleton_mutex_locks_)[i] =
(*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager::instance ()->singleton_mutex_locks_)
[tmp->size ()] = lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager_Base::get_singleton_lock (ACE_Recursive_Thread_Mutex *&lock)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager::instance ()->singleton_recursive_lock_ == 0)
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_recursive_lock_,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The lock's
// declaration is visible to the ACE_Object_Manager destructor,
// so it will clean it up as a special case.
if (ACE_Object_Manager::instance ()->singleton_recursive_lock_ != 0)
lock = &ACE_Object_Manager::instance ()->singleton_recursive_lock_->
object ();
}
else
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::
get_preallocated_object (ACE_Object_Manager::
ACE_SINGLETON_RECURSIVE_THREAD_LOCK);
return 0;
}
int
ACE_Object_Manager_Base::get_singleton_lock (ACE_RW_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_RW_Thread_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager::instance ()->singleton_rw_locks_ == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_rw_locks_,
ACE_Array<ACE_RW_Thread_Mutex *> (
(size_t) 1,
(ACE_RW_Thread_Mutex *) 0),
-1);
(*ACE_Object_Manager::instance ()->singleton_rw_locks_)[0] =
lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_RW_Thread_Mutex *> *tmp =
ACE_Object_Manager::instance ()->singleton_rw_locks_;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_rw_locks_,
ACE_Array<ACE_RW_Thread_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_RW_Thread_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager::instance ()->singleton_rw_locks_)[i] =
(*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager::instance ()->singleton_rw_locks_)
[tmp->size ()] = lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
#endif /* ACE_MT_SAFE */
// NOTE: this function needs to appear _after_ the
// get_singleton_lock () functions in order to compile with
// g++ 2.7.2.3.
ACE_Object_Manager_Base::~ACE_Object_Manager_Base (void)
{
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
delete internal_lock_;
internal_lock_ = 0;
delete singleton_null_lock_;
singleton_null_lock_ = 0;
delete singleton_thread_locks_;
singleton_thread_locks_ = 0;
delete singleton_mutex_locks_;
singleton_mutex_locks_ = 0;
delete singleton_recursive_lock_;
singleton_recursive_lock_ = 0;
delete singleton_rw_locks_;
singleton_rw_locks_ = 0;
#endif /* ACE_MT_SAFE */
delete registered_objects_;
registered_objects_ = 0;
}
ACE_Object_Manager::~ACE_Object_Manager (void)
{
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
// Clear the flag so that fini () doesn't delete again.
dynamically_allocated_ = 0;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
if (fini () != -1)
{
delete ace_service_config_sig_handler_;
ace_service_config_sig_handler_ = 0;
}
// else fini () had already been called. It would be safe
// to delete the 0 pointers again, but this allows us to
// add other code to the block above.
}
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
class ACE_Export ACE_Object_Manager_Destroyer
// = TITLE
// Ensure that the <ACE_Object_Manager> gets initialized before any
// application threads have been spawned, and destroyed at program
// termination.
//
// = DESCRIPTION
// Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this
// class is created. Therefore, it gets created before main ()
// is called. And it gets destroyed after main () returns.
{
public:
ACE_Object_Manager_Destroyer (void);
~ACE_Object_Manager_Destroyer (void);
private:
ACE_thread_t saved_main_thread_id_;
// Save the main thread ID, so that destruction can be suppressed.
};
ACE_Object_Manager_Destroyer::ACE_Object_Manager_Destroyer (void)
: saved_main_thread_id_ (ACE_OS::thr_self ())
{
// Ensure that the Object_Manager gets initialized before any
// application threads have been spawned. Because this will be called
// during construction of static objects, that should always be the
// case.
(void) ACE_Object_Manager::instance ();
}
ACE_Object_Manager_Destroyer::~ACE_Object_Manager_Destroyer (void)
{
if (ACE_OS::thr_equal (ACE_OS::thr_self (),
saved_main_thread_id_))
{
delete ACE_Object_Manager_instance_;
ACE_Object_Manager_instance_ = 0;
}
// else if this destructor is not called by the main thread, then do
// not delete the ACE_Object_Manager. That causes problems, on
// WIN32 at least.
}
static ACE_Object_Manager_Destroyer ACE_Object_Manager_Destroyer_internal;
#endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#if defined (ACE_HAS_THREADS)
// This global so that it doesn't have to be declared in the
// header file. That would cause nasty circular include problems.
static ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *
ACE_Static_Object_Lock_lock = 0;
ACE_Recursive_Thread_Mutex *
ACE_Static_Object_Lock::instance (void)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated ACE_STATIC_OBJECT_LOCK has not been
// constructed yet. Therefore, the program is single-threaded
// at this point. Or, the ACE_Object_Manager instance has been
// destroyed, so the preallocated lock is not available.
// Allocate a lock to use, for interface compatibility, though
// there should be no contention on it.
if (ACE_Static_Object_Lock_lock == 0)
ACE_NEW_RETURN (ACE_Static_Object_Lock_lock,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
0);
// Can't register with the ACE_Object_Manager here! The lock's
// declaration is visible to the ACE_Object_Manager destructor,
// so it will clean it up as a special case.
return &ACE_Static_Object_Lock_lock->object ();
}
else
// Return the preallocated ACE_STATIC_OBJECT_LOCK.
return
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK);
}
void
ACE_Static_Object_Lock::cleanup_lock (void)
{
delete ACE_Static_Object_Lock_lock;
ACE_Static_Object_Lock_lock = 0;
}
#endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
template class ACE_Array<ACE_Thread_Mutex *>;
template class ACE_Array_Base<ACE_Thread_Mutex *>;
template class ACE_Array<ACE_Mutex *>;
template class ACE_Array_Base<ACE_Mutex *>;
template class ACE_Array<ACE_RW_Thread_Mutex *>;
template class ACE_Array_Base<ACE_RW_Thread_Mutex *>;
template class ACE_Cleanup_Adapter<ACE_Null_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Null_Mutex>;
template class ACE_Managed_Object<ACE_Mutex>;
template class ACE_Managed_Object<ACE_Recursive_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Thread_Mutex>;
# endif /* ACE_MT_SAFE */
template class ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>;
template class ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>;
template class ACE_Unbounded_Queue<ACE_Cleanup_Info>;
template class ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>;
template class ACE_Node<ACE_Cleanup_Info>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
# pragma instantiate ACE_Array<ACE_Thread_Mutex *>
# pragma instantiate ACE_Array_Base<ACE_Thread_Mutex *>
# pragma instantiate ACE_Array<ACE_Mutex *>
# pragma instantiate ACE_Array_Base<ACE_Mutex *>
# pragma instantiate ACE_Array<ACE_RW_Thread_Mutex *>
# pragma instantiate ACE_Array_Base<ACE_RW_Thread_Mutex *>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Null_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Null_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Thread_Mutex>
# endif /* ACE_MT_SAFE */
# pragma instantiate ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>
# pragma instantiate ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>
# pragma instantiate ACE_Unbounded_Queue<ACE_Cleanup_Info>
# pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>
# pragma instantiate ACE_Node<ACE_Cleanup_Info>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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