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|
// $Id$
#define ACE_BUILD_DLL
#include "ace/Object_Manager.h"
#include "ace/Token_Manager.h"
#include "ace/Naming_Context.h"
#include "ace/Service_Manager.h"
#include "ace/Service_Config.h"
#include "ace/Signal.h"
#include "ace/Log_Msg.h"
#include "ace/Containers.h"
#include "ace/Array.h"
#include "ace/Synch.h"
#include "ace/Malloc.h"
#if !defined (__ACE_INLINE__)
#include "ace/Object_Manager.i"
#endif /* __ACE_INLINE__ */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */
// Static data.
ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
int ACE_Object_Manager::starting_up_ = 1;
int ACE_Object_Manager::shutting_down_ = 0;
void *ACE_Object_Manager::managed_object[ACE_MAX_MANAGED_OBJECTS] = { 0 };
u_int ACE_Object_Manager::next_managed_object = 0;
void *ACE_Object_Manager::preallocated_object[
ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 };
void *ACE_Object_Manager::preallocated_array[
ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
ACE_Sig_Adapter *ace_service_config_sig_handler = 0;
// Handy macros for use by ACE_Object_Manager constructor to preallocate or
// delete an object or array, either statically (in global data) or
// dynamically (on the heap).
#if defined (ACE_HAS_STATIC_PREALLOCATION)
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
static ACE_Cleanup_Adapter<TYPE> obj;\
preallocated_object[ID] = &obj;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
static ACE_Cleanup_Adapter<TYPE> obj[COUNT];\
preallocated_array[ID] = &obj;\
}
#else
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
ACE_Cleanup_Adapter<TYPE> *obj_p;\
ACE_NEW (obj_p, ACE_Cleanup_Adapter<TYPE>);\
preallocated_object[ID] = obj_p;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
ACE_NEW (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>);\
preallocated_array[ID] = array_p;\
}
# define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\
ace_cleanup_destroyer (\
(ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
preallocated_object[ID] = 0;
# define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
preallocated_array[ID] = 0;
#endif /* ACE_HAS_STATIC_PREALLOCATION */
class ACE_Object_Manager_Preallocations
{
public:
ACE_Object_Manager_Preallocations ();
~ACE_Object_Manager_Preallocations();
private:
ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Naming_Context;
ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Service_Manager;
};
static
ACE_Object_Manager_Preallocations *ace_object_manager_preallocations = 0;
// We can't use the ACE_SVC_FACTORY_DECLARE macro here because this
// needs to be in the ACE_Export context rather than the
// ACE_Svc_Export context.
extern "C" ACE_Export ACE_Service_Object *_make_ACE_Service_Manager (void);
ACE_Object_Manager_Preallocations::ACE_Object_Manager_Preallocations ()
{
// Define the static services. This macro call creates static service
// descriptors that are used for initialization below.
ACE_STATIC_SVC_DEFINE (ACE_Naming_Context_initializer,
"ACE_Naming_Context",
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (ACE_Naming_Context),
ACE_Service_Type::DELETE_THIS |
ACE_Service_Type::DELETE_OBJ,
0)
ACE_STATIC_SVC_DEFINE (ACE_Service_Manager_initializer,
"ACE_Service_Manager",
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (ACE_Service_Manager),
ACE_Service_Type::DELETE_THIS |
ACE_Service_Type::DELETE_OBJ,
0)
// Initialize the static service objects using the descriptors created
// above.
ace_svc_desc_ACE_Naming_Context =
ace_svc_desc_ACE_Naming_Context_initializer;
ace_svc_desc_ACE_Service_Manager =
ace_svc_desc_ACE_Service_Manager_initializer;
// Add to the list of static configured services.
ACE_Service_Config::static_svcs ()->
insert (&ace_svc_desc_ACE_Naming_Context);
ACE_Service_Config::static_svcs ()->
insert (&ace_svc_desc_ACE_Service_Manager);
}
ACE_Object_Manager_Preallocations::~ACE_Object_Manager_Preallocations ()
{
}
ACE_Object_Manager::ACE_Object_Manager (void)
// , lock_ is initialized in the function body.
// With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call
// to ACE_OS::tss_open () in the function body.
{
ACE_NEW (registered_objects_, ACE_Unbounded_Queue<ACE_Cleanup_Info>);
ACE_MT (ACE_NEW (lock_, ACE_Recursive_Thread_Mutex));
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
// Store the address of this static instance so that instance ()
// doesn't allocate a new one when called.
instance_ = this;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
// Allocate the preallocated (hard-coded) object instances.
ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SIG_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_TSS_CLEANUP_LOCK)
# endif /* ACE_MT_SAFE */
// Hooks for preallocated objects and arrays provided by application.
ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
// Construct the ACE_Service_Config's signal handler.
ACE_NEW (ace_service_config_sig_handler,
ACE_Sig_Adapter (&ACE_Service_Config::handle_signal));
ACE_Service_Config::signal_handler (ace_service_config_sig_handler);
#if defined (ACE_HAS_TSS_EMULATION)
// Initialize the main thread's TS storage.
ACE_TSS_Emulation::tss_open (ts_storage_);
#endif /* ACE_HAS_TSS_EMULATION */
// Open Winsock (no-op on other platforms).
ACE_OS::socket_init (ACE_WSOCK_VERSION);
ACE_NEW (ace_object_manager_preallocations,
ACE_Object_Manager_Preallocations);
// Open the main thread's ACE_Log_Msg.
(void) ACE_LOG_MSG;
// Finally, indicate that the ACE_Object_Manager instance has been
// constructed.
ACE_Object_Manager::starting_up_ = 0;
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be call during construction of static
// instances, so it's not thread safe.
if (instance_ == 0)
ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0);
return instance_;
}
int
ACE_Object_Manager::starting_up ()
{
return ACE_Object_Manager::starting_up_;
}
int
ACE_Object_Manager::shutting_down ()
{
return ACE_Object_Manager::shutting_down_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *lock_, -1));
if (shutting_down ())
{
errno = EAGAIN;
return -1;
}
// Check for already in queue, and return 1 if so.
ACE_Cleanup_Info *info = 0;
for (ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info> iter (*registered_objects_);
iter.next (info) != 0;
iter.advance ())
{
if (info->object_ == object)
{
// The object has already been registered.
errno = EEXIST;
return -1;
}
}
ACE_Cleanup_Info new_info;
new_info.object_ = object;
new_info.cleanup_hook_ = cleanup_hook;
new_info.param_ = param;
// Returns -1 and sets errno if unable to allocate storage. Enqueue
// at the head and dequeue from the head to get LIFO ordering.
return registered_objects_->enqueue_head (new_info);
}
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// These are global so that they don't have to be declared in the
// header file. That would cause nasty circular include problems.
static ACE_Cleanup_Adapter<ACE_Null_Mutex> *
ACE_Object_Manager_singleton_null_lock = 0;
static ACE_Array<ACE_Thread_Mutex *> *
ACE_Object_Manager_singleton_thread_locks = 0;
static ACE_Array<ACE_Mutex *> *
ACE_Object_Manager_singleton_mutex_locks = 0;
static ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *
ACE_Object_Manager_singleton_recursive_lock = 0;
static ACE_Array<ACE_RW_Thread_Mutex *> *
ACE_Object_Manager_singleton_rw_locks = 0;
int
ACE_Object_Manager::get_singleton_lock (ACE_Null_Mutex *&lock)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager_singleton_null_lock == 0)
{
ACE_NEW_RETURN (ACE_Object_Manager_singleton_null_lock,
ACE_Cleanup_Adapter<ACE_Null_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The
// lock's declaration is visible to the ACE_Object_Manager
// destructor, so it will clean it up as a special case.
}
if (ACE_Object_Manager_singleton_null_lock != 0)
lock = &ACE_Object_Manager_singleton_null_lock->object ();
}
else
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Null_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SINGLETON_NULL_LOCK);
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_Thread_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager_singleton_thread_locks == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks,
ACE_Array<ACE_Thread_Mutex *> (
(size_t) 1,
(ACE_Thread_Mutex *) 0),
-1);
(*ACE_Object_Manager_singleton_thread_locks)[0] = lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_Thread_Mutex *> *tmp =
ACE_Object_Manager_singleton_thread_locks;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks,
ACE_Array<ACE_Thread_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_Thread_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager_singleton_thread_locks)[i] = (*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager_singleton_thread_locks)[tmp->size ()] =
lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program termination.
// This call will cause us to grab the ACE_Object_Manager lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager_singleton_mutex_locks == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks,
ACE_Array<ACE_Mutex *> (
(size_t) 1,
(ACE_Mutex *) 0),
-1);
(*ACE_Object_Manager_singleton_mutex_locks)[0] = lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_Mutex *> *tmp =
ACE_Object_Manager_singleton_mutex_locks;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks,
ACE_Array<ACE_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager_singleton_mutex_locks)[i] = (*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager_singleton_mutex_locks)[tmp->size ()] =
lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program termination.
// This call will cause us to grab the ACE_Object_Manager lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Recursive_Thread_Mutex *&lock)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager_singleton_recursive_lock == 0)
ACE_NEW_RETURN (ACE_Object_Manager_singleton_recursive_lock,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The
// lock's declaration is visible to the ACE_Object_Manager
// destructor, so it will clean it up as a special case.
if (ACE_Object_Manager_singleton_recursive_lock != 0)
lock = &ACE_Object_Manager_singleton_recursive_lock->object ();
}
else
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::
get_preallocated_object (ACE_Object_Manager::
ACE_SINGLETON_RECURSIVE_THREAD_LOCK);
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_RW_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking.
ACE_NEW_RETURN (lock, ACE_RW_Thread_Mutex, -1);
// Add the new lock to the array of locks to be deleted
// at program termination.
if (ACE_Object_Manager_singleton_rw_locks == 0)
{
// Create the array, then insert the new lock.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks,
ACE_Array<ACE_RW_Thread_Mutex *> (
(size_t) 1,
(ACE_RW_Thread_Mutex *) 0),
-1);
(*ACE_Object_Manager_singleton_rw_locks)[0] = lock;
}
else
{
// Grow the array, then insert the new lock.
// Copy the array pointer.
ACE_Array<ACE_RW_Thread_Mutex *> *tmp =
ACE_Object_Manager_singleton_rw_locks;
// Create a new array with one more slot than the current one.
ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks,
ACE_Array<ACE_RW_Thread_Mutex *> (
tmp->size () + (size_t) 1,
(ACE_RW_Thread_Mutex *) 0),
-1);
// Copy the old array to the new array.
for (u_int i = 0; i < tmp->size (); ++i)
(*ACE_Object_Manager_singleton_rw_locks)[i] = (*tmp) [i];
// Insert the new lock at the end of the array.
(*ACE_Object_Manager_singleton_rw_locks)[tmp->size ()] = lock;
delete tmp;
}
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program termination.
// This call will cause us to grab the ACE_Object_Manager lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
#endif /* ACE_MT_SAFE */
ACE_Object_Manager::~ACE_Object_Manager (void)
{
// No mutex here. Only the main thread should destroy the
// singleton ACE_Object_Manager instance.
// First, indicate that the ACE_Object_Manager instance is (being)
// destroyed. If an object tries to register after this, it will
// be refused.
ACE_Object_Manager::shutting_down_ = 1;
ACE_Trace::stop_tracing ();
ACE_Cleanup_Info info;
// Call all registered cleanup hooks, in reverse order of
// registration.
while (registered_objects_ &&
registered_objects_->dequeue_head (info) != -1)
{
if (info.cleanup_hook_ == (ACE_CLEANUP_FUNC) ace_cleanup_destroyer)
// The object is an ACE_Cleanup.
ace_cleanup_destroyer ((ACE_Cleanup *) info.object_, info.param_);
else
(*info.cleanup_hook_) (info.object_, info.param_);
}
// Close and delete all ACE library services and singletons.
ACE_Service_Config::close ();
// Close the main thread's TSS, including its Log_Msg instance.
ACE_OS::cleanup_tss (1 /* main thread */);
// Close down Winsock (no-op on other platforms).
ACE_OS::socket_fini ();
delete ace_object_manager_preallocations;
ace_object_manager_preallocations = 0;
delete ace_service_config_sig_handler;
ace_service_config_sig_handler = 0;
ACE_MT (delete lock_; lock_ = 0);
delete registered_objects_;
registered_objects_ = 0;
// Close the ACE_Allocator.
ACE_Allocator::close_singleton ();
#if ! defined (ACE_HAS_STATIC_PREALLOCATION)
// Hooks for deletion of preallocated objects and arrays provided by
// application.
ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
// Cleanup the dynamically preallocated arrays.
// (none)
// Cleanup the dynamically preallocated objects.
ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_TSS_CLEANUP_LOCK)
# endif /* ACE_MT_SAFE */
#endif /* ! ACE_HAS_STATIC_PREALLOCATION */
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
delete ACE_Object_Manager_singleton_null_lock;
ACE_Object_Manager_singleton_null_lock = 0;
delete ACE_Object_Manager_singleton_thread_locks;
ACE_Object_Manager_singleton_thread_locks = 0;
delete ACE_Object_Manager_singleton_mutex_locks;
ACE_Object_Manager_singleton_mutex_locks = 0;
delete ACE_Object_Manager_singleton_recursive_lock;
ACE_Object_Manager_singleton_recursive_lock = 0;
delete ACE_Object_Manager_singleton_rw_locks;
ACE_Object_Manager_singleton_rw_locks = 0;
#endif /* ACE_MT_SAFE */
#if defined (ACE_HAS_THREADS)
ACE_Static_Object_Lock::cleanup_lock ();
#endif /* ACE_HAS_THREADS */
}
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
class ACE_Export ACE_Object_Manager_Destroyer
// = TITLE
// Ensure that the <ACE_Object_Manager> gets initialized before any
// application threads have been spawned, and destroyed at program
// termination.
//
// = DESCRIPTION
// Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this
// class is created. Therefore, it gets created before main ()
// is called. And it gets destroyed after main () returns.
{
public:
ACE_Object_Manager_Destroyer (void);
~ACE_Object_Manager_Destroyer (void);
};
ACE_Object_Manager_Destroyer::ACE_Object_Manager_Destroyer (void)
{
// Ensure that the Object_Manager gets initialized before any
// application threads have been spawned. Because this will be called
// during construction of static objects, that should always be the
// case.
ACE_Object_Manager &object_manager = *ACE_Object_Manager::instance ();
ACE_UNUSED_ARG (object_manager);
}
ACE_Object_Manager_Destroyer::~ACE_Object_Manager_Destroyer (void)
{
delete ACE_Object_Manager::instance_;
ACE_Object_Manager::instance_ = 0;
}
static ACE_Object_Manager_Destroyer ACE_Object_Manager_Destroyer_internal;
#endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#if defined (ACE_HAS_THREADS)
// This global so that it doesn't have to be declared in the
// header file. That would cause nasty circular include problems.
static ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *
ACE_Static_Object_Lock_lock = 0;
ACE_Recursive_Thread_Mutex *
ACE_Static_Object_Lock::instance (void)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated ACE_STATIC_OBJECT_LOCK has not been
// constructed yet. Therefore, the program is single-threaded
// at this point. Or, the ACE_Object_Manager instance has been
// destroyed, so the preallocated lock is not available.
// Allocate a lock to use, for interface compatibility, though
// there should be no contention on it.
if (ACE_Static_Object_Lock_lock == 0)
ACE_NEW_RETURN (ACE_Static_Object_Lock_lock,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
0);
// Can't register with the ACE_Object_Manager here! The
// lock's declaration is visible to the ACE_Object_Manager
// destructor, so it will clean it up as a special case.
return &ACE_Static_Object_Lock_lock->object ();
}
else
// Return the preallocated ACE_STATIC_OBJECT_LOCK.
return ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK);
}
void
ACE_Static_Object_Lock::cleanup_lock (void)
{
delete ACE_Static_Object_Lock_lock;
ACE_Static_Object_Lock_lock = 0;
}
#endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
template class ACE_Array<ACE_Thread_Mutex *>;
template class ACE_Array<ACE_Mutex *>;
template class ACE_Array<ACE_RW_Thread_Mutex *>;
template class ACE_Cleanup_Adapter<ACE_Null_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>;
template class ACE_Cleanup_Adapter<ACE_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Null_Mutex>;
template class ACE_Managed_Object<ACE_Mutex>;
template class ACE_Managed_Object<ACE_Recursive_Thread_Mutex>;
template class ACE_Managed_Object<ACE_Thread_Mutex>;
# endif /* ACE_MT_SAFE */
template class ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>;
template class ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>;
template class ACE_Unbounded_Queue<ACE_Cleanup_Info>;
template class ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>;
template class ACE_Node<ACE_Cleanup_Info>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
# pragma instantiate ACE_Array<ACE_Thread_Mutex *>
# pragma instantiate ACE_Array<ACE_Mutex *>
# pragma instantiate ACE_Array<ACE_RW_Thread_Mutex *>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Null_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Cleanup_Adapter<ACE_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Null_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Recursive_Thread_Mutex>
# pragma instantiate ACE_Managed_Object<ACE_Thread_Mutex>
# endif /* ACE_MT_SAFE */
#pragma instantiate ACE_Cleanup_Adapter<ACE_SYNCH_RW_MUTEX>
#pragma instantiate ACE_Managed_Object<ACE_SYNCH_RW_MUTEX>
#pragma instantiate ACE_Unbounded_Queue<ACE_Cleanup_Info>
#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info>
#pragma instantiate ACE_Node<ACE_Cleanup_Info>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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