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// $Id$
#define ACE_BUILD_DLL
#include "ace/Object_Manager.h"
#include "ace/Containers.h"
#include "ace/Service_Repository.h"
#include "ace/Log_Msg.h"
#if !defined (__ACE_INLINE__)
#include "ace/Object_Manager.i"
#endif /* __ACE_INLINE__ */
// Singleton pointer.
ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
ACE_Object_Manager::ACE_Object_Manager (void)
: shutting_down_(0)
{
ACE_NEW (registered_objects_, ACE_Unbounded_Queue<ACE_Cleanup_Info>);
#if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
// Store the address of this static instance so that instance ()
// doesn't allocate a new one when called.
instance_ = this;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#if defined (ACE_HAS_TSS_EMULATION)
// Allocate the main thread's TSS.
ACE_TSS_Emulation::tss_allocate ();
#endif /* ACE_HAS_TSS_EMULATION */
}
ACE_Object_Manager::~ACE_Object_Manager (void)
{
ACE_Cleanup_Info info;
// This call closes and deletes all ACE library services and
// singletons.
ACE_Service_Config::close ();
// Close the Log_Msg instance.
ACE_Log_Msg::close ();
// Call all registered cleanup hooks, in reverse order of
// registration. Before starting, mark this object as being
// destroyed - then if during the course of shutting things down,
// some object tries to register, it won't be.
shutting_down_ = 1;
ACE_Trace::stop_tracing();
while (registered_objects_ &&
registered_objects_->dequeue_head (info) != -1)
{
(*info.cleanup_hook_) (info.object_, info.param_);
}
delete registered_objects_;
registered_objects_ = 0;
// Close the ACE_Allocator.
ACE_Allocator::close_singleton ();
# if defined (ACE_HAS_THREADS)
// Close the ACE_Allocator and ACE_Static_Object_Lock.
ACE_Static_Object_Lock::close_singleton ();
# endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_TSS_EMULATION)
// Delete the main thread's TSS.
ACE_TSS_Emulation::tss_deallocate ();
#endif /* ACE_HAS_TSS_EMULATION */
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be call during construction of static
// instances, so it's not thread safe.
if (instance_ == 0)
ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0);
return instance_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
if (shutting_down_)
return -1;
// Check for already in queue, and return 1 if so.
ACE_Cleanup_Info *info = 0;
for (ACE_Unbounded_Queue_Iterator<ACE_Cleanup_Info> iter (*registered_objects_);
iter.next (info) != 0;
iter.advance ())
{
if (info->object_ == object)
{
// The object has already been registered.
return 1;
}
}
ACE_Cleanup_Info new_info;
new_info.object_ = object;
new_info.cleanup_hook_ = cleanup_hook;
new_info.param_ = param;
// Returns -1 if unable to allocate storage. Enqueue at the head
// and dequeue from the head to get LIFO ordering.
return registered_objects_->enqueue_head (new_info);
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Unbounded_Queue<ACE_Object_Manager::ACE_Cleanup_Info>;
template class ACE_Unbounded_Queue_Iterator<ACE_Object_Manager::ACE_Cleanup_Info>;
template class ACE_Node<ACE_Object_Manager::ACE_Cleanup_Info>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Unbounded_Queue<ACE_Object_Manager::ACE_Cleanup_Info>
#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Object_Manager::ACE_Cleanup_Info>
#pragma instantiate ACE_Node<ACE_Object_Manager::ACE_Cleanup_Info>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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