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/* -*- C++ -*- */
//=============================================================================
/**
* @file Parse_Node.h
*
* $Id$
*
* @author Doug Schmidt
*/
//=============================================================================
#ifndef ACE_PARSE_NODE_H
#define ACE_PARSE_NODE_H
#include "ace/pre.h"
#include "ace/Service_Types.h"
#include "ace/DLL.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_Parse_Node
*
* @brief Provide the base of the object hierarchy that defines the parse
* tree of Service Nodes.
*/
class ACE_Export ACE_Parse_Node
{
public:
ACE_Parse_Node (void);
ACE_EXPLICIT ACE_Parse_Node (const ACE_TCHAR *name);
virtual ~ACE_Parse_Node (void);
ACE_Parse_Node *link (void) const;
void link (ACE_Parse_Node *);
virtual void apply (void) = 0;
const ACE_TCHAR *name (void) const;
void print (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
const ACE_TCHAR *name_;
ACE_Parse_Node *next_;
};
/**
* @class ACE_Suspend_Node
*
* @brief Suspend a Service Node.
*/
class ACE_Export ACE_Suspend_Node : public ACE_Parse_Node
{
public:
ACE_Suspend_Node (const ACE_TCHAR *name);
~ACE_Suspend_Node (void);
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
/**
* @class ACE_Resume_Node
*
* @brief Resume a Service Node.
*/
class ACE_Export ACE_Resume_Node : public ACE_Parse_Node
{
public:
ACE_Resume_Node (const ACE_TCHAR *name);
~ACE_Resume_Node (void);
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
/**
* @class ACE_Remove_Node
*
* @brief Remove a Service Node.
*/
class ACE_Export ACE_Remove_Node : public ACE_Parse_Node
{
public:
ACE_Remove_Node (const ACE_TCHAR *name);
~ACE_Remove_Node (void);
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
/**
* @class ACE_Static_Node
*
* @brief Handle a statically linked node.
*/
class ACE_Export ACE_Static_Node : public ACE_Parse_Node
{
public:
ACE_Static_Node (const ACE_TCHAR *name, ACE_TCHAR *params = 0);
virtual ~ACE_Static_Node (void);
virtual void apply (void);
virtual const ACE_Service_Type *record (void) const;
ACE_TCHAR *parameters (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// "Command-line" parameters.
ACE_TCHAR *parameters_;
};
/**
* @class ACE_Dynamic_Node
*
* @brief Handle a dynamically linked node.
*/
class ACE_Export ACE_Dynamic_Node : public ACE_Static_Node
{
public:
ACE_Dynamic_Node (const ACE_Service_Type *, ACE_TCHAR *params);
virtual ~ACE_Dynamic_Node (void);
virtual const ACE_Service_Type *record (void) const;
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Pointer to a descriptor that describes this node.
const ACE_Service_Type *record_;
};
/**
* @class ACE_Stream_Node
*
* @brief Handle a Stream.
*/
class ACE_Export ACE_Stream_Node : public ACE_Parse_Node
{
public:
ACE_Stream_Node (const ACE_Static_Node *, const ACE_Parse_Node *);
virtual ~ACE_Stream_Node (void);
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Linked list of modules that are part of the stream.
const ACE_Static_Node *node_;
const ACE_Parse_Node *mods_;
};
/**
* @class ACE_Location_Node
*
* @brief Keep track of where a shared library is located.
*/
class ACE_Export ACE_Location_Node
{
public:
ACE_Location_Node (void);
virtual void *symbol (ACE_Service_Object_Exterminator * = 0) = 0;
virtual void set_symbol (void *h);
ACE_SHLIB_HANDLE handle (void);
const ACE_TCHAR *pathname (void) const;
void pathname (const ACE_TCHAR *h);
int dispose (void) const;
virtual ~ACE_Location_Node (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
int open_dll (void);
/// Pathname to the shared library we are working on.
const ACE_TCHAR *pathname_;
/**
* Flag indicating whether the Service_Object generated by this
* Location Node should be deleted or not
* (ACE_Service_Type::DELETE_OBJ.)
*/
int must_delete_;
/// The open shared library.
ACE_DLL dll_;
/// Symbol that we've obtained from the shared library.
void *symbol_;
};
/**
* @class ACE_Object_Node
*
* @brief Keeps track of the symbol name for a shared object.
*/
class ACE_Export ACE_Object_Node : public ACE_Location_Node
{
public:
ACE_Object_Node (const ACE_TCHAR *pathname, const ACE_TCHAR *obj_name);
virtual void *symbol (ACE_Service_Object_Exterminator * = 0);
virtual ~ACE_Object_Node (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Name of the object that we're parsing.
const ACE_TCHAR *object_name_;
};
/**
* @class ACE_Function_Node
*
* @brief Keeps track of the symbol name of for a shared function.
*/
class ACE_Export ACE_Function_Node : public ACE_Location_Node
{
public:
ACE_Function_Node (const ACE_TCHAR *pathname, const ACE_TCHAR *func_name);
virtual void *symbol (ACE_Service_Object_Exterminator *gobbler = 0);
virtual ~ACE_Function_Node (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Name of the function that we're parsing.
const ACE_TCHAR *function_name_;
};
/**
* @class ACE_Dummy_Node
*
* @brief I forget why this is here... ;-)
*/
class ACE_Export ACE_Dummy_Node : public ACE_Parse_Node
{
public:
ACE_Dummy_Node (const ACE_Static_Node *, const ACE_Parse_Node *);
~ACE_Dummy_Node (void);
virtual void apply (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Linked list of modules that we're dealing with.
const ACE_Static_Node *node_;
const ACE_Parse_Node *mods_;
};
/**
* @class ACE_Static_Function_Node
*
* @brief Keeps track of the symbol name for a function that is not
* linked in from a DLL, but is statically linked with the
* application.
*/
class ACE_Export ACE_Static_Function_Node : public ACE_Location_Node
{
public:
ACE_EXPLICIT ACE_Static_Function_Node (const ACE_TCHAR *func_name);
virtual void *symbol (ACE_Service_Object_Exterminator * = 0);
virtual ~ACE_Static_Function_Node (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Name of the function that we're parsing.
const ACE_TCHAR *function_name_;
};
#if defined (__ACE_INLINE__)
#include "ace/Parse_Node.i"
#endif /* __ACE_INLINE__ */
// Keeps track of the number of errors encountered so far.
extern int ace_yyerrno;
// Global variable used to communicate between the parser and the main
// program.
extern ACE_Service_Config *ace_this_svc;
#include "ace/post.h"
#endif /* ACE_PARSE_NODE_H */
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