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|
// $Id$
#define ACE_BUILD_DLL
#include "ace/Proactor.h"
ACE_RCSID(ace, Proactor, "$Id$")
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) \
|| (defined (ACE_HAS_AIO_CALLS))
// This only works on Win32 platforms and on Unix platforms with aio
// calls.
#include "ace/Task_T.h"
#include "ace/Log_Msg.h"
#include "ace/Object_Manager.h"
#if !defined (__ACE_INLINE__)
#include "ace/Proactor.i"
#endif /* __ACE_INLINE__ */
// Process-wide ACE_Proactor.
ACE_Proactor *ACE_Proactor::proactor_ = 0;
// Controls whether the Proactor is deleted when we shut down (we can
// only delete it safely if we created it!)
int ACE_Proactor::delete_proactor_ = 0;
// Terminate the eventloop.
sig_atomic_t ACE_Proactor::end_event_loop_ = 0;
class ACE_Export ACE_Proactor_Timer_Handler : public ACE_Task <ACE_NULL_SYNCH>
// = TITLE
// A Handler for timer. It helps in the management of timers
// registered with the Proactor.
//
// = DESCRIPTION
// This object has a thread that will wait on the earliest time
// in a list of timers and an event. When a timer expires, the
// thread will post a completion event on the port and go back
// to waiting on the timer queue and event. If the event is
// signaled, the thread will refresh the time it is currently
// waiting on (in case the earliest time has changed)
{
friend class ACE_Proactor;
// Proactor has special privileges
// Access needed to: timer_event_
public:
ACE_Proactor_Timer_Handler (ACE_Proactor &proactor);
// Constructor.
~ACE_Proactor_Timer_Handler (void);
// Destructor.
protected:
virtual int svc (void);
// Run by a daemon thread to handle deferred processing. In other
// words, this method will do the waiting on the earliest timer and
// event.
ACE_Auto_Event timer_event_;
// Event to wait on.
ACE_Proactor &proactor_;
// Proactor.
int shutting_down_;
// Flag used to indicate when we are shutting down.
};
ACE_Proactor_Timer_Handler::ACE_Proactor_Timer_Handler (ACE_Proactor &proactor)
: ACE_Task <ACE_NULL_SYNCH> (&proactor.thr_mgr_),
proactor_ (proactor),
shutting_down_ (0)
{
}
ACE_Proactor_Timer_Handler::~ACE_Proactor_Timer_Handler (void)
{
// Mark for closing down.
this->shutting_down_ = 1;
// Signal timer event.
this->timer_event_.signal ();
}
int
ACE_Proactor_Timer_Handler::svc (void)
{
#if defined (ACE_HAS_AIO_CALLS)
// @@ To be implemented.
return 0;
#else /* ACE_HAS_AIO_CALLS */
u_long time;
ACE_Time_Value absolute_time;
while (this->shutting_down_ == 0)
{
// default value
time = ACE_INFINITE;
// If the timer queue is not empty
if (!this->proactor_.timer_queue ()->is_empty ())
{
// Get the earliest absolute time.
absolute_time
= this->proactor_.timer_queue ()->earliest_time ()
- this->proactor_.timer_queue ()->gettimeofday ();
// Time to wait.
time = absolute_time.msec ();
// Make sure the time is positive.
if (time < 0)
time = 0;
}
// Wait for event upto <time> milli seconds.
int result = ::WaitForSingleObject (this->timer_event_.handle (),
time);
switch (result)
{
case ACE_WAIT_TIMEOUT:
// timeout: expire timers
this->proactor_.timer_queue ()->expire ();
break;
case ACE_WAIT_FAILED:
// error
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("WaitForSingleObject")), -1);
}
}
return 0;
#endif /* ACE_HAS_AIO_CALLS */
}
#if defined (ACE_HAS_AIO_CALLS)
class ACE_Export ACE_AIO_Accept_Handler : public ACE_Handler
{
// = TITLE
// Helper class for doing Asynch_Accept in POSIX4 systems, in
// the case of doing AIO_CONTROL_BLOCKS strategy.
//
// = DESCRIPTION
// Doing Asynch_Accept in POSIX4 implementation is tricky. In
// the case of doing the things with AIO_CONTROL_BLOCKS and not
// with Real-Time Signals, this becomes even more trickier. We
// use a notifyn pipe here to implement Asynch_Accpet. This class
// will issue a <Asynch_Read> on the pipe. <Asynch_Accept> will
// send a result pointer containg all the information through
// this pipe.
// Handling the MessageBlock:
// We give this message block to read the result pointer through
// the notify pipe. We expect that to read 4 bytes from the
// notify pipe, for each <accept> call. Before giving this
// message block to another <accept>, we update <wr_ptr> and put
// it in its initial position.
public:
ACE_AIO_Accept_Handler (ACE_Proactor* proactor);
// Constructor.
~ACE_AIO_Accept_Handler (void);
// Destructor.
int notify (ACE_Asynch_Accept::Result* result);
// Send this Result to Proactor through the notification pipe.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
// Read from the pipe is complete. We get the <Result> from
// Asynch_Handler. We have to do the notification here.
private:
ACE_Proactor* proactor_;
// The proactor in use.
ACE_Message_Block message_block_;
// Message block to get ACE_Asynch_Accept::Result pointer from
// ACE_Asych_Accept.
ACE_Pipe pipe_;
// Pipe for the communication between Proactor and the
// Asynch_Accept.
ACE_Asynch_Read_Stream read_stream_;
// To do asynch_read on the pipe.
ACE_AIO_Accept_Handler (void);
// Default constructor. Shouldnt be called.
};
ACE_AIO_Accept_Handler::ACE_AIO_Accept_Handler (ACE_Proactor *proactor)
: proactor_ (proactor),
message_block_ (sizeof (ACE_Asynch_Accept::Result *) + 64)
{
// Open the pipe.
this->pipe_.open ();
// Open the read stream.
if (this->read_stream_.open (*this,
this->pipe_.read_handle (),
0,
this->proactor_) == -1)
ACE_ERROR ((LM_ERROR,
"%N:%l:%p\n",
"Open on Read Stream failed"));
// Issue an asynch_read on the read_stream of the notify pipe.
if (this->read_stream_.read (this->message_block_,
sizeof (ACE_Asynch_Accept::Result *)) == -1)
ACE_ERROR ((LM_ERROR,
"%N:%l:%p\n",
"Read from stream failed"));
}
ACE_AIO_Accept_Handler::~ACE_AIO_Accept_Handler (void)
{
}
int
ACE_AIO_Accept_Handler::notify (ACE_Asynch_Accept::Result* result)
{
// Send the result pointer through the pipe.
int return_val = ACE::send (this->pipe_.write_handle (),
(char *) &result,
sizeof (result));
if (return_val != sizeof (result))
ACE_ERROR_RETURN ((LM_ERROR,
"(%P %t):%p\n",
"Error:Writing on to pipe failed"),
-1);
return 0;
}
void
ACE_AIO_Accept_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
{
// @@
ACE_DEBUG ((LM_DEBUG, "ACE_AIO_Accept_Handler::handle_read_stream called\n"));
// The message block actually contains the ACE_Asynch_Accept::Result.
ACE_Asynch_Accept::Result *accept_result = 0;
accept_result = *(ACE_Asynch_Accept::Result **) result.message_block ().rd_ptr ();
// Do the upcall.
this->proactor_->application_specific_code (accept_result,
0, // No Bytes transferred.
1, // Success.
0, // Completion token.
0); // Error.
// Set the message block properly. Put the <wr_ptr> back in the
// initial position.
if (this->message_block_.length () > 0)
this->message_block_.wr_ptr (this->message_block_.rd_ptr ());
// One accept has completed. Issue a read to handle any <accept>s in
// the future.
if (this->read_stream_.read (this->message_block_,
sizeof (ACE_Asynch_Accept::Result)) == -1)
ACE_ERROR ((LM_ERROR,
"%N:%l:%p\n",
"Read from stream failed"));
}
#endif /* ACE_HAS_AIO_CALLS */
ACE_Proactor_Handle_Timeout_Upcall::ACE_Proactor_Handle_Timeout_Upcall (void)
: proactor_ (0)
{
}
int
ACE_Proactor_Handle_Timeout_Upcall::timeout (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *act,
const ACE_Time_Value &time)
{
ACE_UNUSED_ARG (timer_queue);
if (this->proactor_ == 0)
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("(%t) No Proactor set in ACE_Proactor_Handle_Timeout_Upcall,")
ASYS_TEXT (" no completion port to post timeout to?!@\n")),
-1);
// Create the Asynch_Timer.
ACE_Proactor::Asynch_Timer *asynch_timer;
ACE_NEW_RETURN (asynch_timer,
ACE_Proactor::Asynch_Timer (*handler,
act,
time),
-1);
// Post a completion.
if (this->proactor_->post_completion (asynch_timer) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("Failure in dealing with timers: ")
ASYS_TEXT ("PostQueuedCompletionStatus failed\n")),
-1);
return 0;
}
int
ACE_Proactor_Handle_Timeout_Upcall::cancellation (TIMER_QUEUE &timer_queue,
ACE_Handler *handler)
{
ACE_UNUSED_ARG (timer_queue);
ACE_UNUSED_ARG (handler);
// Do nothing
return 0;
}
int
ACE_Proactor_Handle_Timeout_Upcall::deletion (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg)
{
ACE_UNUSED_ARG (timer_queue);
ACE_UNUSED_ARG (handler);
ACE_UNUSED_ARG (arg);
// Do nothing
return 0;
}
int
ACE_Proactor_Handle_Timeout_Upcall::proactor (ACE_Proactor &proactor)
{
if (this->proactor_ == 0)
{
this->proactor_ = &proactor;
return 0;
}
else
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("ACE_Proactor_Handle_Timeout_Upcall is only suppose")
ASYS_TEXT (" to be used with ONE (and only one) Proactor\n")),
-1);
}
ACE_Proactor::ACE_Proactor (size_t number_of_threads,
Timer_Queue *tq,
int used_with_reactor_event_loop,
POSIX_COMPLETION_STRATEGY completion_strategy)
:
#if defined (ACE_HAS_AIO_CALLS)
posix_completion_strategy_ (completion_strategy),
aio_accept_handler_ (0),
aiocb_list_max_size_ (ACE_RTSIG_MAX),
aiocb_list_cur_size_ (0),
#else /* ACE_HAS_AIO_CALLS */
completion_port_ (0),
// This *MUST* be 0, *NOT* ACE_INVALID_HANDLE !!!
number_of_threads_ (number_of_threads),
#endif /* ACE_HAS_AIO_CALLS */
timer_queue_ (0),
delete_timer_queue_ (0),
timer_handler_ (0),
used_with_reactor_event_loop_ (used_with_reactor_event_loop)
{
#if defined (ACE_HAS_AIO_CALLS)
ACE_UNUSED_ARG (number_of_threads);
ACE_UNUSED_ARG (tq);
// The following things are necessary only for the
// AIO_CONTROL_BLOCKS strategy.
if (this->posix_completion_strategy_ == AIO_CONTROL_BLOCKS)
{
// Initialize the array.
for (size_t ai = 0;
ai < this->aiocb_list_max_size_;
ai++)
aiocb_list_[ai] = 0;
// Accept Handler for aio_accept. Remember! this issues a Asynch_Read
// on the notify pipe for doing the Asynch_Accept.
ACE_NEW (aio_accept_handler_,
ACE_AIO_Accept_Handler (this));
}
// Mask the RT_compeltion signals if we are using the RT_SIGNALS
// STRATEGY for completion querying.
if (completion_strategy == RT_SIGNALS)
{
// Make the sigset_t consisting of the completion signals.
if (sigemptyset (&this->RT_completion_signals_) < 0)
ACE_ERROR ((LM_ERROR,
"Error:%p\n",
"Couldn't init the RT completion signal set"));
if (sigaddset (&this->RT_completion_signals_,
ACE_SIG_AIO) < 0)
ACE_ERROR ((LM_ERROR,
"Error:%p\n",
"Couldnt init the RT completion signal set"));
// Mask them.
if (sigprocmask (SIG_BLOCK, &RT_completion_signals_, 0) < 0)
ACE_ERROR ((LM_ERROR,
"Error:%p\n",
"Couldnt mask the RT completion signals"));
// Setting up the handler(!) for these signals.
struct sigaction reaction;
sigemptyset (&reaction.sa_mask); // Nothing else to mask.
reaction.sa_flags = SA_SIGINFO; // Realtime flag.
#if defined (SA_SIGACTION)
// Lynx says, it is better to set this bit to be portable.
reaction.sa_flags &= SA_SIGACTION;
#endif /* SA_SIGACTION */
reaction.sa_sigaction = 0; // No handler.
int sigaction_return = sigaction (ACE_SIG_AIO,
&reaction,
0);
if (sigaction_return == -1)
ACE_ERROR ((LM_ERROR,
"Error:%p\n",
"Proactor couldnt do sigaction for the RT SIGNAL"));
}
#else /* ACE_HAS_AIO_CALLS */
ACE_UNUSED_ARG (completion_strategy);
// Create the completion port.
this->completion_port_ = ::CreateIoCompletionPort (INVALID_HANDLE_VALUE,
this->completion_port_,
0,
this->number_of_threads_);
if (this->completion_port_ == 0)
ACE_ERROR ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("CreateIoCompletionPort")));
// Set the timer queue.
this->timer_queue (tq);
// Create the timer handler
ACE_NEW (this->timer_handler_,
ACE_Proactor_Timer_Handler (*this));
// activate <timer_handler>
if (this->timer_handler_->activate (THR_NEW_LWP | THR_DETACHED) == -1)
ACE_ERROR ((LM_ERROR,
ASYS_TEXT ("%p Could not create thread\n"),
ASYS_TEXT ("Task::activate")));
#endif /* ACE_HAS_AIO_CALLS */
}
ACE_Proactor *
ACE_Proactor::instance (size_t threads)
{
ACE_TRACE ("ACE_Proactor::instance");
if (ACE_Proactor::proactor_ == 0)
{
// Perform Double-Checked Locking Optimization.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (),
0));
if (ACE_Proactor::proactor_ == 0)
{
ACE_NEW_RETURN (ACE_Proactor::proactor_,
ACE_Proactor (threads),
0);
ACE_Proactor::delete_proactor_ = 1;
}
}
return ACE_Proactor::proactor_;
}
ACE_Proactor *
ACE_Proactor::instance (ACE_Proactor *r)
{
ACE_TRACE ("ACE_Proactor::instance");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
ACE_Proactor *t = ACE_Proactor::proactor_;
// We can't safely delete it since we don't know who created it!
ACE_Proactor::delete_proactor_ = 0;
ACE_Proactor::proactor_ = r;
return t;
}
void
ACE_Proactor::close_singleton (void)
{
ACE_TRACE ("ACE_Proactor::close_singleton");
ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance ()));
if (ACE_Proactor::delete_proactor_)
{
delete ACE_Proactor::proactor_;
ACE_Proactor::proactor_ = 0;
ACE_Proactor::delete_proactor_ = 0;
}
}
int
ACE_Proactor::run_event_loop (void)
{
ACE_TRACE ("ACE_Proactor::run_event_loop");
while (ACE_Proactor::end_event_loop_ == 0)
{
int result = ACE_Proactor::instance ()->handle_events ();
if (ACE_Service_Config::reconfig_occurred ())
ACE_Service_Config::reconfigure ();
else if (result == -1)
return -1;
}
/* NOTREACHED */
return 0;
}
// Handle events for -tv- time. handle_events updates -tv- to reflect
// time elapsed, so do not return until -tv- == 0, or an error occurs.
int
ACE_Proactor::run_event_loop (ACE_Time_Value &tv)
{
ACE_TRACE ("ACE_Proactor::run_event_loop");
while (ACE_Proactor::end_event_loop_ == 0
&& tv != ACE_Time_Value::zero)
{
int result = ACE_Proactor::instance ()->handle_events (tv);
if (ACE_Service_Config::reconfig_occurred ())
ACE_Service_Config::reconfigure ();
// An error has occurred.
else if (result == -1)
return result;
}
/* NOTREACHED */
return 0;
}
int
ACE_Proactor::end_event_loop (void)
{
ACE_TRACE ("ACE_Proactor::end_event_loop");
ACE_Proactor::end_event_loop_ = 1;
// ACE_Proactor::instance()->notify ();
return 0;
}
/* static */
int
ACE_Proactor::event_loop_done (void)
{
ACE_TRACE ("ACE_Proactor::event_loop_done");
return ACE_Proactor::end_event_loop_ != 0;
}
ACE_Proactor::~ACE_Proactor (void)
{
this->close ();
}
int
ACE_Proactor::close (void)
{
// Take care of the timer handler
if (this->timer_handler_)
{
delete this->timer_handler_;
this->timer_handler_ = 0;
}
// Take care of the timer queue
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->timer_queue_ = 0;
this->delete_timer_queue_ = 0;
}
#if !defined (ACE_HAS_AIO_CALLS)
// Close the completion port
if (this->completion_port_ != 0)
{
int result = ACE_OS::close (this->completion_port_);
this->completion_port_ = 0;
return result;
}
#endif /* NOT ACE_HAS_AIO_CALLS */
return 0;
}
int
ACE_Proactor::register_handle (ACE_HANDLE handle,
const void *completion_key)
{
#if defined (ACE_HAS_AIO_CALLS)
ACE_UNUSED_ARG (handle);
ACE_UNUSED_ARG (completion_key);
return 0;
#else /* ACE_HAS_AIO_CALLS */
// No locking is needed here as no state changes.
ACE_HANDLE cp = ::CreateIoCompletionPort (handle,
this->completion_port_,
(u_long) completion_key,
this->number_of_threads_);
if (cp == 0)
{
errno = ::GetLastError ();
// If errno == ERROR_INVALID_PARAMETER, then this handle was
// already registered.
if (errno != ERROR_INVALID_PARAMETER)
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("CreateIoCompletionPort")), -1);
}
return 0;
#endif /* ACE_HAS_AIO_CALLS */
}
long
ACE_Proactor::schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time)
{
return this->schedule_timer (handler,
act,
time,
ACE_Time_Value::zero);
}
long
ACE_Proactor::schedule_repeating_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &interval)
{
return this->schedule_timer (handler,
act,
interval,
interval);
}
long
ACE_Proactor::schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval)
{
// absolute time.
ACE_Time_Value absolute_time =
this->timer_queue_->gettimeofday () + time;
// Only one guy goes in here at a time
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->timer_queue_->mutex (), -1);
// Schedule the timer
long result = this->timer_queue_->schedule (&handler,
act,
absolute_time,
interval);
if (result != -1)
{
// no failures: check to see if we are the earliest time
if (this->timer_queue_->earliest_time () == absolute_time)
// wake up the timer thread
if (this->timer_handler_->timer_event_.signal () == -1)
{
// Cancel timer
this->timer_queue_->cancel (result);
result = -1;
}
}
return result;
}
int
ACE_Proactor::cancel_timer (long timer_id,
const void **arg,
int dont_call_handle_close)
{
// No need to singal timer event here. Even if the cancel timer was
// the earliest, we will have an extra wakeup.
return this->timer_queue_->cancel (timer_id,
arg,
dont_call_handle_close);
}
int
ACE_Proactor::cancel_timer (ACE_Handler &handler,
int dont_call_handle_close)
{
// No need to signal timer event here. Even if the cancel timer was
// the earliest, we will have an extra wakeup.
return this->timer_queue_->cancel (&handler,
dont_call_handle_close);
}
int
ACE_Proactor::handle_signal (int, siginfo_t *, ucontext_t *)
{
// Perform a non-blocking "poll" for all the I/O events that have
// completed in the I/O completion queue.
ACE_Time_Value timeout (0, 0);
int result = 0;
while (1)
{
result = this->handle_events (timeout);
if (result != 0 || errno == ETIME)
break;
}
// If our handle_events failed, we'll report a failure to the
// Reactor.
return result == -1 ? -1 : 0;
}
int
ACE_Proactor::handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask)
{
ACE_UNUSED_ARG (close_mask);
ACE_UNUSED_ARG (handle);
return this->close ();
}
// @@ get_handle () implementation. (Alex)
ACE_HANDLE
ACE_Proactor::get_handle (void) const
{
#if defined (ACE_HAS_AIO_CALLS)
return ACE_INVALID_HANDLE;
#else /* Not ACE_HAS_AIO_CALLS */
if (this->used_with_reactor_event_loop_)
return this->event_.handle ();
else
return 0;
#endif /* ACE_HAS_AIO_CALLS */
}
#if defined (ACE_HAS_AIO_CALLS)
ACE_Proactor::POSIX_COMPLETION_STRATEGY
ACE_Proactor::posix_completion_strategy (void)
{
return posix_completion_strategy_;
}
#if 0
void
ACE_Proactor::posix_completion_strategy (ACE_Proactor::POSIX_COMPLETION_STRATEGY strategy)
{
this->posix_completion_strategy_ = strategy;
}
#endif /* 0 */
int
ACE_Proactor::notify_asynch_accept (ACE_Asynch_Accept::Result* result)
{
this->aio_accept_handler_->notify (result);
return 0;
}
#endif /* ACE_HAS_AIO_CALLS */
int
ACE_Proactor::handle_events (ACE_Time_Value &wait_time)
{
// Decrement <wait_time> with the amount of time spent in the method
ACE_Countdown_Time countdown (&wait_time);
return this->handle_events (wait_time.msec ());
}
int
ACE_Proactor::handle_events (void)
{
return this->handle_events (ACE_INFINITE);
}
int
ACE_Proactor::handle_events (unsigned long milli_seconds)
{
#if defined (ACE_HAS_AIO_CALLS)
if (posix_completion_strategy () == ACE_Proactor::RT_SIGNALS)
{
// Using RT Signals.
// Wait for <milli_seconds> amount of time.
// @@ Assigning <milli_seconds> to tv_sec.
timespec timeout;
timeout.tv_sec = milli_seconds;
timeout.tv_nsec = 0;
// To get back the signal info.
siginfo_t sig_info;
// Await the RT completion signal.
int sig_return = sigtimedwait (&this->RT_completion_signals_,
&sig_info,
&timeout);
// Error case.
// If failure is coz of timeout, then return *0* but set
// errno appropriately. This is what the WinNT proactor
// does.
if (sig_return == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"Waiting for RT completion signals"),
0);
// RT completion signals returned.
if (sig_return != ACE_SIG_AIO)
ACE_ERROR_RETURN ((LM_ERROR,
"Unexpected signal (%d) has been received while waiting for RT Completion Signals\n",
sig_return),
-1);
// @@ Debugging.
ACE_DEBUG ((LM_DEBUG,
"Sig number found in the sig_info block : %d\n",
sig_info.si_signo));
// Is the signo returned consistent?
if (sig_info.si_signo != sig_return)
ACE_ERROR_RETURN ((LM_ERROR,
"Inconsistent signal number (%d) in the signal info block\n",
sig_info.si_signo),
-1);
// @@ Debugging.
ACE_DEBUG ((LM_DEBUG,
"Signal code for this signal delivery : %d\n",
sig_info.si_code));
// Retrive the result pointer.
ACE_Asynch_Result *asynch_result =
(ACE_Asynch_Result *) sig_info.si_value.sival_ptr;
// Check the <signal code> and act according to that.
if (sig_info.si_code == SI_ASYNCIO)
{
// Retrieve the aiocb from Result ptr.
// @@ Some checking should be done to make sure this pointer
// is valid. Otherwise <aio_error> will bomb.
aiocb* aiocb_ptr =
(aiocb *)asynch_result->aiocb_ptr ();
// Analyze error and return values. Return values are
// actually <errno>'s associated with the <aio_> call
// corresponding to aiocb_ptr.
int error_code = aio_error (aiocb_ptr);
if (error_code == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"Invalid control block was sent to <aio_error> for compleion querying"),
-1);
if (error_code != 0)
// Error occurred in the <aio_>call. Return the errno
// corresponding to that <aio_> call.
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"An AIO call has failed"),
error_code);
// No error occured in the AIO operation.
int nbytes = aio_return (aiocb_ptr);
if (nbytes == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"Invalid control block was send to <aio_return>"),
-1);
// <nbytes> have been successfully transmitted.
size_t bytes_transferred = nbytes;
// Call the application code.
this->application_specific_code (asynch_result,
bytes_transferred,
1, // Result : True.
0, // No completion_signal.
0); // Error.
}
else if (sig_info.si_code == SI_QUEUE)
{
// @@ Just debugging.
ACE_DEBUG ((LM_DEBUG, "<sigqueue>'d signal received\n"));
// Should be from the <Asynch_Accept> call.
this->application_specific_code (asynch_result,
0, // No bytes transferred.
1, // Result : True.
0, // No completion key.
0); // No error.
}
else
// Unknown signal code.
ACE_ERROR_RETURN ((LM_DEBUG,
"Unexpected signal code (%d) returned on completion querying\n",
sig_info.si_code),
-1);
}
else
{
// Not RT_SIGNALS approach. Using <aiocb> control blocks.
// Is there any entries in the list.
if (this->aiocb_list_cur_size_ == 0)
// No aio is pending.
return 0;
// Wait for asynch operation to complete.
timespec timeout;
timeout.tv_sec = milli_seconds;
timeout.tv_nsec = 0;
if (aio_suspend (this->aiocb_list_,
this->aiocb_list_max_size_,
&timeout) == -1)
// If failure is coz of timeout, then return *0* but set errno
// appropriately. This is what the WinNT proactor does.
if (errno == EAGAIN)
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"aio_suspend"),
0);
else
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"aio_suspend"),
-1);
// Check which aio has finished.
size_t ai;
ssize_t nbytes = 0;
for (ai = 0; ai < this->aiocb_list_max_size_; ai++)
{
if (aiocb_list_ [ai] == 0)
continue;
// Analyze error and return values.
if (aio_error (aiocb_list_[ai]) != EINPROGRESS)
{
nbytes = aio_return (aiocb_list_[ai]);
if (nbytes == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"Error:%p\n",
"An AIO has failed"),
-1);
else
{
ACE_DEBUG ((LM_DEBUG,
"An aio has finished\n"));
// This AIO is done.
break;
}
}
}
if (ai == this->aiocb_list_max_size_)
// Nothing completed.
return 0;
// Get the values for the completed aio.
// Bytes transfered is what the aio_return gives back.
size_t bytes_transferred = nbytes;
// Retrive the result pointer.
ACE_Asynch_Result *asynch_result = (ACE_Asynch_Result *)
aiocb_list_[ai]->aio_sigevent.sigev_value.sival_ptr;
// Invalidate entry in the aiocb list.
delete this->aiocb_list_[ai];
this->aiocb_list_[ai] = 0;
this->aiocb_list_cur_size_--;
// Call the application code.
// @@ Pass <errno> instead of 0. Check out on LynxOS. It is set
// to 77 somewhere.
this->application_specific_code (asynch_result,
bytes_transferred,
1,
0, // No completion key.
0);
}
return 0;
#else /* ACE_HAS_AIO_CALLS */
ACE_OVERLAPPED *overlapped = 0;
u_long bytes_transferred = 0;
u_long completion_key = 0;
// Get the next asynchronous operation that completes
BOOL result = ::GetQueuedCompletionStatus (this->completion_port_,
&bytes_transferred,
&completion_key,
&overlapped,
milli_seconds);
if (result == FALSE && overlapped == 0)
{
errno = ::GetLastError ();
if (errno == WAIT_TIMEOUT)
{
errno = ETIME;
return 0;
}
else
ACE_ERROR_RETURN ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("GetQueuedCompletionStatus")),
-1);
}
else
{
// Narrow the result.
ACE_Asynch_Result *asynch_result = (ACE_Asynch_Result *) overlapped;
// If errors happen, grab the error.
if (result == FALSE)
errno = ::GetLastError ();
this->application_specific_code (asynch_result,
bytes_transferred,
result,
(void *) completion_key,
errno);
}
return 0;
#endif /* ACE_HAS_AIO_CALLS */
}
void
ACE_Proactor::application_specific_code (ACE_Asynch_Result *asynch_result,
u_long bytes_transferred,
int success,
const void *completion_key,
u_long error)
{
ACE_SEH_TRY
{
// Call completion hook
asynch_result->complete (bytes_transferred,
success,
(void *) completion_key,
error);
}
ACE_SEH_FINALLY
{
// This is crucial to prevent memory leaks
delete asynch_result;
}
}
int
ACE_Proactor::post_completion (ACE_Asynch_Result *result)
{
#if defined (ACE_HAS_AIO_CALLS)
ACE_UNUSED_ARG (result);
return 0;
#else /* ACE_HAS_AIO_CALLS */
// Grab the event associated with the Proactor
HANDLE handle = this->get_handle ();
// If Proactor event is valid, signal it
if (handle != ACE_INVALID_HANDLE &&
handle != 0)
ACE_OS::event_signal (&handle);
// Post a completion
if (::PostQueuedCompletionStatus (this->completion_port_, // completion port
0, // number of bytes tranferred
0,// completion key
result // overlapped
) == FALSE)
{
delete result;
ACE_ERROR_RETURN ((LM_ERROR, "Failure in dealing with timers: PostQueuedCompletionStatus failed\n"), -1);
}
return 0;
#endif /* ACE_HAS_AIO_CALLS */
}
int
ACE_Proactor::wake_up_dispatch_threads (void)
{
return 0;
}
int
ACE_Proactor::close_dispatch_threads (int)
{
return 0;
}
#if !defined (ACE_HAS_AIO_CALLS)
size_t
ACE_Proactor::number_of_threads (void) const
{
return this->number_of_threads_;
}
void
ACE_Proactor::number_of_threads (size_t threads)
{
this->number_of_threads_ = threads;
}
#endif /* ACE_HAS_AIO_CALLS */
ACE_Proactor::Timer_Queue *
ACE_Proactor::timer_queue (void) const
{
return this->timer_queue_;
}
void
ACE_Proactor::timer_queue (Timer_Queue *tq)
{
// cleanup old timer queue
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->delete_timer_queue_ = 0;
}
// new timer queue
if (tq == 0)
{
this->timer_queue_ = new Timer_Heap;
this->delete_timer_queue_ = 1;
}
else
{
this->timer_queue_ = tq;
this->delete_timer_queue_ = 0;
}
// Set the proactor in the timer queue's functor
this->timer_queue_->upcall_functor ().proactor (*this);
}
ACE_Proactor::Asynch_Timer::Asynch_Timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event)
: ACE_Asynch_Result (handler, act, event),
time_ (tv)
{
}
void
ACE_Proactor::Asynch_Timer::complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error)
{
ACE_UNUSED_ARG (error);
ACE_UNUSED_ARG (completion_key);
ACE_UNUSED_ARG (success);
ACE_UNUSED_ARG (bytes_transferred);
this->handler_.handle_time_out (this->time_, this->act ());
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_Queue_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_List_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_List_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_Node_T<ACE_Handler *>;
template class ACE_Unbounded_Set<ACE_Timer_Node_T<ACE_Handler *> *>;
template class ACE_Unbounded_Set_Iterator<ACE_Timer_Node_T<ACE_Handler *> *>;
template class ACE_Node <ACE_Timer_Node_T<ACE_Handler *> *>;
template class ACE_Free_List<ACE_Timer_Node_T<ACE_Handler *> >;
template class ACE_Locked_Free_List<ACE_Timer_Node_T<ACE_Handler *>, ACE_Null_Mutex>;
template class ACE_Timer_Heap_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_Heap_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_Wheel_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
template class ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Timer_Queue_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_Queue_Iterator_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_List_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_List_Iterator_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_Heap_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_Heap_Iterator_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_Wheel_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#pragma instantiate ACE_Timer_Wheel_Iterator_T<ACE_Handler *,\
ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
#else /* ACE_WIN32 */
ACE_Proactor *
ACE_Proactor::instance (size_t threads)
{
ACE_UNUSED_ARG (threads);
return 0;
}
ACE_Proactor *
ACE_Proactor::instance (ACE_Proactor *)
{
return 0;
}
void
ACE_Proactor::close_singleton (void)
{
}
int
ACE_Proactor::run_event_loop (void)
{
// not implemented
return -1;
}
int
ACE_Proactor::run_event_loop (ACE_Time_Value &tv)
{
// not implemented
ACE_UNUSED_ARG (tv);
return -1;
}
int
ACE_Proactor::end_event_loop (void)
{
// not implemented
return -1;
}
sig_atomic_t
ACE_Proactor::event_loop_done (void)
{
return sig_atomic_t (1);
}
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/
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