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// Proactor.cpp
// $Id: Proactor.cpp,v
#define ACE_BUILD_DLL
#include "ace/Proactor.h"
#if defined (ACE_WIN32)
// This only works on Win32 platforms
#include "ace/Timer_Queue.h"
#include "ace/Log_Msg.h"
#include "ace/Asynch_IO.h"
#if !defined (__ACE_INLINE__)
#include "ace/Proactor.i"
#endif /* __ACE_INLINE__ */
ACE_Proactor::ACE_Proactor (size_t number_of_threads,
ACE_Timer_Queue *tq)
: completion_port_ (0), // This *MUST* be 0, *NOT* ACE_INVALID_HANDLE!!!!
number_of_threads_ (number_of_threads)
{
this->completion_port_ = ::CreateIoCompletionPort (INVALID_HANDLE_VALUE,
this->completion_port_,
0,
this->number_of_threads_);
if (this->completion_port_ == 0)
ACE_ERROR ((LM_ERROR, "%p\n", "CreateIoCompletionPort"));
}
ACE_Proactor::~ACE_Proactor (void)
{
this->close ();
}
int
ACE_Proactor::close (void)
{
// Close the completion port
if (this->completion_port_ != 0)
{
int result = ACE_OS::close (this->completion_port_);
this->completion_port_ = 0;
return result;
}
else
return 0;
}
int
ACE_Proactor::register_handle (ACE_HANDLE handle,
const void *completion_key)
{
// No locking is needed here as no state changes
ACE_HANDLE cp = ::CreateIoCompletionPort (handle,
this->completion_port_,
(u_long) completion_key,
this->number_of_threads_);
if (cp == 0)
{
errno = ::GetLastError ();
// If errno == ERROR_INVALID_PARAMETER, then this handle was
// already registered.
if (errno != ERROR_INVALID_PARAMETER)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "CreateIoCompletionPort"), -1);
}
return 0;
}
int
ACE_Proactor::handle_events (ACE_Time_Value &wait_time)
{
return 0;
}
int
ACE_Proactor::handle_events (void)
{
OVERLAPPED *overlapped = 0;
u_long bytes_transferred = 0;
u_long completion_key = 0;
// Get the next asynchronous operation that completes
BOOL result = ::GetQueuedCompletionStatus (this->completion_port_,
&bytes_transferred,
&completion_key,
&overlapped,
INFINITE);
if (result == FALSE && overlapped == 0)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "GetQueuedCompletionStatus"), -1);
else
{
// Narrow result
ACE_Asynch_Result *asynch_result = (ACE_Asynch_Result *) overlapped;
// If errors happen, grab the error
if (result == FALSE)
errno = ::GetLastError ();
this->application_specific_code (asynch_result,
bytes_transferred,
result,
(void *) completion_key,
errno);
}
return 0;
}
void
ACE_Proactor::application_specific_code (ACE_Asynch_Result *asynch_result,
u_long bytes_transferred,
int success,
const void *completion_key,
u_long error)
{
ACE_SEH_TRY
{
// Call completion hook
asynch_result->complete (bytes_transferred,
success,
(void *) completion_key,
errno);
}
ACE_SEH_FINALLY
{
// This is crucial to prevent memory leaks
delete asynch_result;
}
}
int
ACE_Proactor::run_proactor_event_loop (void)
{
return 0;
}
int
ACE_Proactor::run_event_loop (ACE_Time_Value &)
{
return 0;
}
int
ACE_Proactor::end_event_loop (void)
{
return 0;
}
sig_atomic_t
ACE_Proactor::event_loop_done (void)
{
return 0;
}
int
ACE_Proactor::wake_up_dispatch_threads (void)
{
return 0;
}
int
ACE_Proactor::close_dispatch_threads (int)
{
return 0;
}
size_t
ACE_Proactor::number_of_threads (void) const
{
return this->number_of_threads_;
}
void
ACE_Proactor::number_of_threads (size_t threads)
{
this->number_of_threads_ = threads;
}
#endif /* ACE_WIN32 */
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