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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Proactor.h
//
// = AUTHOR
// Irfan Pyarali <irfan@cs.wustl.edu>,
// Tim Harrison <harrison@cs.wustl.edu> and
// Alexander Babu Arulanthu <alex@cs.wustl.edu>
//
// ============================================================================
#if !defined (ACE_PROACTOR_H)
#define ACE_PROACTOR_H
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)))
// This only works on Win32 platforms and on Unix platforms supporting
// POSIX aio calls.
#include "ace/Asynch_IO.h"
#include "ace/Asynch_IO_Impl.h"
#include "ace/Thread_Manager.h"
#include "ace/Timer_Queue.h"
#include "ace/Timer_List.h"
#include "ace/Timer_Heap.h"
#include "ace/Timer_Wheel.h"
// Forward declarations.
class ACE_Proactor_Impl;
class ACE_Proactor_Timer_Handler;
class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
{
// = TITLE
// Functor for <ACE_Timer_Queue>.
//
// = DESCRIPTION
// This class implements the functor required by the Timer
// Queue to call <handle_timeout> on ACE_Handlers.
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_QUEUE;
// Type def for the timer queue.
friend class ACE_Proactor;
// The main Proactor class has special permissions.
public:
ACE_Proactor_Handle_Timeout_Upcall (void);
// Constructor.
int timeout (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
// This method is called when the timer expires.
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Handler *handler);
// This method is called when the timer is canceled.
int deletion (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg);
// This method is called when the timer queue is destroyed and the
// timer is still contained in it.
protected:
int proactor (ACE_Proactor &proactor);
// Set the proactor. This will fail, if one is already set!
ACE_Proactor *proactor_;
// Handle to the proactor. This is needed for posting a timer result
// to the Proactor's completion queue.
};
class ACE_Export ACE_Proactor
{
// = TITLE
// A manager for asynchronous event demultiplexing.
//
// = DESCRIPTION
// See the Proactor pattern description at
// http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
// details.
// = Here are the private typedefs that the <ACE_Proactor> uses.
typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_QUEUE_ITERATOR;
typedef ACE_Timer_List_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_LIST;
typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_LIST_ITERATOR;
typedef ACE_Timer_Heap_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_HEAP;
typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_HEAP_ITERATOR;
typedef ACE_Timer_Wheel_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_WHEEL;
typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_WHEEL_ITERATOR;
// = Friendship.
friend class ACE_Proactor_Timer_Handler;
// Timer handler runs a thread and manages the timers, on behalf of
// the Proactor.
public:
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX>
TIMER_QUEUE;
// Public type.
ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
int delete_implementation = 0,
TIMER_QUEUE *tq = 0);
// Constructor. If <implementation> is 0, the correct implementation
// object will be created. <delete_implementation> flag determines
// whether the implementation object should be deleted by the
// Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
virtual ~ACE_Proactor (void);
// Virtual destruction.
static ACE_Proactor *instance (size_t threads = 0);
// Get pointer to a process-wide <ACE_Proactor>. <threads> should
// be part of another method.
static ACE_Proactor *instance (ACE_Proactor *);
// Set pointer to a process-wide <ACE_Proactor> and return existing
// pointer.
static void close_singleton (void);
// Delete the dynamically allocated Singleton.
// = Proactor event loop management methods.
static int run_event_loop (void);
// Run the event loop until the <ACE_Proactor::handle_events> method
// returns -1 or the <end_event_loop> method is invoked.
static int run_event_loop (ACE_Time_Value &tv);
// Run the event loop until the <ACE_Proactor::handle_events> method
// returns -1, the <end_event_loop> method is invoked, or the
// <ACE_Time_Value> expires.
static int end_event_loop (void);
// Instruct the <ACE_Proactor::instance> to terminate its event
// loop.
// This method wakes up all the threads blocked on waiting for
// completions and end the event loop.
static int event_loop_done (void);
// Report if the <ACE_Proactor::instance> event loop is finished.
virtual int close (void);
// Close the IO completion port.
virtual int register_handle (ACE_HANDLE handle,
const void *completion_key);
// This method adds the <handle> to the I/O completion port. This
// function is a no-op function for Unix systems and returns 0;
// = Timer management.
virtual long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time);
// Schedule a <handler> that will expire after <time>. If it
// expires then <act> is passed in as the value to the <handler>'s
// <handle_timeout> callback method. This method returns a
// <timer_id>. This <timer_id> can be used to cancel a timer before
// it expires. The cancellation ensures that <timer_ids> are unique
// up to values of greater than 2 billion timers. As long as timers
// don't stay around longer than this there should be no problems
// with accidentally deleting the wrong timer. Returns -1 on
// failure (which is guaranteed never to be a valid <timer_id>).
virtual long schedule_repeating_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &interval);
// Same as above except <interval> it is used to reschedule the
// <handler> automatically.
virtual long schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval);
// This combines the above two methods into one. Mostly for backward
// compatibility.
virtual int cancel_timer (ACE_Handler &handler,
int dont_call_handle_close = 1);
// Cancel all timers associated with this <handler>. Returns number
// of timers cancelled.
virtual int cancel_timer (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
// Cancel the single <ACE_Handler> that matches the <timer_id> value
// (which was returned from the <schedule> method). If <act> is
// non-NULL then it will be set to point to the ``magic cookie''
// argument passed in when the <Handler> was registered. This makes
// it possible to free up the memory and avoid memory leaks.
// Returns 1 if cancellation succeeded and 0 if the <timer_id>
// wasn't found.
virtual int handle_events (ACE_Time_Value &wait_time);
// Dispatch a single set of events. If <wait_time> elapses before
// any events occur, return 0. Return 1 on success i.e., when a
// completion is dispatched, non-zero (-1) on errors and errno is
// set accordingly.
virtual int handle_events (void);
// Block indefinitely until at least one event is dispatched.
// Dispatch a single set of events. If <wait_time> elapses before
// any events occur, return 0. Return 1 on success i.e., when a
// completion is dispatched, non-zero (-1) on errors and errno is
// set accordingly.
int wake_up_dispatch_threads (void);
// Add wakeup dispatch threads (reinit).
int close_dispatch_threads (int wait);
// Close all dispatch threads.
size_t number_of_threads (void) const;
void number_of_threads (size_t threads);
// Number of thread used as a parameter to CreatIoCompletionPort.
TIMER_QUEUE *timer_queue (void) const;
void timer_queue (TIMER_QUEUE *timer_queue);
// Get/Set timer queue.
virtual ACE_HANDLE get_handle (void) const;
// Get the event handle.
// It is a no-op in POSIX platforms and it returns
// ACE_INVALID_HANDLE.
virtual ACE_Proactor_Impl *implementation (void) const;
// Get the implementation class.
// = Factory methods for the operations
// Note that the user does not have to use or know about these
// methods.
virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
// Create the correct implementation class for doing
// Asynch_Read_Stream.
virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
// Create the correct implementation class for doing
// Asynch_Write_Stream.
virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
// Create the correct implementation class for doing
// Asynch_Read_File.
virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
// Create the correct implementation class for doing
// Asynch_Write_File.
virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
// Create the correct implementation class for doing Asynch_Accept.
virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
// Create the correct implementation class for doing
// Asynch_Transmit_File.
// = Factory methods for the results
// Note that the user does not have to use or know about these
// methods unless they want to "fake" results.
virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.
virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Write_Stream::Result.
virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Read_File::Result.
virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Write_File::Result.
virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Accept::Result.
virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler,
ACE_HANDLE socket,
ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create the correct implementation class for ACE_Asynch_Transmit_File::Result.
virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// Create a timer result object which can be used with the Timer
// mechanism of the Proactor.
// If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
// Timer object with a meaningful signal number, choosing the
// largest signal number from the signal mask of the Proactor.
protected:
static int post_wakeup_completions (int how_many);
// Post <how_many> completions to the completion port so that all
// threads can wake up. This is used in conjunction with the
// <run_event_loop>.
virtual void implementation (ACE_Proactor_Impl *implementation);
// Set the implementation class.
ACE_Proactor_Impl *implementation_;
// Delegation/implementation class that all methods will be
// forwarded to.
int delete_implementation_;
// Flag used to indicate whether we are responsible for cleaning up
// the implementation instance.
static ACE_Proactor *proactor_;
// Pointer to a process-wide <ACE_Proactor>.
static int delete_proactor_;
// Must delete the <proactor_> if non-0.
ACE_Proactor_Timer_Handler *timer_handler_;
// Handles timeout events.
ACE_Thread_Manager thr_mgr_;
// This will manage the thread in the Timer_Handler.
TIMER_QUEUE *timer_queue_;
// Timer Queue.
int delete_timer_queue_;
// Flag on whether to delete the timer queue.
static sig_atomic_t end_event_loop_;
// Terminate the proactor event loop.
static sig_atomic_t event_loop_thread_count_;
// Number of threads in the event loop.
private:
ACE_Proactor (const ACE_Proactor &);
ACE_Proactor &operator= (const ACE_Proactor &);
// Deny access since member-wise won't work...
};
#if defined (__ACE_INLINE__)
#include "ace/Proactor.i"
#endif /* __ACE_INLINE__ */
#else /* NOT WIN32 or POSIX with AIO features. */
class ACE_Export ACE_Proactor
{
public:
class Timer_Queue {};
ACE_Proactor (size_t /* number_of_threads */ = 0,
Timer_Queue * /* tq */ = 0) {}
virtual int handle_events (void) { return -1; }
virtual int handle_events (ACE_Time_Value &) { return -1; }
static ACE_Proactor *instance (size_t threads = 0);
// Placeholder to enable compilation on non-Win32 platforms
static ACE_Proactor *instance (ACE_Proactor *);
// Placeholder to enable compilation on non-Win32 platforms
static void close_singleton (void);
// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (void);
// Placeholder to enable compilation on non-Win32 platforms
static int run_event_loop (ACE_Time_Value &tv);
// Placeholder to enable compilation on non-Win32 platforms
static int end_event_loop (void);
// Placeholder to enable compilation on non-Win32 platforms
static sig_atomic_t event_loop_done (void);
// Placeholder to enable compilation on non-Win32 platforms
};
#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/
#endif /* ACE_PROACTOR_H */
|