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/* -*- C++ -*- */
// $Id: Proactor.h,v
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Proactor.h
//
// = AUTHOR
// Irfan Pyarali (irfan@cs.wustl.edu)
// Tim Harrison (harrison@cs.wustl.edu)
//
// ============================================================================
#if !defined (ACE_PROACTOR_H)
#define ACE_PROACTOR_H
#include "ace/Asynch_IO.h"
#include "ace/Thread_Manager.h"
#include "ace/Event_Handler.h"
#include "ace/Timer_Queue.h"
#include "ace/Timer_List.h"
#include "ace/Timer_Heap.h"
#include "ace/Timer_Wheel.h"
#if defined (ACE_WIN32)
// This only works on Win32 platforms
// Forward declarations.
class ACE_Asynch_Result;
class ACE_Proactor_Timer_Handler;
class ACE_Proactor;
class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
// = TITLE
// Functor for Timer_Queues.
//
// = DESCRIPTION
//
// This class implements the functor required by the Timer
// Queue to call <handle_timeout> on ACE_Handlers.
{
friend class ACE_Proactor;
// Proactor has special privileges
// Access needed to: proactor ()
public:
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> TIMER_QUEUE;
ACE_Proactor_Handle_Timeout_Upcall (void);
// Constructor
int timeout (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
// This method is called when the timer expires
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Handler *handler);
// This method is called when the timer is canceled
int deletion (TIMER_QUEUE &timer_queue,
ACE_Handler *handler,
const void *arg);
// This method is called when the timer queue is destroyed and
// the timer is still contained in it
protected:
int proactor (ACE_Proactor &proactor);
// Set the proactor. This will fail, if one is already set!
ACE_Proactor *proactor_;
// Handle to the proactor. This is needed for the completion port.
};
class ACE_Export ACE_Proactor : public ACE_Event_Handler
//
// = TITLE
//
// A Proactor for asynchronous I/O events.
//
// = DESCRIPTION
//
// A manager for the I/O completion port.
{
friend class ACE_Proactor_Timer_Handler;
// Timer Handler has special privileges because
// Access needed to: thr_mgr_
friend class ACE_Proactor_Handle_Timeout_Upcall;
// Access needed to: Asynch_Timer, and completion_port_
public:
// Here are the typedef for Timer_Queue, Timer_List, and Timer_Heap
// for the Proactor (add to the ease of use of these template
// classes).
typedef ACE_Timer_Queue_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Queue;
typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Queue_Iterator;
typedef ACE_Timer_List_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_List;
typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_List_Iterator;
typedef ACE_Timer_Heap_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Heap;
typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Heap_Iterator;
typedef ACE_Timer_Wheel_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Wheel;
typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
ACE_Proactor_Handle_Timeout_Upcall,
ACE_SYNCH_RECURSIVE_MUTEX> Timer_Wheel_Iterator;
ACE_Proactor (size_t number_of_threads = 0,
Timer_Queue *tq = 0,
int used_with_reactorEx_event_loop = 0);
// A do nothing constructor.
virtual ~ACE_Proactor (void);
// Virtual destruction.
virtual int close (void);
// Close the IO completion port
virtual int register_handle (ACE_HANDLE handle,
const void *completion_key);
// This method adds the <handle> to the I/O completion port
// = Timer management.
virtual int schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time);
// Schedule a <handler> that will expire after <time>. If it
// expires then <act> is passed in as the value to the <handler>'s
// <handle_timeout> callback method. This method returns a
// <timer_id>. This <timer_id> can be used to cancel a timer before
// it expires. The cancellation ensures that <timer_ids> are unique
// up to values of greater than 2 billion timers. As long as timers
// don't stay around longer than this there should be no problems
// with accidentally deleting the wrong timer. Returns -1 on
// failure (which is guaranteed never to be a valid <timer_id>.
virtual int schedule_repeating_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &interval);
// Same as above except <interval> it is used to reschedule the
// <handler> automatically.
int schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval);
// This combines the above two methods into one. Mostly for backward
// compatibility.
virtual int cancel_timer (ACE_Handler &handler);
// Cancel all timers associated with this <handler>. Returns number
// of timers cancelled.
virtual int cancel_timer (int timer_id,
const void **act = 0);
// Cancel the single <ACE_Handler> that matches the <timer_id> value
// (which was returned from the <schedule> method). If <act> is
// non-NULL then it will be set to point to the ``magic cookie''
// argument passed in when the <Handler> was registered. This makes
// it possible to free up the memory and avoid memory leaks.
// Returns 1 if cancellation succeeded and 0 if the <timer_id>
// wasn't found.
virtual int handle_events (ACE_Time_Value &wait_time);
// Dispatch a single set of events. If <wait_time> elapses before
// any events occur, return.
virtual int handle_events (void);
// Block indefinitely until at least one event is dispatched.
// = Event loop management methods.
int run_proactor_event_loop (void);
// Run the event loop until the this->handle_events returns -1 or
// the this->end_event_loop is invoked.
int run_event_loop (ACE_Time_Value &tv);
// Run the event loop until the this->handle_events returns -1, the
// this->end_event_loop is invoked, or <tv> expires.
int end_event_loop (void);
// Terminates a this->run_event_loop call.
sig_atomic_t event_loop_done (void);
// Report if the Proactor's event loop is finished.
int wake_up_dispatch_threads (void);
// Add wakeup dispatch threads (reinit).
int close_dispatch_threads (int wait);
// Close all dispatch threads.
size_t number_of_threads (void) const;
void number_of_threads (size_t threads);
// Number of thread used as a parameter to CreatIoCompletionPort
Timer_Queue *timer_queue (void) const;
void timer_queue (Timer_Queue *);
// Get/Set timer queue
virtual ACE_HANDLE get_handle (void) const;
// Get the event handle.
protected:
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
// Called when object is signaled by OS (either via UNIX signals or
// when a Win32 object becomes signaled).
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
// Called when object is removed from the ACE_Reactor
void application_specific_code (ACE_Asynch_Result *asynch_result,
u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// Protect against structured exceptions caused by user code when
// dispatching handles
virtual int handle_events (unsigned long milli_seconds);
// Dispatch a single set of events. If <milli_seconds> elapses
// before any events occur, return.
class ACE_Export Asynch_Timer : protected ACE_Asynch_Result
//
// = TITLE
//
// This class is posted to the completion port when a timer
// expires. When the complete method of this object is called,
// the <handler>'s handle_timeout method will be called.
//
{
friend class ACE_Proactor_Handle_Timeout_Upcall;
// Timer Handler has special privileges
// Access needed to: convert Asynch_Timer into an OVERLAPPED
public:
Asynch_Timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event);
protected:
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// This method calls the <handler>'s handle_timeout method
ACE_Time_Value time_;
// Time value requested by caller
};
ACE_HANDLE completion_port_;
// Handle for the completion port
size_t number_of_threads_;
// This number is passed to the CreatIOCompletionPort() system call
Timer_Queue *timer_queue_;
// Timer Queue
int delete_timer_queue_;
// Flag on whether to delete the timer queue
ACE_Proactor_Timer_Handler *timer_handler_;
// Handles timeouts events
ACE_Thread_Manager thr_mgr_;
// This will manage the thread in the Timer_Handler
ACE_Auto_Event event_;
// This event is used in conjunction with ReactorEx when we try to
// integrate the event loops of ReactorEx and the Proactor.
int used_with_reactorEx_event_loop_;
// Flag that indicates whether we are used in conjunction with
// ReactorEx
};
#if defined (__ACE_INLINE__)
#include "ace/Proactor.i"
#endif /* __ACE_INLINE__ */
#else /* NOT WIN32 */
class ACE_Export ACE_Proactor
{
public:
class Timer_Queue {};
ACE_Proactor (size_t /* number_of_threads */ = 0,
Timer_Queue * /* tq */ = 0) {}
virtual int handle_events (void) { return -1; }
virtual int handle_events (ACE_Time_Value &) { return -1; }
};
#endif /* ACE_WIN32 */
#endif /* ACE_PROACTOR_H */
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