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/* -*- C++ -*- */
//=============================================================================
/**
* @file Process.h
*
* $Id$
*
* @author Tim Harrison <harrison@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_PROCESS_H
#define ACE_PROCESS_H
#include "ace/pre.h"
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_Process_Options
*
* @brief Process Options
*
* This class controls the options passed to <CreateProcess> (or <fork>
* and <exec>).
* Notice that on Windows CE, creating a process merely means
* instantiating a new process. You can't set the handles (since
* there's no stdin, stdout and stderr,) specify process/thread
* options, set environment,... So, basically, this class only
* set the command line and nothing else.
* Notice that on UNIX platforms, if the <setenv> is used, the
* <spawn> is using the <execve> system call. It means that the
* <command_line> should include a full path to the program file
* (<execve> does not search the PATH). If <setenv> is not used
* then, the <spawn> is using the <execvp> which searches for the
* program file in the PATH variable.
*/
class ACE_Export ACE_Process_Options
{
public:
enum
{
DEFAULT_COMMAND_LINE_BUF_LEN = 1024,
// UNIX process creation flags.
#if defined (ACE_WIN32)
NO_EXEC = 0
#else
NO_EXEC = 1
#endif /* ACE_WIN32 */
};
protected:
// = Default settings not part of public Interface.
//
// @@todo These sizes should be taken from the appropriate
// POSIX/system header files and/or defined dynamically.
enum
{
MAX_COMMAND_LINE_OPTIONS = 128,
ENVIRONMENT_BUFFER = 16 * 1024, // 16K
MAX_ENVIRONMENT_ARGS = 512 //
};
public:
/**
* If <inherit_environment> == 1, the new process will inherit the
* environment of the current process. <command_line_buf_len> is the
* max strlen for command-line arguments.
*/
ACE_Process_Options (int inherit_environment = 1,
int command_line_buf_len = DEFAULT_COMMAND_LINE_BUF_LEN,
int env_buf_len = ENVIRONMENT_BUFFER,
int max_env_args = MAX_ENVIRONMENT_ARGS);
/// Destructor.
~ACE_Process_Options (void);
// = Methods to set process creation options portably.
/**
* Set the standard handles of the new process to the respective
* handles. If you want to affect a subset of the handles, make
* sure to set the others to ACE_INVALID_HANDLE. Returns 0 on
* success, -1 on failure.
*/
int set_handles (ACE_HANDLE std_in,
ACE_HANDLE std_out = ACE_INVALID_HANDLE,
ACE_HANDLE std_err = ACE_INVALID_HANDLE);
/// <format> must be of the form "VARIABLE=VALUE". There can not be
/// any spaces between VARIABLE and the equal sign.
int setenv (const ACE_TCHAR *format,
...);
/**
* Set a single environment variable, <variable_name>. Since
* different platforms separate each environment variable
* differently, you must call this method once for each variable.
* <format> can be any printf format string. So options->setenv
* ("FOO","one + two = %s", "three") will result in "FOO=one + two =
* three".
*/
int setenv (const ACE_TCHAR *variable_name,
const ACE_TCHAR *format,
...);
/// Same as above with argv format. <envp> must be null terminated.
int setenv (ACE_TCHAR *envp[]);
/// Set the working directory for the process. strlen of <wd> must
/// be <= MAXPATHLEN.
void working_directory (const ACE_TCHAR *wd);
/**
* Set the command-line arguments. <format> can use any printf
* formats. The first token in <format> should be the path to the
* application. This can either be a full path, relative path, or
* just an executable name. If an executable name is used, we rely
* on the platform's support for searching paths. Since we need a
* path to run a process, this method *must* be called! Returns 0
* on success, -1 on failure.
*/
int command_line (const ACE_TCHAR *format, ...);
/// Same as above in argv format. <argv> must be null terminated.
int command_line (const ACE_TCHAR * const argv[]);
// = Set/get the pathname used to name the process.
/**
* Specify the full path or relative path, or just the executable
* name for the process. If this is set, then <name> will be used to
* create the process instead of argv[0] set in the command
* line. This is here so that you can supply something other than
* executable name as argv[0].
*/
void process_name (const ACE_TCHAR *name);
/// Return the process_name. If the <process_name(name)> set
/// method is not called, this method will return argv[0].
const ACE_TCHAR *process_name (void);
// = Set/get creation flags.
/// Get the creation flags.
/// Set the creation flags.
u_long creation_flags (void) const;
void creation_flags (u_long);
// = <ACE_Process> uses these operations to retrieve option values.
/// Current working directory. Returns "" if nothing has been set.
ACE_TCHAR *working_directory (void);
/// Buffer of command-line options. Returns exactly what was passed
/// to this->command_line.
ACE_TCHAR *command_line_buf (void);
/**
* argv-style command-line options. Parses and modifies the string
* created from <command_line_>. All spaces not in quotes ("" or
* '') are replaced with null (\0) bytes. An argv array is built
* and returned with each entry pointing to the start of
* null-terminated string. Returns { 0 } if nothing has been set.
*/
ACE_TCHAR * const *command_line_argv (void);
/**
* Null-terminated buffer of null terminated strings. Each string
* is an environment assignment "VARIABLE=value". This buffer
* should end with two null characters.
*/
ACE_TCHAR *env_buf (void);
// = Get/set process group.
/// On UNIX, these methods are used by the <ACE_Process_Manager> to
/// manage groups of processes.
pid_t getgroup (void) const;
pid_t setgroup (pid_t pgrp);
#if defined (ACE_WIN32)
// = Non-portable accessors for when you "just have to use them."
/// Used for setting and getting.
ACE_TEXT_STARTUPINFO *startup_info (void);
/// Get the process_attributes. Returns NULL if
/// set_process_attributes has not been set.
LPSECURITY_ATTRIBUTES get_process_attributes (void) const;
/// If this is called, a non-null process attributes is sent to
/// CreateProcess.
LPSECURITY_ATTRIBUTES set_process_attributes (void);
/// Get the thread_attributes. Returns NULL if set_thread_attributes
/// has not been set.
LPSECURITY_ATTRIBUTES get_thread_attributes (void) const;
/// If this is called, a non-null thread attributes is sent to
/// CreateProcess.
LPSECURITY_ATTRIBUTES set_thread_attributes (void);
/// Default is TRUE.
/// Allows disabling of handle inheritence.
int handle_inheritence (void);
void handle_inheritence (int);
#else /* All things not WIN32 */
/// argv-style array of environment settings.
ACE_TCHAR *const *env_argv (void);
// = Accessors for the standard handles.
ACE_HANDLE get_stdin (void);
ACE_HANDLE get_stdout (void);
ACE_HANDLE get_stderr (void);
/// Set value for avoid_zombies.
/// Get current value for avoid_zombies.
void avoid_zombies (int);
int avoid_zombies (void);
// = Set/get real & effective user & group id associated with user.
int setreugid (const ACE_TCHAR* user);
void setruid (uid_t id);
void seteuid (uid_t id);
void setrgid (uid_t id);
void setegid (uid_t id);
uid_t getruid (void);
uid_t geteuid (void);
uid_t getrgid (void);
uid_t getegid (void);
#endif /* ACE_WIN32 */
protected:
#if !defined (ACE_HAS_WINCE)
/// Add <assignment> to environment_buf_ and adjust
/// environment_argv_. <len> is the strlen of <assignment>.
int setenv_i (ACE_TCHAR *assignment, int len);
/// Whether the child process inherits the current process
/// environment.
int inherit_environment_;
#endif /* !ACE_HAS_WINCE */
/// Default 0.
u_long creation_flags_;
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
/// Helper function to grab win32 environment and stick it in
/// environment_buf_ using this->setenv_i.
void inherit_environment (void);
/// Ensures once only call to inherit environment.
int environment_inherited_;
ACE_TEXT_STARTUPINFO startup_info_;
/// Default TRUE.
BOOL handle_inheritence_;
/// Pointer to security_buf1_.
LPSECURITY_ATTRIBUTES process_attributes_;
/// Pointer to security_buf2_.
LPSECURITY_ATTRIBUTES thread_attributes_;
/// Data for process_attributes_.
SECURITY_ATTRIBUTES security_buf1_;
/// Data for thread_attributes_.
SECURITY_ATTRIBUTES security_buf2_;
#else /* !ACE_WIN32 */
/// Avoid zombies for spawned processes.
ACE_HANDLE stdin_;
ACE_HANDLE stdout_;
ACE_HANDLE stderr_;
int avoid_zombies_;
// = Real & effective user & group id's.
// These should be set to -1 to leave unchanged (default).
uid_t ruid_;
uid_t euid_;
uid_t rgid_;
uid_t egid_;
#endif /* ACE_WIN32 */
#if !defined (ACE_HAS_WINCE)
/// Is 1 if stdhandles was called.
int set_handles_called_;
/// Pointer into environment_buf_. This should point to the next
/// free spot.
int environment_buf_index_;
/// Pointer to environment_argv_.
int environment_argv_index_;
/// Pointer to buffer of the environment settings.
ACE_TCHAR *environment_buf_;
/// Size of the environment buffer. Configurable
int environment_buf_len_;
/// Pointers into environment_buf_.
ACE_TCHAR **environment_argv_;
/// Maximum number of environment variables. Configurable
int max_environment_args_;
/// Maximum index of environment_argv_ buffer
int max_environ_argv_index_;
/// The current working directory.
ACE_TCHAR working_directory_[MAXPATHLEN + 1];
#endif /* !ACE_HAS_WINCE */
/// Ensures command_line_argv is only calculated once.
int command_line_argv_calculated_;
/// Pointer to buffer of command-line arguments. E.g., "-f foo -b bar".
ACE_TCHAR *command_line_buf_;
/// Argv-style command-line arguments.
ACE_TCHAR *command_line_argv_[MAX_COMMAND_LINE_OPTIONS];
/// Process-group on Unix; unused on Win32.
pid_t process_group_;
/// Pathname for the process. Relative path or absolute path or just
/// the program name.
ACE_TCHAR process_name_[MAXPATHLEN + 1];
};
/**
* @class ACE_Process
*
* @brief Process
*
* A Portable encapsulation for creating new processes.
* Notice that on UNIX platforms, if the <setenv> is used, the
* <spawn> is using the <execve> system call. It means that the
* <command_line> should include a full path to the program file
* (<execve> does not search the PATH). If <setenv> is not used
* then, the <spawn> is using the <execvp> which searches for the
* program file in the PATH variable.
*/
class ACE_Export ACE_Process
{
public:
/// Default construction. Must use <ACE_Process::spawn> to start.
ACE_Process (void);
/// Destructor.
virtual ~ACE_Process (void);
/**
* Called just before <ACE_OS::fork> in the <spawn>. If this
* returns non-zero, the <spawn> is aborted (and returns
* ACE_INVALID_PID). The default simply returns zero.
*/
virtual int prepare (ACE_Process_Options &options);
/**
* Launch a new process as described by <options>. Returns the
* process id of the newly spawned child on success or -1 on
* failure.
*/
virtual pid_t spawn (ACE_Process_Options &options);
/// Called just after <ACE_OS::fork> in the parent's context, if the
/// <fork> succeeds. The default is to do nothing.
virtual void parent (pid_t child);
/**
* Called just after <ACE_OS::fork> in the child's context. The
* default does nothing. This function is *not* called on Win32
* because the process-creation scheme does not allow it.
*/
virtual void child (pid_t parent);
/// Called by a <Process_Manager> that is removing this Process from
/// its table of managed Processes. Default is to do nothing.
virtual void unmanage (void);
/**
* Wait for the process we've created to exit. If <status> != 0, it
* points to an integer where the function store the exit status of
* child process to. If <wait_options> == <WNOHANG> then return 0
* and don't block if the child process hasn't exited yet. A return
* value of -1 represents the <wait> operation failed, otherwise,
* the child process id is returned.
*/
pid_t wait (ACE_exitcode *status = 0,
int wait_options = 0);
/**
* Timed wait for the process we've created to exit. A return value
* of -1 indicates that the something failed; 0 indicates that a
* timeout occurred. Otherwise, the child's process id is returned.
* If <status> != 0, it points to an integer where the function
* stores the child's exit status.
*
* NOTE: on UNIX platforms this function uses <ualarm>, i.e., it
* overwrites any existing alarm. In addition, it steals all
* <SIGCHLD>s during the timeout period, which will break another
* <ACE_Process_Manager> in the same process that's expecting
* <SIGCHLD> to kick off process reaping.
*/
pid_t wait (const ACE_Time_Value &tv,
ACE_exitcode *status = 0);
/// Send the process a signal. This is only portable to operating
/// systems that support signals, such as UNIX/POSIX.
int kill (int signum = SIGINT);
/**
* Terminate the process abruptly using <ACE::terminate_process>.
* This call doesn't give the process a chance to cleanup, so use it
* with caution...
*/
int terminate (void);
/// Return the process id of the new child process.
pid_t getpid (void) const;
/// Return the handle of the process, if it has one.
ACE_HANDLE gethandle (void) const;
/// Return 1 if running; 0 otherwise.
int running (void) const;
/// Return the Process' exit code
int exit_code (void) const;
/// Set the Process' exit code (completely unrelated to whether the
/// Process has actually exited)!
void exit_code (int code);
#if defined (ACE_WIN32)
PROCESS_INFORMATION process_info (void);
#endif /* ACE_WIN32 */
protected:
#if defined (ACE_WIN32)
PROCESS_INFORMATION process_info_;
#else /* ACE_WIN32 */
/// Process id of the child.
pid_t child_id_;
#endif /* ACE_WIN32 */
int exit_code_;
};
#include "ace/SString.h"
#if defined (__ACE_INLINE__)
#include "ace/Process.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_PROCESS_H */
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