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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Process_Manager.h
//
// = AUTHOR
// Douglas C. Schmidt <schmidt@cs.wustl.edu>
//
// ============================================================================
#ifndef ACE_PROCESS_MANAGER_H
#define ACE_PROCESS_MANAGER_H
#include "ace/Synch.h"
#include "ace/Reactor.h"
#include "ace/Event_Handler.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Process.h"
class ACE_Export ACE_Process_Descriptor
{
// = TITLE
// Information describing each process that's controlled by an
// <ACE_Process_Manager>.
private:
friend class ACE_Process_Manager;
ACE_Process_Descriptor (void);
~ACE_Process_Descriptor (void);
// Default ctor/dtor.
int delete_process_;
// Keeps track of whether we need to delete the Process or just
// <close> it?
ACE_Process *process_;
// Describes the process itself.
ACE_Event_Handler *exit_notify_;
// function to call when this process exits.
void dump (void) const;
// Dump the state of an object.
};
class ACE_Export ACE_Process_Manager : protected ACE_Event_Handler
{
// = TITLE
// Manages a group of processes.
//
// = DESCRIPTION
// This class allows applications to control groups of processes,
// similar to how the <ACE_Thread_Manager> controls groups of
// threads. Naturally, it doesn't work at all on platforms, such
// as VxWorks or pSoS, that don't support process. Moreover,
// it's best to avoid the <wait> methods in this class that
// require the use of signals since these aren't portable to
// Win32. In addition, if you choose to use signals, try to use
// the <ACE_OS::sigwait> variant of <{synchronous}> signal
// handling, rather than <{asynchronous}> signal handling. See
// $ACE_ROOT/tests/Process_Manager_Test.cpp for an illustrate of
// how to use <ACE_OS::sigwait> in conjunction with the
// <ACE_Process_Manager>.
public:
friend class ACE_Process_Control;
enum
{
DEFAULT_SIZE = 100
};
// = Initialization and termination methods.
ACE_Process_Manager (size_t size = ACE_Process_Manager::DEFAULT_SIZE,
ACE_Reactor *reactor = 0);
// Initialize an <ACE_Process_Manager> with a table containing up to
// <size> processes. This table resizes itself automatically as
// needed. If a non-NULL <reactor> is provided, this
// <ACE_Process_Manager> uses it to notify an application when a
// process it controls exits. By default, however, we don't use an
// <ACE_Reactor>.
int open (size_t size = DEFAULT_SIZE,
ACE_Reactor *r = ACE_Reactor::instance ());
// Initialize an <ACE_Process_Manager> with a table containing up to
// <size> processes. This table resizes itself automatically as
// needed. If a non-NULL <reactor> is provided, this
// <ACE_Process_Manager> uses it to notify an application when a
// process it controls exits. By default, however, we don't use an
// <ACE_Reactor>.
int close (void);
// Release all resources. Do not wait for processes to exit.
virtual ~ACE_Process_Manager (void);
// Destructor releases all resources and does not wait for processes
// to exit.
// = Singleton accessors.
static ACE_Process_Manager *instance (void);
// Get pointer to a process-wide <ACE_Process_Manager>.
static ACE_Process_Manager *instance (ACE_Process_Manager *);
// Set pointer to a process-wide <ACE_Process_Manager> and return
// existing pointer.
// = Process creation methods.
pid_t spawn (ACE_Process *proc,
ACE_Process_Options &options);
// Create a new process by passing <options> to <proc.spawn>. On
// success, returns the process id of the child that was created.
// On failure, returns -1.
pid_t spawn (ACE_Process_Options &options);
// Create a new process by passing <options> to
// <ACE_Process::spawn>. On success, returns the process id of the
// child that was created. On failure, returns -1.
int spawn_n (size_t n,
ACE_Process_Options &options,
pid_t *child_pids = 0);
// Create <n> new processes by passing <options> to
// <ACE_Process::spawn>, which is called <n> times. If <child_pids>
// is non-0 it is expected to be an array of <n> <pid_t>'s, which
// are filled in with the process ids of each newly created process.
// Returns 0 on success and -1 on failure.
// = Process synchronization operations.
int wait (void);
// Block until there are no more child processes running that were
// <spawn>ed by this <ACE_Process_Manager>. Unlike the <wait> call
// below, this method does not require a signal handler or
// <ACE_OS::sigwait> because it simply blocks synchronously waiting
// for all the children managed by this <ACE_Process_Manager> to
// exit. Note that this does not return any status information
// about the success or failure of exiting child processes, although
// any registered exit_handlers are called. Returns
// 0 on success (and <remove>s the corresponding
// <ACE_Process_Descriptor> entries from the <Process_Manager>;
// otherwise, returns -1 on failure.
int wait (ACE_Time_Value *timeout);
// Block until there are no more child processes running that were
// <spawn>ed by this <ACE_Process_Manager> or <timeout> expires.
// Returns 0 on success and -1 on failure.
int wait (pid_t pid, ACE_Time_Value *timeout);
// Block until pid exits or <timeout> expires.
// Returns 0 on success and -1 on failure.
int wait (pid_t pid,
int *stat_loc,
int options);
// Reap the result of a single process by calling <ACE_OS::wait>.
// If the child is successfully reaped, <remove> is called
// automatically. Note that this method can be portably called
// within an asynchronous signal handler only if the platform allows
// signal handlers to <acquire>/<release> threads. This method
// works portably on platforms that support <ACE_OS::sigwait> -- in
// general, it's better to use <ACE_OS::sigwait> to wait for signals
// synchronously rather than asynchronously anyhow.
int reap (pid_t pid = -1,
int *stat_loc = 0,
int options = WNOHANG);
// Reap the result of a single process by calling <ACE_OS::waitpid>,
// therefore, this method is not portable to Win32. If the child is
// successfully reaped, <remove> is called automatically. This
// method does the same thing that the <wait> method directly above
// it does -- It's just here for backwards compatibility.
// = Utility methods.
int register_handler (ACE_Event_Handler *event_handler,
pid_t pid = ACE_INVALID_PID);
// Register an Event_Handler to be called back when the specified
// process exits. If pid == ACE_INVALID_PID this handler is called
// when any process with no specific handler exits.
int remove (pid_t pid);
// Remove process <pid> from the table. This is called
// automatically by the <reap> method after it successfully reaped a
// <SIGCHLD> signal. It's also possible to call this method
// directly from a signal handler, but don't call both <reap> and
// <remove>!
int terminate (pid_t pid);
// Abruptly terminate a single process with id <pid> using the
// <ACE::terminate_process> method. Note that this call is
// potentially dangerous to use since the process being terminated
// may not have a chance to cleanup before it shuts down. Returns 0
// on success and -1 on failure.
int terminate (pid_t pid, int sig);
// On OSs that support signals, send the signal to the specified
// process. Returns 0 on success and -1 on failure.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = These methods allow a <Process_Manager> to be an <Event_Handler>.
// @@ Dave, can you please add comments for these methods.
virtual ACE_HANDLE get_handle (void) const;
// Return the handle.
virtual int handle_input (ACE_HANDLE);
//
virtual int handle_signal (int signum, siginfo_t * = 0,
ucontext_t * = 0);
//
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
//
private:
int resize (size_t);
// Resize the pool of Process_Descriptors.
int find_proc (pid_t process_id);
// Locate the index of the table slot occupied by <process_id>.
// Returns -1 if <process_id> is not in the <process_table_>
#if defined (ACE_WIN32)
int find_proc (ACE_HANDLE process_handle);
// Locate the index of the table slot occupied by <process_handle>.
// Returns -1 if <process_handle> is not in the <process_table_>
#endif /* ACE_WIN32 */
int insert_proc (ACE_Process *process);
// Insert a process in the table (checks for duplicates). Omitting
// the process handle won't work on Win32...
int append_proc (ACE_Process *process);
// Append information about a process, i.e., its <process_id> in the
// <process_table_>. Each entry is added at the end, growing the
// table if necessary.
int remove_proc (pid_t pid);
// Actually removes the process <pid> from the table. This method
// must be called with locks held.
int notify_proc_handler (ACE_HANDLE proc,
pid_t pid,
int status);
// If there's a specific handler for <pid>'s exit, or a default
// handler, call it.
ACE_Process_Descriptor *process_table_;
// Vector that describes process state within the Process_Manager.
size_t max_process_table_size_;
// Maximum number of processes we can manage (should be dynamically
// allocated).
size_t current_count_;
// Current number of processes we are managing.
ACE_HANDLE dummy_handle_;
// Allows SIGCHLD to be handled synchronously.
ACE_Event_Handler *default_exit_handler_;
// This event handler is used to notify when a process we control
// exits.
static ACE_Process_Manager *instance_;
// Singleton pointer.
static int delete_instance_;
// Controls whether the <Process_Manager> is deleted when we shut
// down (we can only delete it safely if we created it!)
#if defined (ACE_HAS_THREADS)
// = ACE_Thread_Mutex and condition variable for synchronizing termination.
ACE_Thread_Mutex lock_;
ACE_Condition_Thread_Mutex zero_cond_;
#endif /* ACE_HAS_THREADS */
};
#if defined (__ACE_INLINE__)
#include "ace/Process_Manager.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_PROCESS_MANAGER_H */
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