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/* -*- C++ -*- */
//=============================================================================
/**
* @file Process_Manager.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_PROCESS_MANAGER_H
#define ACE_PROCESS_MANAGER_H
#include "ace/pre.h"
#include "ace/Synch.h"
#include "ace/Reactor.h"
#include "ace/Event_Handler.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Process.h"
/**
* @class ACE_Process_Descriptor
*
* @brief Information describing each process that's controlled by an
* <ACE_Process_Manager>.
*/
class ACE_Export ACE_Process_Descriptor
{
private:
friend class ACE_Process_Manager;
/// Default ctor/dtor.
ACE_Process_Descriptor (void);
~ACE_Process_Descriptor (void);
/// Describes the process itself.
ACE_Process *process_;
/// function to call when process exits
ACE_Event_Handler *exit_notify_;
/// Dump the state of an object.
void dump (void) const;
};
/**
* @class ACE_Process_Manager
*
* @brief Manages a group of processes.
*
* This class allows applications to control groups of processes,
* similar to how the <ACE_Thread_Manager> controls groups of
* threads. Naturally, it doesn't work at all on platforms, such
* as VxWorks or pSoS, that don't support process.
* There are two (main) ways of using <ACE_Process_Manager>,
* depending on how involved you wish to be with the termination
* of managed <ACE_Process>es. If you just want <Process>es to
* go away when they're finished, simply register the
* <Process_Manager> with an <ACE_Reactor>:
* ACE_Process_Manager mgr( 100, some_reactor )
* -or-
* ACE_Process_Manager mgr;
* ...
* mgr.open( 100, some_reactor );
* Then, the <Process_Manager> will clean up after any
* <Process>es that it spawns. (On Unix, this means executing a
* wait(2) to collect the exit status -- and avoid zombie
* processes; on Win32, it means closing the process and thread
* HANDLEs that are created when CreateProcess is called.)
* If, on the other hand (and for some inexplicable reason) you
* want to explicitly invoke the terminated <Process> cleanup
* code, then *don't* register the <Process_Manager> with a
* Reactor, and be sure to call one of the
* <Process_Manager::wait> functions whenever there might be
* managed <Process>es that have exited.
* Note that in either case, <Process_Manager> allows you to
* register "<Event_Handlers>" to be called when a specific
* <Process> exits, or when any <Process> without a specific
* <Event_Handler> exits. When a <Process> exits, the
* appropriate <Event_Handler>'s <handle_input> is called; the
* <ACE_HANDLE> passed is either the Process' HANDLE (on Win32),
* or its pid cast to an <ACE_HANDLE> (on unix).
* It is also possible to call the <Process_Manager::wait>
* functions even though the <Process_Manager> is registered with
* a <Reactor>. I don't know what happens in this case, but it's
* probably not *too* bad.
* Note also that the wait functions are "sloppy" on Unix,
* because there's no good way to wait for a subset of the
* children of a process. The wait functions may end up
* collecting the exit status of a process that's not managed by
* the <Process_Manager> whose <wait> you invoked. It's best to
* only use a single <Process_Manager>, and to create all
* subprocesses by calling that <Process_Manager>'s <spawn>
* method. (I have some ideas for workarounds to improve this
* situation, but I consider it fairly low priority because I
* think the "single <Process_Manager>" pattern will be
* sufficient in most cases.)
* Incidentally, when you register your <Process_Manager> with a
* <Reactor> its notification pipe is used to help "reap" the
* available exit statuses. Therefore, you must not use a
* <Reactor> whose notify pipe has been disabled. Here's the
* sequence of steps used to reap the exit statuses in this case:
* + The <Process_Manager> registers a signal handler for
* SIGCHLD.
* + The SIGCHLD handler, when invoked, uses the <Reactor>'s
* <notify> method to inform the <Reactor> to wake up.
* + Next, the <Reactor> calls the <Process_Manager>'s
* <handle_input>, this happens synchronously, not in
* sighandler-space.
* + The <handle_input> method collects all available exit
* statuses.
*/
class ACE_Export ACE_Process_Manager : protected ACE_Event_Handler
{
public:
friend class ACE_Process_Control;
enum
{
DEFAULT_SIZE = 100
};
// = Initialization and termination methods.
/**
* Initialize an <ACE_Process_Manager> with a table containing up to
* <size> processes. This table resizes itself automatically as
* needed. If a non-NULL <reactor> is provided, this
* <ACE_Process_Manager> uses it to notify an application when a
* process it controls exits. By default, however, we don't use an
* <ACE_Reactor>.
*/
ACE_Process_Manager (size_t size = ACE_Process_Manager::DEFAULT_SIZE,
ACE_Reactor *reactor = 0);
/**
* Initialize an <ACE_Process_Manager> with a table containing up to
* <size> processes. This table resizes itself automatically as
* needed. If a non-NULL <reactor> is provided, this
* <ACE_Process_Manager> uses it to notify an application when a
* process it controls exits. By default, however, we don't use an
* <ACE_Reactor>.
*/
int open (size_t size = DEFAULT_SIZE,
ACE_Reactor *r = 0);
/// Release all resources. Do not wait for processes to exit.
int close (void);
/// Destructor releases all resources and does not wait for processes
/// to exit.
virtual ~ACE_Process_Manager (void);
// = Singleton accessors.
/// Get pointer to a process-wide <ACE_Process_Manager>.
static ACE_Process_Manager *instance (void);
/// Set pointer to a process-wide <ACE_Process_Manager> and return
/// existing pointer.
static ACE_Process_Manager *instance (ACE_Process_Manager *);
/// Delete the dynamically allocated singleton.
static void close_singleton (void);
/// Cleanup method, used by the <ACE_Object_Manager> to destroy the
/// singleton.
static void cleanup (void *instance, void *arg);
// = Process creation methods.
/**
* Create a new process by passing <options> to <proc.spawn>. On
* success, returns the process id of the child that was created.
* On failure, returns ACE_INVALID_PID.
*/
pid_t spawn (ACE_Process *proc,
ACE_Process_Options &options);
/**
* Create a new process by passing <options> to
* <ACE_Process::spawn>. On success, returns the process id of the
* child that was created. On failure, returns ACE_INVALID_PID.
*/
pid_t spawn (ACE_Process_Options &options);
/**
* Create <n> new processes by passing <options> to
* <ACE_Process::spawn>, which is called <n> times. If <child_pids>
* is non-0 it is expected to be an array of <n> <pid_t>'s, which
* are filled in with the process ids of each newly created process.
* Returns 0 on success and -1 on failure.
*/
int spawn_n (size_t n,
ACE_Process_Options &options,
pid_t *child_pids = 0);
// = Process synchronization operations.
/**
* Block until there are no more child processes running that were
* <spawn>ed by this <ACE_Process_Manager>. Unlike the <wait> call
* below, this method does not require a signal handler or
* <ACE_OS::sigwait> because it simply blocks synchronously waiting
* for all the children managed by this <ACE_Process_Manager> to
* exit. Note that this does not return any status information
* about the success or failure of exiting child processes, although
* any registered exit_handlers are called. Returns 0 on success
* (and <remove>s the corresponding <ACE_Process_Descriptor> entries
* from the <Process_Manager>; otherwise, returns -1 on failure.
*/
int wait (const ACE_Time_Value &timeout = ACE_Time_Value::max_time);
/**
* Wait up to <timeout> for a single process to terminate. If
* pid==0, waits for any of the managed <Process>es (but see the
* note in the class documentation above for caveats about this --
* "sloppy process cleanup on unix") If pid != 0, waits for that <Process>
* only. Returns the pid of the Process whose exit was handled, 0
* if a timeout occurred, or ACE_INVALID_PID on error.
*/
pid_t wait (pid_t pid,
const ACE_Time_Value &timeout,
ACE_exitcode *status = 0);
/**
* Wait indefinitely for a single process to terminate. If pid==0,
* waits for any of the managed <Process>es (but see the note in
* the class documentation for caveats about this -- "sloppy Process
* cleanup on unix") If pid != 0, waits for that <Process> only.
* Returns the pid of the process whose exit was handled, or
* ACE_INVALID_PID on error.
*/
pid_t wait (pid_t pid,
ACE_exitcode *status = 0);
/**
* Reap the result of a single process by calling <ACE_OS::waitpid>,
* therefore, this method is not portable to Win32. If the child is
* successfully reaped, <remove> is called automatically. This
* method does the same thing that the <wait> method directly above
* it does -- It's just here for backwards compatibility.
*/
int reap (pid_t pid = -1,
ACE_exitcode *stat_loc = 0,
int options = WNOHANG);
// = Utility methods.
/**
* Register an Event_Handler to be called back when the specified
* process exits. If pid == ACE_INVALID_PID this handler is called
* when any process with no specific handler exits.
*/
int register_handler (ACE_Event_Handler *event_handler,
pid_t pid = ACE_INVALID_PID);
/**
* Remove process <pid> from the table. This is called
* automatically by the <reap> method after it successfully reaped a
* <SIGCHLD> signal. It's also possible to call this method
* directly from a signal handler, but don't call both <reap> and
* <remove>!
*/
int remove (pid_t pid);
/**
* Abruptly terminate a single process with id <pid> using the
* <ACE::terminate_process> method. Note that this call is
* potentially dangerous to use since the process being terminated
* may not have a chance to cleanup before it shuts down. Returns 0
* on success and -1 on failure.
*/
int terminate (pid_t pid);
/// On OSs that support signals, send the signal to the specified
/// process. Returns 0 on success and -1 on failure.
int terminate (pid_t pid,
int sig);
/// Return the number of managed Processes.
size_t managed (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = These methods allow a <Process_Manager> to be an <Event_Handler>.
// As an <Event_Handler>, the <Process_Manager> automagically
// detects child Processes exiting and calls notify_proc_handler()
// and remove(). This means that you don't have to (shouldn't!)
// call the wait(...) methods yourself.
// On Unix, we can't detect individual process termination very
// well; the best method is to catch SIGCHLD and then call the
// polling wait() function to collect any available exit statuses.
// However, we don't want to do this from within a signal handler
// because of the restrictions associated. Therefore (following the
// lead in examples/mumble) we open a bogus handle (to ACE_DEV_NULL)
// and register that handle with our Reactor. Then, when our
// SIGCHLD handler gets invoked, we tell the Reactor that the bogus
// handle is readable. That will cause the handle_input() function
// to be called once we're out of the interrupt context, and
// handle_input() collects exit statuses.
// On Win32, we simply register ourself with the Reactor to deal
// with the Process handle becoming signaled. No muss, no fuss, no
// signal handler, and no dummy handle.
#if !defined(ACE_WIN32)
/// Collect one (or more, on unix) process exit status.
virtual int handle_input (ACE_HANDLE proc);
#endif // !defined(ACE_WIN32)
/**
* On Unix, this routine is called asynchronously when a SIGCHLD is
* received. We just tweak the reactor so that it'll call back our
* <handle_input> function, which allows us to handle Process exits
* synchronously.
*
* On Win32, this routine is called synchronously, and is passed the
* HANDLE of the Process that exited, so we can do all our work here
*/
virtual int handle_signal (int signum,
siginfo_t * = 0,
ucontext_t * = 0);
private:
/// Resize the pool of Process_Descriptors.
int resize (size_t);
/// Locate the index of the table slot occupied by <process_id>.
/// Returns -1 if <process_id> is not in the <process_table_>
ssize_t find_proc (pid_t process_id);
#if defined (ACE_WIN32)
/// Locate the index of the table slot occupied by <process_handle>.
/// Returns ~0 if <process_handle> is not in the <process_table_>
ssize_t find_proc (ACE_HANDLE process_handle);
#endif /* ACE_WIN32 */
/// Insert a process in the table (checks for duplicates). Omitting
/// the process handle won't work on Win32...
int insert_proc (ACE_Process *process);
/**
* Append information about a process, i.e., its <process_id> in the
* <process_table_>. Each entry is added at the end, growing the
* table if necessary.
*/
int append_proc (ACE_Process *process);
/// Actually removes the process at index <n> from the table. This method
/// must be called with locks held.
int remove_proc (size_t n);
/// If there's a specific handler for the Process at index <n> in the
/// table, or there's a default handler, call it.
int notify_proc_handler (size_t n,
ACE_exitcode status);
/// Vector that describes process state within the Process_Manager.
ACE_Process_Descriptor *process_table_;
/// Maximum number of processes we can manage (should be dynamically
/// allocated).
size_t max_process_table_size_;
/// Current number of processes we are managing.
size_t current_count_;
/// This event handler is used to notify when a process we control
/// exits.
ACE_Event_Handler *default_exit_handler_;
/// Singleton pointer.
static ACE_Process_Manager *instance_;
/// Controls whether the <Process_Manager> is deleted when we shut
/// down (we can only delete it safely if we created it!)
static int delete_instance_;
#if defined (ACE_HAS_THREADS)
/// This lock protects access/ops on <process_table_>.
ACE_Recursive_Thread_Mutex lock_;
#endif /* ACE_HAS_THREADS */
};
#if defined (__ACE_INLINE__)
#include "ace/Process_Manager.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_PROCESS_MANAGER_H */
|