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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// RB_Tree.h
//
// = AUTHOR
// Chris Gill
//
// ============================================================================
#ifndef ACE_RB_TREE_H
#define ACE_RB_TREE_H
#include "ace/OS.h"
#include "ace/Functor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator_Base;
// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator;
// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Reverse_Iterator;
// Forward decl.
class ACE_Allocator;
class ACE_RB_Tree_Node_Base
{
public:
enum RB_Tree_Node_Color {RED, BLACK};
};
template <class EXT_ID, class INT_ID>
class ACE_RB_Tree_Node : public ACE_RB_Tree_Node_Base
{
// = TITLE
// Implements a node in a Red-Black Tree ADT.
//
public:
// = Initialization and termination methods.
ACE_RB_Tree_Node (const EXT_ID &k, const INT_ID &t);
// Constructor.
~ACE_RB_Tree_Node (void);
// Destructor.
EXT_ID &key (void);
// Key accessor.
INT_ID &item (void);
// Item accessor.
void color (RB_Tree_Node_Color c);
// Set color of the node.
RB_Tree_Node_Color color (void);
// Get color of the node.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent (void);
// Accessor for node's parent pointer.
void parent (ACE_RB_Tree_Node<EXT_ID, INT_ID> * p);
// Mutator for node's parent pointer.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *left (void);
// Accessor for node's left child pointer.
void left (ACE_RB_Tree_Node<EXT_ID, INT_ID> *l);
// Mutator for node's left child pointer.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *right (void);
// Accessor for node's right child pointer.
void right (ACE_RB_Tree_Node<EXT_ID, INT_ID> * r);
// Mutator for node's right child pointer
private:
EXT_ID k_;
// The key.
INT_ID t_;
// The item.
RB_Tree_Node_Color color_;
// Color of the node.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent_;
// Pointer to node's parent.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *left_;
// Pointer to node's left child.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *right_;
// Pointer to node's right child.
};
class ACE_RB_Tree_Base
{
public:
// = Search result enumeration.
enum RB_SearchResult {LEFT, EXACT, RIGHT};
};
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree : public ACE_RB_Tree_Base
{
// = TITLE
// Implements a Red-Black Tree ADT, according to T. H. Corman,
// C. E. Leiserson, and R. L. Rivest, "Introduction to Algorithms"
// 1990, MIT, chapter 14.
//
// = Description
// A number of Changes have been made to this class template
// in order to conform to the ACE_Hash_Map_Manager_Ex
// interface. All previously supported public methods are
// still part of this class. However, these are marked as
// DEPRECATED and will be removed from this class in
// a future version of ACE. Please migrate your code
// to the appropriate public methods indicated in the
// method deprecation comments.
//
// This class uses an <ACE_Allocator> to allocate memory. The
// user can make this a persistent class by providing an
// <ACE_Allocator> with a persistable memory pool.
public:
friend class ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;
friend class ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;
friend class ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;
typedef EXT_ID KEY;
typedef INT_ID VALUE;
typedef ACE_RB_Tree_Node<EXT_ID, INT_ID> ENTRY;
// = ACE-style iterator typedefs.
typedef ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> ITERATOR;
typedef ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> REVERSE_ITERATOR;
// = STL-style iterator typedefs.
typedef ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> iterator;
typedef ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> reverse_iterator;
// = Initialization and termination methods.
ACE_RB_Tree (ACE_Allocator *alloc = 0);
// Constructor.
ACE_RB_Tree (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &rbt);
// Copy constructor.
int open (ACE_Allocator *alloc = 0);
// Initialize an RB Tree.
int close (void);
// Close down an RB_Tree and release dynamically allocated
// resources.
virtual ~ACE_RB_Tree (void);
// Destructor.
// = insertion, removal, and search methods.
int bind (const EXT_ID &item,
const INT_ID &int_id);
// Associate <ext_id> with <int_id>. If <ext_id> is already in the
// tree then the <ACE_RB_Tree_Node> is not changed. Returns 0 if a
// new entry is bound successfully, returns 1 if an attempt is made
// to bind an existing entry, and returns -1 if failures occur.
int bind (const EXT_ID &ext_id,
const INT_ID &int_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Same as a normal bind, except the tree entry is also passed back
// to the caller. The entry in this case will either be the newly
// created entry, or the existing one.
int trybind (const EXT_ID &ext_id,
INT_ID &int_id);
// Associate <ext_id> with <int_id> if and only if <ext_id> is not
// in the tree. If <ext_id> is already in the tree then the <int_id>
// parameter is assigned the existing value in the tree. Returns 0
// if a new entry is bound successfully, returns 1 if an attempt is
// made to bind an existing entry, and returns -1 if failures occur.
int trybind (const EXT_ID &ext_id,
INT_ID &int_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Same as a normal trybind, except the tree entry is also passed
// back to the caller. The entry in this case will either be the
// newly created entry, or the existing one.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id);
// Reassociate <ext_id> with <int_id>. If <ext_id> is not in the
// tree then behaves just like <bind>. Returns 0 if a new entry is
// bound successfully, returns 1 if an existing entry was rebound,
// and returns -1 if failures occur.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Same as a normal rebind, except the tree entry is also passed back
// to the caller. The entry in this case will either be the newly
// created entry, or the existing one.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
INT_ID &old_int_id);
// Associate <ext_id> with <int_id>. If <ext_id> is not in the tree
// then behaves just like <bind>. Otherwise, store the old value of
// <int_id> into the "out" parameter and rebind the new parameters.
// Returns 0 if a new entry is bound successfully, returns 1 if an
// existing entry was rebound, and returns -1 if failures occur.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
INT_ID &old_int_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Same as a normal rebind, except the tree entry is also passed back
// to the caller. The entry in this case will either be the newly
// created entry, or the existing one.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id);
// Associate <ext_id> with <int_id>. If <ext_id> is not in the tree
// then behaves just like <bind>. Otherwise, store the old values
// of <ext_id> and <int_id> into the "out" parameters and rebind the
// new parameters. This is very useful if you need to have an
// atomic way of updating <ACE_RB_Tree_Nodes> and you also need
// full control over memory allocation. Returns 0 if a new entry is
// bound successfully, returns 1 if an existing entry was rebound,
// and returns -1 if failures occur.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Same as a normal rebind, except the tree entry is also passed back
// to the caller. The entry in this case will either be the newly
// created entry, or the existing one.
int find (const EXT_ID &ext_id,
INT_ID &int_id);
// Locate <ext_id> and pass out parameter via <int_id>. If found,
// return 0, returns -1 if not found.
int find (const EXT_ID &ext_id,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Locate <ext_id> and pass out parameter via <entry>. If found,
// return 0, returns -1 if not found.
int unbind (const EXT_ID &ext_id);
// Unbind (remove) the <ext_id> from the tree. Don't return the
// <int_id> to the caller (this is useful for collections where the
// <int_id>s are *not* dynamically allocated...)
int unbind (const EXT_ID &ext_id,
INT_ID &int_id);
// Break any association of <ext_id>. Returns the value of <int_id>
// in case the caller needs to deallocate memory.
int unbind (ACE_RB_Tree_Node<EXT_ID, INT_ID> *entry);
// Remove entry from tree. This method should be used with *extreme*
// caution, and only for optimization purposes. The node being passed
// in had better have been allocated by the tree that is unbinding it.
// = Public helper methods.
size_t current_size (void) const;
// Returns the current number of nodes in the tree.
void operator= (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &rbt);
// Assignment operator.
virtual int lessthan (const EXT_ID &k1, const EXT_ID &k2);
// Less than comparison function for keys, using comparison functor.
ACE_LOCK &mutex (void);
// Returns a reference to the underlying <ACE_LOCK>. This makes it
// possible to acquire the lock explicitly, which can be useful in
// some cases if you instantiate the <ACE_Atomic_Op> with an
// <ACE_Recursive_Mutex> or <ACE_Process_Mutex>, or if you need to
// guard the state of an iterator. NOTE: the right name would be
// <lock>, but HP/C++ will choke on that!
void dump (void) const;
// Dump the state of an object.
// = STL styled iterator factory functions.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> begin (void);
// Return forward iterator positioned at first node in tree.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> end (void);
// Return forward iterator positioned at last node in tree.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> rbegin (void);
// Return reverse iterator positioned at last node in tree.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> rend (void);
// Return reverse iterator positioned at first node in tree.
// = DEPRECATED methods. Please migrate your code to use the new methods instead
INT_ID* find (const EXT_ID &k);
// Returns a pointer to the item corresponding to the
// given key, or 0 if it cannot find the key in the tree.
//
// DEPRECATED: signature will change to become
// int find (const EXT_ID &ext_id); which will return
// 0 if the <ext_id> is in the tree, otherwise -1.
INT_ID* insert (const EXT_ID &k, const INT_ID &t);
// Inserts a *copy* of the key and the item into the tree: both the
// key type EXT_ID and the item type INT_ID must have well defined semantics
// for copy construction. The default implementation also requires that
// the key type support well defined < semantics. This method returns a
// pointer to the inserted item copy, or 0 if an error occurred.
// NOTE: if an identical key already exists in the tree, no new item
// is created, and the returned pointer addresses the existing item
// associated with the existing key.
// DEPRECATED
int remove (const EXT_ID &k);
// Removes the item associated with the given key from the tree and
// destroys it. Returns 1 if it found the item and successfully
// destroyed it, 0 if it did not find the item, or -1 if an error
// occurred.
// DEPRECATED
void clear (void);
// Destroys all nodes and sets the root pointer null.
// DEPRECATED
protected:
// = Protected methods. These should only be called with locks held.
void RB_rotate_right (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);
// Method for right rotation of the tree about a given node.
void RB_rotate_left (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);
// Method for left rotation of the tree about a given node.
void RB_delete_fixup (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);
// Method for restoring Red-Black properties after deletion.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *
RB_tree_successor (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;
// Method to find the successor node of the given node in the tree.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *
RB_tree_predecessor (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;
// Method to find the predecessor node of the given node in the
// tree.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *
RB_tree_minimum (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;
// Method to find the minimum node of the subtree rooted at the
// given node.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *
RB_tree_maximum (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;
// Method to find the maximum node of the subtree rooted at the
// given node.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *
find_node (const EXT_ID &k, RB_SearchResult &result);
// Returns a pointer to a matching node if there is one, a pointer
// to the node under which to insert the item if the tree is not
// empty and there is no such match, or 0 if the tree is empty.
// It stores the result of the search in the result argument:
// LEFT if the node is to the left of the node to be inserted,
// RIGHT if the node is to the right of the node to be inserted,
// or EXACT if an exactly matching node already exists.
void RB_rebalance (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);
// Rebalance the tree after insertion of a node.
int close_i (void);
// Close down an RB_Tree. this method should
// only be called with locks already held.
int find_i (const EXT_ID &ext_id, ACE_RB_Tree_Node<EXT_ID, INT_ID>* &entry);
// Retrieves a pointer to the item corresponding to the
// given key. Returns 0 for success, or -1 if it cannot find the key
// in the tree.
INT_ID* insert_i (const EXT_ID &k, const INT_ID &t);
// Inserts a *copy* of the key and the item into the tree: both the
// key type EXT_ID and the item type INT_ID must have well defined semantics
// for copy construction. The default implementation also requires that
// the key type support well defined < semantics. This method returns a
// pointer to the inserted item copy, or 0 if an error occurred.
// NOTE: if an identical key already exists in the tree, no new item
// is created, and the returned pointer addresses the existing item
// associated with the existing key.
int insert_i (const EXT_ID &k, const INT_ID &t,
ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);
// Inserts a *copy* of the key and the item into the tree: both the
// key type EXT_ID and the item type INT_ID must have well defined semantics
// for copy construction. The default implementation also requires that
// the key type support well defined < semantics. This method passes back
// a pointer to the inserted (or existing) node, and the search status. If
// the node already exists, the method returns 1. If the node does not
// exist, and a new one is successfully created, and the method returns 0.
// If there was an error, the method returns -1.
int remove_i (const EXT_ID &k, INT_ID &i);
// Removes the item associated with the given key from the tree and
// destroys it. Returns 1 if it found the item and successfully
// destroyed it, 0 if it did not find the item, or -1 if an error
// occurred. Returns the stored internal id in the second argument.
int remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z);
// Removes the item associated with the given key from the tree and
// destroys it.
private:
// = Private members.
ACE_Allocator *allocator_;
// Pointer to a memory allocator.
ACE_LOCK lock_;
// Synchronization variable for the MT_SAFE <ACE_RB_Tree>.
ACE_RB_Tree_Node<EXT_ID, INT_ID> *root_;
// The root of the tree.
COMPARE_KEYS compare_keys_;
// Comparison functor for comparing nodes in the tree.
size_t current_size_;
// The current number of nodes in the tree.
};
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator_Base
{
// = TITLE
// Implements a common base class for iterators for a Red-Black Tree ADT.
public:
void operator= (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &iter);
// Assignment operator: copies both the tree reference and the position in the tree.
// = Iteration methods.
int done (void) const;
// Returns 1 when the iteration has completed, otherwise 0.
ACE_RB_Tree_Node<EXT_ID, INT_ID> & operator* (void) const;
// STL-like iterator dereference operator: returns a reference
// to the node underneath the iterator.
const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree (void);
// Returns a const reference to the tree over which we're iterating.
int operator== (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &) const;
// Comparison operator: returns 1 if both iterators point to the same position, otherwise 0.
int operator!= (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &) const;
// Comparison operator: returns 1 if the iterators point to different positions, otherwise 0.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Initialization and termination methods.
ACE_RB_Tree_Iterator_Base (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
int set_first);
// Constructor. Takes an ACE_RB_Tree over which to iterate, and
// an integer indicating (if non-zero) to position the iterator
// at the first element in the tree (if this integer is 0, the
// iterator is positioned at the last element in the tree).
ACE_RB_Tree_Iterator_Base (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &iter);
// Copy constructor.
~ACE_RB_Tree_Iterator_Base (void);
// Destructor.
// = Internal methods
int forward_i (void);
// Move forward by one element in the tree. Returns 0 when
// there are no more elements in the tree, otherwise 1.
int reverse_i (void);
// Move back by one element in the tree. Returns 0 when
// there are no more elements in the tree, otherwise 1.
void dump_i (void) const;
// Dump the state of an object.
// = Protected members.
const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> *tree_;
// Reference to the ACE_RB_Tree over which we're iterating.
ACE_RB_Tree_Node <EXT_ID, INT_ID> *node_;
// Pointer to the node currently under the iterator.
};
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator : public ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>
{
// = TITLE
// Implements an iterator for a Red-Black Tree ADT.
public:
// = Initialization and termination methods.
ACE_RB_Tree_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
int set_first = 1);
// Constructor. Takes an ACE_RB_Tree over which to iterate, and
// an integer indicating (if non-zero) to position the iterator
// at the first element in the tree (if this integer is 0, the
// iterator is positioned at the last element in the tree).
~ACE_RB_Tree_Iterator (void);
// Destructor.
// = ACE-style iteration methods.
int advance (void);
// Move forward by one element in the tree. Returns
// 0 when all elements have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
// = STL-style iteration methods.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator++ (void);
// Prefix advance.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator++ (int);
// Postfix advance.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator-- (void);
// Prefix reverse.
ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator-- (int);
// Postfix reverse.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
int next (ACE_RB_Tree_Node<EXT_ID, INT_ID> *&next_entry) const;
// Passes back the <entry> under the iterator. Returns 0 if
// the iteration has completed, otherwise 1. This method must
// be declared and defined in both the derived forward and
// reverse iterator classes rather than in the base iterator
// class because of a method signature resolution problem
// caused by the existence of the deprecated next (void)
// method in the derived forward iterator class. When that
// deprecated method is removed, this method should be removed
// from the derived classes and placed in the base class.
// = DEPRECATED methods. Please migrate your code to use the new methods instead
EXT_ID *key (void);
// Accessor for key of node under iterator (if any).
// DEPRECATED
INT_ID *item (void);
// Accessor for item of node under iterator (if any).
// DEPRECATED
int first (void);
// Move to the first item in the iteration (and in the tree).
// DEPRECATED
int last (void);
// Move to the last item in the iteration (and in the tree).
// DEPRECATED
int next (void);
// Move to the next item in the iteration (and in the tree).
// DEPRECATED
int previous (void);
// Move to the previous item in the iteration (and in the tree).
// DEPRECATED
int is_done (void);
// Returns 0 if the iterator is positioned over a valid ACE_RB_Tree
// node, returns 1 if not.
// DEPRECATED: use the base class <done> method instead.
};
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Reverse_Iterator : public ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>
{
// = TITLE
// Implements a reverse iterator for a Red-Black Tree ADT.
public:
// = Initialization and termination methods.
ACE_RB_Tree_Reverse_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
int set_last = 1);
// Constructor. Takes an ACE_RB_Tree over which to iterate, and
// an integer indicating (if non-zero) to position the iterator
// at the last element in the tree (if this integer is 0, the
// iterator is positioned at the first element in the tree).
~ACE_RB_Tree_Reverse_Iterator (void);
// Destructor.
// = ACE-style iteration methods.
int advance (void);
// Move forward by one element in the tree. Returns
// 0 when all elements have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
// = STL-style iteration methods.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator++ (void);
// Prefix advance.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator++ (int);
// Postfix advance.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator-- (void);
// Prefix reverse.
ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator-- (int);
// Postfix reverse.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
int next (ACE_RB_Tree_Node<EXT_ID, INT_ID> *&next_entry) const;
// Passes back the <entry> under the iterator. Returns 0 if
// the iteration has completed, otherwise 1. This method must
// be declared and defined in both the derived forward and
// reverse iterator classes rather than in the base iterator
// class because of a method signature resolution problem
// caused by the existence of the deprecated next (void)
// method in the derived forward iterator class. When that
// deprecated method is removed, this method should be removed
// from the derived classes and placed in the base class.
};
#if defined (__ACE_INLINE__)
#include "ace/RB_Tree.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/RB_Tree.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("RB_Tree.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ! defined (ACE_RB_TREE_H) */
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