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/* -*- C++ -*- */
// $Id$
/////////////////////////////////////////
// template class RB_Tree_Node<KEY, T> //
/////////////////////////////////////////
template <class KEY, class T> ACE_INLINE KEY &
RB_Tree_Node<KEY, T>::key ()
{
return k_;
}
// key accessor
template <class KEY, class T> ACE_INLINE T &
RB_Tree_Node<KEY, T>::item ()
{
return t_;
}
// item accessor
template <class KEY, class T> ACE_INLINE void
RB_Tree_Node<KEY, T>::color (RB_Tree_Node<KEY, T>::RB_Tree_Node_Color c)
{
color_ = c;
}
// set color of the node
template <class KEY, class T>
ACE_INLINE RB_Tree_Node<KEY, T>::RB_Tree_Node_Color
RB_Tree_Node<KEY, T>::color ()
{
return color_;
}
// get color of the node
template <class KEY, class T> ACE_INLINE RB_Tree_Node<KEY, T> *
RB_Tree_Node<KEY, T>::parent ()
{
return parent_;
}
// accessor for node's parent pointer
template <class KEY, class T> ACE_INLINE void
RB_Tree_Node<KEY, T>::parent (RB_Tree_Node<KEY, T> * p)
{
parent_ = p;
}
// mutator for node's parent pointer
template <class KEY, class T> ACE_INLINE RB_Tree_Node<KEY, T> *
RB_Tree_Node<KEY, T>::left ()
{
return left_;
}
// accessor for node's left child pointer
template <class KEY, class T> ACE_INLINE void
RB_Tree_Node<KEY, T>::left (RB_Tree_Node<KEY, T> * l)
{
left_ = l;
}
// mutator for node's left child pointer
template <class KEY, class T> ACE_INLINE RB_Tree_Node<KEY, T> *
RB_Tree_Node<KEY, T>::right ()
{
return right_;
}
// accessor for node's right child pointer
template <class KEY, class T> ACE_INLINE void
RB_Tree_Node<KEY, T>::right (RB_Tree_Node<KEY, T> * r)
{
right_ = r;
}
// mutator for node's right child pointer
////////////////////////////////////
// template class RB_Tree<KEY, T> //
////////////////////////////////////
template <class KEY, class T> ACE_INLINE void
RB_Tree<KEY, T>::clear ()
{
delete root_;
root_ = 0;
};
// destroys all nodes and sets the root pointer null.
/////////////////////////////////////////////
// template class RB_Tree_Iterator<KEY, T> //
/////////////////////////////////////////////
template <class KEY, class T> ACE_INLINE KEY *
RB_Tree_Iterator<KEY, T>::key ()
{
return node_ ? (&(node_->key ())) : 0;
}
// accessor for key of node under iterator (if any)
template <class KEY, class T> ACE_INLINE T *
RB_Tree_Iterator<KEY, T>::item ()
{
return node_ ? (&(node_->item ())) : 0;
}
// accessor for item of node under iterator (if any)
template <class KEY, class T> ACE_INLINE int
RB_Tree_Iterator<KEY, T>::first ()
{
node_ = tree_.RB_tree_minimum (tree_.root_);
return node_ ? 1 : 0;
}
// move to the first item in the tree
template <class KEY, class T> ACE_INLINE int
RB_Tree_Iterator<KEY, T>::last ()
{
node_ = tree_.RB_tree_maximum (tree_.root_);
return node_ ? 1 : 0;
}
// move to the last item in the tree
template <class KEY, class T> ACE_INLINE int
RB_Tree_Iterator<KEY, T>::next ()
{
node_ = tree_.RB_tree_successor (node_);
return node_ ? 1 : 0;
}
// move to the next item in the tree
// returns 1 if there is a next item, 0 otherwise
template <class KEY, class T> ACE_INLINE int
RB_Tree_Iterator<KEY, T>::previous ()
{
node_ = tree_.RB_tree_predecessor (node_);
return node_ ? 1 : 0;
}
// move to the previous item in the tree
// returns 1 if there is a previous item, 0 otherwise
template <class KEY, class T> ACE_INLINE int
RB_Tree_Iterator<KEY, T>::is_done ()
{
return node_ ? 0 : 1;
}
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