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// ReactorEx.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/ReactorEx.h"
#if defined (ACE_WIN32)
#if !defined (__ACE_INLINE__)
#include "ace/ReactorEx.i"
#endif /* __ACE_INLINE__ */
ACE_ReactorEx::ACE_ReactorEx (void)
: active_handles_ (0),
timer_skew_ (0, ACE_TIMER_SKEW),
token_ (*this)
{
if (this->register_handler (&this->notify_handler_) == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "registering notify handler"));
}
ACE_ReactorEx::~ACE_ReactorEx (void)
{
}
int
ACE_ReactorEx::notify (void)
{
ACE_GUARD_RETURN (ACE_ReactorEx_Token, ace_mon, this->token_, -1);
return notify_handler_.notify ();
}
int
ACE_ReactorEx::register_handler (ACE_Event_Handler *eh,
ACE_HANDLE handle)
{
ACE_GUARD_RETURN (ACE_ReactorEx_Token, ace_mon, this->token_, -1);
if (this->active_handles_ >= ACE_ReactorEx::MAX_SIZE)
return -1;
if (handle == ACE_INVALID_HANDLE)
handle = eh->get_handle ();
this->handles_[this->active_handles_] = handle;
this->handlers_[this->active_handles_] = eh;
this->active_handles_++;
return 0;
}
// Removes -eh- from the ReactorEx. Note that the ReactorEx will call
// eh->get_handle() to extract the underlying I/O handle.
int
ACE_ReactorEx::remove_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
ACE_GUARD_RETURN (ACE_ReactorEx_Token, ace_mon, this->token_, -1);
ACE_HANDLE handle = eh->get_handle ();
// Go through all the handles looking for -handle-. Even if we find
// it, we continue through the rest of the list. -handle- could
// appear multiple times.
for (size_t index = 0; index < this->active_handles_; index++)
{
if (this->handles_[index] == handle)
{
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::DONT_CALL) == 0)
handlers_[index]->handle_close (handle,
ACE_Event_Handler::NULL_MASK);
// If there was only one handle, reset the pointer to 0.
if (this->active_handles_ == 1)
{
// This is logically correct, but probably should never
// happen. This means that ACE_ReactorEx_Notify is
// being removed! We'll do it anyway and print out a
// warning.
this->active_handles_ = 0;
ACE_ERROR ((LM_ERROR, "ReactorEx: ReactorEx_Notify was"
"just removed!\n"));
}
// Otherwise, take the handle and handler from the back and
// overwrite the ones being removed.
else
{
this->handles_[index] = this->handles_[--this->active_handles_];
this->handlers_[index] = this->handlers_[this->active_handles_];
}
}
}
return 0;
}
int
ACE_ReactorEx::schedule_timer (ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &delta_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_ReactorEx::schedule_timer");
return this->timer_queue_.schedule
(handler, arg, ACE_OS::gettimeofday () + delta_time, interval);
}
int
ACE_ReactorEx::handle_events (ACE_Time_Value *how_long,
int wait_all)
{
// @@ Need to implement -wait_all-.
DWORD wait_status;
int handles_skipped = 0;
// These relative_things are moved through the handles_ each time
// handle_events is called. Set relative index = -1 so we can check
// in case of timeouts.
int relative_index = -1;
ACE_HANDLE *relative_handles = this->handles_;
ACE_Event_Handler **relative_handlers = this->handlers_;
// Stash the current time.
ACE_Time_Value prev_time = ACE_OS::gettimeofday ();
// Check for pending timeout events.
how_long = timer_queue_.calculate_timeout (how_long);
// Translate into Win32 time value.
int timeout = how_long == 0 ? INFINITE : how_long->msec ();
int active_handles = this->active_handles_;
while (active_handles > 0)
{
wait_status = ::WaitForMultipleObjects (active_handles,
relative_handles,
wait_all,
timeout);
if (!this->timer_queue_.is_empty ())
// Fudge factor accounts for problems with Solaris timers...
this->timer_queue_.expire (ACE_OS::gettimeofday () + this->timer_skew_);
// Compute the time while the ReactorEx was processing.
ACE_Time_Value elapsed_time = ACE_OS::gettimeofday () - prev_time;
// Update -how_long- to reflect the amount of time since
// handle_events was called. This is computed in case we return
// from the switch.
if (how_long != 0)
{
if (*how_long > elapsed_time)
*how_long = *how_long - elapsed_time;
else
*how_long = ACE_Time_Value::zero; // Used all of timeout.
}
switch (wait_status)
{
case WAIT_TIMEOUT:
errno = ETIME;
// If we timed out on the first call, return 0, otherwise
// an event must have occured; return 1.
return relative_index == -1 ? 0 : 1;
case WAIT_FAILED:
errno = ::GetLastError ();
return -1;
default:
{
// @@ Need to implement WAIT_ABANDONED_0 stuff.
relative_index = wait_status - WAIT_OBJECT_0;
if (relative_handlers[relative_index]->handle_signal (0) == -1)
// If we remove a handler, then the index should stay
// the same, since it may have been replaced with the
// end handle by remove_handler.
this->remove_handler (relative_handlers[relative_index]);
else
// If we did not remove the handler, then move the index
// up one so that we skip this handler on the next
// iteration.
relative_index++;
// Update the relative pointers.
relative_handles = &relative_handles[relative_index];
relative_handlers = &relative_handlers[relative_index];
// The number of remaining active handles is
// active_handles_ less the number of handles we skipped
// over.
handles_skipped += relative_index;
active_handles = this->active_handles_ - handles_skipped;
// Make the timeout be zero so that we don't block on any
// subsequent calls to WaitForMultipleObjects. Rather, we
// just poll through the rest looking for signaled handles.
timeout = 0;
}
}
}
// Compute the time while the ReactorEx was processing. Note that
// this is recomputed to reflect time spent dispatching handlers.
ACE_Time_Value elapsed_time = ACE_OS::gettimeofday () - prev_time;
// Update how_long to reflect the amount of time since handle_events
// was called.
if (how_long != 0)
{
if (*how_long > elapsed_time)
*how_long = *how_long - elapsed_time;
else
*how_long = ACE_Time_Value::zero; // Used all of timeout.
}
return 0;
}
// ************************************************************
void
ACE_ReactorEx_Token::dump (void) const
{
ACE_TRACE ("ACE_ReactorEx_Token::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_ReactorEx_Token::ACE_ReactorEx_Token (ACE_ReactorEx &r)
: reactorEx_ (r)
#if defined (ACE_ReactorEx_HAS_DEADLOCK_DETECTION)
, ACE_Local_Mutex (0) // Triggers unique name by stringifying "this"...
#endif /* ACE_ReactorEx_HAS_DEADLOCK_DETECTION */
{
ACE_TRACE ("ACE_ReactorEx_Token::ACE_ReactorEx_Token");
}
// Used to wakeup the Reactor.
void
ACE_ReactorEx_Token::sleep_hook (void)
{
ACE_TRACE ("ACE_ReactorEx_Token::sleep_hook");
if (this->reactorEx_.notify () == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "sleep_hook failed"));
}
// ************************************************************
ACE_ReactorEx_Notify::ACE_ReactorEx_Notify (void)
{
// Create an "auto-reset" event that is used to unblock the
// ReactorEx.
handle_ = ::CreateEvent (NULL, FALSE, FALSE, NULL);
}
ACE_ReactorEx_Notify::~ACE_ReactorEx_Notify (void)
{
ACE_OS::close (handle_);
}
ACE_HANDLE
ACE_ReactorEx_Notify::get_handle (void) const
{
return this->handle_;
}
int
ACE_ReactorEx_Notify::handle_signal (int signum, siginfo_t *, ucontext_t *)
{
// Do nothing.
return 0;
}
int
ACE_ReactorEx_Notify::notify (void)
{
return ::SetEvent (handle_) ? 0 : -1;
}
#endif /* ACE_WIN32 */
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