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// Read_Buffer.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Read_Buffer.h"
#include "ace/Service_Config.h"
void
ACE_Read_Buffer::dump (void) const
{
ACE_TRACE ("ACE_Read_Buffer::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "size_ = %d", this->size_));
ACE_DEBUG ((LM_DEBUG, "\noccurrences_ = %d", this->occurrences_));
ACE_DEBUG ((LM_DEBUG, "\nstream_ = %x", this->stream_));
ACE_DEBUG ((LM_DEBUG, "\nallocator_ = %x", this->allocator_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Read_Buffer::ACE_Read_Buffer (FILE *fp,
int close_on_delete,
ACE_Allocator *alloc)
: stream_ (fp),
close_on_delete_ (close_on_delete),
allocator_ (alloc)
{
ACE_TRACE ("ACE_Read_Buffer::ACE_Read_Buffer");
if (this->allocator_ == 0)
this->allocator_ = ACE_Service_Config::alloc ();
}
ACE_Read_Buffer::ACE_Read_Buffer (int handle,
int close_on_delete,
ACE_Allocator *alloc)
: stream_ (::fdopen (handle, "r")),
close_on_delete_ (close_on_delete),
allocator_ (alloc)
{
ACE_TRACE ("ACE_Read_Buffer::ACE_Read_Buffer");
if (this->allocator_ == 0)
this->allocator_ = ACE_Service_Config::alloc ();
}
ACE_Read_Buffer::~ACE_Read_Buffer (void)
{
ACE_TRACE ("ACE_Read_Buffer::~ACE_Read_Buffer");
if (this->close_on_delete_)
::fclose (this->stream_);
}
// Input: term the character to terminate on
// search the character to search for
// replace the character with which to replace search
// Output: a buffer containing the contents of stream
// Method: call the recursive helper function read_helper
char *
ACE_Read_Buffer::read (int term, int search, int replace)
{
ACE_TRACE ("ACE_Read_Buffer::read");
this->occurrences_ = 0;
this->size_ = 0;
return this->rec_read (term, search, replace);
}
// Input: term the termination character
// search the character to search for
// replace the character with which to replace search
// Purpose: read in a file to a buffer using only a single dynamic
// allocation.
// Method: read until the local buffer is full and then recurse.
// Must continue until the termination character is reached.
// Allocate the final buffer based on the number of local
// buffers read and as the recursive calls bottom out,
// copy them in reverse order into the allocated buffer.
char *
ACE_Read_Buffer::rec_read (int term, int search, int replace)
{
ACE_TRACE ("ACE_Read_Buffer::rec_read");
// This is our temporary workspace.
char buf[BUFSIZ];
int c = EOF;
size_t index = 0;
int done = 0;
// Read in the file char by char
while (index < BUFSIZ)
{
c = getc (this->stream_);
// Don't insert EOF into the buffer...
if (c == EOF)
{
if (index == 0)
return 0;
else
{
ungetc (c, this->stream_);
break;
}
}
else if (c == term)
done = 1;
// Check for possible substitutions.
if (c == search)
{
this->occurrences_++;
if (replace >= 0)
c = replace;
}
buf[index++] = c;
// Substitutions must be made before checking for termination.
if (done)
break;
}
// Increment the number of bytes.
this->size_ += index;
char *result;
// Recurse, when the recursion bottoms out, allocate the result
// buffer.
if (done || c == EOF)
{
// Use the allocator to acquire the memory.
result = (char *) this->allocator_->malloc (this->size_ * sizeof (char));
if (result == 0)
{
errno = ENOMEM;
return 0;
}
result += this->size_;
}
else if ((result = this->rec_read (term, search, replace)) == 0)
return 0;
// Copy buf into the appropriate location starting from end of
// buffer. Peter says this is confusing and that we should use
// memcpy() ;-)
for (size_t j = index; j > 0; j--)
*--result = buf[j - 1];
return result;
}
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