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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Read_Buffer.h
//
// = AUTHOR
// Doug Schmidt and Seth Widoff
//
// ============================================================================
#if !defined (ACE_READ_BUFFER_H)
#define ACE_READ_BUFFER_H
#include "ace/ACE.h"
#include "ace/Malloc.h"
class ACE_Export ACE_Read_Buffer
// = TITLE
// Efficiently reads an artibrarily large buffer from an input
// stream up to an including a termination character. Also
// performs search/replace on single occurrences a character in
// the buffer using the priniciples of Integrated Layer
// Processing.
//
// = DESCRIPTION
// This implementation is optimized to do a single dynamic
// allocation and make only one copy of the data. It uses
// recursion and the run-time stack to accomplish this
// efficiently.
{
public:
// = Initialization and termination methods.
ACE_Read_Buffer (FILE *fp, int close_on_delete = 0, ACE_Allocator * = 0);
// Read from a FILE *.
ACE_Read_Buffer (int handle, int close_on_delete = 0, ACE_Allocator * = 0);
// Read from an open HANDLE.
~ACE_Read_Buffer (void);
// Closes the FILE *.
// Returns a dynamically allocated pointer to n bytes of data from
// the input stream up to (and including) the <terminator>. If
// <search> is >= 0 then all occurrences of the <search> value are
// substituted with the <replace> value.
char *read (int terminator = EOF,
int search = '\n',
int replace = '\0');
size_t replaced (void) const;
// Returns the number of characters replaced during a <read>.
size_t size (void) const;
// Returns the size of the allocated buffer obtained during a <read>.
void dump (void) const;
// Dump the state of the object.
private:
char *rec_read (int term, int search, int replace);
// Recursive helper method that does the work...
size_t size_;
// The total number of characters in the buffer.
size_t occurrences_;
// The total number of characters replaced.
FILE *stream_;
// The stream we are reading from.
int close_on_delete_;
// Keeps track of whether we should close the FILE in the
// destructor.
ACE_Allocator *allocator_;
// Pointer to the allocator.
// = Disallow copying and assignment...
void operator= (const ACE_Read_Buffer &);
ACE_Read_Buffer (const ACE_Read_Buffer &);
};
#include "ace/Read_Buffer.i"
#endif /* ACE_READ_BUFFER_H */
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