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|
// $Id$
#include "ace/Registry.h"
ACE_RCSID(ace, Registry, "$Id$")
#if defined (ACE_WIN32)
// Funky macro to deal with strange error passing semantics
// of Win32 Reg*() functions
#define ACE_REGISTRY_CALL_RETURN(X) \
do { \
if (X != ERROR_SUCCESS) \
{ \
errno = X; \
return -1; \
} \
else \
return 0; \
} while (0)
// Separator for components in a name
/* static */
const ACE_TCHAR *ACE_Registry::STRING_SEPARATOR = ACE_LIB_TEXT ("\\");
int
ACE_Registry::Name_Component::operator== (const Name_Component &rhs) const
{
return
rhs.id_ == this->id_ &&
rhs.kind_ == this->kind_;
}
int
ACE_Registry::Name_Component::operator!= (const Name_Component &rhs) const
{
return !this->operator== (rhs);
}
// Simple binding constructor
ACE_Registry::Binding::Binding ()
: name_ (),
type_ (INVALID)
{
}
// Binding constructor
// (Name version)
ACE_Registry::Binding::Binding (const Name &name,
Binding_Type type)
: name_ (ACE_Registry::make_string (name)),
type_ (type)
{
}
// Binding constructor
// (String version)
ACE_Registry::Binding::Binding (const ACE_TString &name,
Binding_Type type)
: name_ (name),
type_ (type)
{
}
int
ACE_Registry::Binding::operator== (const Binding &rhs) const
{
return
rhs.name_ == this->name_ &&
rhs.type_ == this->type_;
}
int
ACE_Registry::Binding::operator!= (const Binding &rhs) const
{
return !this->operator== (rhs);
}
// Name accessor
// (Name version)
void
ACE_Registry::Binding::name (Name &name)
{
name = ACE_Registry::make_name (this->name_);
}
// Name accessors
// (String version)
void
ACE_Registry::Binding::name (ACE_TString &name)
{
name = this->name_;
}
// Name accessors
// (String version)
ACE_TString
ACE_Registry::Binding::name (void)
{
return this->name_;
}
// Type accessor
ACE_Registry::Binding_Type
ACE_Registry::Binding::type (void)
{
return this->type_;
}
// Simple object constructor
ACE_Registry::Object::Object (void *data,
u_long size,
u_long type)
: data_ (data),
size_ (size),
type_ (type)
{
}
// Object accessors and set methods
void
ACE_Registry::Object::data (void *data)
{
this->data_ = data;
}
void *
ACE_Registry::Object::data (void) const
{
return this->data_;
}
void
ACE_Registry::Object::size (u_long size)
{
this->size_ = size;
}
u_long
ACE_Registry::Object::size (void) const
{
return this->size_;
}
void
ACE_Registry::Object::type (u_long type)
{
this->type_ = type;
}
u_long
ACE_Registry::Object::type (void) const
{
return this->type_;
}
// Simple context constructor
ACE_Registry::Naming_Context::Naming_Context (void)
: key_ ((HKEY) 0),
parent_key_ ((HKEY) 0),
name_ ()
{
}
// Context constructor
ACE_Registry::Naming_Context::Naming_Context (const HKEY &key)
: key_ (key),
parent_key_ ((HKEY) 0),
name_ ()
{
}
ACE_Registry::Naming_Context::Naming_Context (const Naming_Context &rhs)
: key_ (rhs.key_),
parent_key_ (rhs.parent_key_),
name_ (rhs.name_)
{
// This is incorrect.
// Rather than copying key, we should call ::DuplicateHandle()
// But since this is private (and not used), I don't care much
}
const ACE_Registry::Naming_Context &
ACE_Registry::Naming_Context::operator= (const Naming_Context &rhs)
{
ACE_UNUSED_ARG(rhs);
// Not implemented
return *this;
}
// Destructor
ACE_Registry::Naming_Context::~Naming_Context ()
{
this->close ();
}
// Insert <object> with <name> into <this> context
// (Name version)
int
ACE_Registry::Naming_Context::bind_new (const Name &name,
const Object &object)
{
return this->bind_new (ACE_Registry::make_string (name), object);
}
// Insert <object> with <name> into <this> context
// (String version)
int
ACE_Registry::Naming_Context::bind_new (const ACE_TString &name,
const Object &object)
{
// temporary object
Object temp;
long result = this->resolve (name, temp);
if (result == 0)
// resolve succeeded
result = -1;
else
// resolve failed
result = this->bind (name, object);
return result;
}
// Insert or update <object> with <name> into <this> context
// (Name version)
int
ACE_Registry::Naming_Context::bind (const Name &name,
const Object &object)
{
return this->bind (ACE_Registry::make_string (name), object);
}
// Insert or update <object> with <name> into <this> context
// (String version)
int
ACE_Registry::Naming_Context::bind (const ACE_TString &name,
const Object &object)
{
long result = ACE_TEXT_RegSetValueEx (this->key_,
name.c_str (),
0,
object.type (),
(const BYTE *) object.data (),
object.size ());
ACE_REGISTRY_CALL_RETURN (result);
}
// Update <object> with <name> in <this> context
// (Name version)
int
ACE_Registry::Naming_Context::rebind (const Name &name,
const Object &new_object)
{
return this->rebind (ACE_Registry::make_string (name), new_object);
}
// Update <object> with <name> in <this> context
// (String version)
int
ACE_Registry::Naming_Context::rebind (const ACE_TString &name,
const Object &new_object)
{
Object old_object;
// find the old one first
long result = this->resolve (name, old_object);
if (result == 0)
// no need to delete first
result = this->bind (name, new_object);
return result;
}
// Find <object> with <name> in <this> context
// (Name version)
int
ACE_Registry::Naming_Context::resolve (const Name &name,
Object &object)
{
return this->resolve (ACE_Registry::make_string (name), object);
}
// Find <object> with <name> in <this> context
// (String version)
int
ACE_Registry::Naming_Context::resolve (const ACE_TString &name,
Object &object)
{
// Get object state
u_long type;
void *data = object.data ();
u_long size = object.size ();
long result = ACE_TEXT_RegQueryValueEx (this->key_,
name.c_str (),
0,
&type,
(BYTE *)data,
&size);
if (result == ERROR_SUCCESS)
{
// Reset object state
// No need to set object.data()
object.type (type);
object.size (size);
}
ACE_REGISTRY_CALL_RETURN (result);
}
// Remove object with <name> in <this> context
// (Name version)
int
ACE_Registry::Naming_Context::unbind (const Name &name)
{
return this->unbind (ACE_Registry::make_string (name));
}
// Remove object with <name> in <this> context
// (String version)
int
ACE_Registry::Naming_Context::unbind (const ACE_TString &name)
{
long result = ACE_TEXT_RegDeleteValue (this->key_,
name.c_str ());
ACE_REGISTRY_CALL_RETURN (result);
}
// Create new <naming_context> relative to <this> context
// This method may not mean a lot in this implementation
int
ACE_Registry::Naming_Context::new_context (Naming_Context &naming_context)
{
// Make sure that we reset the state and close keys
return naming_context.close ();
}
// Insert <naming_context> with <name> relative to <this> context
// (Name version)
int
ACE_Registry::Naming_Context::bind_new_context (const Name &name,
Naming_Context &naming_context,
u_long persistence,
u_long security_access,
LPSECURITY_ATTRIBUTES security_attributes)
{
return this->bind_new_context (ACE_Registry::make_string (name),
naming_context,
persistence,
security_access,
security_attributes);
}
// Insert <naming_context> with <name> relative to <this> context
// (String version)
int
ACE_Registry::Naming_Context::bind_new_context (const ACE_TString &name,
Naming_Context &naming_context,
u_long persistence,
u_long security_access,
LPSECURITY_ATTRIBUTES security_attributes)
{
u_long reason;
long result = ACE_TEXT_RegCreateKeyEx (this->key_,
name.c_str (),
0,
0,
persistence,
security_access,
security_attributes,
&naming_context.key_,
&reason);
if (result == ERROR_SUCCESS)
// If create succeeds
{
if (reason == REG_CREATED_NEW_KEY)
// If new key: success
{
// Set the correct parent
naming_context.parent (this->key_);
// Set the correct name
naming_context.name (name);
}
else
// reason == REG_OPENED_EXISTING_KEY
// Failed to make new key
{
// reset result to failure
result = -1;
// Close the key first
::RegCloseKey (naming_context.key_);
// Reset key
naming_context.key_ = (HKEY) 0;
}
}
ACE_REGISTRY_CALL_RETURN (result);
}
// Insert or update <naming_context> with <name> relative to <this> context
// (Name version)
int
ACE_Registry::Naming_Context::bind_context (const Name &name,
/* const */ Naming_Context &naming_context,
u_long persistence,
u_long security_access,
LPSECURITY_ATTRIBUTES security_attributes)
{
return this->bind_context (ACE_Registry::make_string (name),
naming_context,
persistence,
security_access,
security_attributes);
}
// Insert or update <naming_context> with <name> relative to <this> context
// (String version)
int
ACE_Registry::Naming_Context::bind_context (const ACE_TString &name,
/* const */ Naming_Context &naming_context,
u_long persistence,
u_long security_access,
LPSECURITY_ATTRIBUTES security_attributes)
{
u_long reason;
long result = ACE_TEXT_RegCreateKeyEx (this->key_,
name.c_str (),
0,
0,
persistence,
security_access,
security_attributes,
&naming_context.key_,
&reason);
if (result == ERROR_SUCCESS)
{
// Set the correct parent
naming_context.parent (this->key_);
// Set the correct name
naming_context.name (name);
}
ACE_REGISTRY_CALL_RETURN (result);
}
// Rename <naming_context> to <name>
// (Name version)
int
ACE_Registry::Naming_Context::rebind_context (const Name &name,
/* const */ Naming_Context &new_naming_context)
{
return this->rebind_context (ACE_Registry::make_string (name),
new_naming_context);
}
// Rename <naming_context> to <name>
// (String version)
int
ACE_Registry::Naming_Context::rebind_context (const ACE_TString &name,
/* const */ Naming_Context &new_naming_context)
{
Naming_Context old_naming_context;
// find the old one first
long result = this->resolve_context (name,
old_naming_context);
if (result == 0)
{
// naming_context is found: delete entry
result = this->unbind_context (name);
if (result == 0)
{
// successful deletion; rebind
// beware of race conditions here
// (lets resolve this later)
result = this->bind_new_context (name, new_naming_context);
}
}
return result;
}
// Remove naming_context with <name> from <this> context
// (Name version)
int
ACE_Registry::Naming_Context::unbind_context (const Name &name)
{
return this->unbind_context (ACE_Registry::make_string (name));
}
// Remove naming_context with <name> from <this> context
// (String version)
int
ACE_Registry::Naming_Context::unbind_context (const ACE_TString &name)
{
long result = ACE_TEXT_RegDeleteKey (this->key_,
name.c_str ());
ACE_REGISTRY_CALL_RETURN (result);
}
// Find <naming_context> with <name> in <this> context
// (Name version)
int
ACE_Registry::Naming_Context::resolve_context (const Name &name,
Naming_Context &naming_context,
u_long security_access)
{
return this->resolve_context (ACE_Registry::make_string (name),
naming_context,
security_access);
}
// Find <naming_context> with <name> in <this> context
// (String version)
int
ACE_Registry::Naming_Context::resolve_context (const ACE_TString &name,
Naming_Context &naming_context,
u_long security_access)
{
long result = ACE_TEXT_RegOpenKeyEx (this->key_,
name.c_str (),
0,
security_access,
&naming_context.key_);
if (result == ERROR_SUCCESS)
{
// set the correct parent
naming_context.parent (this->key_);
// set the correct name
naming_context.name (name);
}
ACE_REGISTRY_CALL_RETURN (result);
}
// Same as unbind_context() with <this> as naming_context
int
ACE_Registry::Naming_Context::destroy (void)
{
// hopefully the parent_key_ is still open
long result = ACE_TEXT_RegDeleteKey (this->parent_key_,
this->name_.c_str ());
ACE_REGISTRY_CALL_RETURN (result);
}
// Sync content of context to disk
int
ACE_Registry::Naming_Context::flush (void)
{
long result = ::RegFlushKey (this->key_);
ACE_REGISTRY_CALL_RETURN (result);
}
// Close the handle of the context
int
ACE_Registry::Naming_Context::close (void)
{
long result = this->key_ ? ::RegCloseKey (this->key_) : ERROR_SUCCESS;
ACE_REGISTRY_CALL_RETURN (result);
}
// Convert a <name> to a <string>
ACE_TString
ACE_Registry::make_string (const Name &const_name)
{
ACE_TString string;
Name &name = ACE_const_cast (Name &, const_name);
// Iterator through the components of name
for (Name::iterator iterator = name.begin ();
iterator != name.end ();
iterator++)
{
if (iterator != name.begin ())
// If this is not the first component, we will add separators
string += ACE_Registry::STRING_SEPARATOR;
const Name_Component &component = *iterator;
// Add to string
string += component.id_;
}
return string;
}
// Convert a <string> to a <name>
ACE_Registry::Name
ACE_Registry::make_name (const ACE_TString &string)
{
ssize_t new_position = 0;
ssize_t last_position = 0;
Name name;
// Rememeber: NPOS is -1
while (new_position != ACE_TString::npos)
{
Name_Component component;
// Find the separator
new_position = string.find (ACE_Registry::STRING_SEPARATOR, new_position);
if (new_position != ACE_TString::npos)
// If we have not gone past the end
{
// Get the substring
component.id_ = string.substr (last_position,
new_position - last_position);
// Skip past the seperator
new_position +=
ACE_OS_String::strlen (ACE_Registry::STRING_SEPARATOR);
}
else
{
// Get the last substring
component.id_ = string.substr (last_position);
}
// Update positions
last_position = new_position;
// Insert component into name
name.insert (component);
}
return name;
}
// Set key
void
ACE_Registry::Naming_Context::key (HKEY key)
{
this->key_ = key;
}
// Get key
HKEY
ACE_Registry::Naming_Context::key (void)
{
return this->key_;
}
// Set parent
void
ACE_Registry::Naming_Context::parent (HKEY parent)
{
this->parent_key_ = parent;
}
// Get parent
HKEY
ACE_Registry::Naming_Context::parent (void)
{
return this->parent_key_;
}
// Set name
// (Name version)
void
ACE_Registry::Naming_Context::name (const Name &name)
{
this->name_ = ACE_Registry::make_string (name);
}
// Get name
// (Name version)
void
ACE_Registry::Naming_Context::name (Name &name)
{
name = ACE_Registry::make_name (this->name_);
}
// Set name
// (String version)
void
ACE_Registry::Naming_Context::name (const ACE_TString &name)
{
this->name_ = name;
}
// Get name
// (String version)
ACE_TString
ACE_Registry::Naming_Context::name (void)
{
return this->name_;
}
// Get name
// (String version)
void
ACE_Registry::Naming_Context::name (ACE_TString &name)
{
name = this->name_;
}
// listing function: iterator creator
// This is useful when there are many objects and contexts
// in <this> context and you only want to look at a few entries
// at a time
int
ACE_Registry::Naming_Context::list (u_long how_many,
Binding_List &list,
Binding_Iterator &iter)
{
// Empty list
static const ACE_Registry::Binding_List empty_list;
// Make sure that the list is empty
list = empty_list;
// Correctly initalize the iterator
iter.reset ();
// Make sure that the iterator uses <this> naming context
iter.naming_context (*this);
// Start iterations from the objects
iter.current_enumeration (iter.object_iteration_);
// Get the next <how_many> values
long result = iter.next_n (how_many,
list);
return result;
}
// listing function: iterator creator
// This gives back a listing of all entries in <this> context.
int
ACE_Registry::Naming_Context::list (Binding_List &list)
{
// Empty list
static const ACE_Registry::Binding_List empty_list;
// Make sure that the list is empty
list = empty_list;
// Create an iterator
ACE_Registry::Binding_Iterator iterator;
// Make sure that the iterator uses <this> naming context
iterator.naming_context (*this);
// Start iterations from the objects
iterator.current_enumeration (iterator.object_iteration_);
long result = 0;
while (1)
{
ACE_Registry::Binding binding;
result = iterator.next_one (binding);
if (result == 0)
list.insert (binding);
else
break;
}
return 0;
}
// Default constructor
ACE_Registry::Binding_Iterator::Binding_Iterator ()
: object_iteration_ (*this),
context_iteration_ (*this),
iteration_complete_ (*this)
{
this->reset ();
}
void
ACE_Registry::Binding_Iterator::reset ()
{
this->current_enumeration_ = &this->iteration_complete_;
this->iteration_complete_.reset ();
this->object_iteration_.reset ();
this->context_iteration_.reset ();
}
void
ACE_Registry::Binding_Iterator::Iteration_State::reset ()
{
this->index_ = 0;
}
ACE_Registry::Binding_Iterator::Iteration_State::Iteration_State (Binding_Iterator &iter)
: parent_ (&iter),
index_ (0)
{
}
ACE_Registry::Binding_Iterator::Object_Iteration::Object_Iteration (Binding_Iterator &iter)
: Iteration_State (iter)
{
}
ACE_Registry::Binding_Iterator::Context_Iteration::Context_Iteration (Binding_Iterator &iter)
: Iteration_State (iter)
{
}
ACE_Registry::Binding_Iterator::Iteration_Complete::Iteration_Complete (Binding_Iterator &iter)
: Iteration_State (iter)
{
}
// Next entry
int
ACE_Registry::Binding_Iterator::next_one (Binding &binding)
{
u_long how_many = 1;
Binding_List list;
// Get next n (where n is one)
long result = this->next_n (how_many, list);
if (result == 0)
// Success
binding = (*list.begin ());
return result;
}
// Next <how_many> entries
int
ACE_Registry::Binding_Iterator::next_n (u_long how_many,
Binding_List &list)
{
// Empty list
static const ACE_Registry::Binding_List empty_list;
// Make sure that the list is empty
list = empty_list;
return this->current_enumeration_->next_n (how_many, list);
}
// Destroy iterator
int
ACE_Registry::Binding_Iterator::destroy (void)
{
this->reset ();
return 0;
}
// Set/Get naming_context
void
ACE_Registry::Binding_Iterator::naming_context (Naming_Context &naming_context)
{
this->naming_context_ = &naming_context;
}
ACE_Registry::Naming_Context &
ACE_Registry::Binding_Iterator::naming_context (void)
{
return *this->naming_context_;
}
// Set/Get current enumeration
void
ACE_Registry::Binding_Iterator::current_enumeration (Iteration_State ¤t_enumeration)
{
this->current_enumeration_ = ¤t_enumeration;
}
ACE_Registry::Binding_Iterator::Iteration_State &
ACE_Registry::Binding_Iterator::current_enumeration (void)
{
return *this->current_enumeration_;
}
int
ACE_Registry::Binding_Iterator::Object_Iteration::next_n (u_long how_many,
Binding_List &list)
{
// Make a copy
u_long requested = how_many;
// While there are more entries to be added to the list
while (how_many > 0)
{
ACE_TCHAR string [ACE_Registry::Naming_Context::MAX_OBJECT_NAME_SIZE];
u_long size = sizeof string / sizeof (ACE_TCHAR);
long result = ACE_TEXT_RegEnumValue (this->parent_->naming_context ().key (),
this->index_,
string,
&size,
0,
0,
0,
0);
switch (result)
{
case ERROR_SUCCESS:
// Object found
{
// Readjust counters
this->index_++;
how_many--;
// Add to list
// Create binding
Binding binding (string, OBJECT);
// Add to binding list
list.insert (binding);
}
// Continue to add to list
break;
case ERROR_NO_MORE_ITEMS:
// Enumeration of objects complete
// Reset index
this->index_ = 0;
// Current enumeration will become CONTEXTS
this->parent_->current_enumeration (this->parent_->context_iteration_);
result = this->parent_->current_enumeration ().next_n (how_many,
list);
// If we were able to add objects
if (requested != how_many)
return 0;
else
return result;
default:
// Strange error
// Reset index
this->index_ = 0;
// Current enumeration will become COMPLETE
this->parent_->current_enumeration (this->parent_->iteration_complete_);
// strange error
return -1;
}
}
// If we reach here, all of <how_many> pairs were added to the list
// Since more entries may be available
// current enumeration will remain OBJECTS
return 0;
}
int
ACE_Registry::Binding_Iterator::Context_Iteration::next_n (u_long how_many,
Binding_List &list)
{
// Make a copy
u_long requested = how_many;
// While there are more entries to be added to the list
while (how_many > 0)
{
ACE_TCHAR string [ACE_Registry::Naming_Context::MAX_CONTEXT_NAME_SIZE];
u_long size = sizeof string / sizeof (ACE_TCHAR);
long result = ACE_TEXT_RegEnumKeyEx (this->parent_->naming_context (). key (),
this->index_,
string,
&size,
0,
0,
0,
0);
switch (result)
{
case ERROR_SUCCESS:
// Object found
{
// Readjust counters
this->index_++;
how_many--;
// Add to list
// Create binding
Binding binding (string, CONTEXT);
// Add to binding list
list.insert (binding);
}
// Continue to add to list
break;
case ERROR_NO_MORE_ITEMS:
// Enumeration of objects complete
/* FALL THROUGH */
default:
// Strange error
// Reset index
this->index_ = 0;
// Current enumeration will become CONTEXTS
this->parent_->current_enumeration (this->parent_->iteration_complete_);
// If we were able to add contexts
if (requested != how_many)
return 0;
else
return -1;
}
}
// If we reach here, all of <how_many> pairs were added to the list
// Since more entries may be available
// current enumeration will remain CONTEXTS
return 0;
}
int
ACE_Registry::Binding_Iterator::Iteration_Complete::next_n (u_long how_many,
Binding_List &list)
{
ACE_UNUSED_ARG(list);
ACE_UNUSED_ARG(how_many);
// No more values
return -1;
}
// Factory method to connect to predefined registries
// This method works for both remote and local machines
// However, for remote machines CLASSES_ROOT and CURRENT_USER
// types are not allowed
/* static */
int
ACE_Predefined_Naming_Contexts::connect (ACE_Registry::Naming_Context &naming_context,
HKEY predefined,
const ACE_TCHAR *machine_name)
{
#if defined (ACE_HAS_WINCE)
return -1;
#else
long result = -1;
if (machine_name != 0 && ACE_OS::strcmp (ACE_LIB_TEXT ("localhost"), machine_name) == 0)
machine_name = 0;
if (predefined == HKEY_LOCAL_MACHINE || predefined == HKEY_USERS)
result = ACE_TEXT_RegConnectRegistry (ACE_const_cast(ACE_TCHAR *, machine_name),
predefined,
&naming_context.key_);
if (predefined == HKEY_CURRENT_USER || predefined == HKEY_CLASSES_ROOT)
// Make sure that for these types, the machine is local
if (machine_name == 0 ||
ACE_Predefined_Naming_Contexts::is_local_host (machine_name))
{
naming_context.key_ = predefined;
result = 0;
}
else
result = -1;
ACE_REGISTRY_CALL_RETURN (result);
#endif // ACE_HAS_WINCE
}
// Check if <machine_name> is the local host
/* static */
int
ACE_Predefined_Naming_Contexts::is_local_host (const ACE_TCHAR *machine_name)
{
ACE_TCHAR local_host[MAXHOSTNAMELEN];
int result = ACE_OS::hostname (local_host, sizeof local_host / sizeof (ACE_TCHAR));
if (result == 0)
result = !ACE_OS::strcmp (local_host, machine_name);
else
result = 0;
return result;
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Node<ACE_Registry::Binding>;
template class ACE_Unbounded_Set<ACE_Registry::Binding>;
template class ACE_Unbounded_Set_Iterator<ACE_Registry::Binding>;
template class ACE_Node<ACE_Registry::Name_Component>;
template class ACE_Unbounded_Set<ACE_Registry::Name_Component>;
template class ACE_Unbounded_Set_Iterator<ACE_Registry::Name_Component>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Node<ACE_Registry::Binding>
#pragma instantiate ACE_Unbounded_Set<ACE_Registry::Binding>
#pragma instantiate ACE_Unbounded_Set_Iterator<ACE_Registry::Binding>
#pragma instantiate ACE_Node<ACE_Registry::Name_Component>
#pragma instantiate ACE_Unbounded_Set<ACE_Registry::Name_Component>
#pragma instantiate ACE_Unbounded_Set_Iterator<ACE_Registry::Name_Component>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
#endif /* ACE_WIN32 */
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