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/* -*- C++ -*- */
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    SOCK_Connector.h
//
// = AUTHOR
//    Doug Schmidt
//
// ============================================================================

#ifndef ACE_SOCK_CONNECTOR_H
#define ACE_SOCK_CONNECTOR_H
#include "ace/pre.h"

#include "ace/SOCK_Stream.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/Time_Value.h"

class ACE_Export ACE_SOCK_Connector
{
  // = TITLE
  //   Defines a factory that creates new <ACE_Stream>s actively.
  //
  // = DESCRIPTION
  //   The <ACE_SOCK_Connector> doesn't have a socket of its own,
  //   i.e., it simply "borrows" the one from the ACE_SOCK_Stream
  //   that's being connected.  The reason for this is that the
  //   underlying socket API doesn't use a "factory" socket to connect
  //   "data-mode" sockets.  Therefore, there's no need to inherit
  //   <ACE_SOCK_Connector> from <ACE_SOCK>.  A nice side-effect of
  //   this is that <ACE_SOCK_Connector>'s do not store state so they
  //   can be used reentrantly in multi-threaded programs.
public:
  // = Initialization and termination methods.
  ACE_SOCK_Connector (void);
  // Default constructor.

  ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream,
                      const ACE_Addr &remote_sap,
                      ACE_Time_Value *timeout = 0,
                      const ACE_Addr &local_sap = ACE_Addr::sap_any,
                      int reuse_addr = 0,
                      int flags = 0,
                      int perms = 0,
                      int protocol_family = PF_INET,
                      int protocol = 0);
  // Actively connect and produce a <new_stream> if things go well.
  // The <remote_sap> is the address that we are trying to connect
  // with.  The <timeout> is the amount of time to wait to connect.
  // If it's 0 then we block indefinitely.  If *timeout == {0, 0} then
  // the connection is done using non-blocking mode.  In this case, if
  // the connection can't be made immediately the value of -1 is
  // returned with <errno == EWOULDBLOCK>.  If *timeout > {0, 0} then
  // this is the amount of time to wait before timing out.  If the
  // time expires before the connection is made <errno == ETIME>.  The
  // <local_sap> is the value of local address to bind to.  If it's
  // the default value of <ACE_Addr::sap_any> then the user is letting
  // the OS do the binding.  If <reuse_addr> == 1 then the
  // <local_addr> is reused, even if it hasn't been cleanedup yet.

  ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream,
                      const ACE_Addr &remote_sap,
		      ACE_QoS_Params qos_params,
                      ACE_Time_Value *timeout = 0,
                      const ACE_Addr &local_sap = ACE_Addr::sap_any,
                      ACE_Protocol_Info *protocolinfo = 0,
                      ACE_SOCK_GROUP g = 0,
                      u_long flags = 0,
                      int reuse_addr = 0,
                      int perms = 0,
                      int protocol_family = PF_INET,
                      int protocol = 0);
  // Actively connect and produce a <new_stream> if things go well.
  // The <remote_sap> is the address that we are trying to connect
  // with.  The <qos_params> contains QoS parameters that are passed
  // to the IntServ (RSVP) and DiffServ protocols.  The <timeout> is
  // the amount of time to wait to connect.  If it's 0 then we block
  // indefinitely.  If *timeout == {0, 0} then the connection is done
  // using non-blocking mode.  In this case, if the connection can't
  // be made immediately the value of -1 is returned with <errno ==
  // EWOULDBLOCK>.  If *timeout > {0, 0} then this is the amount of
  // time to wait before timing out.  If the time expires before the
  // connection is made <errno == ETIME>.  The <local_sap> is the
  // value of local address to bind to.  If it's the default value of
  // <ACE_Addr::sap_any> then the user is letting the OS do the
  // binding.  If <reuse_addr> == 1 then the <local_addr> is reused,
  // even if it hasn't been cleanedup yet.

  int connect (ACE_SOCK_Stream &new_stream,
               const ACE_Addr &remote_sap,
               ACE_Time_Value *timeout = 0,
               const ACE_Addr &local_sap = ACE_Addr::sap_any,
               int reuse_addr = 0,
               int flags = 0,
               int perms = 0,
               int protocol_family = PF_INET,
               int protocol = 0);
  // Actively connect and produce a <new_stream> if things go well.
  // The <remote_sap> is the address that we are trying to connect
  // with.  The <timeout> is the amount of time to wait to connect.
  // If it's 0 then we block indefinitely.  If *timeout == {0, 0} then
  // the connection is done using non-blocking mode.  In this case, if
  // the connection can't be made immediately the value of -1 is
  // returned with <errno == EWOULDBLOCK>.  If *timeout > {0, 0} then
  // this is the amount of time to wait before timing out.  If the
  // time expires before the connection is made <errno == ETIME>.  The
  // <local_sap> is the value of local address to bind to.  If it's
  // the default value of <ACE_Addr::sap_any> then the user is letting
  // the OS do the binding.  If <reuse_addr> == 1 then the
  // <local_addr> is reused, even if it hasn't been cleanedup yet.
  // Note that the <new_stream> always starts out in blocking mode.

  int connect (ACE_SOCK_Stream &new_stream,
	       const ACE_Addr &remote_sap,
	       ACE_QoS_Params qos_params,
	       ACE_Time_Value *timeout = 0,
	       const ACE_Addr &local_sap = ACE_Addr::sap_any,
               ACE_Protocol_Info *protocolinfo = 0,
               ACE_SOCK_GROUP g = 0,
               u_long flags = 0,
	       int reuse_addr = 0,
	       int perms = 0,
	       int protocol_family = PF_INET,
	       int protocol = 0);
  // Actively connect and produce a <new_stream> if things go well.
  // The <remote_sap> is the address that we are trying to connect
  // with.  The <qos_params> contains QoS parameters that are passed
  // to the IntServ (RSVP) and DiffServ protocols.  The <timeout> is
  // the amount of time to wait to connect.  If it's 0 then we block
  // indefinitely.  If *timeout == {0, 0} then the connection is done
  // using non-blocking mode.  In this case, if the connection can't
  // be made immediately the value of -1 is returned with <errno ==
  // EWOULDBLOCK>.  If *timeout > {0, 0} then this is the amount of
  // time to wait before timing out.  If the time expires before the
  // connection is made <errno == ETIME>.  The <local_sap> is the
  // value of local address to bind to.  If it's the default value of
  // <ACE_Addr::sap_any> then the user is letting the OS do the
  // binding.  If <reuse_addr> == 1 then the <local_addr> is reused,
  // even if it hasn't been cleanedup yet.

  ~ACE_SOCK_Connector (void);
  // Default dtor.

  // = Completion routine.
  int complete (ACE_SOCK_Stream &new_stream,
                ACE_Addr *remote_sap = 0,
                ACE_Time_Value *timeout = 0);
  // Try to complete a non-blocking connection.
  // If connection completion is successful then <new_stream> contains
  // the connected ACE_SOCK_Stream.  If <remote_sap> is non-NULL then it
  // will contain the address of the connected peer.

  int reset_new_handle (ACE_HANDLE handle);
  // Resets any event associations on this handle

  // = Meta-type info
  typedef ACE_INET_Addr PEER_ADDR;
  typedef ACE_SOCK_Stream PEER_STREAM;

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

protected:
  int shared_open (ACE_SOCK_Stream &new_stream,
                   int protocol_family, 
                   int protocol,
                   int reuse_addr);
  // Perform operations that ensure the socket is opened using
  // BSD-style semantics (no QoS).

  int shared_open (ACE_SOCK_Stream &new_stream,
                   int protocol_family,
                   int protocol,
                   ACE_Protocol_Info *protocolinfo,
                   ACE_SOCK_GROUP g,
                   u_long flags,
                   int reuse_addr);
  // Perform operations that ensure the socket is opened using
  // QoS-enabled semantics.

  int shared_connect_start (ACE_SOCK_Stream &new_stream,
			    ACE_Time_Value *timeout,
			    const ACE_Addr &local_sap);
  // Perform operations that must be called before <ACE_OS::connect>.

  int shared_connect_finish (ACE_SOCK_Stream &new_stream,
			     ACE_Time_Value *timeout,
			     int result);
  // Perform operations that must be called after <ACE_OS::connect>.
};

#if !defined (ACE_LACKS_INLINE_FUNCTIONS)
#include "ace/SOCK_Connector.i"
#endif

#include "ace/post.h"
#endif /* ACE_SOCK_CONNECTOR_H */