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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// SOCK_IO.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_SOCK_IO_H)
#define ACE_SOCK_IO_H
#include "ace/SOCK.h"
class ACE_Export ACE_SOCK_IO : public ACE_SOCK
{
// = TITLE
// Defines the methods for the ACE socket wrapper I/O routines
// (e.g., send/recv).
public:
ACE_SOCK_IO (void);
~ACE_SOCK_IO (void);
// Default ctor/dtor.
ssize_t send (const void *buf,
size_t n,
int flags) const;
// Send an <n> byte buffer to the connected socket (uses
// <send(3n)>).
ssize_t recv (void *buf,
size_t n,
int flags) const;
// Recv an <n> byte buffer from the connected socket (uses
// <recv(3n)>).
ssize_t send (const void *buf,
size_t n) const;
// Send an <n> byte buffer to the connected socket (uses
// <write(2)>).
ssize_t recv (void *buf,
size_t n) const;
// Recv an <n> byte buffer from the connected socket (uses
// <read(2)>).
ssize_t send (const iovec iov[],
size_t n) const;
ssize_t send (const ACE_IO_Vector iov[],
size_t n) const;
// Send a vector of an <n> byte messages to the connected socket.
ssize_t recv (iovec iov[],
size_t n) const;
ssize_t recv (ACE_IO_Vector iov[],
size_t n) const;
// Recv a vector of an <n> byte messages to the connected socket.
ssize_t send (const void *buf,
size_t n,
int flags,
const ACE_Time_Value *timeout);
// Wait to to <timeout> amount of time to send up to <n> bytes into
// <buf> from <handle> (uses the <send> call). If <send> times out
// a -1 is returned with <errno == ETIME>. If it succeeds the
// number of bytes sent is returned.
ssize_t recv (void *buf,
size_t n,
int flags,
const ACE_Time_Value *timeout);
// Wait up to <timeout> amount of time to receive up to <n> bytes
// into <buf> from <handle> (uses the <recv> call). If <recv> times
// out a -1 is returned with <errno == ETIME>. If it succeeds the
// number of bytes received is returned.
ssize_t send (size_t n,
...) const;
// Send <n> varargs messages to the connected socket.
ssize_t recv (size_t n,
...) const;
// Recv <n> varargs messages to the connected socket.
ssize_t send (const void *buf,
size_t n,
ACE_OVERLAPPED *overlapped) const;
// Send <n> bytes via Win32 WriteFile using overlapped I/O.
ssize_t recv (void *buf,
size_t n,
ACE_OVERLAPPED *overlapped) const;
// Recv <n> bytes via Win32 ReadFile using overlapped I/O.
ssize_t recv (iovec *io_vec);
ssize_t recv (ACE_IO_Vector *io_vec);
// Allows a client to read from a socket without having to provide a
// buffer to read. This method determines how much data is in the
// socket, allocates a buffer of this size, reads in the data, and
// returns the number of bytes read. The caller is responsible for
// deleting the member in the <iov_base> field of <io_vec>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#if !defined (ACE_LACKS_INLINE_FUNCTIONS)
#include "ace/SOCK_IO.i"
#endif
#endif /* ACE_SOCK_IO_H */
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