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/* -*- C++ -*- */
//=============================================================================
/**
* @file SOCK_Stream.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SOCK_STREAM_H
#define ACE_SOCK_STREAM_H
#include /**/ "ace/pre.h"
#include "ace/SOCK_IO.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/INET_Addr.h"
// Forward declarations.
class ACE_Message_Block;
/**
* @class ACE_SOCK_Stream
*
* @brief Defines the methods in the <ACE_SOCK_Stream> abstraction.
*
* This adds additional wrapper methods atop the <ACE_SOCK_IO>
* class.
*
* <buf> is the buffer to write from or receive into.
* <len> is the number of bytes to transfer.
* The <timeout> parameter in the following methods indicates how
* long to blocking trying to transfer data. If <timeout> == 0,
* then the call behaves as a normal send/recv call, i.e., for
* blocking sockets, the call will block until action is possible;
* for non-blocking sockets, EWOULDBLOCK will be returned if no
* action is immediately possible.
* If <timeout> != 0, the call will wait for data to arrive no longer
* than the relative time specified in *<timeout>.
* The "_n()" I/O methods keep looping until all the data has been
* transferred. These methods also work for sockets in non-blocking
* mode i.e., they keep looping on EWOULDBLOCK. <timeout> is used
* to make sure we keep making progress, i.e., the same timeout
* value is used for every I/O operation in the loop and the timeout
* is not counted down.
* The return values for the "*_n()" methods match the return values
* from the non "_n()" methods and are specified as follows:
* - On complete transfer, the number of bytes transferred is returned.
* - On timeout, -1 is returned, errno == ETIME.
* - On error, -1 is returned, errno is set to appropriate error.
* - On EOF, 0 is returned, errno is irrelevant.
*
* On partial transfers, i.e., if any data is transferred before
* timeout/error/EOF, <bytes_transferred> will contain the number of
* bytes transferred.
* Methods with <iovec> parameter are I/O vector variants of the I/O
* operations.
* Methods with the extra <flags> argument will always result in
* <send> getting called. Methods without the extra <flags> argument
* will result in <send> getting called on Win32 platforms, and
* <write> getting called on non-Win32 platforms.
*/
class ACE_Export ACE_SOCK_Stream : public ACE_SOCK_IO
{
public:
// Initialization and termination methods.
/// Constructor.
ACE_SOCK_Stream (void);
/// Constructor (sets the underlying <ACE_HANDLE> with <h>).
ACE_SOCK_Stream (ACE_HANDLE h);
/// Destructor.
~ACE_SOCK_Stream (void);
// = I/O functions.
/// Try to recv exactly <len> bytes into <buf> from the connected socket.
ssize_t recv_n (void *buf,
size_t len,
int flags,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Try to recv exactly <len> bytes into <buf> from the connected socket.
ssize_t recv_n (void *buf,
size_t len,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Receive an <iovec> of size <iovcnt> from the connected socket.
ssize_t recvv_n (iovec iov[],
int iovcnt,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Try to send exactly <len> bytes from <buf> to the connection socket.
ssize_t send_n (const void *buf,
size_t len,
int flags,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Try to send exactly <len> bytes from <buf> to the connected socket.
ssize_t send_n (const void *buf,
size_t len,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Send all the <message_block>s chained through their <next> and
/// <cont> pointers. This call uses the underlying OS gather-write
/// operation to reduce the domain-crossing penalty.
ssize_t send_n (const ACE_Message_Block *message_block,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
/// Send an <iovec> of size <iovcnt> to the connected socket.
ssize_t sendv_n (const iovec iov[],
int iovcnt,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
// = Send/receive ``urgent'' data (see TCP specs...).
ssize_t send_urg (const void *ptr,
size_t len = sizeof (char),
const ACE_Time_Value *timeout = 0) const;
ssize_t recv_urg (void *ptr,
size_t len = sizeof (char),
const ACE_Time_Value *timeout = 0) const;
// = Selectively close endpoints.
/// Close down the reader.
int close_reader (void);
/// Close down the writer.
int close_writer (void);
/**
* Close down the socket (we need this to make things work correctly
* on Win32, which requires use to do a <close_writer> before doing
* the close to avoid losing data).
*/
int close (void);
// = Meta-type info
typedef ACE_INET_Addr PEER_ADDR;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
#if !defined (ACE_LACKS_INLINE_FUNCTIONS)
#include "ace/SOCK_Stream.i"
#endif
#include /**/ "ace/post.h"
#endif /* ACE_SOCK_STREAM_H */
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