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// SPIPE_Acceptor.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/SPIPE_Acceptor.h"
ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (void)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor");
}
int
ACE_SPIPE_Acceptor::remove (void)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::remove");
int result = this->close ();
#if defined (ACE_HAS_STREAM_PIPES)
// Remove the underlying file.
return ACE_OS::unlink (this->local_addr_.get_path_name ()) == -1
|| result == -1 ? -1 : 0;
#else
return 0;
#endif
}
ACE_ALLOC_HOOK_DEFINE(ACE_SPIPE_Acceptor)
void
ACE_SPIPE_Acceptor::dump (void) const
{
ACE_TRACE ("ACE_SPIPE_Acceptor::dump");
}
// General purpose routine for performing server ACE_SPIPE creation.
int
ACE_SPIPE_Acceptor::open (const ACE_SPIPE_Addr &local_sap,
int /* reuse_addr */,
int perms)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::open");
this->local_addr_ = local_sap;
this->set_handle (ACE_INVALID_HANDLE);
return this->create_new_instance (perms);
}
int
ACE_SPIPE_Acceptor::create_new_instance (int perms)
{
#if defined (ACE_HAS_STREAM_PIPES)
ACE_HANDLE handle;
ACE_HANDLE spipe[2];
handle = ACE_OS::creat (this->local_addr_.get_path_name (), perms);
if (handle == ACE_INVALID_HANDLE)
return -1;
else if (ACE_OS::close (handle) == -1)
return -1;
else if (ACE_OS::pipe (spipe) == -1)
return -1;
else if (ACE_OS::ioctl (spipe[0], I_PUSH, "connld") == -1)
return -1;
else if (ACE_OS::fattach (spipe[0], this->local_addr_.get_path_name ()) == -1)
return -1;
this->set_handle (spipe[1]);
return 0;
#elif defined (ACE_WIN32)
// Create a new instance of the Named Pipe (WIN32). A new instance
// of the named pipe must be created for every client process. If an
// instance of the named pipe that is already connected to a client
// process is reused with a new client process, ::ConnectNamedPipe()
// would fail.
ACE_UNUSED_ARG(perms);
ACE_TRACE ("ACE_SPIPE_Acceptor::create_new_instance");
// Create a new instance of the named pipe
ACE_HANDLE handle = ::CreateNamedPipe (this->local_addr_.get_path_name (),
PIPE_ACCESS_DUPLEX |
FILE_FLAG_OVERLAPPED,
PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE,
MAX_PIPE_INSTANCES,
1024*10,
1024*10,
ACE_DEFAULT_TIMEOUT,
NULL);
if (handle == ACE_INVALID_HANDLE)
return -1;
else
this->set_handle (handle);
return 0;
#else
ACE_NOTSUP_RETURN (-1);
#endif /* ACE_HAS_STREAM_PIPES */
}
int
ACE_SPIPE_Acceptor::close (void)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::close");
// This behavior is shared by UNIX and Win32...
int result = this->ACE_SPIPE::close ();
this->set_handle (ACE_INVALID_HANDLE);
#if defined (ACE_HAS_STREAM_PIPES)
ACE_OS::fdetach (this->local_addr_.get_path_name ());
#endif /* ACE_HAS_STREAM_PIPES */
return result;
}
ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (const ACE_SPIPE_Addr &local_sap,
int reuse_addr,
int perms)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor");
if (this->open (local_sap, reuse_addr, perms) == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_SPIPE_Acceptor"));
}
// General purpose routine for accepting new connections.
int
ACE_SPIPE_Acceptor::accept (ACE_SPIPE_Stream &new_io,
ACE_SPIPE_Addr *remote_addr,
ACE_Time_Value *timeout,
int restart)
{
ACE_TRACE ("ACE_SPIPE_Acceptor::accept");
#if defined (ACE_HAS_STREAM_PIPES)
strrecvfd r_handle;
// Note that if THIS->MILLI_SECOND_DELAY == -1 we block on
// ACE_OS::ioctl(). Otherwise, we will wait for the desired number
// of milli seconds using ACE_OS::poll.
if (timeout != 0 &&
ACE::handle_timed_accept (this->get_handle (), timeout, restart) == -1)
return -1;
else if (ACE_OS::ioctl (this->get_handle (), I_RECVFD, &r_handle) == -1)
return -1;
new_io.set_handle (r_handle.fd);
new_io.local_addr_ = this->local_addr_;
new_io.remote_addr_.set_size (sizeof r_handle.gid + sizeof r_handle.uid);
new_io.remote_addr_.group_id (r_handle.gid);
new_io.remote_addr_.user_id (r_handle.uid);
// This is for compatibility with ACE_SOCK_Acceptor and
// ACE_TLI_Acceptor.
if (remote_addr != 0)
*remote_addr = new_io.remote_addr_;
return 0;
#elif defined (ACE_WIN32)
ACE_UNUSED_ARG(restart);
ACE_UNUSED_ARG(timeout);
ACE_UNUSED_ARG(remote_addr);
// Check to see if we have a valid pipe
if (this->get_handle () == ACE_INVALID_HANDLE)
return -1;
// Accept connection on the current instance of the named pipe Note
// that the connection is done synchronously, by specifying a NULL
// OVERLAPPED structure pointer.
int attempts = 0;
for (;;)
{
attempts++;
if (::ConnectNamedPipe (this->get_handle (), NULL) != 0)
break;
DWORD error = ::GetLastError ();
if (error == ERROR_NO_DATA)
{
// A client connected and disconnected in the interval
// between the creation of the named pipe instance and the
// call to ::ConnectNamedPipe (). The named pipe handle
// must be disconnected from this fleeting client before it
// can be reconnected to new client.
if (attempts > MAX_ACCEPT_ATTEMPTS)
return -1;
else if (::DisconnectNamedPipe (this->get_handle ()) != 0)
return -1;
// Loop and make another connection attempt.
}
else if (error == ERROR_PIPE_CONNECTED)
// A client connected in the interval between the creation of
// the named pipe instance and the call to ::ConnectNamedPipe
// (). However, the connection is alright.
break;
else // Unrecoverable connection failure, so let's bail out...
return -1;
}
new_io.set_handle (this->get_handle ());
new_io.local_addr_ = this->local_addr_;
// Create a new instance of the pipe for the next connection.
return this->create_new_instance ();
#else
ACE_NOTSUP_RETURN (-1);
#endif /* ACE_HAS_STREAM_PIPES */
}
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