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/* -*- C++ -*- */
//=============================================================================
/**
* @file SPIPE_Connector.h
*
* $Id$
*
* @author Doug Schmidt <schmidt@cs.wustl.edu> and Prashant Jain <pjain@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SPIPE_CONNECTOR_H
#define ACE_SPIPE_CONNECTOR_H
#include "ace/pre.h"
#include "ace/SPIPE_Stream.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_SPIPE_Connector
*
* @brief Defines an active connection factory for the STREAM pipe
* wrappers.
*/
class ACE_Export ACE_SPIPE_Connector
{
public:
// = Initialization method.
/// Default constructor.
ACE_SPIPE_Connector (void);
/**
* Actively connect and produce a <new_stream> if things go well.
* The <remote_sap> is the address that we are trying to connect
* with. The <timeout> is the amount of time to wait to connect.
* If it's 0 then we block indefinitely. If *timeout == {0, 0} then
* the connection is done using non-blocking mode. In this case, if
* the connection can't be made immediately the value of -1 is
* returned with <errno == EWOULDBLOCK>. If *timeout > {0, 0} then
* this is the maximum amount of time to wait before timing out. If the
* time expires before the connection is made <errno == ETIME>. The
* <local_sap> is the value of local address to bind to. If it's
* the default value of <ACE_Addr::sap_any> then the user is letting
* the OS do the binding. If <reuse_addr> == 1 then the
* <local_addr> is reused, even if it hasn't been cleanedup yet.
* The <flags> and <perms> arguments are passed down to the <open>
* method.
*/
ACE_SPIPE_Connector (ACE_SPIPE_Stream &new_io,
const ACE_SPIPE_Addr &remote_sap,
ACE_Time_Value *timeout = 0,
const ACE_Addr &local_sap = ACE_Addr::sap_any,
int reuse_addr = 0,
int flags = O_RDWR,
int perms = 0);
/**
* Actively connect and produce a <new_stream> if things go well.
* The <remote_sap> is the address that we are trying to connect
* with. The <timeout> is the amount of time to wait to connect.
* If it's 0 then we block indefinitely. If *timeout == {0, 0} then
* the connection is done using non-blocking mode. In this case, if
* the connection can't be made immediately the value of -1 is
* returned with <errno == EWOULDBLOCK>. If *timeout > {0, 0} then
* this is the maximum amount of time to wait before timing out. If the
* time expires before the connection is made <errno == ETIME>. The
* <local_sap> is the value of local address to bind to. If it's
* the default value of <ACE_Addr::sap_any> then the user is letting
* the OS do the binding. If <reuse_addr> == 1 then the
* <local_addr> is reused, even if it hasn't been cleanedup yet.
* The <flags> and <perms> arguments are passed down to the <open>
* method.
*/
int connect (ACE_SPIPE_Stream &new_io,
const ACE_SPIPE_Addr &remote_sap,
ACE_Time_Value *timeout = 0,
const ACE_Addr &local_sap = ACE_Addr::sap_any,
int reuse_addr = 0,
int flags = O_RDWR,
int perms = 0);
/// Resets any event associations on this handle
int reset_new_handle (ACE_HANDLE handle);
// = Meta-type info
typedef ACE_SPIPE_Addr PEER_ADDR;
typedef ACE_SPIPE_Stream PEER_STREAM;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
#if !defined (ACE_LACKS_INLINE_FUNCTIONS)
#include "ace/SPIPE_Connector.i"
#endif
#include "ace/post.h"
#endif /* ACE_SPIPE_CONNECTOR_H */
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