summaryrefslogtreecommitdiff
path: root/ace/Select_Reactor.h
blob: 2674189978dc77d5ab74977cf1ad2bf1dc919b3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
/* -*- C++ -*- */
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    Select_Reactor.h
//
// = AUTHOR
//    Doug Schmidt
//
// ============================================================================

#if !defined (ACE_SELECT_REACTOR_H)
#define ACE_SELECT_REACTOR_H

#include "ace/Signal.h"
#include "ace/Timer_Queue.h"
#include "ace/Event_Handler.h"
#include "ace/Handle_Set.h"
#include "ace/Token.h"
#include "ace/Pipe.h"
#include "ace/Reactor_Impl.h"

// Add useful typedefs to simplify the following code.
typedef void (ACE_Handle_Set::*ACE_FDS_PTMF) (ACE_HANDLE);
typedef int (ACE_Event_Handler::*ACE_EH_PTMF) (ACE_HANDLE);

// Forward declaration.
class ACE_Select_Reactor;

class ACE_Export ACE_Select_Reactor_Handle_Set
{
  // = TITLE
  //      Track handles we are interested for various events.
public:
  ACE_Handle_Set rd_mask_;
  // Read events (e.g., input pending, accept pending).

  ACE_Handle_Set wr_mask_;
  // Write events (e.g., flow control abated, non-blocking connection
  // complete).

  ACE_Handle_Set ex_mask_;
  // Exception events (e.g., SIG_URG).
};

#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)

#if defined (ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION)
#include "ace/Local_Tokens.h"
typedef ACE_Local_Mutex ACE_SELECT_REACTOR_MUTEX;
#else
typedef ACE_Token ACE_SELECT_REACTOR_MUTEX;
#endif /* ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION */

class ACE_Export ACE_Select_Reactor_Token : public ACE_SELECT_REACTOR_MUTEX
{
  // = TITLE
  //     Used as a synchronization mechanism to coordinate concurrent
  //     access to a Select_Reactor object.
  //
  // = DESCRIPTION
  //     This class is used to make the <ACE_Select_Reactor>
  //     thread-safe. By default, the thread that runs the
  //     <handle_events> loop holds the token, even when it is blocked
  //     in the <select> call.  Whenever another thread wants to
  //     access the <ACE_Reactor> via its <register_handler>,
  //     <remove_handler>, etc. methods) it must ask the token owner
  //     for temporary release of the token.  To accomplish this, the
  //     owner of a token must define a <sleep_hook> through which it
  //     can be notified to temporarily release the token if the
  //     current situation permits this.  
  //
  //     The owner of the token is responsible for deciding which
  //     request for the token can be granted.  By using the
  //     <ACE_Token::renew> API, the thread that releases the token
  //     temporarily can specify to get the token back right after the
  //     other thread has completed using the token.  Thus, there is a
  //     dedicated thread that owns the token ``by default.''  This
  //     thread grants other threads access to the token by ensuring
  //     that whenever somebody else has finished using the token the
  //     ``default owner'' first holds the token again, i.e., the
  //     owner has the chance to schedule other threads.  
  //
  //     The thread that most likely needs the token most of the time
  //     is the thread running the dispatch loop.  Typically the token
  //     gets released prior to entering the <select> call and gets
  //     ``re-acquired'' as soon as the <select> call returns, which
  //     results probably in many calls to <release>/<acquire> that
  //     are not really needed since no other thread would need the
  //     token in the meantime.  That's why the dispatcher thread is
  //     chosen to be the owner of the token.
  //
  //     In case the token would have been released while in <select>
  //     there would be a good chance that the <fd_set> could have
  //     been modified while the <select> returns from blocking and
  //     trying to re-acquire the lock.  Through the token mechanism
  //     it is ensured that while another thread is holding the token,
  //     the dispatcher thread is blocked in the <renew> call and not
  //     in <select>.  Thus, it is not critical to change the
  //     <fd_set>.  The implementation of the <sleep_hook> mechanism
  //     provided by the <ACE_Select_Reactor_Token> enables the
  //     default owner to be the thread that executes the dispatch
  //     loop.
public:
  ACE_Select_Reactor_Token (ACE_Select_Reactor &r);
  ACE_Select_Reactor_Token (void);
  virtual ~ACE_Select_Reactor_Token (void);

  virtual void sleep_hook (void);
  // Called just before the ACE_Event_Handler goes to sleep.

  ACE_Select_Reactor &select_reactor (void);
  void select_reactor (ACE_Select_Reactor &);
  // Set/Get methods

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  ACE_Select_Reactor *select_reactor_;
};
#else
// If we're non-MT safe then this is just a no-op...
typedef ACE_Null_Mutex ACE_Select_Reactor_Token;
#endif /* ACE_MT_SAFE */

class ACE_Export ACE_Event_Tuple
{
  // = TITLE
  //     An ACE_Event_Handler and its associated ACE_HANDLE.
  //
  // = DESCRIPTION
  //     One ACE_Event_Handler is registered for one or more
  //     ACE_HANDLE, in some points this information must be stored
  //     explicitly. This structure provides a lightweight mechanism
  //     to do so.
public:
  ACE_Event_Tuple (void);
  ACE_Event_Tuple (ACE_Event_Handler* eh, ACE_HANDLE h);
  ~ACE_Event_Tuple (void);

  int operator== (const ACE_Event_Tuple &rhs) const;
  // Equality operator.

  int operator!= (const ACE_Event_Tuple &rhs) const;
  // Inequality operator.

  ACE_HANDLE handle_;
  ACE_Event_Handler* event_handler_;
};

// The following two classes have to be moved out here to keep the SGI
// C++ compiler happy (it doesn't like nested classes).

class ACE_Export ACE_Select_Reactor_Notify : public ACE_Event_Handler
{
  // = TITLE
  //     Unblock the <ACE_Select_Reactor> from its event loop.
  //
  // = DESCRIPTION
  //     This implementation is necessary for cases where the
  //     <ACE_Select_Reactor> is run in a multi-threaded program.  In
  //     this case, we need to be able to unblock select() or poll()
  //     when updates occur other than in the main
  //     <ACE_Select_Reactor> thread.  To do this, we signal an
  //     auto-reset event the <ACE_Select_Reactor> is listening on.
  //     If an <ACE_Event_Handler> and <ACE_Select_Reactor_Mask> is
  //     passed to <notify>, the appropriate <handle_*> method is
  //     dispatched in the context of the <ACE_Select_Reactor> thread.
public:
  ACE_Select_Reactor_Notify (void);
  ~ACE_Select_Reactor_Notify (void);
  // Default dtor.

  // = Initialization and termination methods.
  int open (ACE_Select_Reactor *, int disable_notify_pipe);
  int close (void);

  int dispatch_notifications (int &number_of_active_handles,
                              const ACE_Handle_Set &rd_mask);
  // Handles pending threads (if any) that are waiting to unblock the
  // Select_Reactor.

  ssize_t notify (ACE_Event_Handler * = 0,
                  ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
                  ACE_Time_Value * = 0);
  // Called by a thread when it wants to unblock the Select_Reactor.
  // This wakeups the <ACE_Select_Reactor> if currently blocked in
  // select()/poll().  Pass over both the <Event_Handler> *and* the
  // <mask> to allow the caller to dictate which <Event_Handler>
  // method the <Select_Reactor> will invoke.  The <ACE_Time_Value>
  // indicates how long to blocking trying to notify the
  // <Select_Reactor>.  If <timeout> == 0, the caller will block until
  // action is possible, else will wait until the relative time
  // specified in *<timeout> elapses).

  virtual int handle_input (ACE_HANDLE handle);
  // Called back by the Select_Reactor when a thread wants to unblock us.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  ACE_Select_Reactor *select_reactor_;
  // Keep a back pointer to the <ACE_Select_Reactor>.  If this value
  // if NULL then the <ACE_Select_Reactor> has been initialized with
  // <disable_notify_pipe>.

  ACE_Pipe notification_pipe_;
  // Contains the <ACE_HANDLE> the <ACE_Select_Reactor> is listening
  // on, as well as the <ACE_HANDLE> that threads wanting the
  // attention of the <ACE_Select_Reactor> will write to.
};

class ACE_Export ACE_Select_Reactor_Handler_Repository
{
  // = TITLE
  //     Used to map <ACE_HANDLE>s onto the appropriate
  //     <ACE_Event_Handler> *.
  //
  // = DESCRIPTION
  //     This class is necessary to shield differences between UNIX
  //     and Win32.  In UNIX, <ACE_HANDLE> is an int, whereas in Win32
  //     it's a void *.  This class hides all these details from the
  //     bulk of the <ACE_Select_Reactor> code.  All of these methods
  //     are called with the main <Select_Reactor> token lock held.
public:
  friend class ACE_Select_Reactor_Handler_Repository_Iterator;

  // = Initialization and termination methods.
  ACE_Select_Reactor_Handler_Repository (ACE_Select_Reactor &);
  // Default "do-nothing" constructor.

  ~ACE_Select_Reactor_Handler_Repository (void);
  // dtor.

  int open (size_t size);
  // Initialize a repository of the appropriate <size>.

  int close (void);
  // Close down the repository.

  // = Search structure operations.

  ACE_Event_Handler *find (ACE_HANDLE handle, size_t *index_p = 0);
  // Return the <ACE_Event_Handler *> associated with <ACE_HANDLE>.
  // If <index_p> is non-0, then return the index location of the
  // <handle>, if found.

  int bind (ACE_HANDLE,
            ACE_Event_Handler *,
            ACE_Reactor_Mask);
  // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE> with the
  // appropriate <ACE_Reactor_Mask> settings.

  int unbind (ACE_HANDLE,
              ACE_Reactor_Mask mask);
  // Remove the binding of <ACE_HANDLE> in accordance with the <mask>.

  int unbind_all (void);
  // Remove all the <ACE_HANDLE, ACE_Event_Handler> tuples.

  // = Sanity checking.

  // Check the <handle> to make sure it's a valid ACE_HANDLE that
  // within the range of legal handles (i.e., >= 0 && < max_size_).
  int invalid_handle (ACE_HANDLE handle);

  // Check the <handle> to make sure it's a valid ACE_HANDLE that
  // within the range of currently registered handles (i.e., >= 0 && <
  // max_handlep1_).
  int handle_in_range (ACE_HANDLE handle);

  // = Accessors.
  size_t size (void);
  // Returns the current table size.

  size_t max_handlep1 (void);
  // Maximum ACE_HANDLE value, plus 1.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  ACE_Select_Reactor &select_reactor_;
  // Reference to our <Select_Reactor>.

  ssize_t max_size_;
  // Maximum number of handles.

  int max_handlep1_;
  // The highest currently active handle, plus 1 (ranges between 0 and
  // <max_size_>.

#if defined (ACE_WIN32)
  // = The mapping from <HANDLES> to <Event_Handlers>.

  ACE_Event_Tuple *event_handlers_;
  // The NT version implements this via a dynamically allocated
  // array of <ACE_Event_Tuple *>.  Since NT implements ACE_HANDLE
  // as a void * we can't directly index into this array.  Therefore,
  // we just do a linear search (for now).  Next, we'll modify
  // things to use hashing or something faster...
#else
  ACE_Event_Handler **event_handlers_;
  // The UNIX version implements this via a dynamically allocated
  // array of <ACE_Event_Handler *> that is indexed directly using
  // the ACE_HANDLE value.
#endif /* ACE_WIN32 */
};

class ACE_Export ACE_Select_Reactor_Handler_Repository_Iterator
{
  // = TITLE
  //     Iterate through the <ACE_Select_Reactor_Handler_Repository>.
public:
  // = Initialization method.
  ACE_Select_Reactor_Handler_Repository_Iterator (const ACE_Select_Reactor_Handler_Repository *s);

  ~ACE_Select_Reactor_Handler_Repository_Iterator (void);
  // dtor.

  // = Iteration methods.

  int next (ACE_Event_Handler *&next_item);
  // Pass back the <next_item> that hasn't been seen in the Set.
  // Returns 0 when all items have been seen, else 1.

  int done (void) const;
  // Returns 1 when all items have been seen, else 0.

  int advance (void);
  // Move forward by one element in the set.  Returns 0 when all the
  // items in the set have been seen, else 1.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  const ACE_Select_Reactor_Handler_Repository *rep_;
  // Reference to the Handler_Repository we are iterating over.

  ssize_t current_;
  // Pointer to the current iteration level.
};

class ACE_Export ACE_Select_Reactor : public ACE_Reactor_Impl
{
  // = TITLE
  //     An object oriented event demultiplexor and event handler
  //     dispatcher.
  //
  // = DESCRIPTION
  //     The ACE_Select_Reactor is an object-oriented event
  //     demultiplexor and event handler dispatcher.  The sources of
  //     events that the ACE_Select_Reactor waits for and dispatches
  //     includes I/O events, signals, and timer events.  All public
  //     methods acquire the main <Select_Reactor> token lock and call
  //     down to private or protected methods, which assume that the
  //     lock is held and so therefore don't (re)acquire the lock.
public:
  enum
  {
    DEFAULT_SIZE = ACE_DEFAULT_SELECT_REACTOR_SIZE
    // Default size of the Select_Reactor's handle table.
  };

  // = Initialization and termination methods.

  ACE_Select_Reactor (ACE_Sig_Handler * = 0,
                      ACE_Timer_Queue * = 0,
                      int disable_notify_pipe = 0);
  // Initialize <ACE_Select_Reactor> with the default size.

  ACE_Select_Reactor (size_t size,
                      int restart = 0,
                      ACE_Sig_Handler * = 0,
                      ACE_Timer_Queue * = 0,
                      int disable_notify_pipe = 0);
  // Initialize <ACE_Select_Reactor> with size <size>.

  virtual int open (size_t size = DEFAULT_SIZE,
                    int restart = 0,
                    ACE_Sig_Handler * = 0,
                    ACE_Timer_Queue * = 0,
                    int disable_notify_pipe = 0);
  // Initialize <ACE_Select_Reactor> with size <size>.

  virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
  // Use a user specified signal handler instead.

  virtual int set_timer_queue (ACE_Timer_Queue *timer_queue);
  // Use a user specified timer queue instead.

  virtual int close (void);
  // Close down the select_reactor and release all of its resources.

  virtual ~ACE_Select_Reactor (void);
  // Close down the select_reactor and release all of its resources.

  // = Event loop drivers.

  virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
  virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
  // This event loop driver that blocks for <max_wait_time> before
  // returning.  It will return earlier if timer events, I/O events,
  // or signal events occur.  Note that <max_wait_time> can be 0, in
  // which case this method blocks indefinitely until events occur.
  //
  // <max_wait_time> is decremented to reflect how much time this call
  // took.  For instance, if a time value of 3 seconds is passed to
  // handle_events and an event occurs after 2 seconds,
  // <max_wait_time> will equal 1 second.  This can be used if an
  // application wishes to handle events for some fixed amount of
  // time.
  //
  // Returns the total number of <ACE_Event_Handler>s that were
  // dispatched, 0 if the <max_wait_time> elapsed without dispatching
  // any handlers, or -1 if something goes wrong.
  //
  // Current <alertable_handle_events> is identical to
  // <handle_events>.

  virtual int handle_events (ACE_Time_Value &max_wait_time);
  virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
  // This method is just like the one above, except the
  // <max_wait_time> value is a reference and can therefore never be
  // NULL.
  //
  // Current <alertable_handle_events> is identical to
  // <handle_events>.

  // = Register and remove <ACE_Event_Handler>s.
  virtual int register_handler (ACE_Event_Handler *eh,
                                ACE_Reactor_Mask mask);
  // Register a <eh> with a particular <mask>.  Note that the
  // <Select_Reactor> will call eh->get_handle() to extract the
  // underlying I/O handle.

  virtual int register_handler (ACE_HANDLE handle,
                                ACE_Event_Handler *eh,
                                ACE_Reactor_Mask mask);
  // Register a <eh> with a particular <mask>.  Note that since the
  // <handle> is given the Select_Reactor will *not* call
  // eh->get_handle() to extract the underlying I/O handle.

#if defined (ACE_WIN32)

  // Originally this interface was available for all platforms, but
  // because ACE_HANDLE is an int on non-Win32 platforms, compilers
  // are not able to tell the difference between
  // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
  // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
  // have restricted this method to Win32 only.

  virtual int register_handler (ACE_Event_Handler *event_handler,
                                ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
  // Not implemented.

#endif /* ACE_WIN32 */

  virtual int register_handler (ACE_HANDLE event_handle,
                                ACE_HANDLE io_handle,
                                ACE_Event_Handler *event_handler,
                                ACE_Reactor_Mask mask);
  // Not implemented.

  virtual int register_handler (const ACE_Handle_Set &handles,
                                ACE_Event_Handler *eh,
                                ACE_Reactor_Mask mask);
  // Register <eh> with all the <handles> in the <Handle_Set>.

  virtual int register_handler (int signum,
                                ACE_Event_Handler *new_sh,
                                ACE_Sig_Action *new_disp = 0,
                                ACE_Event_Handler **old_sh = 0,
                                ACE_Sig_Action *old_disp = 0);
  // Register <new_sh> to handle the signal <signum> using the
  // <new_disp>.  Returns the <old_sh> that was previously registered
  // (if any), along with the <old_disp> of the signal handler.

  virtual int register_handler (const ACE_Sig_Set &sigset,
                                ACE_Event_Handler *new_sh,
                                ACE_Sig_Action *new_disp = 0);
  // Registers <new_sh> to handle a set of signals <sigset> using the
  // <new_disp>.

  virtual int remove_handler (ACE_Event_Handler *eh,
                              ACE_Reactor_Mask mask);
  // Removes the <mask> binding of <eh> from the Select_Reactor.  If
  // there are no more bindings for this <eh> then it is removed from
  // the Select_Reactor.  Note that the Select_Reactor will call
  // eh->get_handle() to extract the underlying I/O handle.

  virtual int remove_handler (ACE_HANDLE handle,
                              ACE_Reactor_Mask);
  // Removes the <mask> bind of <Event_Handler> whose handle is
  // <handle> from the Select_Reactor.  If there are no more bindings
  // for this <eh> then it is removed from the Select_Reactor.

  virtual int remove_handler (const ACE_Handle_Set &handle_set,
                              ACE_Reactor_Mask);
  // Removes all the <mask> bindings for handles in the <handle_set>
  // bind of <Event_Handler>.  If there are no more bindings for any
  // of these handlers then they are removed from the Select_Reactor.

  virtual int remove_handler (int signum,
                              ACE_Sig_Action *new_disp,
                              ACE_Sig_Action *old_disp = 0,
                              int sigkey = -1);
  // Remove the ACE_Event_Handler currently associated with <signum>.
  // <sigkey> is ignored in this implementation since there is only
  // one instance of a signal handler.  Install the new disposition
  // (if given) and return the previous disposition (if desired by the
  // caller).  Returns 0 on success and -1 if <signum> is invalid.

  virtual int remove_handler (const ACE_Sig_Set &sigset);
  // Calls <remove_handler> for every signal in <sigset>.

  // = Suspend and resume Handlers.

  virtual int suspend_handler (ACE_Event_Handler *eh);
  // Temporarily suspend the <Event_Handler> associated with <eh>.

  virtual int suspend_handler (ACE_HANDLE handle);
  // Temporarily suspend the <Event_Handler> associated with <handle>.

  virtual int suspend_handler (const ACE_Handle_Set &handles);
  // Suspend all <handles> in handle set temporarily.

  virtual int suspend_handlers (void);
  // Suspend all the <Event_Handlers> in the Select_Reactor.

  virtual int resume_handler (ACE_Event_Handler *eh);
  // Resume a temporarily suspend <Event_Handler> associated with
  // <eh>.

  virtual int resume_handler (ACE_HANDLE handle);
  // Resume a temporarily suspended <Event_Handler> associated with
  // <handle>.

  virtual int resume_handler (const ACE_Handle_Set &handles);
  // Resume all <handles> in handle set.

  virtual int resume_handlers (void);
  // Resume all the <Event_Handlers> in the Select_Reactor.

  virtual int uses_event_associations (void);
  // Return 1 if we any event associations were made by the reactor
  // for the handles that it waits on, 0 otherwise. Since the
  // Select_Reactor does not do any event associations, this function
  // always return 0.

  // = Timer management.
  virtual long schedule_timer (ACE_Event_Handler *,
                               const void *arg,
                               const ACE_Time_Value &delta_time,
                               const ACE_Time_Value &interval = ACE_Time_Value::zero);
  // Schedule an <event_handler> that will expire after <delta_time>
  // amount of time.  If it expires then <arg> is passed in as the
  // value to the <event_handler>'s <handle_timeout> callback method.
  // If <interval> is != to <ACE_Time_Value::zero> then it is used to
  // reschedule the <event_handler> automatically.  This method
  // returns a <timer_id> that uniquely identifies the <event_handler>
  // in an internal list.  This <timer_id> can be used to cancel an
  // <event_handler> before it expires.  The cancellation ensures that
  // <timer_ids> are unique up to values of greater than 2 billion
  // timers.  As long as timers don't stay around longer than this
  // there should be no problems with accidentally deleting the wrong
  // timer.  Returns -1 on failure (which is guaranteed never to be a
  // valid <timer_id>.

  virtual int cancel_timer (ACE_Event_Handler *event_handler,
                            int dont_call_handle_close = 1);
  // Cancel all <event_handlers> that match the address of
  // <event_handler>.  If <dont_call_handle_close> is 0 then the
  // <handle_close> method of <event_handler> will be invoked.
  // Returns number of handler's cancelled.

  virtual int cancel_timer (long timer_id,
                            const void **arg = 0,
                            int dont_call_handle_close = 1);
  // Cancel the single <ACE_Event_Handler> that matches the <timer_id>
  // value (which was returned from the <schedule> method).  If arg is
  // non-NULL then it will be set to point to the ``magic cookie''
  // argument passed in when the <Event_Handler> was registered.  This
  // makes it possible to free up the memory and avoid memory leaks.
  // If <dont_call_handle_close> is 0 then the <handle_close> method
  // of <event_handler> will be invoked.  Returns 1 if cancellation
  // succeeded and 0 if the <timer_id> wasn't found.

  // = High-level Event_Handler scheduling operations

  virtual int schedule_wakeup (ACE_Event_Handler *eh,
                               ACE_Reactor_Mask mask);
  // ADD the dispatch MASK "bit" bound with the <eh> and the <mask>.

  virtual int schedule_wakeup (ACE_HANDLE handle,
                               ACE_Reactor_Mask mask);
  // ADD the dispatch MASK "bit" bound with the <handle> and the <mask>.

  virtual int cancel_wakeup (ACE_Event_Handler *eh,
                             ACE_Reactor_Mask mask);
  // CLR the dispatch MASK "bit" bound with the <eh> and the <mask>.

  virtual int cancel_wakeup (ACE_HANDLE handle,
                             ACE_Reactor_Mask mask);
  // CLR the dispatch MASK "bit" bound with the <handle> and the <mask>.

  // = Notification methods.
  virtual int notify (ACE_Event_Handler * = 0,
                      ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
                      ACE_Time_Value * = 0);
  // Called by a thread when it wants to unblock the Select_Reactor.
  // This wakeups the <ACE_Select_Reactor> if currently blocked in
  // select()/poll().  Pass over both the <Event_Handler> *and* the
  // <mask> to allow the caller to dictate which <Event_Handler>
  // method the <Select_Reactor> will invoke.  The <ACE_Time_Value>
  // indicates how long to blocking trying to notify the
  // <Select_Reactor>.  If <timeout> == 0, the caller will block until
  // action is possible, else will wait until the relative time
  // specified in *<timeout> elapses).

  virtual void requeue_position (int);
  // Set position that the main ACE_Select_Reactor thread is requeued in the
  // list of waiters during a notify() callback.

  virtual int requeue_position (void);
  // Get position that the main ACE_Select_Reactor thread is requeued in the
  // list of waiters during a notify() callback.

  virtual void max_notify_iterations (int);
  // Set the maximum number of times that the
  // <ACE_Select_Reactor_Notify::handle_input> method will iterate and
  // dispatch the <ACE_Event_Handlers> that are passed in via the
  // notify pipe before breaking out of its <recv> loop.  By default,
  // this is set to -1, which means "iterate until the pipe is empty."
  // Setting this to a value like "1 or 2" will increase "fairness"
  // (and thus prevent starvation) at the expense of slightly higher
  // dispatching overhead.

  virtual int max_notify_iterations (void);
  // Get the maximum number of times that the
  // <ACE_Select_Reactor_Notify::handle_input> method will iterate and
  // dispatch the <ACE_Event_Handlers> that are passed in via the
  // notify pipe before breaking out of its <recv> loop.

  // = Low-level wait_set mask manipulation methods.
  virtual int mask_ops (ACE_Event_Handler *eh,
                        ACE_Reactor_Mask mask,
                        int ops);
  // GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
  // <mask>.

  virtual int mask_ops (ACE_HANDLE handle,
                        ACE_Reactor_Mask mask,
                        int ops);
  // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
  // and <mask>.

  // = Low-level ready_set mask manipulation methods.
  virtual int ready_ops (ACE_Event_Handler *eh,
                         ACE_Reactor_Mask mask,
                         int ops);
  // GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>.

  virtual int ready_ops (ACE_HANDLE handle,
                         ACE_Reactor_Mask,
                         int ops);
  // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.

  virtual void wakeup_all_threads (void);
  // Wake up all threads in waiting in the event loop

  // = Only the owner thread that can perform a <handle_events>.

  virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
  // Set the new owner of the thread and return the old owner.

  virtual int owner (ACE_thread_t *);
  // Return the current owner of the thread.

  // = Miscellaneous Handler operations.
  virtual int handler (ACE_HANDLE handle,
                       ACE_Reactor_Mask mask,
                       ACE_Event_Handler **eh = 0);
  // Check to see if <handle> is associated with a valid Event_Handler
  // bound to <mask>.  Return the <eh> associated with this <handler>
  // if <eh> != 0.

  virtual int handler (int signum,
                       ACE_Event_Handler ** = 0);
  // Check to see if <signum> is associated with a valid Event_Handler
  // bound to a signal.  Return the <eh> associated with this
  // <handler> if <eh> != 0.

  virtual int initialized (void);
  // Returns true if we've been successfully initialized, else false.

  virtual size_t size (void);
  // Returns the current size of the Reactor's internal descriptor
  // table.

  virtual ACE_Lock &lock (void);
  // Returns a reference to the <ACE_Select_Reactor_Token> that is
  // used to serialize the internal Select_Reactor's processing logic.
  // This can be useful for situations where you need to avoid
  // deadlock efficiently when <ACE_Event_Handlers> are used in
  // multiple threads.

  virtual void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

protected:
  // = Internal methods that do the actual work.

  // All of these methods assume that the <Select_Reactor>'s token
  // lock is held by the public methods that call down to them.

  virtual int register_handler_i (ACE_HANDLE handle,
                                  ACE_Event_Handler *eh,
                                  ACE_Reactor_Mask mask);
  // Do the work of actually binding the <handle> and <eh> with the
  // <mask>.

  virtual int register_handler_i (const ACE_Handle_Set &handles,
                                  ACE_Event_Handler *handler,
                                  ACE_Reactor_Mask mask);
  // Register a set of <handles>.

  virtual int remove_handler_i (ACE_HANDLE handle,
                                ACE_Reactor_Mask);
  // Do the work of actually unbinding the <handle> and <eh> with the
  // <mask>.

  virtual int remove_handler_i (const ACE_Handle_Set &handles,
                                ACE_Reactor_Mask);
  // Remove a set of <handles>.

  virtual int suspend_i (ACE_HANDLE handle);
  // Suspend the <Event_Handler> associated with <handle>

  virtual int resume_i (ACE_HANDLE handle);
  // Resume the <Event_Handler> associated with <handle>

  virtual int handler_i (ACE_HANDLE handle,
                         ACE_Reactor_Mask,
                         ACE_Event_Handler ** = 0);
  // Implement the public <handler> method.

  virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
  // Implement the public <handler> method.

  virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
  // Check if there are any HANDLEs enabled in the <ready_set_>, and
  // if so, update the <handle_set> and return the number ready.  If
  // there aren't any HANDLEs enabled return 0.

  virtual int handle_error (void);
  // Take corrective action when errors occur.

  virtual int check_handles (void);
  // Make sure the handles are all valid.

  virtual int bit_ops (ACE_HANDLE handle,
                       ACE_Reactor_Mask mask,
                       ACE_Select_Reactor_Handle_Set &wait_Set,
                       int ops);
  // Allow manipulation of the <wait_set_> mask and <ready_set_> mask.

  virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
                                        ACE_Time_Value *);
  // Wait for events to occur.

  // = Dispatching methods.

  virtual int dispatch (int nfound,
                        ACE_Select_Reactor_Handle_Set &);
  // Template Method that dispatches <ACE_Event_Handler>s for time
  // events, I/O events, and signal events.  Returns the total number
  // of <ACE_Event_Handler>s that were dispatched or -1 if something
  // goes wrong.

  virtual int dispatch_timer_handlers (void);
  // Dispatch any expired timer handlers.  Returns -1 if the state of
  // the <wait_set_> has changed, else returns number of timer
  // handlers dispatched.

  virtual int dispatch_notification_handlers (int &number_of_active_handles,
                                              ACE_Select_Reactor_Handle_Set &dispatch_set);
  // Dispatch any notification handlers.  Returns -1 if the state of
  // the <wait_set_> has changed, else returns number of handlers
  // notified.

  virtual int dispatch_io_handlers (int &number_of_active_handles,
                                    ACE_Select_Reactor_Handle_Set &dispatch_set);
  // Dispatch all the input/output/except handlers that are enabled in
  // the <dispatch_set>.  Returns -1 if the state of the <wait_set_>
  // has changed, else returns number of handlers dispatched.

  virtual int dispatch_io_set (int number_of_active_handles,
                               int& number_dispatched,
                               int mask,
                               ACE_Handle_Set& dispatch_mask,
                               ACE_Handle_Set& ready_mask,
                               ACE_EH_PTMF callback);
  // Factors the dispatching of an io handle set (each WRITE, EXCEPT
  // or READ set of handles).
  // It updates the number of handles already dispatched and
  // invokes this->notify_handle for all the handles in <dispatch_set>
  // using the <mask>, <ready_set> and <callback> parameters.
  // Must return -1 if this->state_changed otherwise it must return 0.

  virtual void notify_handle (ACE_HANDLE handle,
                              ACE_Reactor_Mask mask,
                              ACE_Handle_Set &,
                              ACE_Event_Handler *eh,
                              ACE_EH_PTMF callback);
  // Notify the appropriate <callback> in the context of the <eh>
  // associated with <handle> that a particular event has occurred.

  ACE_Select_Reactor_Handler_Repository handler_rep_;
  // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.

  ACE_Timer_Queue *timer_queue_;
  // Defined as a pointer to allow overriding by derived classes...

  int delete_timer_queue_;
  // Keeps track of whether we should delete the timer queue (if we
  // didn't create it, then we don't delete it).

  ACE_Sig_Handler *signal_handler_;
  // Handle signals without requiring global/static variables.

  int delete_signal_handler_;
  // Keeps track of whether we should delete the signal handler (if we
  // didn't create it, then we don't delete it).

  ACE_Select_Reactor_Handle_Set wait_set_;
  // Tracks handles that are waited for by select().

  ACE_Select_Reactor_Handle_Set suspend_set_;
  // Tracks handles that are currently suspended.

  ACE_Select_Reactor_Handle_Set ready_set_;
  // Track HANDLES we are interested in for various events that must
  // be dispatched *without* going through select().

  int restart_;
  // Restart automatically when interrupted

  int requeue_position_;
  // Position that the main ACE_Select_Reactor thread is requeued in
  // the list of waiters during a notify() callback.  If this value ==
  // -1 we are requeued at the end of the list.  Else if it's 0 then
  // we are requeued at the front of the list.  Else if it's > 1 then
  // that indicates the number of waiters to skip over.

  int max_notify_iterations_;
  // Keeps track of the maximum number of times that the
  // <ACE_Select_Reactor_Notify::handle_input> method will iterate and
  // dispatch the <ACE_Event_Handlers> that are passed in via the
  // notify pipe before breaking out of its <recv> loop.  By default,
  // this is set to -1, which means "iterate until the pipe is empty."

  int initialized_;
  // True if we've been initialized yet...

  ACE_thread_t owner_;
  // The original thread that created this Select_Reactor.

  int state_changed_;
  // True if state has changed during dispatching of
  // <ACE_Event_Handlers>, else false.  This is used to determine
  // whether we need to make another trip through the
  // <Select_Reactor>'s <wait_for_multiple_events> loop.

  ACE_Select_Reactor_Token token_;
  // Synchronization token for the MT_SAFE ACE_Select_Reactor.

  ACE_Lock_Adapter<ACE_Select_Reactor_Token> lock_adapter_;
  // Adapter used to return internal lock to outside world.

  ACE_Select_Reactor_Notify notify_handler_;
  // Callback object that unblocks the ACE_Select_Reactor if it's
  // sleeping.

  void renew (void);
  // Enqueue ourselves into the list of waiting threads at the
  // appropriate point specified by <requeue_position_>.

  int release_token (void);
  // Release the token lock when a Win32 structured exception occurs.

  int handle_events_i (ACE_Time_Value *max_wait_time = 0);
  // Stops the VC++ compiler from bitching about exceptions and destructors

  friend class ACE_Select_Reactor_Notify;
  friend class ACE_Select_Reactor_Handler_Repository;

private:
  ACE_Select_Reactor (const ACE_Select_Reactor &);
  ACE_Select_Reactor &operator = (const ACE_Select_Reactor &);
  // Deny access since member-wise won't work...
};

#if defined (__ACE_INLINE__)
#include "ace/Select_Reactor.i"
#endif /* __ACE_INLINE__ */

#endif /* ACE_SELECT_REACTOR_H */