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|
// $Id$
#ifndef ACE_SELECT_REACTOR_T_C
#define ACE_SELECT_REACTOR_T_C
#define ACE_BUILD_DLL
#include "ace/Select_Reactor_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Thread.h"
#include "ace/Timer_Heap.h"
// @@ The latest version of SunCC can't grok the code if we put inline
// function here. Therefore, we temporarily disable the code here.
// We shall turn this back on once we know the problem gets fixed.
#if 1 // !defined (__ACE_INLINE__)
#include "ace/Select_Reactor_T.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Select_Reactor_T, "$Id$")
ACE_ALLOC_HOOK_DEFINE(ACE_Select_Reactor_T)
#if defined (ACE_WIN32)
#define ACE_SELECT_REACTOR_HANDLE(H) (this->event_handlers_[(H)].handle_)
#define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)].event_handler_)
#else
#define ACE_SELECT_REACTOR_HANDLE(H) (H)
#define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)])
#endif /* ACE_WIN32 */
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::any_ready
(ACE_Select_Reactor_Handle_Set &wait_set)
{
ACE_TRACE ("ACE_Select_Reactor_T::any_ready");
#if !defined (ACE_WIN32)
// Make this call signal safe.
ACE_Sig_Guard sb;
#endif /* ACE_WIN32 */
int number_ready = this->ready_set_.rd_mask_.num_set ()
+ this->ready_set_.wr_mask_.num_set ()
+ this->ready_set_.ex_mask_.num_set ();
if (number_ready > 0)
{
wait_set.rd_mask_ = this->ready_set_.rd_mask_;
wait_set.wr_mask_ = this->ready_set_.wr_mask_;
wait_set.ex_mask_ = this->ready_set_.ex_mask_;
this->ready_set_.rd_mask_.reset ();
this->ready_set_.wr_mask_.reset ();
this->ready_set_.ex_mask_.reset ();
}
return number_ready;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handler_i (int signum,
ACE_Event_Handler **eh)
{
ACE_TRACE ("ACE_Select_Reactor_T::handler_i");
ACE_Event_Handler *handler = this->signal_handler_->handler (signum);
if (handler == 0)
return -1;
else if (eh != 0 && *eh != 0)
*eh = handler;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::initialized (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::initialized");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, 0));
return this->initialized_;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::owner (ACE_thread_t tid,
ACE_thread_t *o_id)
{
ACE_TRACE ("ACE_Select_Reactor_T::owner");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
if (o_id)
*o_id = this->owner_;
this->owner_ = tid;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::owner (ACE_thread_t *t_id)
{
ACE_TRACE ("ACE_Select_Reactor_T::owner");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
*t_id = this->owner_;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> void
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::requeue_position (int rp)
{
ACE_TRACE ("ACE_Select_Reactor_T::requeue_position");
ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_));
#if defined (ACE_WIN32)
ACE_UNUSED_ARG (rp);
// Must always requeue ourselves "next" on Win32.
this->requeue_position_ = 0;
#else
this->requeue_position_ = rp;
#endif /* ACE_WIN32 */
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::requeue_position (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::requeue_position");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->requeue_position_;
}
template <class ACE_SELECT_REACTOR_TOKEN> void
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::max_notify_iterations (int iterations)
{
ACE_TRACE ("ACE_Select_Reactor_T::max_notify_iterations");
ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_));
this->notify_handler_->max_notify_iterations (iterations);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::max_notify_iterations (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::max_notify_iterations");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->notify_handler_->max_notify_iterations ();
}
// Enqueue ourselves into the list of waiting threads.
template <class ACE_SELECT_REACTOR_TOKEN> void
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::renew (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::renew");
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
if (this->supress_notify_renew () == 0)
this->token_.renew (this->requeue_position_);
#endif /* defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) */
}
template <class ACE_SELECT_REACTOR_MUTEX> void
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::dump (void) const
{
ACE_TRACE ("ACE_Select_Reactor_Token::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class ACE_SELECT_REACTOR_MUTEX>
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::ACE_Select_Reactor_Token_T
(ACE_Select_Reactor_Impl &r)
: select_reactor_ (&r)
{
ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token");
}
template <class ACE_SELECT_REACTOR_MUTEX>
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::ACE_Select_Reactor_Token_T (void)
: select_reactor_ (0)
{
ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token");
}
template <class ACE_SELECT_REACTOR_MUTEX>
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::~ACE_Select_Reactor_Token_T (void)
{
ACE_TRACE ("ACE_Select_Reactor_Token::~ACE_Select_Reactor_Token");
}
template <class ACE_SELECT_REACTOR_MUTEX> ACE_Select_Reactor_Impl &
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::select_reactor (void)
{
return *this->select_reactor_;
}
template <class ACE_SELECT_REACTOR_MUTEX> void
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::select_reactor
(ACE_Select_Reactor_Impl &select_reactor)
{
this->select_reactor_ = &select_reactor;
}
// Used to wakeup the Select_Reactor.
template <class ACE_SELECT_REACTOR_MUTEX> void
ACE_Select_Reactor_Token_T<ACE_SELECT_REACTOR_MUTEX>::sleep_hook (void)
{
ACE_TRACE ("ACE_Select_Reactor_Token::sleep_hook");
if (this->select_reactor_->notify () == -1)
ACE_ERROR ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("sleep_hook failed")));
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::notify (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Select_Reactor_T::notify");
ssize_t n = 0;
// Pass over both the Event_Handler *and* the mask to allow the
// caller to dictate which Event_Handler method the receiver
// invokes. Note that this call can timeout.
n = this->notify_handler_->notify (eh, mask, timeout);
return n == -1 ? -1 : 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::resume_handler (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_T::resume_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->resume_i (handle);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::suspend_handler (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_T::suspend_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->suspend_i (handle);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::suspend_handlers (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::suspend_handlers");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
ACE_Event_Handler *eh = 0;
for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_);
iter.next (eh) != 0;
iter.advance ())
this->suspend_i (eh->get_handle ());
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::resume_handlers (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::resume_handlers");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
ACE_Event_Handler *eh = 0;
for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_);
iter.next (eh) != 0;
iter.advance ())
this->resume_i (eh->get_handle ());
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler
(ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->register_handler_i (handler->get_handle (), handler, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler
(ACE_HANDLE handle,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->register_handler_i (handle, handler, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler
(const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->register_handler_i (handles, handler, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handler
(ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **handler)
{
ACE_TRACE ("ACE_Select_Reactor_T::handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->handler_i (handle, mask, handler);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler
(const ACE_Handle_Set &handles,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->remove_handler_i (handles, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler
(ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->remove_handler_i (handler->get_handle (), mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler
(ACE_HANDLE handle,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->remove_handler_i (handle, mask);
}
// Performs operations on the "ready" bits.
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::ready_ops
(ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops)
{
ACE_TRACE ("ACE_Select_Reactor_T::ready_ops");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->bit_ops (handle,
mask,
this->ready_set_,
ops);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::open
(size_t size,
int restart,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
int disable_notify_pipe,
ACE_Reactor_Notify *notify)
{
ACE_TRACE ("ACE_Select_Reactor_T::open");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
// Can't initialize ourselves more than once.
if (this->initialized_ > 0)
return -1;
this->owner_ = ACE_Thread::self ();
this->restart_ = restart;
this->signal_handler_ = sh;
this->timer_queue_ = tq;
this->notify_handler_ = notify;
int result = 0;
// Allows the signal handler to be overridden.
if (this->signal_handler_ == 0)
{
ACE_NEW_RETURN (this->signal_handler_,
ACE_Sig_Handler,
-1);
if (this->signal_handler_ == 0)
result = -1;
else
this->delete_signal_handler_ = 1;
}
// Allows the timer queue to be overridden.
if (result != -1 && this->timer_queue_ == 0)
{
ACE_NEW_RETURN (this->timer_queue_,
ACE_Timer_Heap,
-1);
if (this->timer_queue_ == 0)
result = -1;
else
this->delete_timer_queue_ = 1;
}
// Allows the Notify_Handler to be overridden.
if (result != -1 && this->notify_handler_ == 0)
{
ACE_NEW_RETURN (this->notify_handler_,
ACE_Select_Reactor_Notify,
-1);
if (this->notify_handler_ == 0)
result = -1;
else
this->delete_notify_handler_ = 1;
}
if (result != -1 && this->handler_rep_.open (size) == -1)
result = -1;
else if (this->notify_handler_->open (this,
0,
disable_notify_pipe) == -1)
result = -1;
if (result != -1)
// We're all set to go.
this->initialized_ = 1;
else
// This will close down all the allocated resources properly.
this->close ();
return result;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::set_sig_handler
(ACE_Sig_Handler *signal_handler)
{
if (this->signal_handler_ != 0 && this->delete_signal_handler_ != 0)
delete this->signal_handler_;
this->signal_handler_ = signal_handler;
this->delete_signal_handler_ = 0;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::set_timer_queue
(ACE_Timer_Queue *timer_queue)
{
if (this->timer_queue_ != 0 && this->delete_timer_queue_ != 0)
delete this->timer_queue_;
this->timer_queue_ = timer_queue;
this->delete_timer_queue_ = 0;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN>
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::ACE_Select_Reactor_T
(ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
int disable_notify_pipe,
ACE_Reactor_Notify *notify)
: token_ (*this),
lock_adapter_ (token_)
{
ACE_TRACE ("ACE_Select_Reactor_T::ACE_Select_Reactor_T");
if (this->open (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::DEFAULT_SIZE,
0,
sh,
tq,
disable_notify_pipe,
notify) == -1)
ACE_ERROR ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("ACE_Select_Reactor_T::open ")
ASYS_TEXT ("failed inside ACE_Select_Reactor_T::CTOR")));
}
// Initialize ACE_Select_Reactor_T.
template <class ACE_SELECT_REACTOR_TOKEN>
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::ACE_Select_Reactor_T
(size_t size,
int rs,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq,
int disable_notify_pipe,
ACE_Reactor_Notify *notify)
: token_ (*this),
lock_adapter_ (token_)
{
ACE_TRACE ("ACE_Select_Reactor_T::ACE_Select_Reactor_T");
if (this->open (size,
rs,
sh,
tq,
disable_notify_pipe,
notify) == -1)
ACE_ERROR ((LM_ERROR,
ASYS_TEXT ("%p\n"),
ASYS_TEXT ("ACE_Select_Reactor_T::open ")
ASYS_TEXT ("failed inside ACE_Select_Reactor_T::CTOR")));
}
// Close down the ACE_Select_Reactor_T instance, detaching any
// remaining Event_Handers. This had better be called from the main
// event loop thread...
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::close (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::close");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
if (this->delete_signal_handler_)
{
delete this->signal_handler_;
this->signal_handler_ = 0;
this->delete_signal_handler_ = 0;
}
this->handler_rep_.close ();
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->timer_queue_ = 0;
this->delete_timer_queue_ = 0;
}
if (this->notify_handler_ != 0)
this->notify_handler_->close ();
if (this->delete_notify_handler_)
{
delete this->notify_handler_;
this->notify_handler_ = 0;
this->delete_notify_handler_ = 0;
}
this->initialized_ = 0;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::current_info
(ACE_HANDLE, size_t &)
{
return -1;
}
template <class ACE_SELECT_REACTOR_TOKEN>
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::~ACE_Select_Reactor_T (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::~ACE_Select_Reactor_T");
this->close ();
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler_i
(const ACE_Handle_Set &handles,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler_i");
ACE_HANDLE h;
ACE_Handle_Set_Iterator handle_iter (handles);
while ((h = handle_iter ()) != ACE_INVALID_HANDLE)
if (this->remove_handler_i (h, mask) == -1)
return -1;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler_i
(const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler_i");
ACE_HANDLE h;
ACE_Handle_Set_Iterator handle_iter (handles);
while ((h = handle_iter ()) != ACE_INVALID_HANDLE)
if (this->register_handler_i (h, handler, mask) == -1)
return -1;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler
(const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler");
int result = 0;
#if (ACE_NSIG > 0)
for (int s = 1; s < ACE_NSIG; s++)
if (sigset.is_member (s)
&& this->signal_handler_->register_handler (s, new_sh,
new_disp) == -1)
result = -1;
#else
ACE_UNUSED_ARG (sigset);
ACE_UNUSED_ARG (new_sh);
ACE_UNUSED_ARG (new_disp);
#endif /* ACE_NSIG */
return result;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler
(const ACE_Sig_Set &sigset)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler");
int result = 0;
#if (ACE_NSIG > 0)
for (int s = 1; s < ACE_NSIG; s++)
if (sigset.is_member (s)
&& this->signal_handler_->remove_handler (s) == -1)
result = -1;
#else
ACE_UNUSED_ARG (sigset);
#endif /* ACE_NSIG */
return result;
}
// Note the queue handles its own locking.
template <class ACE_SELECT_REACTOR_TOKEN> long
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::schedule_timer
(ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &delta_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Select_Reactor_T::schedule_timer");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->timer_queue_->schedule
(handler, arg, timer_queue_->gettimeofday () + delta_time, interval);
}
// Main event loop driver that blocks for <max_wait_time> before
// returning (will return earlier if I/O or signal events occur).
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handle_events
(ACE_Time_Value &max_wait_time)
{
ACE_TRACE ("ACE_Select_Reactor_T::handle_events");
return this->handle_events (&max_wait_time);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handle_error (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::handle_error");
if (errno == EINTR)
return this->restart_;
#if defined (__MVS__) || defined (ACE_WIN32)
// On MVS Open Edition and Win32, there can be a number of failure
// codes on a bad socket, so check_handles on anything other than
// EINTR.
else
return this->check_handles ();
#else
else if (errno == EBADF)
return this->check_handles ();
else
return -1;
#endif /* __MVS__ */
}
template <class ACE_SELECT_REACTOR_TOKEN> void
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::notify_handle
(ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &ready_mask,
ACE_Event_Handler *event_handler,
ACE_EH_PTMF ptmf)
{
ACE_TRACE ("ACE_Select_Reactor_T::notify_handle");
// Check for removed handlers.
if (event_handler == 0)
return;
int status = (event_handler->*ptmf) (handle);
if (status < 0)
this->remove_handler_i (handle, mask);
else if (status > 0)
ready_mask.set_bit (handle);
}
// Perform GET, CLR, SET, and ADD operations on the select()
// Handle_Sets.
//
// GET = 1, Retrieve current value
// SET = 2, Set value of bits to new mask (changes the entire mask)
// ADD = 3, Bitwise "or" the value into the mask (only changes
// enabled bits)
// CLR = 4 Bitwise "and" the negation of the value out of the mask
// (only changes enabled bits)
//
// Returns the original mask.
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::mask_ops
(ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops)
{
ACE_TRACE ("ACE_Select_Reactor_T::mask_ops");
ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1));
return this->bit_ops (handle, mask,
this->wait_set_,
ops);
}
// Must be called with locks held.
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handler_i
(ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **handler)
{
ACE_TRACE ("ACE_Select_Reactor_T::handler_i");
ACE_Event_Handler *h = this->handler_rep_.find (handle);
if (h == 0)
return -1;
else
{
if ((ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK)
|| ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
&& this->wait_set_.rd_mask_.is_set (handle) == 0)
return -1;
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK)
&& this->wait_set_.wr_mask_.is_set (handle) == 0)
return -1;
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK)
&& this->wait_set_.ex_mask_.is_set (handle) == 0)
return -1;
}
if (handler != 0)
*handler = h;
return 0;
}
// Must be called with locks held
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::resume_i (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_T::resume");
if (this->handler_rep_.find (handle) == 0)
return -1;
if (this->suspend_set_.rd_mask_.is_set (handle))
{
this->wait_set_.rd_mask_.set_bit (handle);
this->suspend_set_.rd_mask_.clr_bit (handle);
}
if (this->suspend_set_.wr_mask_.is_set (handle))
{
this->wait_set_.wr_mask_.set_bit (handle);
this->suspend_set_.wr_mask_.clr_bit (handle);
}
if (this->suspend_set_.ex_mask_.is_set (handle))
{
this->wait_set_.ex_mask_.set_bit (handle);
this->suspend_set_.ex_mask_.clr_bit (handle);
}
return 0;
}
// Must be called with locks held
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::suspend_i (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_T::suspend");
if (this->handler_rep_.find (handle) == 0)
return -1;
if (this->wait_set_.rd_mask_.is_set (handle))
{
this->suspend_set_.rd_mask_.set_bit (handle);
this->wait_set_.rd_mask_.clr_bit (handle);
}
if (this->wait_set_.wr_mask_.is_set (handle))
{
this->suspend_set_.wr_mask_.set_bit (handle);
this->wait_set_.wr_mask_.clr_bit (handle);
}
if (this->wait_set_.ex_mask_.is_set (handle))
{
this->suspend_set_.ex_mask_.set_bit (handle);
this->wait_set_.ex_mask_.clr_bit (handle);
}
return 0;
}
// Must be called with locks held
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::register_handler_i
(ACE_HANDLE handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::register_handler_i");
// Insert the <handle, event_handle> tuple into the Handler
// Repository.
return this->handler_rep_.bind (handle, event_handler, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::remove_handler_i
(ACE_HANDLE handle,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_T::remove_handler_i");
// Unbind this handle.
return this->handler_rep_.unbind (handle, mask);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::work_pending (const ACE_Time_Value &timeout)
{
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1);
if (ACE_OS::thr_equal (ACE_Thread::self (),
this->owner_) == 0)
return -1;
#endif /* defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) */
u_long width = (u_long) this->handler_rep_.max_handlep1 ();
return ACE_OS::select (int (width),
this->wait_set_.rd_mask_,
this->wait_set_.wr_mask_,
this->wait_set_.ex_mask_,
timeout);
}
// Must be called with lock held.
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::wait_for_multiple_events
(ACE_Select_Reactor_Handle_Set &dispatch_set,
ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_Select_Reactor_T::wait_for_multiple_events");
u_long width = 0;
ACE_Time_Value timer_buf (0);
ACE_Time_Value *this_timeout = &timer_buf;
int number_of_active_handles = this->any_ready (dispatch_set);
// If there are any bits enabled in the <ready_set_> then we'll
// handle those first, otherwise we'll block in <select>.
if (number_of_active_handles == 0)
{
do
{
if (this->timer_queue_->calculate_timeout (max_wait_time,
this_timeout) == 0)
this_timeout = 0;
width = (u_long) this->handler_rep_.max_handlep1 ();
dispatch_set.rd_mask_ = this->wait_set_.rd_mask_;
dispatch_set.wr_mask_ = this->wait_set_.wr_mask_;
dispatch_set.ex_mask_ = this->wait_set_.ex_mask_;
number_of_active_handles = ACE_OS::select (int (width),
dispatch_set.rd_mask_,
dispatch_set.wr_mask_,
dispatch_set.ex_mask_,
this_timeout);
}
while (number_of_active_handles == -1 && this->handle_error () > 0);
if (number_of_active_handles > 0)
{
#if !defined (ACE_WIN32)
// Resynchronize the fd_sets so their "max" is set properly.
dispatch_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ());
dispatch_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ());
dispatch_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ());
#endif /* ACE_WIN32 */
}
}
// Return the number of events to dispatch.
return number_of_active_handles;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dispatch_timer_handlers
(int &number_of_handlers_dispatched)
{
number_of_handlers_dispatched += this->timer_queue_->expire ();
if (this->state_changed_)
return -1;
else
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dispatch_notification_handlers
(ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched)
{
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// Check to see if the ACE_HANDLE associated with the
// Select_Reactor's notify hook is enabled. If so, it means that
// one or more other threads are trying to update the
// ACE_Select_Reactor_T's internal tables. We'll handle all these
// threads and then break out to continue the event loop.
number_of_handlers_dispatched +=
this->notify_handler_->dispatch_notifications (number_of_active_handles,
dispatch_set.rd_mask_);
return this->state_changed_ ? -1 : 0;
#else
ACE_UNUSED_ARG (number_of_active_handles);
ACE_UNUSED_ARG (dispatch_set);
return 0;
#endif /* ACE_MT_SAFE */
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dispatch_io_set
(int number_of_active_handles,
int &number_of_handlers_dispatched,
int mask,
ACE_Handle_Set &dispatch_mask,
ACE_Handle_Set &ready_mask,
ACE_EH_PTMF callback)
{
ACE_HANDLE handle;
ACE_Handle_Set_Iterator handle_iter (dispatch_mask);
while ((handle = handle_iter ()) != ACE_INVALID_HANDLE
&& number_of_handlers_dispatched < number_of_active_handles
&& this->state_changed_ == 0)
{
// ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatching\n")));
number_of_handlers_dispatched++;
this->notify_handle (handle,
mask,
ready_mask,
this->handler_rep_.find (handle),
callback);
}
if (number_of_handlers_dispatched > 0 && this->state_changed_)
return -1;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dispatch_io_handlers
(ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched)
{
// Handle output events (this code needs to come first to handle the
// obscure case of piggy-backed data coming along with the final
// handshake message of a nonblocking connection).
// ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - WRITE\n")));
if (this->dispatch_io_set (number_of_active_handles,
number_of_handlers_dispatched,
ACE_Event_Handler::WRITE_MASK,
dispatch_set.wr_mask_,
this->ready_set_.wr_mask_,
&ACE_Event_Handler::handle_output) == -1)
{
number_of_active_handles -= number_of_handlers_dispatched;
return -1;
}
// ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - EXCEPT\n")));
if (this->dispatch_io_set (number_of_active_handles,
number_of_handlers_dispatched,
ACE_Event_Handler::EXCEPT_MASK,
dispatch_set.ex_mask_,
this->ready_set_.ex_mask_,
&ACE_Event_Handler::handle_exception) == -1)
{
number_of_active_handles -= number_of_handlers_dispatched;
return -1;
}
// ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - READ\n")));
if (this->dispatch_io_set (number_of_active_handles,
number_of_handlers_dispatched,
ACE_Event_Handler::READ_MASK,
dispatch_set.rd_mask_,
this->ready_set_.rd_mask_,
&ACE_Event_Handler::handle_input) == -1)
{
number_of_active_handles -= number_of_handlers_dispatched;
return -1;
}
number_of_active_handles -= number_of_handlers_dispatched;
return 0;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dispatch
(int active_handle_count,
ACE_Select_Reactor_Handle_Set &dispatch_set)
{
ACE_TRACE ("ACE_Select_Reactor_T::dispatch");
int io_handlers_dispatched = 0;
int other_handlers_dispatched = 0;
int signal_occurred = 0;
// The following do/while loop keeps dispatching as long as there
// are still active handles. Note that the only way we should ever
// iterate more than once through this loop is if signals occur
// while we're dispatching other handlers.
do
{
// Note that we keep track of changes to our state. If any of
// the dispatch_*() methods below return -1 it means that the
// <wait_set_> state has changed as the result of an
// <ACE_Event_Handler> being dispatched. This means that we
// need to bail out and rerun the select() loop since our
// existing notion of handles in <dispatch_set> may no longer be
// correct.
//
// In the beginning, our state starts out unchanged. After
// every iteration (i.e., due to signals), our state starts out
// unchanged again.
this->state_changed_ = 0;
// Perform the Template Method for dispatching all the handlers.
// First check for interrupts.
if (active_handle_count == -1)
{
// Bail out -- we got here since <select> was interrupted.
if (ACE_Sig_Handler::sig_pending () != 0)
{
ACE_Sig_Handler::sig_pending (0);
// If any HANDLES in the <ready_set_> are activated as a
// result of signals they should be dispatched since
// they may be time critical...
active_handle_count = this->any_ready (dispatch_set);
// Record the fact that the Reactor has dispatched a
// handle_signal() method. We need this to return the
// appropriate count below.
signal_occurred = 1;
}
else
return -1;
}
// Handle timers early since they may have higher latency
// constraints than I/O handlers. Ideally, the order of
// dispatching should be a strategy...
else if (this->dispatch_timer_handlers (other_handlers_dispatched) == -1)
// State has changed or timer queue has failed, exit loop.
break;
// Check to see if there are no more I/O handles left to
// dispatch AFTER we've handled the timers...
else if (active_handle_count == 0)
return io_handlers_dispatched
+ other_handlers_dispatched
+ signal_occurred;
// Next dispatch the notification handlers (if there are any to
// dispatch). These are required to handle multi-threads that
// are trying to update the <Reactor>.
else if (this->dispatch_notification_handlers
(dispatch_set,
active_handle_count,
other_handlers_dispatched) == -1)
break; // State has changed, exit loop.
// Finally, dispatch the I/O handlers.
else if (this->dispatch_io_handlers
(dispatch_set,
active_handle_count,
io_handlers_dispatched) == -1)
// State has changed, so exit loop.
break;
}
while (active_handle_count > 0);
return io_handlers_dispatched + other_handlers_dispatched+signal_occurred;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::release_token (void)
{
#if defined (ACE_WIN32)
this->token_.release ();
return (int) EXCEPTION_CONTINUE_SEARCH;
#else
return 0;
#endif /* ACE_WIN32 */
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handle_events
(ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_Select_Reactor_T::handle_events");
// Stash the current time -- the destructor of this object will
// automatically compute how much time elpased since this method was
// called.
ACE_Countdown_Time countdown (max_wait_time);
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1);
if (ACE_OS::thr_equal (ACE_Thread::self (),
this->owner_) == 0)
return -1;
// Update the countdown to reflect time waiting for the mutex.
countdown.update ();
#endif /* ACE_MT_SAFE */
return this->handle_events_i (max_wait_time);
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::handle_events_i
(ACE_Time_Value *max_wait_time)
{
int result = -1;
ACE_SEH_TRY
{
ACE_Select_Reactor_Handle_Set dispatch_set;
int number_of_active_handles =
this->wait_for_multiple_events (dispatch_set,
max_wait_time);
result = this->dispatch (number_of_active_handles,
dispatch_set);
}
ACE_SEH_EXCEPT (this->release_token ())
{
// As it stands now, we catch and then rethrow all Win32
// structured exceptions so that we can make sure to release the
// <token_> lock correctly.
}
this->state_changed_ = 1;
return result;
}
template <class ACE_SELECT_REACTOR_TOKEN> int
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::check_handles (void)
{
ACE_TRACE ("ACE_Select_Reactor_T::check_handles");
#if defined (ACE_WIN32) || defined (__MVS__)
ACE_Time_Value time_poll = ACE_Time_Value::zero;
ACE_Handle_Set rd_mask;
#endif /* ACE_WIN32 || MVS */
ACE_Event_Handler *eh = 0;
int result = 0;
for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_);
iter.next (eh) != 0;
iter.advance ())
{
ACE_HANDLE handle = eh->get_handle ();
// Skip back to the beginning of the loop if the HANDLE is
// invalid.
if (handle == ACE_INVALID_HANDLE)
continue;
#if defined (ACE_WIN32) || defined (__MVS__)
// Win32 needs to do the check this way because fstat won't work on
// a socket handle. MVS Open Edition needs to do it this way because,
// even though the docs say to check a handle with either select or
// fstat, the fstat method always says the handle is ok.
rd_mask.set_bit (handle);
if (ACE_OS::select (int (handle) + 1,
rd_mask, 0, 0,
&time_poll) < 0)
{
result = 1;
this->remove_handler_i (handle,
ACE_Event_Handler::ALL_EVENTS_MASK);
}
rd_mask.clr_bit (handle);
#else /* !ACE_WIN32 && !MVS */
struct stat temp;
if (ACE_OS::fstat (handle, &temp) == -1)
{
result = 1;
this->remove_handler_i (handle,
ACE_Event_Handler::ALL_EVENTS_MASK);
}
#endif /* ACE_WIN32 || MVS */
}
return result;
}
template <class ACE_SELECT_REACTOR_TOKEN> void
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN>::dump (void) const
{
ACE_TRACE ("ACE_Select_Reactor_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->timer_queue_->dump ();
this->handler_rep_.dump ();
this->signal_handler_->dump ();
ACE_DEBUG ((LM_DEBUG,
ASYS_TEXT ("delete_signal_handler_ = %d\n"),
this->delete_signal_handler_));
ACE_HANDLE h;
for (ACE_Handle_Set_Iterator handle_iter_wr (this->wait_set_.wr_mask_);
(h = handle_iter_wr ()) != ACE_INVALID_HANDLE;
++handle_iter_wr)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("write_handle = %d\n"), h));
for (ACE_Handle_Set_Iterator handle_iter_rd (this->wait_set_.rd_mask_);
(h = handle_iter_rd ()) != ACE_INVALID_HANDLE;
++handle_iter_rd)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("read_handle = %d\n"), h));
for (ACE_Handle_Set_Iterator handle_iter_ex (this->wait_set_.ex_mask_);
(h = handle_iter_ex ()) != ACE_INVALID_HANDLE;
++handle_iter_ex)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("except_handle = %d\n"), h));
for (ACE_Handle_Set_Iterator handle_iter_wr_ready (this->ready_set_.wr_mask_);
(h = handle_iter_wr_ready ()) != ACE_INVALID_HANDLE;
++handle_iter_wr_ready)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("write_handle_ready = %d\n"), h));
for (ACE_Handle_Set_Iterator handle_iter_rd_ready (this->ready_set_.rd_mask_);
(h = handle_iter_rd_ready ()) != ACE_INVALID_HANDLE;
++handle_iter_rd_ready)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("read_handle_ready = %d\n"), h));
for (ACE_Handle_Set_Iterator handle_iter_ex_ready (this->ready_set_.ex_mask_);
(h = handle_iter_ex_ready ()) != ACE_INVALID_HANDLE;
++handle_iter_ex_ready)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("except_handle_ready = %d\n"), h));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("restart_ = %d\n"), this->restart_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nrequeue_position_ = %d\n"), this->requeue_position_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ninitialized_ = %d\n"), this->initialized_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nowner_ = %d\n"), this->owner_));
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
this->notify_handler_->dump ();
this->token_.dump ();
#endif /* ACE_MT_SAFE */
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
#endif /* ACE_SELECT_REACTOR_T_C */
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