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/* -*- C++ -*- */
//=============================================================================
/**
* @file Select_Reactor_T.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SELECT_REACTOR_T_H
#define ACE_SELECT_REACTOR_T_H
#include /**/ "ace/pre.h"
#include "ace/Select_Reactor_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Lock_Adapter_T.h"
/**
* @class ACE_Select_Reactor_Token_T
*
* @brief Used as a synchronization mechanism to coordinate concurrent
* access to a Select_Reactor object.
*
* This class is used to make the <ACE_Select_Reactor>
* thread-safe. By default, the thread that runs the
* <handle_events> loop holds the token, even when it is blocked
* in the <select> call. Whenever another thread wants to
* access the <ACE_Reactor> via its <register_handler>,
* <remove_handler>, etc. methods) it must ask the token owner
* for temporary release of the token. To accomplish this, the
* owner of a token must define a <sleep_hook> through which it
* can be notified to temporarily release the token if the
* current situation permits this.
* The owner of the token is responsible for deciding which
* request for the token can be granted. By using the
* <ACE_Token::renew> API, the thread that releases the token
* temporarily can specify to get the token back right after the
* other thread has completed using the token. Thus, there is a
* dedicated thread that owns the token ``by default.'' This
* thread grants other threads access to the token by ensuring
* that whenever somebody else has finished using the token the
* ``default owner'' first holds the token again, i.e., the
* owner has the chance to schedule other threads.
* The thread that most likely needs the token most of the time
* is the thread running the dispatch loop. Typically the token
* gets released prior to entering the <select> call and gets
* ``re-acquired'' as soon as the <select> call returns, which
* results probably in many calls to <release>/<acquire> that
* are not really needed since no other thread would need the
* token in the meantime. That's why the dispatcher thread is
* chosen to be the owner of the token.
* In case the token would have been released while in <select>
* there would be a good chance that the <fd_set> could have
* been modified while the <select> returns from blocking and
* trying to re-acquire the lock. Through the token mechanism
* it is ensured that while another thread is holding the token,
* the dispatcher thread is blocked in the <renew> call and not
* in <select>. Thus, it is not critical to change the
* <fd_set>. The implementation of the <sleep_hook> mechanism
* provided by the <ACE_Select_Reactor_Token> enables the
* default owner to be the thread that executes the dispatch
* loop.
*/
template <class ACE_SELECT_REACTOR_MUTEX>
class ACE_Select_Reactor_Token_T : public ACE_SELECT_REACTOR_MUTEX
{
public:
ACE_Select_Reactor_Token_T (ACE_Select_Reactor_Impl &r,
int s_queue = ACE_SELECT_TOKEN::FIFO);
ACE_Select_Reactor_Token_T (int s_queue = ACE_SELECT_TOKEN::FIFO);
virtual ~ACE_Select_Reactor_Token_T (void);
/// Called just before the ACE_Event_Handler goes to sleep.
virtual void sleep_hook (void);
/// Get the select_reactor implementation
ACE_Select_Reactor_Impl &select_reactor (void);
/// Set the select_reactor implementation
void select_reactor (ACE_Select_Reactor_Impl &);
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
ACE_Select_Reactor_Impl *select_reactor_;
};
/**
* @class ACE_Select_Reactor_T
*
* @brief An object oriented event demultiplexor and event handler
* dispatcher.
*
* The <ACE_Select_Reactor> is an object-oriented event
* demultiplexor and event handler dispatcher. The sources of
* events that the <ACE_Select_Reactor> waits for and dispatches
* includes I/O events, signals, and timer events. All public
* methods acquire the main <ACE_Select_Reactor_Token> lock and
* call down to private or protected methods, which assume that
* the lock is held and so therefore don't (re)acquire the lock.
*/
template <class ACE_SELECT_REACTOR_TOKEN>
class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
{
public:
// = Initialization and termination methods.
/// If <disable_notify_pipe> is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the <notify()> feature. If <mask_signals> is
/// 1 the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if <mask_signals> is 0 the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0,
int mask_signals = 1,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/// Initialize @c ACE_Select_Reactor with size @arg size.
/// If @arg disable_notify_pipe is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the notification feature. If @arg mask_signals is
/// 1 the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if @arg mask_signals is 0 the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
/**
* @note On Unix platforms, the size parameter should be as large as
* the maximum number of file descriptors allowed for a given
* process. This is necessary since a file descriptor is used
* to directly index the array of event handlers maintained by
* the Reactor's handler repository. Direct indexing is used
* for efficiency reasons.
*/
ACE_Select_Reactor_T (size_t size,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0,
int mask_signals = 1,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/**
* Initialize the @c ACE_Select_Reactor to manage
* @arg max_number_of_handles. If @arg restart is non-0 then the
* @c ACE_Reactor's @c handle_events method will be restarted
* automatically when @c EINTR occurs. If @arg signal_handler or
* @arg timer_queue are non-0 they are used as the signal handler and
* timer queue, respectively. If @arg disable_notify_pipe is non-0 the
* notification pipe is not created, thereby saving two I/O handles.
*
* @note On Unix platforms, the maximum_number_of_handles parameter
* should be as large as the maximum number of file
* descriptors allowed for a given process. This is necessary
* since a file descriptor is used to directly index the array
* of event handlers maintained by the Reactor's handler
* repository. Direct indexing is used for efficiency
* reasons.
*/
virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
/// Returns -1 (not used in this implementation);
virtual int current_info (ACE_HANDLE, size_t & /* size */);
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// @deprecated The following method is deprecated. Use <timer_queue> instead.
/// Set a user specified timer queue.
virtual int set_timer_queue (ACE_Timer_Queue *tq);
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq);
/// Return the current <ACE_Timer_Queue>.
virtual ACE_Timer_Queue *timer_queue (void) const;
/// Close down the select_reactor and release all of its resources.
virtual int close (void);
/// Close down the select_reactor and release all of its resources.
virtual ~ACE_Select_Reactor_T (void);
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*/
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
/**
* This event loop driver that blocks for <max_wait_time> before
* returning. It will return earlier if timer events, I/O events,
* or signal events occur. Note that <max_wait_time> can be 0, in
* which case this method blocks indefinitely until events occur.
*
* <max_wait_time> is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* <max_wait_time> will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of I/O and Timer <ACE_Event_Handler>s
* that were dispatched, 0 if the <max_wait_time> elapsed without
* dispatching any handlers, or -1 if something goes wrong.
*
* Current <alertable_handle_events> is identical to
* <handle_events>.
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
/**
* This method is just like the one above, except the
* <max_wait_time> value is a reference and can therefore never be
* NULL.
*
* Current <alertable_handle_events> is identical to
* <handle_events>.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
// = Event handling control.
/**
* Return the status of Reactor. If this function returns 0, the reactor is
* actively handling events. If it returns non-zero, <handling_events> and
* <handle_alertable_events> return -1 immediately.
*/
virtual int deactivated (void);
/**
* Control whether the Reactor will handle any more incoming events or not.
* If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
* is in active state and can be deactivated/reactived as wish.
*/
virtual void deactivate (int do_stop);
// = Register and remove <ACE_Event_Handler>s.
/**
* Register a <eh> with a particular <mask>. Note that the
* <Select_Reactor> will call <ACE_Event_Handler::get_handle> to
* extract the underlying I/O handle.
*/
virtual int register_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register a <eh> with a particular <mask>. Note that since the
* <handle> is given the Select_Reactor will *not* call
* <ACE_Event_Handler::get_handle> to extract the underlying I/O
* handle.
*/
virtual int register_handler (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
#if defined (ACE_WIN32)
// Originally this interface was available for all platforms, but
// because ACE_HANDLE is an int on non-Win32 platforms, compilers
// are not able to tell the difference between
// register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
// register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
// have restricted this method to Win32 only.
/// Not implemented.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
#endif /* ACE_WIN32 */
/// Not implemented.
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register <eh> with all the <handles> in the <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register <new_sh> to handle the signal <signum> using the
* <new_disp>. Returns the <old_sh> that was previously registered
* (if any), along with the <old_disp> of the signal handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Registers <new_sh> to handle a set of signals <sigset> using the
/// <new_disp>.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/**
* Removes the <mask> binding of <eh> from the Select_Reactor. If
* there are no more bindings for this <eh> then it is removed from
* the Select_Reactor. Note that the Select_Reactor will call
* <ACE_Event_Handler::get_handle> to extract the underlying I/O
* handle.
*/
virtual int remove_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Removes the <mask> bind of <Event_Handler> whose handle is
* <handle> from the Select_Reactor. If there are no more bindings
* for this <eh> then it is removed from the Select_Reactor.
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask);
/**
* Removes all the <mask> bindings for handles in the <handle_set>
* bind of <Event_Handler>. If there are no more bindings for any
* of these handlers then they are removed from the Select_Reactor.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
/**
* Remove the ACE_Event_Handler currently associated with <signum>.
* <sigkey> is ignored in this implementation since there is only
* one instance of a signal handler. Install the new disposition
* (if given) and return the previous disposition (if desired by the
* caller). Returns 0 on success and -1 if <signum> is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/// Calls <remove_handler> for every signal in <sigset>.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/// Temporarily suspend the <Event_Handler> associated with <eh>.
virtual int suspend_handler (ACE_Event_Handler *eh);
/// Temporarily suspend the <Event_Handler> associated with <handle>.
virtual int suspend_handler (ACE_HANDLE handle);
/// Suspend all <handles> in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
/// Suspend all the <Event_Handlers> in the Select_Reactor.
virtual int suspend_handlers (void);
/// Resume a temporarily suspend <Event_Handler> associated with
/// <eh>.
virtual int resume_handler (ACE_Event_Handler *eh);
/// Resume a temporarily suspended <Event_Handler> associated with
/// <handle>.
virtual int resume_handler (ACE_HANDLE handle);
/// Resume all <handles> in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
/// Resume all the <Event_Handlers> in the Select_Reactor.
virtual int resume_handlers (void);
/**
* Return 1 if we any event associations were made by the reactor
* for the handles that it waits on, 0 otherwise. Since the
* Select_Reactor does not do any event associations, this function
* always return 0.
*/
virtual int uses_event_associations (void);
// = Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler Event handler to schedule on reactor
* @param arg Argument passed to the handle_timeout() method of event_handler
* @param delay Time interval after which the timer will expire
* @param interval Time interval after which the timer will be automatically rescheduled
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler * event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by <timer_id> to
* <interval>, which is specified in relative time to the current
* <gettimeofday>. If <interval> is equal to
* <ACE_Time_Value::zero>, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/**
* Cancel all <event_handlers> that match the address of
* <event_handler>. If <dont_call_handle_close> is 0 then the
* <handle_close> method of <event_handler> will be invoked.
* Returns number of handler's cancelled.
*/
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
/**
* Cancel the single <ACE_Event_Handler> that matches the <timer_id>
* value (which was returned from the <schedule> method). If arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the <Event_Handler> was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* If <dont_call_handle_close> is 0 then the <handle_close> method
* of <event_handler> will be invoked. Returns 1 if cancellation
* succeeded and 0 if the <timer_id> wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// = High-level Event_Handler scheduling operations
/// ADD the dispatch MASK "bit" bound with the <eh> and the <mask>.
virtual int schedule_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// ADD the dispatch MASK "bit" bound with the <handle> and the <mask>.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the <eh> and the <mask>.
virtual int cancel_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the <handle> and the <mask>.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// = Notification methods.
/**
* Called by a thread when it wants to unblock the Select_Reactor.
* This wakeups the <ACE_Select_Reactor> if currently blocked in
* <select>/<poll>. Pass over both the <Event_Handler> *and* the
* <mask> to allow the caller to dictate which <Event_Handler>
* method the <Select_Reactor> will invoke. The <ACE_Time_Value>
* indicates how long to blocking trying to notify the
* <Select_Reactor>. If <timeout> == 0, the caller will block until
* action is possible, else will wait until the relative time
* specified in *<timeout> elapses).
*/
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
/**
* Set the maximum number of times that the
* <ACE_Select_Reactor_Notify::handle_input> method will iterate and
* dispatch the <ACE_Event_Handlers> that are passed in via the
* notify pipe before breaking out of its <recv> loop. By default,
* this is set to -1, which means "iterate until the pipe is empty."
* Setting this to a value like "1 or 2" will increase "fairness"
* (and thus prevent starvation) at the expense of slightly higher
* dispatching overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the
* <ACE_Select_Reactor_Notify::handle_input> method will iterate and
* dispatch the <ACE_Event_Handlers> that are passed in via the
* notify pipe before breaking out of its <recv> loop.
*/
virtual int max_notify_iterations (void);
/// Get the existing restart value.
virtual int restart (void);
/// Set a new value for restart and return the original value.
virtual int restart (int r);
/// Set position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual void requeue_position (int);
/// Get position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual int requeue_position (void);
// = Low-level wait_set mask manipulation methods.
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
/// <mask>.
virtual int mask_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
/// and <mask>.
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// = Low-level ready_set mask manipulation methods.
/// GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>.
virtual int ready_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
/// Wake up all threads in waiting in the event loop
virtual void wakeup_all_threads (void);
// = Only the owner thread can perform a <handle_events>.
/// Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
/// Return the current owner of the thread.
virtual int owner (ACE_thread_t *);
// = Miscellaneous Handler operations.
/**
* Return the Event_Handler associated with <handle>. Return 0 if
* <handle> is not registered.
*/
virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if <handle> is associated with a valid Event_Handler
* bound to <mask>. Return the <eh> associated with this <handler>
* if <eh> != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **eh = 0);
/**
* Check to see if <signum> is associated with a valid Event_Handler
* bound to a signal. Return the <eh> associated with this
* <handler> if <eh> != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
/// Returns true if we've been successfully initialized, else false.
virtual int initialized (void);
/// Returns the current size of the Reactor's internal descriptor
/// table.
virtual size_t size (void) const;
/**
* Returns a reference to the <ACE_Select_Reactor_Token> that is
* used to serialize the internal Select_Reactor's processing logic.
* This can be useful for situations where you need to avoid
* deadlock efficiently when <ACE_Event_Handlers> are used in
* multiple threads.
*/
virtual ACE_Lock &lock (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Internal methods that do the actual work.
// All of these methods assume that the <Select_Reactor>'s token
// lock is held by the public methods that call down to them.
/// Do the work of actually binding the <handle> and <eh> with the
/// <mask>.
virtual int register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Register a set of <handles>.
virtual int register_handler_i (const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask);
/// Do the work of actually unbinding the <handle> and <eh> with the
/// <mask>.
virtual int remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask);
/// Remove a set of <handles>.
virtual int remove_handler_i (const ACE_Handle_Set &handles,
ACE_Reactor_Mask);
/// Suspend the <Event_Handler> associated with <handle>
virtual int suspend_i (ACE_HANDLE handle);
/// Check to see if the <Event_Handler> associated with <handle> is
/// suspended. Returns 0 if not, 1 if so.
virtual int is_suspended_i (ACE_HANDLE handle);
/// Resume the <Event_Handler> associated with <handle>
virtual int resume_i (ACE_HANDLE handle);
/// Implement the public <handler> method.
virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle);
/// Implement the public <handler> method.
virtual int handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask,
ACE_Event_Handler ** = 0);
/// Implement the public <handler> method.
virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
/**
* Check if there are any HANDLEs enabled in the <ready_set_>, and
* if so, update the <handle_set> and return the number ready. If
* there aren't any HANDLEs enabled return 0.
*/
virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
/// Implement the <any_ready> method, assuming that the Sig_Guard is
/// beign held
virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set);
/// Take corrective action when errors occur.
virtual int handle_error (void);
/// Make sure the handles are all valid.
virtual int check_handles (void);
/// Wait for events to occur.
virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
ACE_Time_Value *);
// = Dispatching methods.
/**
* Template Method that dispatches <ACE_Event_Handler>s for time
* events, I/O events, and signal events. Returns the total number
* of <ACE_Event_Handler>s that were dispatched or -1 if something
* goes wrong.
*/
virtual int dispatch (int nfound,
ACE_Select_Reactor_Handle_Set &);
/**
* Dispatch all timer handlers that have expired. Returns -1 if the
* state of the <wait_set_> has changed, else 0.
* <number_dispatched> is set to the number of timer handlers
* dispatched.
*/
virtual int dispatch_timer_handlers (int &number_dispatched);
/**
* Dispatch any notification handlers. Returns -1 if the state of
* the <wait_set_> has changed, else returns number of handlers
* notified.
*/
virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Dispatch all the input/output/except handlers that are enabled in
* the <dispatch_set>. Updates <number_of_active_handles> and
* <number_of_handlers_dispatched> according to the behavior of the
* number Returns -1 if the state of the <wait_set_> has changed,
* else 0.
*/
virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Factors the dispatching of an io handle set (each WRITE, EXCEPT
* or READ set of handles). It updates the
* <number_of_handlers_dispatched> and invokes this->notify_handle
* for all the handles in <dispatch_set> using the <mask>,
* <ready_set> and <callback> parameters. Must return -1 if
* this->state_changed otherwise it must return 0.
*/
virtual int dispatch_io_set (int number_of_active_handles,
int &number_of_handlers_dispatched,
int mask,
ACE_Handle_Set& dispatch_mask,
ACE_Handle_Set& ready_mask,
ACE_EH_PTMF callback);
/// Notify the appropriate <callback> in the context of the <eh>
/// associated with <handle> that a particular event has occurred.
virtual void notify_handle (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &,
ACE_Event_Handler *eh,
ACE_EH_PTMF callback);
/// Enqueue ourselves into the list of waiting threads at the
/// appropriate point specified by <requeue_position_>.
virtual void renew (void);
/// Synchronization token for the MT_SAFE ACE_Select_Reactor.
ACE_SELECT_REACTOR_TOKEN token_;
/// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
/// Release the token lock when a Win32 structured exception occurs.
int release_token (void);
/// Stops the VC++ compiler from bitching about exceptions and destructors
int handle_events_i (ACE_Time_Value *max_wait_time = 0);
/// This flag is used to keep track of whether we are actively handling
/// events or not.
sig_atomic_t deactivated_;
/**
* If 0 then the Reactor will not mask the signals during the event
* dispatching. This is useful for applications that do not
* register any signal handlers and want to reduce the overhead
* introduce by the kernel level locks required to change the mask.
*/
int mask_signals_;
private:
/// Deny access since member-wise won't work...
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) )
};
// @@ The latest version of SunCC can't grok the code if we put inline
// function here. Therefore, we temporarily disable the code here.
// We shall turn this back on once we know the problem gets fixed.
#if 0 // defined (__ACE_INLINE__)
#include "ace/Select_Reactor_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Select_Reactor_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Select_Reactor_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_SELECT_REACTOR_T_H */
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