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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Select_Reactor_T.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#ifndef ACE_SELECT_REACTOR_T_H
#define ACE_SELECT_REACTOR_T_H
#include "ace/Select_Reactor_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
template <class ACE_SELECT_REACTOR_MUTEX>
class ACE_Select_Reactor_Token_T : public ACE_SELECT_REACTOR_MUTEX
{
// = TITLE
// Used as a synchronization mechanism to coordinate concurrent
// access to a Select_Reactor object.
//
// = DESCRIPTION
// This class is used to make the <ACE_Select_Reactor>
// thread-safe. By default, the thread that runs the
// <handle_events> loop holds the token, even when it is blocked
// in the <select> call. Whenever another thread wants to
// access the <ACE_Reactor> via its <register_handler>,
// <remove_handler>, etc. methods) it must ask the token owner
// for temporary release of the token. To accomplish this, the
// owner of a token must define a <sleep_hook> through which it
// can be notified to temporarily release the token if the
// current situation permits this.
//
// The owner of the token is responsible for deciding which
// request for the token can be granted. By using the
// <ACE_Token::renew> API, the thread that releases the token
// temporarily can specify to get the token back right after the
// other thread has completed using the token. Thus, there is a
// dedicated thread that owns the token ``by default.'' This
// thread grants other threads access to the token by ensuring
// that whenever somebody else has finished using the token the
// ``default owner'' first holds the token again, i.e., the
// owner has the chance to schedule other threads.
//
// The thread that most likely needs the token most of the time
// is the thread running the dispatch loop. Typically the token
// gets released prior to entering the <select> call and gets
// ``re-acquired'' as soon as the <select> call returns, which
// results probably in many calls to <release>/<acquire> that
// are not really needed since no other thread would need the
// token in the meantime. That's why the dispatcher thread is
// chosen to be the owner of the token.
//
// In case the token would have been released while in <select>
// there would be a good chance that the <fd_set> could have
// been modified while the <select> returns from blocking and
// trying to re-acquire the lock. Through the token mechanism
// it is ensured that while another thread is holding the token,
// the dispatcher thread is blocked in the <renew> call and not
// in <select>. Thus, it is not critical to change the
// <fd_set>. The implementation of the <sleep_hook> mechanism
// provided by the <ACE_Select_Reactor_Token> enables the
// default owner to be the thread that executes the dispatch
// loop.
public:
ACE_Select_Reactor_Token_T (ACE_Select_Reactor_Impl &r);
ACE_Select_Reactor_Token_T (void);
virtual ~ACE_Select_Reactor_Token_T (void);
virtual void sleep_hook (void);
// Called just before the ACE_Event_Handler goes to sleep.
ACE_Select_Reactor_Impl &select_reactor (void);
void select_reactor (ACE_Select_Reactor_Impl &);
// Set/Get methods
virtual void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Select_Reactor_Impl *select_reactor_;
};
template <class ACE_SELECT_REACTOR_TOKEN>
class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
{
// = TITLE
// An object oriented event demultiplexor and event handler
// dispatcher.
//
// = DESCRIPTION
// The ACE_Select_Reactor is an object-oriented event
// demultiplexor and event handler dispatcher. The sources of
// events that the ACE_Select_Reactor waits for and dispatches
// includes I/O events, signals, and timer events. All public
// methods acquire the main <Select_Reactor> token lock and call
// down to private or protected methods, which assume that the
// lock is held and so therefore don't (re)acquire the lock.
public:
// = Initialization and termination methods.
ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0);
// Initialize <ACE_Select_Reactor> with the default size.
ACE_Select_Reactor_T (size_t size,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0);
// Initialize <ACE_Select_Reactor> with size <size>.
virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
// Initialize the <ACE_Select_Reactor> to manage
// <max_number_of_handles>. If <restart> is non-0 then the
// <ACE_Reactor>'s <handle_events> method will be restarted
// automatically when <EINTR> occurs. If <signal_handler> or
// <timer_queue> are non-0 they are used as the signal handler and
// timer queue, respectively. If <disable_notify_pipe> is non-0 the
// notification pipe is not created, thereby saving two I/O handles.
virtual int current_info (ACE_HANDLE, size_t & /* size */);
// Returns -1 (not used in this implementation);
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
// Use a user specified signal handler instead.
virtual int set_timer_queue (ACE_Timer_Queue *timer_queue);
// Use a user specified timer queue instead.
virtual int close (void);
// Close down the select_reactor and release all of its resources.
virtual ~ACE_Select_Reactor_T (void);
// Close down the select_reactor and release all of its resources.
// = Event loop drivers.
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
// This event loop driver that blocks for <max_wait_time> before
// returning. It will return earlier if timer events, I/O events,
// or signal events occur. Note that <max_wait_time> can be 0, in
// which case this method blocks indefinitely until events occur.
//
// <max_wait_time> is decremented to reflect how much time this call
// took. For instance, if a time value of 3 seconds is passed to
// handle_events and an event occurs after 2 seconds,
// <max_wait_time> will equal 1 second. This can be used if an
// application wishes to handle events for some fixed amount of
// time.
//
// Returns the total number of I/O and Timer <ACE_Event_Handler>s
// that were dispatched, 0 if the <max_wait_time> elapsed without
// dispatching any handlers, or -1 if something goes wrong.
//
// Current <alertable_handle_events> is identical to
// <handle_events>.
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
// This method is just like the one above, except the
// <max_wait_time> value is a reference and can therefore never be
// NULL.
//
// Current <alertable_handle_events> is identical to
// <handle_events>.
// = Register and remove <ACE_Event_Handler>s.
virtual int register_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// Register a <eh> with a particular <mask>. Note that the
// <Select_Reactor> will call eh->get_handle() to extract the
// underlying I/O handle.
virtual int register_handler (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// Register a <eh> with a particular <mask>. Note that since the
// <handle> is given the Select_Reactor will *not* call
// eh->get_handle() to extract the underlying I/O handle.
#if defined (ACE_WIN32)
// Originally this interface was available for all platforms, but
// because ACE_HANDLE is an int on non-Win32 platforms, compilers
// are not able to tell the difference between
// register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
// register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
// have restricted this method to Win32 only.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
// Not implemented.
#endif /* ACE_WIN32 */
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// Not implemented.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// Register <eh> with all the <handles> in the <Handle_Set>.
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
// Register <new_sh> to handle the signal <signum> using the
// <new_disp>. Returns the <old_sh> that was previously registered
// (if any), along with the <old_disp> of the signal handler.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
// Registers <new_sh> to handle a set of signals <sigset> using the
// <new_disp>.
virtual int remove_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// Removes the <mask> binding of <eh> from the Select_Reactor. If
// there are no more bindings for this <eh> then it is removed from
// the Select_Reactor. Note that the Select_Reactor will call
// eh->get_handle() to extract the underlying I/O handle.
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask);
// Removes the <mask> bind of <Event_Handler> whose handle is
// <handle> from the Select_Reactor. If there are no more bindings
// for this <eh> then it is removed from the Select_Reactor.
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
// Removes all the <mask> bindings for handles in the <handle_set>
// bind of <Event_Handler>. If there are no more bindings for any
// of these handlers then they are removed from the Select_Reactor.
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Remove the ACE_Event_Handler currently associated with <signum>.
// <sigkey> is ignored in this implementation since there is only
// one instance of a signal handler. Install the new disposition
// (if given) and return the previous disposition (if desired by the
// caller). Returns 0 on success and -1 if <signum> is invalid.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// Calls <remove_handler> for every signal in <sigset>.
// = Suspend and resume Handlers.
virtual int suspend_handler (ACE_Event_Handler *eh);
// Temporarily suspend the <Event_Handler> associated with <eh>.
virtual int suspend_handler (ACE_HANDLE handle);
// Temporarily suspend the <Event_Handler> associated with <handle>.
virtual int suspend_handler (const ACE_Handle_Set &handles);
// Suspend all <handles> in handle set temporarily.
virtual int suspend_handlers (void);
// Suspend all the <Event_Handlers> in the Select_Reactor.
virtual int resume_handler (ACE_Event_Handler *eh);
// Resume a temporarily suspend <Event_Handler> associated with
// <eh>.
virtual int resume_handler (ACE_HANDLE handle);
// Resume a temporarily suspended <Event_Handler> associated with
// <handle>.
virtual int resume_handler (const ACE_Handle_Set &handles);
// Resume all <handles> in handle set.
virtual int resume_handlers (void);
// Resume all the <Event_Handlers> in the Select_Reactor.
virtual int uses_event_associations (void);
// Return 1 if we any event associations were made by the reactor
// for the handles that it waits on, 0 otherwise. Since the
// Select_Reactor does not do any event associations, this function
// always return 0.
// = Timer management.
virtual long schedule_timer (ACE_Event_Handler *,
const void *arg,
const ACE_Time_Value &delta_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
// Schedule an <event_handler> that will expire after <delta_time>
// amount of time. If it expires then <arg> is passed in as the
// value to the <event_handler>'s <handle_timeout> callback method.
// If <interval> is != to <ACE_Time_Value::zero> then it is used to
// reschedule the <event_handler> automatically. This method
// returns a <timer_id> that uniquely identifies the <event_handler>
// in an internal list. This <timer_id> can be used to cancel an
// <event_handler> before it expires. The cancellation ensures that
// <timer_ids> are unique up to values of greater than 2 billion
// timers. As long as timers don't stay around longer than this
// there should be no problems with accidentally deleting the wrong
// timer. Returns -1 on failure (which is guaranteed never to be a
// valid <timer_id>.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
// Cancel all <event_handlers> that match the address of
// <event_handler>. If <dont_call_handle_close> is 0 then the
// <handle_close> method of <event_handler> will be invoked.
// Returns number of handler's cancelled.
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// Cancel the single <ACE_Event_Handler> that matches the <timer_id>
// value (which was returned from the <schedule> method). If arg is
// non-NULL then it will be set to point to the ``magic cookie''
// argument passed in when the <Event_Handler> was registered. This
// makes it possible to free up the memory and avoid memory leaks.
// If <dont_call_handle_close> is 0 then the <handle_close> method
// of <event_handler> will be invoked. Returns 1 if cancellation
// succeeded and 0 if the <timer_id> wasn't found.
// = High-level Event_Handler scheduling operations
virtual int schedule_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// ADD the dispatch MASK "bit" bound with the <eh> and the <mask>.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// ADD the dispatch MASK "bit" bound with the <handle> and the <mask>.
virtual int cancel_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// CLR the dispatch MASK "bit" bound with the <eh> and the <mask>.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// CLR the dispatch MASK "bit" bound with the <handle> and the <mask>.
// = Notification methods.
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
// Called by a thread when it wants to unblock the Select_Reactor.
// This wakeups the <ACE_Select_Reactor> if currently blocked in
// select()/poll(). Pass over both the <Event_Handler> *and* the
// <mask> to allow the caller to dictate which <Event_Handler>
// method the <Select_Reactor> will invoke. The <ACE_Time_Value>
// indicates how long to blocking trying to notify the
// <Select_Reactor>. If <timeout> == 0, the caller will block until
// action is possible, else will wait until the relative time
// specified in *<timeout> elapses).
virtual void max_notify_iterations (int);
// Set the maximum number of times that the
// <ACE_Select_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify pipe before breaking out of its <recv> loop. By default,
// this is set to -1, which means "iterate until the pipe is empty."
// Setting this to a value like "1 or 2" will increase "fairness"
// (and thus prevent starvation) at the expense of slightly higher
// dispatching overhead.
virtual int max_notify_iterations (void);
// Get the maximum number of times that the
// <ACE_Select_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify pipe before breaking out of its <recv> loop.
virtual void requeue_position (int);
// Set position that the main ACE_Select_Reactor thread is requeued in the
// list of waiters during a notify() callback.
virtual int requeue_position (void);
// Get position that the main ACE_Select_Reactor thread is requeued in the
// list of waiters during a notify() callback.
// = Low-level wait_set mask manipulation methods.
virtual int mask_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
// GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
// <mask>.
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
// and <mask>.
// = Low-level ready_set mask manipulation methods.
virtual int ready_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
// GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
virtual void wakeup_all_threads (void);
// Wake up all threads in waiting in the event loop
// = Only the owner thread that can perform a <handle_events>.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
// Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t *);
// Return the current owner of the thread.
// = Miscellaneous Handler operations.
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **eh = 0);
// Check to see if <handle> is associated with a valid Event_Handler
// bound to <mask>. Return the <eh> associated with this <handler>
// if <eh> != 0.
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
// Check to see if <signum> is associated with a valid Event_Handler
// bound to a signal. Return the <eh> associated with this
// <handler> if <eh> != 0.
virtual int initialized (void);
// Returns true if we've been successfully initialized, else false.
virtual size_t size (void);
// Returns the current size of the Reactor's internal descriptor
// table.
virtual ACE_Lock &lock (void);
// Returns a reference to the <ACE_Select_Reactor_Token> that is
// used to serialize the internal Select_Reactor's processing logic.
// This can be useful for situations where you need to avoid
// deadlock efficiently when <ACE_Event_Handlers> are used in
// multiple threads.
virtual void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Internal methods that do the actual work.
// All of these methods assume that the <Select_Reactor>'s token
// lock is held by the public methods that call down to them.
virtual int register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
// Do the work of actually binding the <handle> and <eh> with the
// <mask>.
virtual int register_handler_i (const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask);
// Register a set of <handles>.
virtual int remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask);
// Do the work of actually unbinding the <handle> and <eh> with the
// <mask>.
virtual int remove_handler_i (const ACE_Handle_Set &handles,
ACE_Reactor_Mask);
// Remove a set of <handles>.
virtual int suspend_i (ACE_HANDLE handle);
// Suspend the <Event_Handler> associated with <handle>
virtual int resume_i (ACE_HANDLE handle);
// Resume the <Event_Handler> associated with <handle>
virtual int handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask,
ACE_Event_Handler ** = 0);
// Implement the public <handler> method.
virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
// Implement the public <handler> method.
virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
// Check if there are any HANDLEs enabled in the <ready_set_>, and
// if so, update the <handle_set> and return the number ready. If
// there aren't any HANDLEs enabled return 0.
virtual int handle_error (void);
// Take corrective action when errors occur.
virtual int check_handles (void);
// Make sure the handles are all valid.
virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
ACE_Time_Value *);
// Wait for events to occur.
// = Dispatching methods.
virtual int dispatch (int nfound,
ACE_Select_Reactor_Handle_Set &);
// Template Method that dispatches <ACE_Event_Handler>s for time
// events, I/O events, and signal events. Returns the total number
// of <ACE_Event_Handler>s that were dispatched or -1 if something
// goes wrong.
virtual int dispatch_timer_handlers (int &number_dispatched);
// Dispatch all timer handlers that have expired. Returns -1 if the
// state of the <wait_set_> has changed, else 0.
// <number_dispatched> is set to the number of timer handlers
// dispatched.
virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
// Dispatch any notification handlers. Returns -1 if the state of
// the <wait_set_> has changed, else returns number of handlers
// notified.
virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
// Dispatch all the input/output/except handlers that are enabled in
// the <dispatch_set>. Updates <number_of_active_handles> and
// <number_of_handlers_dispatched> according to the behavior of the
// number Returns -1 if the state of the <wait_set_> has changed,
// else 0.
virtual int dispatch_io_set (int number_of_active_handles,
int &number_of_handlers_dispatched,
int mask,
ACE_Handle_Set& dispatch_mask,
ACE_Handle_Set& ready_mask,
ACE_EH_PTMF callback);
// Factors the dispatching of an io handle set (each WRITE, EXCEPT
// or READ set of handles). It updates the
// <number_of_handlers_dispatched> and invokes this->notify_handle
// for all the handles in <dispatch_set> using the <mask>,
// <ready_set> and <callback> parameters. Must return -1 if
// this->state_changed otherwise it must return 0.
virtual void notify_handle (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &,
ACE_Event_Handler *eh,
ACE_EH_PTMF callback);
// Notify the appropriate <callback> in the context of the <eh>
// associated with <handle> that a particular event has occurred.
virtual void renew (void);
// Enqueue ourselves into the list of waiting threads at the
// appropriate point specified by <requeue_position_>.
ACE_SELECT_REACTOR_TOKEN token_;
// Synchronization token for the MT_SAFE ACE_Select_Reactor.
ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
// Adapter used to return internal lock to outside world.
int release_token (void);
// Release the token lock when a Win32 structured exception occurs.
int handle_events_i (ACE_Time_Value *max_wait_time = 0);
// Stops the VC++ compiler from bitching about exceptions and destructors
private:
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) )
// Deny access since member-wise won't work...
};
// @@ The latest version of SunCC can't grok the code if we put inline
// function here. Therefore, we temporarily disable the code here.
// We shall turn this back on once we know the problem gets fixed.
#if 0 // defined (__ACE_INLINE__)
#include "ace/Select_Reactor_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Select_Reactor_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Select_Reactor_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_SELECT_REACTOR_T_H */
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