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// $Id$
// Service_Object.cpp
#define ACE_BUILD_DLL
#include "ace/Service_Object.h"
#if !defined (__ACE_INLINE__)
#include "ace/Service_Object.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Service_Object)
ACE_Service_Object::ACE_Service_Object (void)
{
ACE_TRACE ("ACE_Service_Object::ACE_Service_Object");
}
ACE_Service_Object::~ACE_Service_Object (void)
{
ACE_TRACE ("ACE_Service_Object::~ACE_Service_Object");
}
int
ACE_Service_Object::suspend (void)
{
ACE_TRACE ("ACE_Service_Object::suspend");
return 0;
}
int
ACE_Service_Object::resume (void)
{
ACE_TRACE ("ACE_Service_Object::resume");
return 0;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Service_Type)
void
ACE_Service_Type::dump (void) const
{
ACE_TRACE ("ACE_Service_Type::dump");
}
ACE_Service_Type::ACE_Service_Type (const void *so,
const char *s_name,
unsigned int f)
: name_ (0),
obj_ (so),
flags_ (f)
{
ACE_TRACE ("ACE_Service_Type::ACE_Service_Type");
this->name (s_name);
}
ACE_Service_Type::~ACE_Service_Type (void)
{
ACE_TRACE ("ACE_Service_Type::~ACE_Service_Type");
// It's ok to call this, even though we may have already deleted it
// in the fini() method since it would then be NULL.
delete [] (char *) this->name_;
}
int
ACE_Service_Type::fini (void) const
{
ACE_TRACE ("ACE_Service_Type::fini");
ACE_DEBUG ((LM_DEBUG, "destroying %s, flags = %d\n",
this->name_, this->flags_));
delete [] (char *) this->name_;
((ACE_Service_Type *) this)->name_ = 0;
if (ACE_BIT_ENABLED (this->flags_, ACE_Service_Type::DELETE_OBJ))
operator delete ((void *) this->object ()); // cast to remove const-ness
if (ACE_BIT_ENABLED (this->flags_, ACE_Service_Type::DELETE_THIS))
delete (ACE_Service_Type *) this;
return 0;
}
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