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path: root/ace/Signal.cpp
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// Signal.cpp
// $Id$

#define ACE_BUILD_DLL
#include "ace/Log_Msg.h"
#include "ace/Signal.h"

#if !defined (__ACE_INLINE__)
#include "ace/Signal.i"
#endif /* __ACE_INLINE__ */

// Static definitions.

#if defined (ACE_MT_SAFE)
ACE_Recursive_Thread_Mutex ACE_Sig_Handler::ace_sig_handler_lock_;
#endif /* ACE_MT_SAFE */

// Array of Event_Handlers that will handle the signals.
ACE_Event_Handler *ACE_Sig_Handler::signal_handlers_[NSIG];

// Remembers if a signal has occurred.
sig_atomic_t ACE_Sig_Handler::sig_pending_ = 0;

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Action)

void
ACE_Sig_Action::dump (void) const
{
  ACE_TRACE ("ACE_Sig_Action::dump");
}

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Set)

void
ACE_Sig_Set::dump (void) const
{
  ACE_TRACE ("ACE_Sig_Set::dump");
}

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Guard)

void
ACE_Sig_Guard::dump (void) const
{
  ACE_TRACE ("ACE_Sig_Guard::dump");
}

ACE_Sig_Action::ACE_Sig_Action (void)
{
  ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
  this->sa_.sa_flags = 0;
  ACE_OS::sigemptyset (&this->sa_.sa_mask);
  this->sa_.sa_handler = 0;
}

ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
				sigset_t *sig_mask,
				int sig_flags)
{
  ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
  this->sa_.sa_flags = sig_flags;

  if (sig_mask == 0)
    ACE_OS::sigemptyset (&this->sa_.sa_mask);
  else
    this->sa_.sa_mask = *sig_mask; // Structure assignment...

  this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
}

ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
				int signum,
				sigset_t *sig_mask,
				int sig_flags)
{
  ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
  this->sa_.sa_flags = sig_flags;

  if (sig_mask == 0)
    ACE_OS::sigemptyset (&this->sa_.sa_mask);
  else
    this->sa_.sa_mask = *sig_mask; // Structure assignment...

  this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
  ACE_OS::sigaction (signum, &this->sa_, 0);
}

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handler)

void
ACE_Sig_Handler::dump (void) const
{
  ACE_TRACE ("ACE_Sig_Handler::dump");
}

sig_atomic_t
ACE_Sig_Handler::sig_pending (void)
{
  ACE_TRACE ("ACE_Sig_Handler::sig_pending");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));
  return ACE_Sig_Handler::sig_pending_;
}

void 
ACE_Sig_Handler::sig_pending (sig_atomic_t pending)
{
  ACE_TRACE ("ACE_Sig_Handler::sig_pending");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));
  ACE_Sig_Handler::sig_pending_ = pending;
}

ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum)
{
  ACE_TRACE ("ACE_Sig_Handler::handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    return ACE_Sig_Handler::signal_handlers_[signum];
  else
    return 0;
}

ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum, ACE_Event_Handler *new_sh)
{
  ACE_TRACE ("ACE_Sig_Handler::handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Event_Handler *sh = ACE_Sig_Handler::signal_handlers_[signum]; 

      ACE_Sig_Handler::signal_handlers_[signum] = new_sh;    
      return sh;
    }
  else
    return 0;
}

// Register an ACE_Event_Handler along with the corresponding SIGNUM.

int
ACE_Sig_Handler::register_handler (int signum, 
				   ACE_Event_Handler *new_sh, 
				   ACE_Sig_Action *new_disp, 
				   ACE_Event_Handler **old_sh,
				   ACE_Sig_Action *old_disp)
{
  ACE_TRACE ("ACE_Sig_Handler::register_handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Sig_Action sa; // Define a "null" action.
      ACE_Event_Handler *sh = this->handler (signum, new_sh); 

      // Stack the old ACE_Sig_Handler if the user gives us a pointer
      // to a object. 
      if (old_sh != 0)
	*old_sh = sh;

      // Make sure that new_disp points to a valid location if the
      // user doesn't care... 
      if (new_disp == 0)
        new_disp = &sa;
  
      new_disp->handler (ACE_SignalHandler (ACE_Sig_Handler::dispatch));
      new_disp->flags (new_disp->flags () | SA_SIGINFO);
      return new_disp->register_action (signum, old_disp);
    }
  else
    return -1;
}

// Remove an ACE_Event_Handler.

int
ACE_Sig_Handler::remove_handler (int signum, 
				 ACE_Sig_Action *new_disp,
				 ACE_Sig_Action *old_disp,
				 int sigkey)
{
  ACE_TRACE ("ACE_Sig_Handler::remove_handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Sig_Action sa (SIG_DFL); // Define the default disposition.

      if (new_disp == 0)
	new_disp = &sa;

      ACE_Sig_Handler::signal_handlers_[signum] = 0;

      // Register either the new disposition or restore the default.
      return new_disp->register_action (signum, old_disp);
    }
  else
    return -1;
}

// Master dispatcher function that gets called by a signal handler and
// dispatches one handler...

void
ACE_Sig_Handler::dispatch (int signum, 
			   siginfo_t *siginfo, 
			   ucontext_t *ucontext)
{
  ACE_TRACE ("ACE_Sig_Handler::dispatch");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  // Preserve errno across callbacks!
  int old_errno = errno;

  ACE_Sig_Handler::sig_pending (1);

  // Darn well better be in range since the OS dispatched this...
  ACE_ASSERT (ACE_Sig_Handler::in_range (signum));

  ACE_Event_Handler *eh = ACE_Sig_Handler::signal_handlers_[signum]; 

  if (eh != 0 && eh->handle_signal (signum, siginfo, ucontext) == -1)
    {
      // Define the default disposition.
      ACE_Sig_Action sa (SIG_DFL); 

      ACE_Sig_Handler::signal_handlers_[signum] = 0;

      // Remove the current disposition by registering the default
      // disposition.
      sa.register_action (signum);
    }

  // Restore error when callback completes.
  errno = old_errno;
}

ACE_Sig_Adapter::ACE_Sig_Adapter (ACE_Sig_Action &sa, int sigkey)
  : sigkey_ (sigkey),
    type_ (SIG_ACTION),
    sa_ (sa)
{
  ACE_TRACE ("ACE_Sig_Adapter::ACE_Sig_Adapter");
}

ACE_Sig_Adapter::ACE_Sig_Adapter (ACE_Event_Handler *eh,
				  int sigkey)
  : sigkey_ (sigkey),
    type_ (ACE_HANDLER),
    eh_ (eh)
{
  ACE_TRACE ("ACE_Sig_Adapter::ACE_Sig_Adapter");
}

ACE_Sig_Adapter::ACE_Sig_Adapter (ACE_Sig_Handler_Ex sig_func,
				  int sigkey)
  : sigkey_ (sigkey),
    type_ (C_FUNCTION),
    sig_func_ (sig_func)
{
  ACE_TRACE ("ACE_Sig_Adapter::ACE_Sig_Adapter");
}

int
ACE_Sig_Adapter::sigkey (void)
{
  ACE_TRACE ("ACE_Sig_Adapter::sigkey");
  return this->sigkey_;
}

int
ACE_Sig_Adapter::handle_signal (int signum, 
				siginfo_t *siginfo, 
				ucontext_t *ucontext)
{
  ACE_TRACE ("ACE_Sig_Adapter::handle_signal");

  switch (this->type_)
    {
    case SIG_ACTION:
      {
	// We have to dispatch a handler that was registered by a
	// third-party library.

	ACE_Sig_Action old_disp;

	// Make sure this handler executes in the context it was
	// expecting...
	this->sa_.register_action (signum, &old_disp);

	ACE_Sig_Handler_Ex sig_func = ACE_Sig_Handler_Ex (this->sa_.handler ());

	(*sig_func) (signum, siginfo, ucontext);
	// Restore the original disposition.
	old_disp.register_action (signum);
	break;
      }
    case ACE_HANDLER:
      this->eh_->handle_signal (signum, siginfo, ucontext);
      break;
    case C_FUNCTION:
      (*this->sig_func_) (signum, siginfo, ucontext);
      break;
    }
  return 0;
}

// ----------------------------------------
// The following classes are local to this file.

// HPUX sucks big time!
#if !defined (HPUX)
// This needs to be fixed...
#define ACE_MAX_SIGNAL_HANDLERS size_t (20)

// Keeps track of the id that uniquely identifies each registered
// signal handler.  This id can be used to cancel a timer via the
// <remove_handler> method.
int ACE_Sig_Handlers::sigkey_ = 0;

// If this is > 0 then a 3rd party library has registered a
// handler...  
int ACE_Sig_Handlers::third_party_sig_handler_ = 0;

// Make life easier by defining typedefs...
typedef ACE_Fixed_Set <ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS> 
	ACE_SIG_HANDLERS_SET;
typedef ACE_Fixed_Set_Iterator <ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS> 
	ACE_SIG_HANDLERS_ITERATOR;

class ACE_Sig_Handlers_Set
{
public:
  static ACE_SIG_HANDLERS_SET *instance (int signum);
  
private:
  static ACE_SIG_HANDLERS_SET *sig_handlers_[NSIG];
};

/* static */
ACE_SIG_HANDLERS_SET *ACE_Sig_Handlers_Set::sig_handlers_[NSIG];

/* static */
ACE_SIG_HANDLERS_SET *
ACE_Sig_Handlers_Set::instance (int signum)
{
  if (signum <= 0 || signum >= NSIG)
    return 0; // This will cause problems...
  else if (ACE_Sig_Handlers_Set::sig_handlers_[signum] == 0)
    ACE_NEW_RETURN (ACE_Sig_Handlers_Set::sig_handlers_[signum], ACE_SIG_HANDLERS_SET, 0);

  return ACE_Sig_Handlers_Set::sig_handlers_[signum];
}

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handlers)

void
ACE_Sig_Handlers::dump (void) const
{
  ACE_TRACE ("ACE_Sig_Handlers::dump");
}

// This is the method that does all the dirty work...  The basic
// structure of this method was devised by Detlef Becker
// (beckerd@erlh.siemens.de).

int
ACE_Sig_Handlers::register_handler (int signum, 
				    ACE_Event_Handler *new_sh, 
				    ACE_Sig_Action *new_disp, 
				    ACE_Event_Handler **old_sh,
				    ACE_Sig_Action *old_disp)
{
  ACE_TRACE ("ACE_Sig_Handlers::register_handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Sig_Adapter *ace_sig_adapter = 0; // Our signal handler.
      ACE_Sig_Adapter *extern_sh = 0; // An external signal handler.
      ACE_Sig_Action sa; 

      // Get current signal disposition.
      sa.retrieve_action (signum);

      // Check whether we are already in control of the signal
      // handling disposition...

      if (!(sa.handler () == ACE_SignalHandler (ACE_Sig_Handlers::dispatch)
	  || sa.handler () == ACE_SignalHandler (SIG_IGN)
	  || sa.handler () == ACE_SignalHandler (SIG_DFL)))
	{
	  // Drat, a 3rd party library has already installed a signal ;-(

	  // Upto here we never disabled RESTART_MODE.  Thus,
	  // RESTART_MODE can only be changed by 3rd party libraries.

	  if (ACE_BIT_DISABLED (sa.flags (), SA_RESTART)
	      && ACE_Sig_Handlers::third_party_sig_handler_)
	    // Toggling is disallowed since we might break 3rd party
	    // code.
	    return -1; 

	  // Note that we've seen a 3rd party handler...
	  ACE_Sig_Handlers::third_party_sig_handler_ = 1;

	  // Create a new 3rd party disposition, remembering its
	  // preferred signal blocking etc...;
	  ACE_NEW_RETURN (extern_sh, ACE_Sig_Adapter (sa, ++ACE_Sig_Handlers::sigkey_), -1);

	  // Add the external signal handler to the set of handlers
	  // for this signal.
	  if (ACE_Sig_Handlers_Set::instance (signum)->insert (extern_sh) == -1)
	    {
	      delete extern_sh;
	      return -1;
	    }
	}
      // Add our new handler at this point.
      ACE_NEW_RETURN (ace_sig_adapter, ACE_Sig_Adapter (new_sh, ++ACE_Sig_Handlers::sigkey_), -1);

      // Add the ACE signal handler to the set of handlers for this
      // signal (make sure it goes before the external one if there is
      // one of these).
      if (ACE_Sig_Handlers_Set::instance (signum)->insert (ace_sig_adapter) == -1)
	{
	  // We couldn't reinstall our handler, so let's pretend like
	  // none of this happened...
	  if (extern_sh)
	    {
	      ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
	      delete extern_sh;
	    }
	  delete ace_sig_adapter;
	  return -1;
	}
      // If ACE_Sig_Handler::dispatch() was set we're done.
      else if (sa.handler () == ACE_SignalHandler (ACE_Sig_Handlers::dispatch))
	return ace_sig_adapter->sigkey ();

      // Otherwise, we need to register our handler function so that
      // all signals will be dispatched through ACE.
      else
	{
	  // Make sure that new_disp points to a valid location if the
	  // user doesn't care...
	  if (new_disp == 0)
	    new_disp = &sa;

	  new_disp->handler (ACE_SignalHandler (ACE_Sig_Handlers::dispatch));

	  // Default is to restart signal handlers.
	  new_disp->flags (new_disp->flags () | SA_RESTART);
	  new_disp->flags (new_disp->flags () | SA_SIGINFO);

	  // Finally install (possibly reinstall) the ACE signal
	  // handler disposition with the SA_RESTART mode enabled.
	  if (new_disp->register_action (signum, old_disp) == -1)
	    {
	      // Yikes, lots of roll back at this point...
	      ACE_Sig_Handlers_Set::instance (signum)->remove (ace_sig_adapter);
	      delete ace_sig_adapter;

	      if (extern_sh)
		{
		  ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
		  delete extern_sh;
		}
	      return -1;
	    }
	  else // Return the signal key so that programs can cancel this
	    // handler if they want!
	    return ace_sig_adapter->sigkey ();
	}
    }
  else
    return -1;
}

// Remove the ACE_Event_Handler currently associated with <signum>.
// Install the new disposition (if given) and return the previous
// disposition (if desired by the caller).  Returns 0 on success and
// -1 if <signum> is invalid.

int
ACE_Sig_Handlers::remove_handler (int signum, 
				  ACE_Sig_Action *new_disp,
				  ACE_Sig_Action *old_disp,
				  int sigkey)
{
  ACE_TRACE ("ACE_Sig_Handlers::remove_handler");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_SIG_HANDLERS_SET *handler_set =
	ACE_Sig_Handlers_Set::instance (signum);

      ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);

      // Iterate through the set of handlers for this signal.

      for (ACE_Event_Handler **eh; 
	   handler_iterator.next (eh) != 0; 
	   handler_iterator.advance ())
	{
	  // Type-safe downcast would be nice here...
	  ACE_Sig_Adapter *sh = (ACE_Sig_Adapter *) *eh;

	  // Remove the handler if (1) it's key matches the key we've
	  // been told to remove or (2) if we've been told to remove
	  // *all* handlers (i.e., <sigkey> == -1).

	  if (sh->sigkey () == sigkey || sigkey == -1)
	    {
	      handler_set->remove (*eh);
	      delete *eh;
	    }
	}

      if (handler_set->size () == 0)
	{
	  // If there are no more handlers left for a signal then
	  // register the new disposition or restore the default
	  // disposition.

	  ACE_Sig_Action sa (SIG_DFL);

	  if (new_disp == 0)
	    new_disp = &sa;

	  return new_disp->register_action (signum, old_disp);
	}
      return 0;
    }
  else
    return -1;
}

// Master dispatcher function that gets called by a signal handler and
// dispatches *all* the handlers...

void
ACE_Sig_Handlers::dispatch (int signum, 
			    siginfo_t *siginfo, 
			    ucontext_t *ucontext)
{
  ACE_TRACE ("ACE_Sig_Handlers::dispatch");
  ACE_MT (ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (ACE_Sig_Handler::ace_sig_handler_lock_));

  // Preserve errno across callbacks!
  int old_errno = errno;

  ACE_Sig_Handler::sig_pending (1);

  // Darn well better be in range since the OS dispatched this...
  ACE_ASSERT (ACE_Sig_Handler::in_range (signum));

  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);

  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);

  for (ACE_Event_Handler **eh = 0;
       handler_iterator.next (eh) != 0; 
       handler_iterator.advance ())
    {
      if ((*eh)->handle_signal (signum, siginfo, ucontext) == -1)
	{
	  handler_set->remove (*eh);
	  delete *eh;
	}
    }

  // Restore error when callback completes.
  errno = old_errno;
}

// Return the first item in the list of handlers.  Note that this will
// trivially provide the same behavior as the ACE_Sig_Handler
// version if there is only 1 handler registered!

ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum)
{
  ACE_TRACE ("ACE_Sig_Handlers::handler");
  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);
  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
  ACE_Event_Handler **eh = 0;
  handler_iterator.next (eh);
  return *eh;
}

// The following is a strange bit of logic that tries to give the same
// semantics as what happens in ACE_Sig_Handler when we replace the
// current signal handler with a new one.  Note that if there is only
// one signal handler the behavior will be identical.  If there is
// more than one handler then things get weird...

ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum, ACE_Event_Handler *new_sh)
{
  ACE_TRACE ("ACE_Sig_Handlers::handler");
  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);
  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
  ACE_Event_Handler **eh = 0;

  // Find the first handler...
  handler_iterator.next (eh);

  // ... then remove it from the set ...
  handler_set->remove (*eh);

  // ... and then insert the new signal handler into the beginning of
  // the set (note, this is a bit too tied up in the implementation of
  // ACE_Unbounded_Set...).
  ACE_Sig_Adapter *temp;

  ACE_NEW_RETURN (temp, ACE_Sig_Adapter (new_sh, ++ACE_Sig_Handlers::sigkey_), 0);
  handler_set->insert (temp);
  return *eh;
}

#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
template class ACE_Fixed_Set<ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS>;
template class ACE_Fixed_Set_Iterator<ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS>;
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
#endif /* HPUX */