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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Signal.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_SIGNAL_HANDLER_H)
#define ACE_SIGNAL_HANDLER_H
#include "ace/Synch.h"
#include "ace/Event_Handler.h"
#include "ace/Set.h"
// This worksaround a horrible bug with HP/UX C++...
typedef struct sigaction ACE_SIGACTION;
class ACE_Export ACE_Sig_Set
// = TITLE
// Provide a C++ wrapper for the C sigset_t interface.
//
// = DESCRIPTION
// Handle signals via a more elegant C++ interface (e.g.,
// doesn't require the use of global variables or global
// functions in an application).
{
public:
// = Initialization and termination methods.
ACE_Sig_Set (sigset_t *);
ACE_Sig_Set (int fill = 0);
~ACE_Sig_Set (void);
int empty_set (void);
// Create a set that excludes all signals defined by the system.
int fill_set (void);
// Create a set that includes all signals defined by the system.
int sig_add (int signo);
// Adds the individual signal specified by <signo> to the set.
int sig_del (int signo);
// Deletes the individual signal specified by <signo> from the set.
int is_member (int signo) const;
// Checks whether the signal specified by <signo> is in the set.
operator sigset_t *();
// Returns a pointer to the underlying sigset_t.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
sigset_t sigset_;
// Set of signals.
};
class ACE_Export ACE_Sig_Action
// = TITLE
// C++ wrapper around struct sigaction.
{
public:
// = Initialization methods.
ACE_Sig_Action (void);
ACE_Sig_Action (ACE_SignalHandler handler,
sigset_t *sigmask = 0,
int flags = 0);
ACE_Sig_Action (ACE_SignalHandler handler,
int signum,
sigset_t *sigmask = 0,
int flags = 0);
ACE_Sig_Action (const ACE_Sig_Action &s);
ACE_Sig_Action (struct sigaction *);
// = Signal action management.
int register_action (int signum, ACE_Sig_Action *oaction = 0);
// Register <this> as the current disposition and store old
// disposition into <oaction> if it is non-NULL.
int restore_action (int signum, ACE_Sig_Action &oaction);
// Assign the value of <oaction> to <this> and make it become the
// new signal disposition.
int retrieve_action (int signum);
// Retrieve the current disposition into <this>.
// = Set/get current signal action.
void set (struct sigaction *);
struct sigaction *get (void);
operator ACE_SIGACTION *();
// = Set/get current signal flags.
void flags (int);
int flags (void);
// = Set/get current signal mask.
void mask (sigset_t *);
sigset_t *mask (void);
// = Set/get current signal handler (pointer to function).
void handler (ACE_SignalHandler);
ACE_SignalHandler handler (void);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
struct sigaction sa_;
// Controls signal behavior.
};
class ACE_Export ACE_Sig_Guard
// = TITLE
// Hold signals in MASK for duration of a C++ statement block.
// Note that a "0" for mask causes all signals to be held.
{
public:
// = Set/remove mask.
ACE_Sig_Guard (ACE_Sig_Set *mask = 0);
~ACE_Sig_Guard (void);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Sig_Set omask_;
// Original signal mask.
};
class ACE_Export ACE_Sig_Handler
// = TITLE
// This is the main dispatcher of signals for ACE. It improves
// the existing UNIX signal handling mechanism by allowing C++
// objects to handle signals in a way that avoids the use of
// global/static variables and functions.
//
// = DESCRIPTION
// Using this class a program can register an <ACE_Event_Handler>
// with the <ACE_Sig_Handler> in order to handle a designated
// <signum>. When a signal occurs that corresponds to this
// <signum>, the <handle_signal> method of the registered
// <ACE_Event_Handler> is invoked automatically.
{
public:
// = Registration and removal methods.
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
// Add a new <ACE_Event_Handler> and a new sigaction associated with
// <signum>. Passes back the existing ACE_Event_Handler and its
// sigaction if pointers are non-zero. Returns -1 on failure and >=
// 0 on success.
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Remove the <ACE_Event_Handler> currently associated with
// <signum>. <sigkey> is ignored in this implementation since there
// is only one instance of a signal handler. Install the new
// disposition (if given) and return the previous disposition (if
// desired by the caller). Returns 0 on success and -1 if <signum>
// is invalid.
// Set/get signal status.
static sig_atomic_t sig_pending (void);
// True if there is a pending signal.
static void sig_pending (sig_atomic_t);
// Reset the value of <sig_pending_> so that no signal is pending.
// = Set/get the handler associated with a particular signal.
virtual ACE_Event_Handler *handler (int signum);
// Return the list of <ACE_Sig_Handlers> associated with <signum>.
virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *);
// Set a new <ACE_Event_Handler> that is associated with <signum>.
// Return the existing handler.
static void dispatch (int, siginfo_t *, ucontext_t *);
// Callback routine registered with sigaction(2) that dispatches the
// handle_signal() method of the appropriate pre-registered
// ACE_Event_Handler.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = These methods and data members are shared by derived classes.
static int in_range (int signum);
// Check whether the SIGNUM is within the legal range of signals.
static sig_atomic_t sig_pending_;
// Keeps track of whether a signal is pending.
#if defined (ACE_MT_SAFE)
static ACE_Recursive_Thread_Mutex ace_sig_handler_lock_;
#endif /* ACE_MT_SAFE */
private:
static ACE_Event_Handler *signal_handlers_[NSIG];
// Array used to store one user-defined Event_Handler for every
// signal.
};
class ACE_Export ACE_Sig_Adapter : public ACE_Event_Handler
// = TITLE
// Provide an adapter that transforms various types of signal
// handlers into the scheme used by the <ACE_Reactor>.
{
public:
ACE_Sig_Adapter (ACE_Sig_Action &, int sigkey);
ACE_Sig_Adapter (ACE_Event_Handler *, int sigkey);
ACE_Sig_Adapter (ACE_Sig_Handler_Ex, int sigkey = 0);
int sigkey (void);
// Returns this signal key that's used to remove this from the
// <ACE_Reactor>'s internal table.
virtual int handle_signal (int, siginfo_t *, ucontext_t *);
// Called by the <Reactor> to dispatch the signal handler.
private:
int sigkey_;
// Key for this signal handler (used to remove it).
enum
{
ACE_HANDLER, // We're just wrapping an ACE_Event_Handler.
SIG_ACTION, // An ACE_Sig_Action.
C_FUNCTION // A normal C function.
} type_;
// Is this an external handler or an ACE handler?
// = This should be a union, but C++ won't allow that because the
// <ACE_Sig_Action> has a constructor.
ACE_Sig_Action sa_;
// This is an external handler (ugh).
ACE_Event_Handler *eh_;
// This is an ACE hander.
ACE_Sig_Handler_Ex sig_func_;
// This is a normal C function.
};
#if !defined (HPUX)
class ACE_Export ACE_Sig_Handlers : public ACE_Sig_Handler
// = TITLE
// This is an alternative signal handling dispatcher for ACE. It
// allows a list of signal handlers to be registered for each
// signal. It also makes SA_RESTART the default mode.
//
// = DESCRIPTION
// Using this class a program can register one or more
// ACE_Event_Handler with the ACE_Sig_Handler in order to
// handle a designated <signum>. When a signal occurs that
// corresponds to this <signum>, the <handle_signal> methods of
// all the registered ACE_Event_Handlers are invoked
// automatically.
{
public:
// = Registration and removal methods.
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
// Add a new ACE_Event_Handler and a new sigaction associated with
// <signum>. Passes back the existing ACE_Event_Handler and its
// sigaction if pointers are non-zero. Returns -1 on failure and
// a <sigkey> that is >= 0 on success.
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Remove the ACE_Event_Handler currently associated with <signum>.
// Install the new disposition (if given) and return the previous
// disposition (if desired by the caller). Returns 0 on success and
// -1 if <signum> is invalid.
// = Set/get the handler associated with a particular signal.
virtual ACE_Event_Handler *handler (int signum);
// Return the head of the list of ACE_Sig_Handlers associated
// with SIGNUM.
virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *);
// Set a new ACE_Event_Handler that is associated with SIGNUM at the
// head of the list of signals. Return the existing handler that
// was at the head.
static void dispatch (int signum, siginfo_t *, ucontext_t *);
// Callback routine registered with sigaction(2) that dispatches the
// handle_signal() method of all the pre-registered
// ACE_Event_Handlers for <signum>
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
static int sigkey_;
// Keeps track of the id that uniquely identifies each registered
// signal handler. This id can be used to cancel a timer via the
// <remove_handler> method.
static int third_party_sig_handler_;
// If this is > 0 then a 3rd party library has registered a
// handler...
};
#endif /* HPUX */
#if defined (__ACE_INLINE__)
#include "ace/Signal.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_SIGNAL_HANDLER_H */
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