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/* -*- C++ -*- */
//=============================================================================
/**
* @file Signal.h
*
* $Id$
*
* @author Doug Schmidt
*/
//=============================================================================
#ifndef ACE_SIGNAL_HANDLER_H
#define ACE_SIGNAL_HANDLER_H
#include "ace/pre.h"
#if defined (ACE_DONT_INCLUDE_ACE_SIGNAL_H)
# error ace/Signal.h was #included instead of signal.h by ace/OS.h: fix!!!!
#endif /* ACE_DONT_INCLUDE_ACE_SIGNAL_H */
#include "ace/Synch.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Event_Handler.h"
// This worksaround a horrible bug with HP/UX C++...
typedef struct sigaction ACE_SIGACTION;
/**
* @class ACE_Sig_Set
*
* @brief Provide a C++ wrapper for the C sigset_t interface.
*
* Handle signals via a more elegant C++ interface (e.g.,
* doesn't require the use of global variables or global
* functions in an application).
*/
class ACE_Export ACE_Sig_Set
{
public:
// = Initialization and termination methods.
/// Initialize <sigset_> with <sigset>. If <sigset> == 0 then fill
/// the set.
ACE_Sig_Set (sigset_t *sigset);
/// Initialize <sigset_> with <sigset>. If <sigset> == 0 then fill
/// the set.
ACE_Sig_Set (ACE_Sig_Set *sigset);
/// If <fill> == 0 then initialize the <sigset_> to be empty, else
/// full.
ACE_Sig_Set (int fill = 0);
~ACE_Sig_Set (void);
/// Create a set that excludes all signals defined by the system.
int empty_set (void);
/// Create a set that includes all signals defined by the system.
int fill_set (void);
/// Adds the individual signal specified by <signo> to the set.
int sig_add (int signo);
/// Deletes the individual signal specified by <signo> from the set.
int sig_del (int signo);
/// Checks whether the signal specified by <signo> is in the set.
int is_member (int signo) const;
/// Returns a pointer to the underlying <sigset_t>.
operator sigset_t *();
/// Returns a copy of the underlying <sigset_t>.
sigset_t sigset (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Set of signals.
sigset_t sigset_;
};
/**
* @class ACE_Sig_Action
*
* @brief C++ wrapper facade for the <sigaction> struct.
*/
class ACE_Export ACE_Sig_Action
{
public:
// = Initialization methods.
/// Default constructor. Initializes everything to 0.
ACE_Sig_Action (void);
/// Assigns the various fields of a <sigaction> struct but doesn't
/// register for signal handling via the <sigaction> function.
ACE_Sig_Action (ACE_SignalHandler handler,
sigset_t *sigmask = 0,
int flags = 0);
/// Assigns the various fields of a <sigaction> struct but doesn't
/// register for signal handling via the <sigaction> function.
ACE_Sig_Action (ACE_SignalHandler handler,
const ACE_Sig_Set &sigmask,
int flags = 0);
/**
* Assigns the various fields of a <sigaction> struct and registers
* the <handler> to process signal <signum> via the <sigaction>
* function.
*/
ACE_Sig_Action (ACE_SignalHandler handler,
int signum,
sigset_t *sigmask = 0,
int flags = 0);
/**
* Assigns the various fields of a <sigaction> struct and registers
* the <handler> to process signal <signum> via the <sigaction>
* function.
*/
ACE_Sig_Action (ACE_SignalHandler handler,
int signum,
const ACE_Sig_Set &sigmask,
int flags = 0);
// @@ The next two methods have a parameter as "signalss". Please do
// not change the argument name as "signals". This causes the
// following problem as reported by
// <James.Briggs@dsto.defence.gov.au>.
// In the file Signal.h two of the functions have and argument name
// of signals. signals is a Qt macro (to do with their meta object
// stuff.
// We could as well have it as "signal", but I am nost sure whether
// that would cause a problem with something else - Bala <bala@cs>
/**
* Assigns the various fields of a <sigaction> struct and registers
* the <handler> to process all <signals> via the <sigaction>
* function.
*/
ACE_Sig_Action (const ACE_Sig_Set &signalss,
ACE_SignalHandler handler,
const ACE_Sig_Set &sigmask,
int flags = 0);
/**
* Assigns the various fields of a <sigaction> struct and registers
* the <handler> to process all <signals> via the <sigaction>
* function.
*/
ACE_Sig_Action (const ACE_Sig_Set &signalss,
ACE_SignalHandler handler,
sigset_t *sigmask = 0,
int flags = 0);
/// Copy constructor.
ACE_Sig_Action (const ACE_Sig_Action &s);
/// Default dtor.
~ACE_Sig_Action (void);
// = Signal action management.
/// Register <this> as the current disposition and store old
/// disposition into <oaction> if it is non-NULL.
int register_action (int signum,
ACE_Sig_Action *oaction = 0);
/// Assign the value of <oaction> to <this> and make it become the
/// new signal disposition.
int restore_action (int signum,
ACE_Sig_Action &oaction);
/// Retrieve the current disposition into <this>.
int retrieve_action (int signum);
// = Set/get current signal action.
void set (struct sigaction *);
struct sigaction *get (void);
operator ACE_SIGACTION *();
// = Set/get current signal flags.
void flags (int);
int flags (void);
// = Set/get current signal mask.
void mask (sigset_t *);
void mask (ACE_Sig_Set &);
sigset_t *mask (void);
// = Set/get current signal handler (pointer to function).
void handler (ACE_SignalHandler);
ACE_SignalHandler handler (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Controls signal behavior.
struct sigaction sa_;
};
/**
* @class ACE_Sig_Guard
*
* @brief Hold signals in MASK for duration of a C++ statement block.
* Note that a "0" for mask causes all signals to be held.
*/
class ACE_Export ACE_Sig_Guard
{
public:
// = Initialization and termination methods.
/// Block out signals in <mask>. Default is to block all signals!
ACE_Sig_Guard (ACE_Sig_Set *mask = 0);
/// Restore blocked signals.
~ACE_Sig_Guard (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Original signal mask.
ACE_Sig_Set omask_;
};
/**
* @class ACE_Sig_Handler
*
* @brief This is the main dispatcher of signals for ACE. It improves
* the existing UNIX signal handling mechanism by allowing C++
* objects to handle signals in a way that avoids the use of
* global/static variables and functions.
*
* Using this class a program can register an <ACE_Event_Handler>
* with the <ACE_Sig_Handler> in order to handle a designated
* <signum>. When a signal occurs that corresponds to this
* <signum>, the <handle_signal> method of the registered
* <ACE_Event_Handler> is invoked automatically.
*/
class ACE_Export ACE_Sig_Handler
{
public:
#if defined (ACE_HAS_WINCE)
/// Default ctor/dtor.
ACE_Sig_Handler (void);
virtual ~ACE_Sig_Handler (void);
#endif /* ACE_HAS_WINCE */
// = Registration and removal methods.
/**
* Add a new <ACE_Event_Handler> and a new sigaction associated with
* <signum>. Passes back the existing <ACE_Event_Handler> and its
* sigaction if pointers are non-zero. Returns -1 on failure and >=
* 0 on success.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/**
* Remove the <ACE_Event_Handler> currently associated with
* <signum>. <sigkey> is ignored in this implementation since there
* is only one instance of a signal handler. Install the new
* disposition (if given) and return the previous disposition (if
* desired by the caller). Returns 0 on success and -1 if <signum>
* is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Set/get signal status.
/// True if there is a pending signal.
static int sig_pending (void);
/// Reset the value of <sig_pending_> so that no signal is pending.
static void sig_pending (int);
// = Set/get the handler associated with a particular signal.
/// Return the <ACE_Sig_Handler> associated with <signum>.
virtual ACE_Event_Handler *handler (int signum);
/// Set a new <ACE_Event_Handler> that is associated with <signum>.
/// Return the existing handler.
virtual ACE_Event_Handler *handler (int signum,
ACE_Event_Handler *);
/**
* Callback routine registered with sigaction(2) that dispatches the
* <handle_signal> method of the appropriate pre-registered
* ACE_Event_Handler.
*/
static void dispatch (int, siginfo_t *,
ucontext_t *);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = These methods and data members are shared by derived classes.
/**
* Set a new <ACE_Event_Handler> that is associated with <signum>.
* Return the existing handler. Does not acquire any locks so that
* it can be called from a signal handler, such as <dispatch>.
*/
static ACE_Event_Handler *handler_i (int signum,
ACE_Event_Handler *);
/**
* This implementation method is called by <register_handler> and
* <dispatch>. It doesn't do any locking so that it can be called
* within a signal handler, such as <dispatch>. It adds a new
* <ACE_Event_Handler> and a new sigaction associated with <signum>.
* Passes back the existing <ACE_Event_Handler> and its sigaction if
* pointers are non-zero. Returns -1 on failure and >= 0 on
* success.
*/
static int register_handler_i (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Check whether the SIGNUM is within the legal range of signals.
static int in_range (int signum);
/// Keeps track of whether a signal is pending.
static sig_atomic_t sig_pending_;
private:
/// Array used to store one user-defined Event_Handler for every
/// signal.
static ACE_Event_Handler *signal_handlers_[ACE_NSIG];
};
/**
* @class ACE_Sig_Adapter
*
* @brief Provide an adapter that transforms various types of signal
* handlers into the scheme used by the <ACE_Reactor>.
*/
class ACE_Export ACE_Sig_Adapter : public ACE_Event_Handler
{
public:
ACE_Sig_Adapter (ACE_Sig_Action &, int sigkey);
ACE_Sig_Adapter (ACE_Event_Handler *, int sigkey);
ACE_Sig_Adapter (ACE_Sig_Handler_Ex, int sigkey = 0);
~ACE_Sig_Adapter (void);
/// Returns this signal key that's used to remove this from the
/// <ACE_Reactor>'s internal table.
int sigkey (void);
/// Called by the <Reactor> to dispatch the signal handler.
virtual int handle_signal (int, siginfo_t *, ucontext_t *);
private:
/// Key for this signal handler (used to remove it).
int sigkey_;
/// Is this an external handler or an ACE handler?
enum
{
/// We're just wrapping an ACE_Event_Handler.
ACE_HANDLER,
/// An ACE_Sig_Action.
SIG_ACTION,
/// A normal C function.
C_FUNCTION
} type_;
// = This should be a union, but C++ won't allow that because the
// <ACE_Sig_Action> has a constructor.
/// This is an external handler (ugh).
ACE_Sig_Action sa_;
/// This is an ACE hander.
ACE_Event_Handler *eh_;
/// This is a normal C function.
ACE_Sig_Handler_Ex sig_func_;
};
#if !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
/**
* @class ACE_Sig_Handlers
*
* @brief This is an alternative signal handling dispatcher for ACE. It
* allows a list of signal handlers to be registered for each
* signal. It also makes SA_RESTART the default mode.
*
* Using this class a program can register one or more
* ACE_Event_Handler with the ACE_Sig_Handler in order to
* handle a designated <signum>. When a signal occurs that
* corresponds to this <signum>, the <handle_signal> methods of
* all the registered ACE_Event_Handlers are invoked
* automatically.
*/
class ACE_Export ACE_Sig_Handlers : public ACE_Sig_Handler
{
public:
// = Registration and removal methods.
/**
* Add a new ACE_Event_Handler and a new sigaction associated with
* <signum>. Passes back the existing ACE_Event_Handler and its
* sigaction if pointers are non-zero. Returns -1 on failure and
* a <sigkey> that is >= 0 on success.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/**
* Remove the ACE_Event_Handler currently associated with <signum>.
* Install the new disposition (if given) and return the previous
* disposition (if desired by the caller). Returns 0 on success and
* -1 if <signum> is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// = Set/get the handler associated with a particular signal.
/// Return the head of the list of <ACE_Sig_Handler>s associated with
/// SIGNUM.
virtual ACE_Event_Handler *handler (int signum);
/**
* Set a new <ACE_Event_Handler> that is associated with SIGNUM at
* the head of the list of signals. Return the existing handler
* that was at the head.
*/
virtual ACE_Event_Handler *handler (int signum,
ACE_Event_Handler *);
/**
* Callback routine registered with sigaction(2) that dispatches the
* <handle_signal> method of all the pre-registered
* ACE_Event_Handlers for <signum>
*/
static void dispatch (int signum, siginfo_t *, ucontext_t *);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/**
* Keeps track of the id that uniquely identifies each registered
* signal handler. This id can be used to cancel a timer via the
* <remove_handler> method.
*/
static int sigkey_;
/// If this is > 0 then a 3rd party library has registered a
/// handler...
static int third_party_sig_handler_;
};
#endif /* ACE_HAS_BROKEN_HPUX_TEMPLATES */
#include "ace/Containers.h"
#if defined (ACE_HAS_SIG_C_FUNC)
extern "C" void
ace_sig_handler_dispatch (int signum, siginfo_t *info, ucontext_t *context);
#if !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
extern "C" void
ace_sig_handlers_dispatch (int signum, siginfo_t *info, ucontext_t *context);
#endif /* ACE_HAS_BROKEN_HPUX_TEMPLATES */
#endif /* ACE_HAS_SIG_C_FUNC */
#if defined (__ACE_INLINE__)
#include "ace/Signal.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_SIGNAL_HANDLER_H */
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