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/* -*- C++ -*- */
// $Id$

// Default constructors.
//
// Note: don't explicitly initialize "instance_", because TYPE may not
// have a default constructor.  Let the compiler figure it out . . .

template <class TYPE, class ACE_LOCK> ACE_INLINE
ACE_Singleton<TYPE, ACE_LOCK>::ACE_Singleton (void)
{
}

template <class TYPE, class ACE_LOCK> ACE_INLINE
ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::ACE_Unmanaged_Singleton (void)
{
}

template <class TYPE, class ACE_LOCK> ACE_INLINE
ACE_TSS_Singleton<TYPE, ACE_LOCK>::ACE_TSS_Singleton (void)
{
}

template <class TYPE, class ACE_LOCK> ACE_INLINE
ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::ACE_Unmanaged_TSS_Singleton (void)
{
}

template <class TYPE, class ACE_LOCK> ACE_INLINE
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::ACE_DLL_Singleton_T (void)
{
}

template <class TYPE, class ACE_LOCK>
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::~ACE_DLL_Singleton_T (void)
{
}