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// Strategies.cpp
// $Id$
#if !defined (ACE_STRATEGIES_C)
#define ACE_STRATEGIES_C
#define ACE_BUILD_DLL
#include "ace/Reactor.h"
#include "ace/ReactorEx.h"
#include "ace/Strategies.h"
ACE_Notification_Strategy::ACE_Notification_Strategy (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: eh_ (eh),
mask_ (mask)
{
}
ACE_Notification_Strategy::~ACE_Notification_Strategy (void)
{
}
ACE_Reactor_Notification_Strategy::ACE_Reactor_Notification_Strategy (ACE_Reactor *reactor,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: ACE_Notification_Strategy (eh, mask),
reactor_ (reactor)
{
}
int
ACE_Reactor_Notification_Strategy::notify (void)
{
return this->reactor_->notify (this->eh_, this->mask_);
}
int
ACE_Reactor_Notification_Strategy::notify (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
return this->reactor_->notify (eh, mask);
}
ACE_ReactorEx_Notification_Strategy::ACE_ReactorEx_Notification_Strategy (ACE_ReactorEx *reactorex,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: ACE_Notification_Strategy (eh, mask),
reactorex_ (reactorex)
{
}
int
ACE_ReactorEx_Notification_Strategy::notify (void)
{
return this->reactorex_->notify (this->eh_, this->mask_);
}
int
ACE_ReactorEx_Notification_Strategy::notify (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
return this->reactorex_->notify (eh, mask);
}
#endif /* ACE_STRATEGIES_C */
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