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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Strategies.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_STRATEGIES_H)
#define ACE_STRATEGIES_H
#include "ace/Event_Handler.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward decls.
class ACE_Reactor;
class ACE_Export ACE_Notification_Strategy
{
// = TITLE
// Abstract class used for notifing an interested party
//
// = DESCRIPTION
// A vehicle for extending the behavior of ACE_Message_Queue wrt
// notification *without subclassing*. Thus, it's an example of
// the Bridge/Strategy patterns.
public:
ACE_Notification_Strategy (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
virtual ~ACE_Notification_Strategy (void);
virtual int notify (void) = 0;
virtual int notify (ACE_Event_Handler *,
ACE_Reactor_Mask mask) = 0;
// Get/Set the event handler
ACE_Event_Handler *event_handler (void);
void event_handler (ACE_Event_Handler *eh);
// Get/Set the reactor mask
ACE_Reactor_Mask mask (void);
void mask (ACE_Reactor_Mask m);
protected:
ACE_Event_Handler *eh_;
ACE_Reactor_Mask mask_;
};
class ACE_Export ACE_Reactor_Notification_Strategy : public ACE_Notification_Strategy
{
// = TITLE
// Used to notify an ACE_Reactor
//
// = DESCRIPTION
// Integrates the ACE_Message_Queue notification into the
// ACE_Reactor::notify() method.
public:
ACE_Reactor_Notification_Strategy (ACE_Reactor *reactor,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
~ACE_Reactor_Notification_Strategy (void);
// Default dtor.
virtual int notify (void);
virtual int notify (ACE_Event_Handler *,
ACE_Reactor_Mask mask);
// Get/Set the reactor
ACE_Reactor *reactor (void);
void reactor (ACE_Reactor *r);
protected:
ACE_Reactor *reactor_;
};
class ACE_Export ACE_Connection_Recycling_Strategy
{
// = TITLE
// Defines the interface for a connection recycler.
public:
virtual ~ACE_Connection_Recycling_Strategy (void);
// Virtual Destructor
virtual int purge (const void *recycling_act) = 0;
// Remove from cache.
virtual int cache (const void *recycling_act) = 0;
// Add to cache.
virtual int mark_as_closed (const void *recycling_act) = 0;
// Mark as closed.
virtual int cleanup_hint (const void *recycling_act) = 0;
// Cleanup as hint.
protected:
ACE_Connection_Recycling_Strategy (void);
// Default ctor.
};
class ACE_Export ACE_Recyclable
{
public:
enum State
{
IDLE,
BUSY,
CLOSED,
UNKNOWN
};
virtual ~ACE_Recyclable (void);
// Destructor.
// = Set/Get the recyclable bit
State state (void) const;
void state (State new_state);
protected:
ACE_Recyclable (State initial_state);
// Protected constructor.
State state_;
// Our state.
};
class ACE_Export ACE_Hashable
{
public:
virtual ~ACE_Hashable (void);
// Destructor.
virtual u_long hash (void) const;
// Computes and returns hash value. This "caches" the hash value to
// improve performance.
protected:
ACE_Hashable (void);
// Protected constructor.
virtual u_long hash_i (void) const = 0;
// This is the method that actually performs the non-cached hash
// computation.
u_long hash_value_;
// Pre-computed hash-value.
};
class ACE_Export ACE_Refcountable
{
public:
virtual ~ACE_Refcountable (void);
// Destructor.
// = Increment/Decrement refcount
int increment (void);
int decrement (void);
int refcount (void) const;
// Returns the current refcount.
protected:
ACE_Refcountable (int refcount);
// Protected constructor.
int refcount_;
// Current refcount.
};
// This needs to come here to avoid circular dependencies.
#include "ace/Strategies_T.h"
#if defined (__ACE_INLINE__)
#include "ace/Strategies.i"
#endif /* __ACE_INLINE __ */
#endif /* ACE_STRATEGIES_H */
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