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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// ACE_Strategies_T.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_STRATEGIES_T_H)
#define ACE_STRATEGIES_T_H
#include "ace/Strategies.h"
#include "ace/Service_Config.h"
#include "ace/Reactor.h"
#include "ace/Synch_Options.h"
#include "ace/Thread_Manager.h"
#include "ace/Hash_Map_Manager.h"
template<class SVC_HANDLER>
class ACE_Recycling_Strategy
{
// = TITLE
// Defines the interface (and default implementation) for
// specifying a recycling strategy for a SVC_HANDLER.
//
// = DESCRIPTION
// Acts as a consular to the Svc_Handler, preparing it for the
// tough times ahead when the Svc_Handler will be recycled.
public:
virtual ~ACE_Recycling_Strategy (void);
// Virtual Destructor
virtual int assign_recycler (SVC_HANDLER *svc_handler,
ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
// Tell the Svc_Handler something about the recycler, so that it can
// reach the recycler when necessary.
virtual int prepare_for_recycling (SVC_HANDLER *svc_handler);
// This allows us to prepare the svc_handler for recycling.
};
template <class SVC_HANDLER>
class ACE_Creation_Strategy
{
// = TITLE
// Defines the interface for specifying a creation strategy for
// a SVC_HANDLER.
//
// = DESCRIPTION
// The default behavior is to make a new SVC_HANDLER. However,
// subclasses can override this strategy to perform SVC_HANDLER
// creation in any way that they like (such as creating subclass
// instances of SVC_HANDLER, using a singleton, dynamically
// linking the handler, etc.).
public:
// = Initialization and termination methods.
ACE_Creation_Strategy (ACE_Thread_Manager * = 0);
// Default constructor.
int open (ACE_Thread_Manager * = 0);
// A <Thread_Manager> is useful when creating active objects.
virtual ~ACE_Creation_Strategy (void);
// = Factory method.
virtual int make_svc_handler (SVC_HANDLER *&sh);
// Create a SVC_HANDLER with the appropriate creation strategy. The
// default behavior of this method is to make a new <SVC_HANDLER> if
// <sh> == 0 (passing in the <Thread_Manager>), else <sh> is
// unchanged. Returns -1 on failure, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Thread_Manager *thr_mgr_;
// Pointer to a thread manager.
};
template <class SVC_HANDLER>
class ACE_Singleton_Strategy : public ACE_Creation_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying a creation strategy for
// a <SVC_HANDLER> that always returns the same <SVC_HANDLER> (i.e.,
// it's a Singleton).
//
// = DESCRIPTION
// Note that this class takes over the ownership of the
// SVC_HANDLER passed into it as a parameter and it becomes
// responsible for deleting this object.
public:
// = Initialization and termination methods.
ACE_Singleton_Strategy (SVC_HANDLER * = 0,
ACE_Thread_Manager * = 0);
int open (SVC_HANDLER *,
ACE_Thread_Manager * = 0);
virtual ~ACE_Singleton_Strategy (void);
// = Factory method.
virtual int make_svc_handler (SVC_HANDLER *&);
// Create a Singleton SVC_HANDLER by always returning the same
// SVC_HANDLER. Returns -1 on failure, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
SVC_HANDLER *svc_handler_;
// Pointer to the Singleton svc_handler.
};
template <class SVC_HANDLER>
class ACE_DLL_Strategy : public ACE_Creation_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying a creation strategy for
// a SVC_HANDLER based on dynamic linking of the SVC_HANDLER.
public:
// = Intialization and termination methods.
ACE_DLL_Strategy (void);
// "Do-nothing" constructor.
ACE_DLL_Strategy (const char dll_name[],
const char factory_function[],
const char svc_name[],
ACE_Service_Repository *,
ACE_Thread_Manager * = 0);
// Initialize the DLL strategy based upon the service's DLL
// information contained in the <svc_dll_info> string.
int open (const char dll_name[],
const char factory_function[],
const char svc_name[],
ACE_Service_Repository *,
ACE_Thread_Manager * = 0);
// Initialize the DLL strategy based upon the service's DLL
// information contained in the <svc_dll_info> string.
// = Factory method.
virtual int make_svc_handler (SVC_HANDLER *&);
// Create a SVC_HANDLER by dynamically linking it from a DLL.
// Returns -1 on failure, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
typedef ACE_Creation_Strategy<SVC_HANDLER> inherited;
char dll_name_[MAXPATHLEN + 1];
// Name of the DLL to dynamically link.
char factory_function_[MAXPATHLEN + 1];
// Name of the factory function in the shared library to use to
// obtain a pointer to the new SVC_HANDLER.
char svc_name_[MAXNAMELEN + 1];
// Name of the service.
ACE_Service_Repository *svc_rep_;
// Pointer to the <Service_Repository>.
};
template <class SVC_HANDLER>
class ACE_Concurrency_Strategy
{
// = TITLE
// Defines the interface for specifying a concurrency strategy
// for a SVC_HANDLER.
//
// = DESCRIPTION
// Default behavior is to activate the SVC_HANDLER by calling
// its open() method (which allows the SVC_HANDLER to define its
// own concurrency strategy). However, subclasses can override
// this default strategy to do more sophisticated concurrency
// activations (such as creating the SVC_HANDLER as an active
// object via multi-threading or multi-processing).
public:
ACE_Concurrency_Strategy (int flags = 0);
// Constructor
// = Factory method.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg = 0);
// Activate the <svc_handler> with an appropriate concurrency
// strategy. The default behavior of this method is to activate the
// SVC_HANDLER by calling its open() method (which allows the
// SVC_HANDLER to define its own concurrency strategy).
virtual ~ACE_Concurrency_Strategy (void);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
int flags_;
// Flags that are parsed to set options for the connected
// <SVC_HANDLER>.
};
template <class SVC_HANDLER>
class ACE_Reactive_Strategy : public ACE_Concurrency_Strategy <SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying a Reactive concurrency
// strategy for a SVC_HANDLER.
//
// = DESCRIPTION
// This class provides a strategy that registers the
// <SVC_HANDLER> with a <Reactor>.
public:
// = Intialization and termination methods.
ACE_Reactive_Strategy (int flags = 0);
// "Do-nothing constructor"
ACE_Reactive_Strategy (ACE_Reactor *reactor,
ACE_Reactor_Mask = ACE_Event_Handler::READ_MASK,
int flags = 0);
// Initialize the strategy.
virtual int open (ACE_Reactor *reactor,
ACE_Reactor_Mask = ACE_Event_Handler::READ_MASK,
int flags = 0);
// Initialize the strategy.
virtual ~ACE_Reactive_Strategy (void);
// Destructor.
// = Factory method.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg = 0);
// Activate the <svc_handler> by registering it with the <Reactor>
// and then calling it's <open> hook.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
ACE_Reactor *reactor_;
// Pointer to the Reactor we'll use to register the <SVC_HANDLER>.
ACE_Reactor_Mask mask_;
// The mask that we pass to the <Reactor> when we register the
// <SVC_HANDLER>.
};
template <class SVC_HANDLER>
class ACE_Thread_Strategy : public ACE_Concurrency_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying a concurrency strategy
// for a <SVC_HANDLER> based on multithreading.
//
// = DESCRIPTION
// This class provides a strategy that manages the creation of
// threads to handle requests from clients concurrently. It
// behaves as a "thread factory", spawning threads "on-demand"
// to run the service specified by a user-supplied
// <SVC_HANDLER>.
public:
// = Intialization and termination methods.
ACE_Thread_Strategy (int flags = 0);
// "Do-nothing constructor"
ACE_Thread_Strategy (ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0);
// Initialize the strategy.
virtual int open (ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0);
// Initialize the strategy.
virtual ~ACE_Thread_Strategy (void);
// = Factory method.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg = 0);
// Activate the <svc_handler> with an appropriate concurrency
// strategy. This method activates the SVC_HANDLER by first calling
// its open() method and then calling its activate() method to turn
// it into an active object.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
ACE_Thread_Manager *thr_mgr_;
// Thread manager for this class (must be provided).
long thr_flags_;
// Flags to pass into the SVC_HANDLER::activate() method.
size_t n_threads_;
// Number of threads to spawn.
};
template <class SVC_HANDLER>
class ACE_Process_Strategy : public ACE_Concurrency_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying a concurrency strategy
// for a <SVC_HANDLER> based on multiprocessing.
//
// = DESCRIPTION
// This class provides a strategy that manages the creation of
// processes to handle requests from clients concurrently. It
// behaves as a "process factory", forking threads "on-demand"
// to run the service specified by a user-supplied
// <SVC_HANDLER>.
public:
// = Intialization and termination methods.
ACE_Process_Strategy (size_t n_processes = 1,
ACE_Event_Handler *acceptor = 0,
ACE_Reactor * = 0,
int flags = 0);
// Initialize the strategy.
virtual int open (size_t n_processes = 1,
ACE_Event_Handler *acceptor = 0,
ACE_Reactor * = 0,
int flag = 0);
// Initialize the strategy.
virtual ~ACE_Process_Strategy (void);
// = Factory method.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg = 0);
// Activate the <svc_handler> with an appropriate concurrency
// strategy. This method activates the SVC_HANDLER by first forking
// and then calling the open() method of the SVC_HANDLER in the
// child.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
size_t n_processes_;
// Number of processes to spawn.
ACE_Event_Handler *acceptor_;
// This is the <Acceptor> in the parent is listening on. We need to
// make sure that we remove it from the Reactor and close it down in
// the child.
ACE_Reactor *reactor_;
// This is the <Reactor> the child is using in conjunction with the
// <Acceptor>. We need to remove the <Acceptor> from this <Reactor>
// in the child.
};
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
class ACE_Accept_Strategy
{
// = TITLE
// Defines the interface for specifying a passive connection
// acceptance strategy for a SVC_HANDLER.
//
// = DESCRIPTION
// This class provides a strategy that manages passive
// connection acceptance of a client.
public:
// = Initialization and termination methods.
ACE_Accept_Strategy (ACE_Reactor *reactor = ACE_Reactor::instance ());
// Default constructor.
ACE_Accept_Strategy (const ACE_PEER_ACCEPTOR_ADDR &local_addr,
int restart = 0,
ACE_Reactor *reactor = ACE_Reactor::instance ());
// Initialize the <peer_acceptor_> with <local_addr>.
virtual int open (const ACE_PEER_ACCEPTOR_ADDR &local_addr,
int restart = 0);
// Initialize the <peer_acceptor_> with <local_addr>.
virtual ACE_HANDLE get_handle (void) const;
// Return the underlying ACE_HANDLE of the <peer_acceptor_>.
virtual ACE_PEER_ACCEPTOR &acceptor (void) const;
// Return a reference to the <peer_acceptor_>.
virtual ~ACE_Accept_Strategy (void);
// = Factory method.
virtual int accept_svc_handler (SVC_HANDLER *);
// The default behavior delegates to the <accept> method of the
// PEER_ACCEPTOR.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_PEER_ACCEPTOR acceptor_;
// Factory that establishes connections passively.
ACE_Reactor *reactor_;
// Pointer to the reactor used by the Acceptor.
};
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class ACE_Connect_Strategy
{
// = TITLE
// Defines the interface for specifying an active
// connection establishment strategy for a SVC_HANDLER.
//
// = DESCRIPTION
// This class provides a strategy that manages active
// connection establishment to a server.
public:
// = Initialization and termination methods.
ACE_Connect_Strategy (void);
// Default constructor.
virtual ACE_PEER_CONNECTOR &connector (void) const;
// Return a reference to the <peer_connector_>.
virtual ~ACE_Connect_Strategy (void);
// = Factory method.
virtual int connect_svc_handler (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
// The default behavior delegates to the <connect> method of the
// <PEER_CONNECTOR::connect>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_PEER_CONNECTOR connector_;
// Factory that establishes connections actively.
};
template <class SVC_HANDLER>
class ACE_Scheduling_Strategy
{
// = TITLE
// Defines the interface for specifying how to suspend and
// resume a service .
//
// = DESCRIPTION
// This class provides a strategy that allows arbitrarily
// sophisticated service suspension and resumption. The default
// behavior is to do nothing...
public:
// = Initialization and termination methods.
ACE_Scheduling_Strategy (SVC_HANDLER * = 0);
// Constructor
virtual ~ACE_Scheduling_Strategy (void);
// Destructor
// = Scheduling methods
virtual int suspend (void);
// Suspend hook.
virtual int resume (void);
// Resume hook.
virtual void dump (void) const;
// Dump the state of the object.
};
template <class SVC_HANDLER>
class ACE_Schedule_All_Reactive_Strategy : public ACE_Scheduling_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying how to suspend and
// resume a single-threaded reactive service .
//
// = DESCRIPTION
// This class provides a strategy that suspends and resumes all
// the Event_Handlers in a Reactor in one fell swoop.
public:
// = Initialization and termination methods.
ACE_Schedule_All_Reactive_Strategy (SVC_HANDLER * = 0);
// Constructor
// = Scheduling methods
virtual int suspend (void);
// Suspend hook.
virtual int resume (void);
// Resume hook.
virtual void dump (void) const;
// Dump the state of the object.
protected:
ACE_Reactor *reactor_;
// Thread Manager
};
template <class SVC_HANDLER>
class ACE_Schedule_All_Threaded_Strategy : public ACE_Scheduling_Strategy<SVC_HANDLER>
{
// = TITLE
// Defines the interface for specifying how to suspend and
// resume a multithreaded service .
//
// = DESCRIPTION
// This class provides a strategy that suspends and resumes all
// the Event_Handlers controlled by a Thread_Manager in one fell swoop.
public:
// = Initialization and termination methods.
ACE_Schedule_All_Threaded_Strategy (SVC_HANDLER * = 0);
// Constructor
// = Scheduling methods
virtual int suspend (void);
// Suspend hook.
virtual int resume (void);
// Resume hook.
virtual void dump (void) const;
// Dump the state of the object.
protected:
ACE_Thread_Manager *thr_mgr_;
// Thread Manager
};
template <class SVC_HANDLER>
class ACE_NOOP_Creation_Strategy : public ACE_Creation_Strategy<SVC_HANDLER>
{
// = TITLE
// Implements a no-op creation strategy in order to defer
// decisions regarding creation to some later point in time, such
// as in connect or accept strategy.
//
// = DESCRIPTION
// An example of the use of this is in the
// <ACE_Cached_Connect_Strategy>, which only returns a single
// connection for a given endpoint.
public:
virtual int make_svc_handler (SVC_HANDLER *&);
// This is a no-op.
};
template <class SVC_HANDLER>
class ACE_NOOP_Concurrency_Strategy : public ACE_Concurrency_Strategy<SVC_HANDLER>
{
// = TITLE
// Implements a no-op activation strategy in order to avoid
// calling open on a svc_handler multiple times.
//
// = DESCRIPTION
// An example of the use of this is in the
// <ACE_Cached_Connect_Strategy>, which reuses svc_handlers.
// Therefore we don't want to call open on the recycled
// svc_handler more than once.
public:
// = Factory method.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler,
void *arg = 0);
// This is a no-op.
};
template <class ADDR_T>
class ACE_Hash_Addr
{
// = TITLE
// Internal class to compute hash values on addresses in
// <ACE_Cached_Connect_Strategy>.
//
// = DESCRIPTION
// Intended to be used as a key to an <ACE_Hash_Map_Manager>.
// <ADDR_T> parameter/subclass is typically <ACE_INET_Addr>. It
// is expected to implement operator==().
public:
// = Initialization methods.
ACE_Hash_Addr (void);
// Default constructor.
ACE_Hash_Addr (const ADDR_T &a);
// Pre-compute hash value.
~ACE_Hash_Addr (void);
// Destructor.
u_long hash (void) const;
// Computes and returns hash value. This "caches" the hash value to
// improve performance.
int operator== (const ACE_Hash_Addr<ADDR_T> &rhs) const;
// Compares two hash values.
private:
u_long hash_i (const ADDR_T &) const;
// This is the method that actually performs the non-cached hash
// computation. It should typically be specialized.
u_long hash_value_;
// Pre-computed hash-value.
ADDR_T addr_;
// The underlying address.
};
template <class T>
class ACE_Refcounted_Hash_Recyclable : public ACE_Refcountable,
public ACE_Hashable,
public ACE_Recyclable
{
public:
ACE_Refcounted_Hash_Recyclable (void);
// Default constructor.
ACE_Refcounted_Hash_Recyclable (const T &t,
int refcount = 0,
ACE_Recyclable::State state = ACE_Recyclable::UNKNOWN);
// Constructor.
virtual ~ACE_Refcounted_Hash_Recyclable (void);
// Destructor
int operator== (const ACE_Refcounted_Hash_Recyclable<T> &rhs) const;
// Compares two instances.
int operator== (const T &rhs) const;
// Compares two instances.
protected:
u_long hash_i (void) const;
// Computes and returns hash value.
T t_;
};
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1, class MUTEX>
class ACE_Cached_Connect_Strategy : public ACE_Connection_Recycling_Strategy, public ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>
{
// = TITLE
// A connection strategy which caches connections to peers
// (represented by <SVC_HANDLER> instances), thereby allowing
// subsequent re-use of unused, but available, connections.
//
// = DESCRIPTION
// <ACE_Cached_Connect_Strategy> is intended to be used as a
// plug-in connection strategy for <ACE_Strategy_Connector>.
// It's added value is re-use of established connections.
//
// = USAGE
// In order to use this appropriately, the user must provide
// a template specialization for <ACE_Hash_Addr::compare_i()> and
// <ACE_Hash_Addr::hash_i()> based on the address type and the
// service handler type. For example, a specialization using
// <ACE_INET_Addr> and <My_Service_Handler> might be:
// = BEGIN<NOFILL>
// = BEGIN<CODE>
// size_t
// ACE_Hash_Addr<ACE_INET_Addr, My_Service_Handler>::hash_i(const ACE_INET_Addr &a)
// {
// return ...;
// }
// = END<CODE>
// = END<NOFILL>
//
// = SEE ALSO
// <ACE_Hash_Addr>.
public:
ACE_Cached_Connect_Strategy (ACE_Creation_Strategy<SVC_HANDLER> *cre_s = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s = 0,
ACE_Recycling_Strategy<SVC_HANDLER> *rec_s = 0);
// Constructor
virtual ~ACE_Cached_Connect_Strategy (void);
// Destructor
virtual int open (ACE_Creation_Strategy<SVC_HANDLER> *cre_s,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s,
ACE_Recycling_Strategy<SVC_HANDLER> *rec_s);
// This methods allow you to change the strategies used by the
// cached connector.
virtual int make_svc_handler (SVC_HANDLER *&sh);
// Template method for making a new <svc_handler>
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Template method for activating a new <svc_handler>
virtual int assign_recycler (SVC_HANDLER *svc_handler,
ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
// Template method for setting the recycler information of the
// svc_handler.
virtual int prepare_for_recycling (SVC_HANDLER *svc_handler);
// Template method for preparing the svc_handler for recycling.
virtual int connect_svc_handler (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
// Checks to see if there is already a <SVC_HANDLER> in the cache
// connected to the <remote_addr>. If so, we return this pointer.
// Otherwise we establish the connection, put it into the cache, and
// return the <SVC_HANDLER> pointer. <[NOTE]>: the <{reuse_addr}>
// argument does NOT control re-use of addresses in the cache.
// Rather, if the underlying protocol requires a "dead time" prior
// to re-use of its addresses (TCP is a classic example of this),
// <{and}> the protocol provides a means by which to defeat the dead
// time, setting this argument to non-zero will defeat the dead-time
// requirement. <{Dev. Note: We might want to consider enhancing
// the interface at some point so that this also controls re-use of
// the cache.}>
virtual int purge (const void *recycling_act);
// Remove from cache.
virtual int cache (const void *recycling_act);
// Add to cache.
virtual int mark_as_closed (const void *recycling_act);
// Mark as closed.
virtual int cleanup_hint (const void *recycling_act);
// Cleanup hint.
// = Define some useful typedefs.
typedef ACE_Creation_Strategy<SVC_HANDLER>
CREATION_STRATEGY;
typedef ACE_Concurrency_Strategy<SVC_HANDLER>
CONCURRENCY_STRATEGY;
typedef ACE_Recycling_Strategy<SVC_HANDLER>
RECYCLING_STRATEGY;
// = Super class
typedef ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>
CONNECT_STRATEGY;
// = Typedefs for managing the map
typedef ACE_Refcounted_Hash_Recyclable<ACE_PEER_CONNECTOR_ADDR>
REFCOUNTED_HASH_RECYCLABLE_ADDRESS;
typedef ACE_Hash_Map_Manager <REFCOUNTED_HASH_RECYCLABLE_ADDRESS, SVC_HANDLER *, ACE_Null_Mutex>
CONNECTION_MAP;
typedef ACE_Hash_Map_Iterator <REFCOUNTED_HASH_RECYCLABLE_ADDRESS, SVC_HANDLER *, ACE_Null_Mutex>
CONNECTION_MAP_ITERATOR;
typedef ACE_Hash_Map_Entry<REFCOUNTED_HASH_RECYCLABLE_ADDRESS, SVC_HANDLER *>
CONNECTION_MAP_ENTRY;
// = Strategy accessors
virtual ACE_Creation_Strategy<SVC_HANDLER> *creation_strategy (void) const;
virtual ACE_Recycling_Strategy<SVC_HANDLER> *recycling_strategy (void) const;
virtual ACE_Concurrency_Strategy<SVC_HANDLER> *concurrency_strategy (void) const;
protected:
virtual int purge_i (const void *recycling_act);
// Remove from cache (non-locking version).
virtual int cache_i (const void *recycling_act);
// Add to cache (non-locking version).
virtual int mark_as_closed_i (const void *recycling_act);
// Mark as closed (non-locking version).
virtual int cleanup_hint_i (const void *recycling_act);
// Cleanup hint.
// = Helpers
int check_hint_i (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms,
ACE_Hash_Map_Entry<ACE_Refcounted_Hash_Recyclable<ACE_PEER_CONNECTOR_ADDR>, SVC_HANDLER *> *&entry,
int &found);
int find_or_create_svc_handler_i (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms,
ACE_Hash_Map_Entry<ACE_Refcounted_Hash_Recyclable<ACE_PEER_CONNECTOR_ADDR>, SVC_HANDLER *> *&entry,
int &found);
CONNECTION_MAP connection_cache_;
// Table that maintains the cache of connected <SVC_HANDLER>s.
MUTEX lock_;
// Mutual exclusion for this object.
// = Strategy objects.
CREATION_STRATEGY *creation_strategy_;
// Creation strategy for an <Connector>.
int delete_creation_strategy_;
// 1 if <Connector> created the creation strategy and thus should
// delete it, else 0.
CONCURRENCY_STRATEGY *concurrency_strategy_;
// Concurrency strategy for an <Connector>.
int delete_concurrency_strategy_;
// 1 if <Connector> created the concurrency strategy and thus should
// delete it, else 0.
RECYCLING_STRATEGY *recycling_strategy_;
// Recycling strategy for an <Connector>.
int delete_recycling_strategy_;
// 1 if <Connector> created the recycling strategy and thus should
// delete it, else 0.
};
#if !defined (ACE_LACKS_INLINE_FUNCTIONS)
#include "ace/Strategies_T.i"
#endif /* ACE_LACKS_INLINE_FUNCTIONS */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Strategies_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Strategies_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_STRATEGIES_T_H */
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