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/* -*- C++ -*- */
//=============================================================================
/**
* @file Svc_Handler.h
*
* $Id$
*
* @author Douglas Schmidt <schmidt@cs.wustl.edu> and
* Irfan Pyrarli <irfan@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SVC_HANDLER_H
#define ACE_SVC_HANDLER_H
#include "ace/pre.h"
// Forward decls.
class ACE_Connection_Recycling_Strategy;
#include "ace/Synch_Options.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Task.h"
#include "ace/Service_Config.h"
#include "ace/Recyclable.h"
/**
* @class ACE_Svc_Handler
*
* @brief Defines the interface for a service that exchanges data with
* its connected peer.
*
* This class provides a well-defined interface that the
* Acceptor and Connector pattern factories use as their target.
* Typically, client applications will subclass ACE_Svc_Handler
* and do all the interesting work in the subclass. One thing
* that the ACE_Svc_Handler does contain is a PEER_STREAM
* endpoint that is initialized by an ACE_Acceptor or
* ACE_Connector when a connection is established successfully.
* This endpoint is used to exchange data between a
* ACE_Svc_Handler and the peer it is connected with.
*/
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Svc_Handler : public ACE_Task<ACE_SYNCH_USE>
{
public:
// = Initialization and termination methods.
/**
* Constructor initializes the <thr_mgr> and <mq> by passing them
* down to the <ACE_Task> base class. The <reactor> is passed to
* the <ACE_Event_Handler>.
*/
ACE_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance ());
/// Destructor.
virtual ~ACE_Svc_Handler (void);
/// Activate the client handler. This is typically called by the
/// <ACE_Acceptor> or <ACE_Connector>.
virtual int open (void * = 0);
/**
* Object termination hook -- application-specific cleanup code goes
* here. This function is called by the idle() function if the object
* does not have a ACE_Connection_Recycling_Strategy associated with it.
* Also, due to this class's derivation from <ACE_Task>, <close> is
* also called when a thread activated with this object exits. See
* <ACE_Task::close> for further details. The default action of this
* function is to call <handle_close> with the default arguments.
*/
virtual int close (u_long flags = 0);
/**
* Call this method if you want to recycling the <Svc_Handler>
* instead of closing it. If the object does not have a recycler,
* it will be closed.
*/
virtual int idle (u_long flags = 0);
/**
* Call this method if you want to get/set the state of the
* <Svc_Handler>. If the object does not have a recycler, this call
* will have no effect (and the accessor will return
* ACE_RECYCLABLE_UNKNOWN).
*/
virtual ACE_Recyclable_State recycle_state (void) const;
virtual int recycle_state (ACE_Recyclable_State new_state);
/**
* When the svc_handle is no longer needed around as a hint, call
* this method. In addition, reset <*act_holder> to zero if
* <act_holder != 0>.
*/
virtual void cleanup_hint (void **act_holder = 0);
// = Dynamic linking hooks.
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int init (int argc, ACE_TCHAR *argv[]);
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int fini (void);
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int info (ACE_TCHAR **info_string, size_t length) const;
// = Demultiplexing hooks.
/**
* Perform termination activities on the SVC_HANDLER. The default
* behavior is to close down the <peer_> (to avoid descriptor leaks)
* and to <destroy> this object (to avoid memory leaks)! If you
* don't want this behavior make sure you override this method...
*/
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// Default behavior when timeouts occur is to close down the
/// <Svc_Handler> by calling <handle_close>.
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
/// Get the underlying handle associated with the <peer_>.
virtual ACE_HANDLE get_handle (void) const;
/// Set the underlying handle associated with the <peer_>.
virtual void set_handle (ACE_HANDLE);
/// Returns the underlying PEER_STREAM. Used by
/// <ACE_Acceptor::accept> and <ACE_Connector::connect> factories
ACE_PEER_STREAM &peer (void) const;
/// Overloaded new operator. This method unobtrusively records if a
/// <Svc_Handler> is allocated dynamically, which allows it to clean
/// itself up correctly whether or not it's allocated statically or
/// dynamically.
void *operator new (size_t n);
#if defined (ACE_HAS_NEW_NOTHROW)
/// Overloaded new operator, nothrow_t variant. Unobtrusively records if a
/// <Svc_Handler> is allocated dynamically, which allows it to clean
/// itself up correctly whether or not it's allocated statically or
/// dynamically.
void *operator new (size_t n, const ACE_nothrow_t&);
#endif
/// This operator permits "placement new" on a per-object basis.
void * operator new (size_t n,
void *p);
/**
* Call this to free up dynamically allocated <Svc_Handlers>
* (otherwise you will get memory leaks). In general, you should
* call this method rather than <delete> since this method knows
* whether or not the object was allocated dynamically, and can act
* accordingly (i.e., deleting it if it was allocated dynamically).
*/
virtual void destroy (void);
/**
* This really should be private so that users are forced to call
* <destroy>. Unfortunately, the C++ standard doesn't allow there
* to be a public new and a private delete. It is a bad idea to
* call this method directly, so use <destroy> instead, unless you
* know for sure that you've allocated the object dynamically.
*/
void operator delete (void *);
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
/**
* This operator is necessary to complement the class-specific
* operator new above. Unfortunately, it's not portable to all C++
* compilers...
*/
void operator delete (void *, void *);
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
/// Close down the descriptor and unregister from the Reactor
void shutdown (void);
/// Dump the state of an object.
void dump (void) const;
public:
// = The following methods are not suppose to be public.
// Because friendship is *not* inherited in C++, these methods have
// to be public.
// = Accessors to set/get the connection recycler.
/// Set the recycler and the <recycling_act> that is used during
/// purging and caching.
virtual void recycler (ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
/// Get the recycler.
virtual ACE_Connection_Recycling_Strategy *recycler (void) const;
/// Get the recycling act.
virtual const void *recycling_act (void) const;
/**
* Upcall made by the recycler when it is about to recycle the
* connection. This gives the object a chance to prepare itself for
* recycling. Return 0 if the object is ready for recycling, -1 on
* failures.
*/
virtual int recycle (void * = 0);
protected:
/// Maintain connection with client.
ACE_PEER_STREAM peer_;
/// Have we been dynamically created?
int dynamic_;
/// Keeps track of whether we are in the process of closing (required
/// to avoid circular calls to <handle_close>).
char closing_;
/// Pointer to the connection recycler.
ACE_Connection_Recycling_Strategy *recycler_;
/// Asynchronous Completion Token (ACT) to be used to when talking to
/// the recycler.
const void *recycling_act_;
};
/**
* @class ACE_Buffered_Svc_Handler
*
* @brief Defines the interface for a service that exchanges data with
* its connected peer and supports buffering.
*
* The buffering feature makes it possible to queue up
* <ACE_Message_Blocks> in an <ACE_Message_Queue> until (1) the
* queue is "full" or (2) a period of time elapses, at which
* point the queue is "flushed" via <sendv_n> to the peer.
*/
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Buffered_Svc_Handler : public ACE_Svc_Handler<ACE_PEER_STREAM_2, ACE_SYNCH_USE>
{
public:
// = Initialization and termination methods.
/**
* Constructor initializes the <thr_mgr> and <mq> by passing them
* down to the <ACE_Task> base class. The <reactor> is passed to
* the <ACE_Event_Handler>. The <max_buffer_size> and
* <relative_timeout> are used to determine at what point to flush
* the <mq>. By default, there's no buffering at all. The
* <relative_timeout> value is interpreted to be in a unit that's
* relative to the current time returned by <ACE_OS::gettimeofday>.
*/
ACE_Buffered_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance (),
size_t max_buffer_size = 0,
ACE_Time_Value *relative_timeout = 0);
/// Destructor, which calls <flush>.
virtual ~ACE_Buffered_Svc_Handler (void);
/**
* Insert the <ACE_Message_Block> chain rooted at <message_block>
* into the <ACE_Message_Queue> with the designated <timeout>. The
* <flush> method will be called if this <put> causes the number of
* bytes to exceed the maximum buffer size or if the timeout period
* has elapsed.
*/
virtual int put (ACE_Message_Block *message_block,
ACE_Time_Value *timeout = 0);
/// Flush the <ACE_Message_Queue>, which writes all the queued
/// <ACE_Message_Block>s to the <PEER_STREAM>.
virtual int flush (void);
/// This method is not currently implemented -- this is where the
/// integration with the <Reactor> would occur.
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
/// Dump the state of an object.
void dump (void) const;
protected:
/// Maximum size the <Message_Queue> can be before we have to flush
/// the buffer.
size_t maximum_buffer_size_;
/// Current size in bytes of the <Message_Queue> contents.
size_t current_buffer_size_;
/// Timeout value used to control when the buffer is flushed.
ACE_Time_Value next_timeout_;
/// Interval of the timeout.
ACE_Time_Value interval_;
/// Timeout pointer.
ACE_Time_Value *timeoutp_;
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Svc_Handler.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Svc_Handler.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_SVC_HANDLER_H */
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