1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Svc_Handler.h
//
// = AUTHOR
// Doug Schmidt and Irfan Pyrarli.
//
// ============================================================================
#ifndef ACE_SVC_HANDLER_H
#define ACE_SVC_HANDLER_H
#include "ace/pre.h"
// Forward decls.
class ACE_Connection_Recycling_Strategy;
#include "ace/Synch_Options.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Task.h"
#include "ace/Service_Config.h"
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Svc_Handler : public ACE_Task<ACE_SYNCH_USE>
{
// = TITLE
// Defines the interface for a service that exchanges data with
// its connected peer.
//
// = DESCRIPTION
// This class provides a well-defined interface that the
// Acceptor and Connector pattern factories use as their target.
// Typically, client applications will subclass ACE_Svc_Handler
// and do all the interesting work in the subclass. One thing
// that the ACE_Svc_Handler does contain is a PEER_STREAM
// endpoint that is initialized by an ACE_Acceptor or
// ACE_Connector when a connection is established successfully.
// This endpoint is used to exchange data between a
// ACE_Svc_Handler and the peer it is connected with.
public:
// = Initialization and termination methods.
ACE_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance ());
// Constructor initializes the <thr_mgr> and <mq> by passing them
// down to the <ACE_Task> base class. The <reactor> is passed to
// the <ACE_Event_Handler>.
virtual ~ACE_Svc_Handler (void);
// Destructor.
virtual int open (void * = 0);
// Activate the client handler. This is typically called by the
// <ACE_Acceptor> or <ACE_Connector>.
virtual int close (u_long flags = 0);
// Object termination hook -- application-specific cleanup code goes
// here.
virtual int idle (u_long flags = 0);
// Call this method if you want to recycling the <Svc_Handler>
// instead of closing it. If the object does not have a recycler,
// it will be closed.
virtual ACE_Recyclable_State recycle_state (void) const;
virtual int recycle_state (ACE_Recyclable_State new_state);
// Call this method if you want to get/set the state of the
// <Svc_Handler>. If the object does not have a recycler, this call
// will have no effect (and the accessor will return
// ACE_RECYCLABLE_UNKNOWN).
virtual void cleanup_hint (void **act_holder = 0);
// When the svc_handle is no longer needed around as a hint, call
// this method. In addition, reset <*act_holder> to zero if
// <act_holder != 0>.
// = Dynamic linking hooks.
virtual int init (int argc, ACE_TCHAR *argv[]);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int fini (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int info (ACE_TCHAR **info_string, size_t length) const;
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
// = Demultiplexing hooks.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Perform termination activities on the SVC_HANDLER. The default
// behavior is to close down the <peer_> (to avoid descriptor leaks)
// and to <destroy> this object (to avoid memory leaks)! If you
// don't want this behavior make sure you override this method...
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
// Default behavior when timeouts occur is to close down the
// <Svc_Handler> by calling <handle_close>.
virtual ACE_HANDLE get_handle (void) const;
// Get the underlying handle associated with the <peer_>.
virtual void set_handle (ACE_HANDLE);
// Set the underlying handle associated with the <peer_>.
ACE_PEER_STREAM &peer (void) const;
// Returns the underlying PEER_STREAM. Used by
// <ACE_Acceptor::accept> and <ACE_Connector::connect> factories
void *operator new (size_t n);
// Overloaded new operator. This method unobtrusively records if a
// <Svc_Handler> is allocated dynamically.
void * operator new (size_t n,
void *p);
// This operator permits "placement new" on a per-object basis.
virtual void destroy (void);
// Call this to free up dynamically allocated <Svc_Handlers>
// (otherwise you will get memory leaks). In general, you should
// call this method rather than <delete> since this method knows
// whether or not the object was allocated dynamically, and can act
// accordingly (i.e., deleting it if it was allocated dynamically).
void operator delete (void *);
// This really should be private so that users are forced to call
// <destroy>. Unfortunately, the C++ standard doesn't allow there
// to be a public new and a private delete. It is a bad idea to
// call this method directly, so use <destroy> instead, unless you
// know for sure that you've allocated the object dynamically.
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
void operator delete (void *, void *);
// This operator is necessary to complement the class-specific
// operator new above. Unfortunately, it's not portable to all C++
// compilers...
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
void shutdown (void);
// Close down the descriptor and unregister from the Reactor
void dump (void) const;
// Dump the state of an object.
public:
// = The following methods are not suppose to be public.
// Because friendship is *not* inherited in C++, these methods have
// to be public.
// = Accessors to set/get the connection recycler.
virtual void recycler (ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
// Set the recycler and the <recycling_act> that is used during
// purging and caching.
virtual ACE_Connection_Recycling_Strategy *recycler (void) const;
// Get the recycler.
virtual const void *recycling_act (void) const;
// Get the recycling act.
virtual int recycle (void * = 0);
// Upcall made by the recycler when it is about to recycle the
// connection. This gives the object a chance to prepare itself for
// recycling. Return 0 if the object is ready for recycling, -1 on
// failures.
protected:
ACE_PEER_STREAM peer_;
// Maintain connection with client.
int dynamic_;
// Have we been dynamically created?
char closing_;
// Keeps track of whether we are in the process of closing (required
// to avoid circular calls to <handle_close>).
ACE_Connection_Recycling_Strategy *recycler_;
// Pointer to the connection recycler.
const void *recycling_act_;
// Asynchronous Completion Token (ACT) to be used to when talking to
// the recycler.
};
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Buffered_Svc_Handler : public ACE_Svc_Handler<ACE_PEER_STREAM_2, ACE_SYNCH_USE>
{
// = TITLE
// Defines the interface for a service that exchanges data with
// its connected peer and supports buffering.
//
// = DESCRIPTION
// The buffering feature makes it possible to queue up
// <ACE_Message_Blocks> in an <ACE_Message_Queue> until (1) the
// queue is "full" or (2) a period of time elapses, at which
// point the queue is "flushed" via <sendv_n> to the peer.
public:
// = Initialization and termination methods.
ACE_Buffered_Svc_Handler (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_USE> *mq = 0,
ACE_Reactor *reactor = ACE_Reactor::instance (),
size_t max_buffer_size = 0,
ACE_Time_Value *relative_timeout = 0);
// Constructor initializes the <thr_mgr> and <mq> by passing them
// down to the <ACE_Task> base class. The <reactor> is passed to
// the <ACE_Event_Handler>. The <max_buffer_size> and
// <relative_timeout> are used to determine at what point to flush
// the <mq>. By default, there's no buffering at all. The
// <relative_timeout> value is interpreted to be in a unit that's
// relative to the current time returned by <ACE_OS::gettimeofday>.
virtual ~ACE_Buffered_Svc_Handler (void);
// Destructor, which calls <flush>.
virtual int put (ACE_Message_Block *message_block,
ACE_Time_Value *timeout = 0);
// Insert the <ACE_Message_Block> chain rooted at <message_block>
// into the <ACE_Message_Queue> with the designated <timeout>. The
// <flush> method will be called if this <put> causes the number of
// bytes to exceed the maximum buffer size or if the timeout period
// has elapsed.
virtual int flush (void);
// Flush the <ACE_Message_Queue>, which writes all the queued
// <ACE_Message_Block>s to the <PEER_STREAM>.
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
// This method is not currently implemented -- this is where the
// integration with the <Reactor> would occur.
void dump (void) const;
// Dump the state of an object.
protected:
size_t maximum_buffer_size_;
// Maximum size the <Message_Queue> can be before we have to flush
// the buffer.
size_t current_buffer_size_;
// Current size in bytes of the <Message_Queue> contents.
ACE_Time_Value next_timeout_;
// Timeout value used to control when the buffer is flushed.
ACE_Time_Value interval_;
// Interval of the timeout.
ACE_Time_Value *timeoutp_;
// Timeout pointer.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Svc_Handler.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Svc_Handler.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_SVC_HANDLER_H */
|