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// Synch.cpp
// $Id$
#if !defined (ACE_SYNCH_C)
#define ACE_SYNCH_C
#define ACE_BUILD_DLL
#include "ace/Thread.h"
#include "ace/Synch.h"
#if !defined (__ACE_INLINE__)
#include "ace/Synch.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Null_Mutex)
ACE_ALLOC_HOOK_DEFINE(ACE_File_Lock)
ACE_ALLOC_HOOK_DEFINE(ACE_RW_Process_Mutex)
ACE_ALLOC_HOOK_DEFINE(ACE_Process_Mutex)
ACE_TSS_Adapter::ACE_TSS_Adapter (void *object, ACE_THR_DEST f)
: ts_obj_ (object),
func_ (f)
{
// ACE_TRACE ("ACE_TSS_Adapter::ACE_TSS_Adapter");
}
void
ACE_TSS_Adapter::cleanup (void)
{
// ACE_TRACE ("ACE_TSS_Adapter::cleanup");
(*this->func_)(this->ts_obj_); // call cleanup routine for ts_obj_
}
extern "C" void
ACE_TSS_C_cleanup (void *object)
{
// ACE_TRACE ("ACE_TSS_C_cleanup");
if (object != 0)
{
ACE_TSS_Adapter *tss_adapter = (ACE_TSS_Adapter *) object;
// Perform cleanup on the real TS object.
tss_adapter->cleanup ();
// Delete the adapter object.
delete tss_adapter;
}
}
void
ACE_Process_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_Process_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->lock_->dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Process_Mutex::ACE_Process_Mutex (LPCTSTR name, void *arg)
{
#if !defined (ACE_WIN32)
// For all platforms other than Win32, we are going to create a
// machine wide unquie name if one is not provided by the user. On
// Win32, unnamed synchronization objects are acceptable.
TCHAR ace_name[100];
if (name == 0)
{
ACE::unique_name (this, ace_name, sizeof ace_name);
name = ace_name;
}
#endif
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
ACE_NEW (this->lock_, ACE_Mutex (USYNC_PROCESS, name, arg));
#else
ACE_UNUSED_ARG (arg);
ACE_NEW (this->lock_, ACE_SV_Semaphore_Complex (name));
#endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM */
}
ACE_Process_Mutex::~ACE_Process_Mutex (void)
{
delete this->lock_;
}
// Explicitly destroy the mutex.
int
ACE_Process_Mutex::remove (void)
{
return this->lock_->remove ();
}
// Acquire lock ownership (wait on priority queue if necessary).
int
ACE_Process_Mutex::acquire (void)
{
return this->lock_->acquire ();
}
// Conditionally acquire lock (i.e., don't wait on queue).
int
ACE_Process_Mutex::tryacquire (void)
{
return this->lock_->tryacquire ();
}
// Release lock and unblock a thread at head of priority queue.
int
ACE_Process_Mutex::release (void)
{
return this->lock_->release ();
}
// Acquire lock ownership (wait on priority queue if necessary).
int
ACE_Process_Mutex::acquire_read (void)
{
return this->lock_->acquire_read ();
}
// Acquire lock ownership (wait on priority queue if necessary).
int ACE_Process_Mutex::acquire_write (void)
{
return this->lock_->acquire_write ();
}
// Conditionally acquire a lock (i.e., won't block).
int
ACE_Process_Mutex::tryacquire_read (void)
{
return this->lock_->tryacquire_read ();
}
// Conditionally acquire a lock (i.e., won't block).
int
ACE_Process_Mutex::tryacquire_write (void)
{
return this->lock_->tryacquire_write ();
}
ACE_RW_Process_Mutex::ACE_RW_Process_Mutex (LPCTSTR name,
void *arg)
: ACE_Process_Mutex (name, arg)
{
// ACE_TRACE ("ACE_RW_Process_Mutex::ACE_RW_Process_Mutex");
}
void
ACE_RW_Process_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_RW_Process_Mutex::dump");
ACE_Process_Mutex::dump ();
}
void
ACE_RW_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_RW_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_RW_Mutex::ACE_RW_Mutex (int type, LPCTSTR name, void *arg)
{
// ACE_TRACE ("ACE_RW_Mutex::ACE_RW_Mutex");
if (ACE_OS::rwlock_init (&this->lock_, type, name, arg) != 0)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_RW_Mutex::ACE_RW_Mutex"));
}
ACE_RW_Mutex::~ACE_RW_Mutex (void)
{
// ACE_TRACE ("ACE_RW_Mutex::~ACE_RW_Mutex");
this->remove ();
}
ACE_ALLOC_HOOK_DEFINE(ACE_Semaphore)
void
ACE_Semaphore::dump (void) const
{
// ACE_TRACE ("ACE_Semaphore::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Semaphore::ACE_Semaphore (u_int count,
int type,
LPCTSTR name,
void *arg,
int max)
{
// ACE_TRACE ("ACE_Semaphore::ACE_Semaphore");
if (ACE_OS::sema_init (&this->semaphore_, count, type,
name, arg, max) != 0)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Semaphore::ACE_Semaphore"));
}
ACE_Semaphore::~ACE_Semaphore (void)
{
// ACE_TRACE ("ACE_Semaphore::~ACE_Semaphore");
this->remove ();
}
void
ACE_File_Lock::dump (void) const
{
// ACE_TRACE ("ACE_File_Lock::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->lock_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_File_Lock::ACE_File_Lock (ACE_HANDLE h)
{
// ACE_TRACE ("ACE_File_Lock::ACE_File_Lock");
if (ACE_OS::flock_init (&this->lock_) == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_File_Lock::ACE_File_Lock"));
this->set_handle (h);
}
ACE_File_Lock::ACE_File_Lock (LPCTSTR name,
int flags,
mode_t perms)
{
// ACE_TRACE ("ACE_File_Lock::ACE_File_Lock");
if (ACE_OS::flock_init (&this->lock_, flags, name, perms) == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_File_Lock::ACE_File_Lock"));
}
int
ACE_File_Lock::open (LPCTSTR name,
int flags,
mode_t perms)
{
// ACE_TRACE ("ACE_File_Lock::open");
return ACE_OS::flock_init (&this->lock_, flags, name, perms);
}
ACE_File_Lock::~ACE_File_Lock (void)
{
// ACE_TRACE ("ACE_File_Lock::~ACE_File_Lock");
this->remove ();
}
void
ACE_Process_Semaphore::dump (void) const
{
// ACE_TRACE ("ACE_Process_Semaphore::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->lock_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Process_Semaphore::ACE_Process_Semaphore (u_int count,
LPCTSTR name,
void *arg,
int max)
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
: lock_ (count, USYNC_PROCESS, name, arg, max)
#else
: lock_ (name, ACE_SV_Semaphore_Complex::ACE_CREATE, count)
#endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM */
{
arg = arg;
max = max;
// ACE_TRACE ("ACE_Process_Semaphore::ACE_Process_Semaphore");
}
ACE_Process_Semaphore::~ACE_Process_Semaphore (void)
{
// ACE_TRACE ("ACE_Process_Semaphore::~ACE_Process_Semaphore");
// if (this->remove () == -1)
// ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Process_Mutex::~ACE_Process_Mutex"));
}
// Explicitly destroy the semaphore.
int
ACE_Process_Semaphore::remove (void)
{
// ACE_TRACE ("ACE_Process_Semaphore::remove");
return this->lock_.remove ();
}
// Block the thread until the semaphore count becomes
// greater than 0, then decrement it.
int
ACE_Process_Semaphore::acquire (void)
{
// ACE_TRACE ("ACE_Process_Semaphore::acquire");
return this->lock_.acquire ();
}
// Conditionally decrement the semaphore if count is greater
// than 0 (i.e., won't block).
int
ACE_Process_Semaphore::tryacquire (void)
{
// ACE_TRACE ("ACE_Process_Semaphore::tryacquire");
return this->lock_.tryacquire ();
}
// Increment the semaphore, potentially unblocking
// a waiting thread.
int
ACE_Process_Semaphore::release (void)
{
// ACE_TRACE ("ACE_Process_Semaphore::release");
return this->lock_.release ();
}
ACE_ALLOC_HOOK_DEFINE(ACE_Mutex)
void
ACE_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Mutex::ACE_Mutex (int type, LPCTSTR name, void *arg)
{
// ACE_TRACE ("ACE_Mutex::ACE_Mutex");
if (ACE_OS::mutex_init (&this->lock_, type, name, arg) != 0)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Mutex::ACE_Mutex"));
}
ACE_Mutex::~ACE_Mutex (void)
{
// ACE_TRACE ("ACE_Mutex::~ACE_Mutex");
this->remove ();
}
ACE_Event::ACE_Event (int manual_reset,
int initial_state,
int type,
LPCTSTR name,
void *arg)
{
if (ACE_OS::event_init (&this->handle_,
manual_reset,
initial_state,
type,
name,
arg) != 0)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Event::ACE_Event"));
}
ACE_Event::~ACE_Event (void)
{
this->remove ();
}
int
ACE_Event::remove (void)
{
return ACE_OS::event_destroy (&this->handle_);
}
ACE_event_t
ACE_Event::handle (void) const
{
return this->handle_;
}
void
ACE_Event::handle (ACE_event_t new_handle)
{
this->handle_ = new_handle;
}
int
ACE_Event::wait (void)
{
return ACE_OS::event_wait (&this->handle_);
}
int
ACE_Event::wait (const ACE_Time_Value *abstime)
{
return ACE_OS::event_timedwait (&this->handle_,
(ACE_Time_Value *) abstime);
}
int
ACE_Event::signal (void)
{
return ACE_OS::event_signal (&this->handle_);
}
int
ACE_Event::pulse (void)
{
return ACE_OS::event_pulse (&this->handle_);
}
int
ACE_Event::reset (void)
{
return ACE_OS::event_reset (&this->handle_);
}
void
ACE_Event::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Manual_Event::ACE_Manual_Event (int initial_state,
int type,
LPCTSTR name,
void *arg)
: ACE_Event (1,
initial_state,
type,
name,
arg)
{
}
void
ACE_Manual_Event::dump (void) const
{
ACE_Event::dump ();
}
ACE_Auto_Event::ACE_Auto_Event (int initial_state,
int type,
LPCTSTR name,
void *arg)
: ACE_Event (0,
initial_state,
type,
name,
arg)
{
}
void
ACE_Auto_Event::dump (void) const
{
ACE_Event::dump ();
}
#if defined (ACE_HAS_THREADS)
ACE_ALLOC_HOOK_DEFINE(ACE_Recursive_Thread_Mutex)
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Mutex_Guard)
void
ACE_Thread_Semaphore::dump (void) const
{
// ACE_TRACE ("ACE_Thread_Semaphore::dump");
ACE_Semaphore::dump ();
}
ACE_Thread_Semaphore::ACE_Thread_Semaphore (u_int count,
LPCTSTR name,
void *arg,
int max)
: ACE_Semaphore (count, USYNC_THREAD, name, arg, max)
{
// ACE_TRACE ("ACE_Thread_Semaphore::ACE_Thread_Semaphore");
}
void
ACE_Thread_Mutex_Guard::dump (void) const
{
// ACE_TRACE ("ACE_Thread_Mutex_Guard::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_thread_t
ACE_Recursive_Thread_Mutex::get_thread_id (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::get_thread_id");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->nesting_mutex_, ACE_OS::NULL_thread);
return this->owner_id_;
}
int
ACE_Recursive_Thread_Mutex::get_nesting_level (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::get_nesting_level");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->nesting_mutex_, -1);
return this->nesting_level_;
}
ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &rm)
: lock_available_ ((ACE_Thread_Mutex &) rm.nesting_mutex_)
{
}
ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex (LPCTSTR name,
void *arg)
: nesting_mutex_ (name, arg),
lock_available_ (nesting_mutex_, name, arg),
nesting_level_ (0),
owner_id_ (ACE_OS::NULL_thread)
{
#if defined (ACE_HAS_FSU_PTHREADS)
// Initialize FSU pthreads package.
// If called more than once, pthread_init does nothing
// and so does no harm.
pthread_init ();
#endif /* ACE_HAS_FSU_PTHREADS */
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex");
}
ACE_Recursive_Thread_Mutex::~ACE_Recursive_Thread_Mutex (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::~ACE_Recursive_Thread_Mutex");
}
int
ACE_Recursive_Thread_Mutex::acquire (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::acquire");
ACE_thread_t t_id = ACE_Thread::self ();
// Acquire the guard.
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->nesting_mutex_, -1);
// If there's no contention, just grab the lock immediately (since
// this is the common case we'll optimize for it).
if (this->nesting_level_ == 0)
this->set_thread_id (t_id);
// If we already own the lock, then increment the nesting level and
// return.
else if (ACE_OS::thr_equal (t_id, this->owner_id_) == 0)
{
// Wait until the nesting level has dropped to zero, at which
// point we can acquire the lock.
while (this->nesting_level_ > 0)
this->lock_available_.wait ();
// Note that at this point the nesting_mutex_ is held...
this->set_thread_id (t_id);
}
// At this point, we can safely increment the nesting_level_ no
// matter how we got here!
this->nesting_level_++;
return 0;
}
int
ACE_Recursive_Thread_Mutex::release (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::release");
ACE_thread_t t_id = ACE_Thread::self ();
// Automatically acquire mutex.
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->nesting_mutex_, -1);
#if !defined (ACE_NDEBUG)
if (this->nesting_level_ == 0
|| ACE_OS::thr_equal (t_id, this->owner_id_) == 0)
{
errno = EINVAL;
ACE_RETURN (-1);
}
#endif /* ACE_NDEBUG */
this->nesting_level_--;
if (this->nesting_level_ == 0)
{
// This may not be strictly necessary, but it does put the mutex
// into a known state...
this->set_thread_id (ACE_OS::NULL_thread);
// Inform waiters that the lock is free.
this->lock_available_.signal ();
}
return 0;
}
int
ACE_Recursive_Thread_Mutex::tryacquire (void)
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::tryacquire");
ACE_thread_t t_id = ACE_Thread::self ();
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->nesting_mutex_, -1);
// If there's no contention, just grab the lock immediately.
if (this->nesting_level_ == 0)
{
this->set_thread_id (t_id);
this->nesting_level_ = 1;
}
// If we already own the lock, then increment the nesting level and
// proceed.
else if (ACE_OS::thr_equal (t_id, this->owner_id_))
this->nesting_level_++;
else
{
errno = EBUSY;
ACE_RETURN (-1);
}
return 0;
}
void
ACE_Recursive_Thread_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_Recursive_Thread_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->lock_available_.dump ();
this->nesting_mutex_.dump ();
ACE_DEBUG ((LM_DEBUG, "nesting_level_ = %d", this->nesting_level_));
#if !defined (ACE_HAS_DCETHREADS) && !defined (ACE_HAS_PTHREADS)
ACE_DEBUG ((LM_DEBUG, "\nowner_id_ = %u", this->owner_id_));
#else
ACE_DEBUG ((LM_DEBUG, "\n"));
#endif /* !ACE_HAS_DCETHREADS */
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_ALLOC_HOOK_DEFINE(ACE_Condition_Thread_Mutex)
void
ACE_Condition_Thread_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
#if defined (ACE_WIN32)
ACE_DEBUG ((LM_DEBUG,
"waiters = %d\n",
this->cond_.waiters ()));
#endif /* ACE_WIN32 */
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Condition_Thread_Mutex::ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m,
LPCTSTR name,
void *arg)
: mutex_ ((ACE_Thread_Mutex &) m)
{
#if defined (ACE_HAS_FSU_PTHREADS)
// Initialize FSU pthreads package.
// If called more than once, pthread_init does nothing
// and so does no harm.
pthread_init ();
#endif /* ACE_HAS_FSU_PTHREADS */
// ACE_TRACE ("ACE_Condition_Thread_Mutex::ACE_Condition_Thread_Mutex");
if (ACE_OS::cond_init (&this->cond_, USYNC_THREAD, name, arg) != 0)
ACE_ERROR ((LM_ERROR, "%p\n",
"ACE_Condition_Thread_Mutex::ACE_Condition_Thread_Mutex"));
}
ACE_Condition_Thread_Mutex::~ACE_Condition_Thread_Mutex (void)
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::~ACE_Condition_Thread_Mutex");
this->remove ();
}
// Peform an "alertable" timed wait. If the argument <abstime> == 0
// then we do a regular <cond_wait>, else we do a timed wait for up to
// <abstime> using the <cond_timedwait> function.
int
ACE_Condition_Thread_Mutex::wait (void)
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::wait");
ACE_thread_mutex_t &mutex = (ACE_thread_mutex_t &) this->mutex_.lock ();
return ACE_OS::cond_wait (&this->cond_, &mutex);
}
int
ACE_Condition_Thread_Mutex::wait (ACE_Thread_Mutex &mutex,
const ACE_Time_Value *abstime)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::wait");
if (abstime == 0)
return ACE_OS::cond_wait (&this->cond_, &mutex_.lock_);
else
return ACE_OS::cond_timedwait (&this->cond_,
&mutex.lock_,
(ACE_Time_Value *) abstime);
}
int
ACE_Condition_Thread_Mutex::wait (const ACE_Time_Value *abstime)
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::wait");
if (abstime == 0)
return this->wait ();
else
return this->wait (this->mutex_, abstime);
}
int
ACE_Condition_Thread_Mutex::signal (void)
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::signal");
return ACE_OS::cond_signal (&this->cond_);
}
int
ACE_Condition_Thread_Mutex::broadcast (void)
{
// ACE_TRACE ("ACE_Condition_Thread_Mutex::broadcast");
return ACE_OS::cond_broadcast (&this->cond_);
}
ACE_ALLOC_HOOK_DEFINE(ACE_Sub_Barrier)
void
ACE_Sub_Barrier::dump (void) const
{
// ACE_TRACE ("ACE_Sub_Barrier::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->barrier_finished_.dump ();
ACE_DEBUG ((LM_DEBUG, "running_threads_ = %d", this->running_threads_));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Sub_Barrier::ACE_Sub_Barrier (u_int count,
ACE_Thread_Mutex &lock,
LPCTSTR name,
void *arg)
: barrier_finished_ (lock, name, arg),
running_threads_ (count)
{
// ACE_TRACE ("ACE_Sub_Barrier::ACE_Sub_Barrier");
}
ACE_ALLOC_HOOK_DEFINE(ACE_Barrier)
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Barrier)
ACE_ALLOC_HOOK_DEFINE(ACE_Process_Barrier)
void
ACE_Barrier::dump (void) const
{
// ACE_TRACE ("ACE_Barrier::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->lock_.dump ();
ACE_DEBUG ((LM_DEBUG, "current_generation_ = %d", this->current_generation_));
ACE_DEBUG ((LM_DEBUG, "\ncount_ = %d", this->count_));
this->sub_barrier_1_.dump ();
this->sub_barrier_2_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Barrier::ACE_Barrier (u_int count,
LPCTSTR name,
void *arg)
: lock_ (name, arg),
current_generation_ (0),
count_ (count),
sub_barrier_1_ (count, lock_, name, arg),
sub_barrier_2_ (count, lock_, name, arg)
{
// ACE_TRACE ("ACE_Barrier::ACE_Barrier");
this->sub_barrier_[0] = &this->sub_barrier_1_;
this->sub_barrier_[1] = &this->sub_barrier_2_;
}
int
ACE_Barrier::wait (void)
{
// ACE_TRACE ("ACE_Barrier::wait");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
ACE_Sub_Barrier *sbp =
this->sub_barrier_[this->current_generation_];
// Check for shutdown...
if (sbp == 0)
return -1;
if (sbp->running_threads_ == 1)
{
// We're the last running thread, so swap generations and tell
// all the threads waiting on the barrier to continue on their
// way.
sbp->running_threads_ = this->count_;
// Swap generations.
this->current_generation_ = 1 - this->current_generation_;
sbp->barrier_finished_.broadcast ();
}
else
{
--sbp->running_threads_;
// Block until all the other threads wait().
while (sbp->running_threads_ != this->count_)
sbp->barrier_finished_.wait ();
}
return 0;
}
ACE_Thread_Barrier::ACE_Thread_Barrier (u_int count, LPCTSTR name)
: ACE_Barrier (count, name)
{
// ACE_TRACE ("ACE_Thread_Barrier::ACE_Thread_Barrier");
}
void
ACE_Thread_Barrier::dump (void) const
{
// ACE_TRACE ("ACE_Thread_Barrier::dump");
ACE_Barrier::dump ();
}
#if 0
ACE_Process_Barrier::ACE_Process_Barrier (u_int count, LPCTSTR name)
: ACE_Barrier (count, USYNC_PROCESS, name)
{
// ACE_TRACE ("ACE_Process_Barrier::ACE_Process_Barrier");
}
void
ACE_Process_Barrier::dump (void) const
{
// ACE_TRACE ("ACE_Process_Barrier::dump");
ACE_Barrier::dump ();
}
template <class MUTEX> void
ACE_Process_Condition<MUTEX>::dump (void) const
{
// ACE_TRACE ("ACE_Process_Condition<MUTEX>::dump");
ACE_Condition<MUTEX>::dump ();
}
template <class MUTEX>
ACE_Process_Condition<MUTEX>::ACE_Process_Condition (MUTEX &m,
LPCTSTR name,
void *arg)
: ACE_Condition<MUTEX> (m, USYNC_PROCESS, name, arg)
{
// ACE_TRACE ("ACE_Process_Condition<MUTEX>::ACE_Process_Condition");
}
#endif /* 0 */
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Mutex)
void
ACE_Thread_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_Thread_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Thread_Mutex::~ACE_Thread_Mutex (void)
{
// ACE_TRACE ("ACE_Thread_Mutex::~ACE_Thread_Mutex");
this->remove ();
}
ACE_Thread_Mutex::ACE_Thread_Mutex (LPCTSTR name, void *arg)
{
// ACE_TRACE ("ACE_Thread_Mutex::ACE_Thread_Mutex");
if (ACE_OS::thread_mutex_init (&this->lock_, USYNC_THREAD, name, arg) != 0)
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread_Mutex::ACE_Thread_Mutex"));
}
ACE_ALLOC_HOOK_DEFINE(ACE_RW_Thread_Mutex)
ACE_RW_Thread_Mutex::ACE_RW_Thread_Mutex (LPCTSTR name,
void *arg)
: ACE_RW_Mutex (USYNC_THREAD, name, arg)
{
// ACE_TRACE ("ACE_RW_Thread_Mutex::ACE_RW_Thread_Mutex");
}
void
ACE_RW_Thread_Mutex::dump (void) const
{
// ACE_TRACE ("ACE_RW_Thread_Mutex::dump");
ACE_RW_Mutex::dump ();
}
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
// These are only specialized with ACE_HAS_THREADS.
template class ACE_Guard<ACE_SYNCH_RW_MUTEX>;
template class ACE_Read_Guard<ACE_SYNCH_RW_MUTEX>;
template class ACE_Write_Guard<ACE_SYNCH_RW_MUTEX>;
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
#endif /* ACE_HAS_THREADS */
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
// These are specialized both with and without ACE_HAS_THREADS.
template class ACE_Guard<ACE_Null_Mutex>;
template class ACE_Read_Guard<ACE_Null_Mutex>;
template class ACE_Write_Guard<ACE_Null_Mutex>;
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
#endif /* ACE_SYNCH_C */
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