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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Synch.h
//
// = DESCRIPTION
// Wrappers for various synchronization routines.
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#ifndef ACE_SYNCH_H
#define ACE_SYNCH_H
#include "ace/ACE.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM))
#include "ace/SV_Semaphore_Complex.h"
#endif /* !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)) */
// Forward declarations.
class ACE_Time_Value;
// template <class ACE_COND_MUTEX> class ACE_Condition;
class ACE_Export ACE_Lock
{
// = TITLE
// This is the abstract base class that contains the uniform
// locking API that is supported by all the ACE synchronization
// mechanisms.
//
// = DESCRIPTION
// This class is typically used in conjunction with the
// <ACE_Lock_Adapter> in order to provide a polymorphic
// interface to the ACE synchronization mechanisms (e.g.,
// <ACE_Mutex>, <ACE_Semaphore>, <ACE_RW_Mutex>, etc). Note that
// the reason that all of ACE doesn't use polymorphic locks is
// that (1) they add ~20% extra overhead for virtual function
// calls and (2) objects with virtual functions can't be placed
// into shared memory.
public:
ACE_Lock (void);
// CE needs a default ctor here.
virtual ~ACE_Lock (void);
// Noop virtual destructor
virtual int remove (void) = 0;
// Explicitly destroy the lock.
virtual int acquire (void) = 0;
// Block the thread until the lock is acquired. Returns -1 on
// failure.
virtual int tryacquire (void) = 0;
// Conditionally acquire the lock (i.e., won't block). Returns -1
// on failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
virtual int release (void) = 0;
// Release the lock. Returns -1 on failure.
virtual int acquire_read (void) = 0;
// Block until the thread acquires a read lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>. Returns -1 on failure.
virtual int acquire_write (void) = 0;
// Block until the thread acquires a write lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>. Returns -1 on failure.
virtual int tryacquire_read (void) = 0;
// Conditionally acquire a read lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
virtual int tryacquire_write (void) = 0;
// Conditionally acquire a write lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
};
class ACE_Export ACE_Adaptive_Lock : public ACE_Lock
{
// = TITLE
// An adaptive general locking class that defers the decision of
// lock type to run time.
//
// = DESCRIPTION
// This class, as ACE_Lock, provide a set of general locking APIs.
// However, it defers our decision of what kind of lock to use
// to the run time and delegates all locking operations to the actual
// lock. Users must define a constructor in their subclass to
// initialize <lock_>.
public:
virtual ~ACE_Adaptive_Lock (void);
// You must also override the destructor function to match with how
// you construct the underneath <lock_>.
// = Lock/unlock operations.
virtual int remove (void);
virtual int acquire (void);
virtual int tryacquire (void);
virtual int release (void);
virtual int acquire_read (void);
virtual int acquire_write (void);
virtual int tryacquire_read (void);
virtual int tryacquire_write (void);
void dump (void) const;
protected:
ACE_Adaptive_Lock (void);
// Create and initialize create the actual lcok used in the class.
// The default constructor simply set the <lock_> to 0 (null). You
// must overwrite this method for this class to work.
ACE_Lock *lock_;
};
class ACE_Export ACE_File_Lock
{
// = TITLE
// A wrapper around the UNIX file locking mechanism.
//
// = DESCRIPTION
// Allows us to "adapt" the UNIX file locking mechanisms to work
// with all of our Guard stuff...
public:
ACE_File_Lock (ACE_HANDLE handle = ACE_INVALID_HANDLE);
// Set the <handle_> of the File_Lock to <handle>. Note that this
// constructor assumes ownership of the <handle> and will close it
// down in <remove>. If you want the <handle> stays open when
// <remove> is called make sure to call <dup> on the <handle> before
// closing it.
ACE_File_Lock (LPCTSTR filename, int flags, mode_t mode = 0);
// Open the <filename> with <flags> and <mode> and set the result to
// <handle_>.
int open (LPCTSTR filename, int flags, mode_t mode = 0);
// Open the <filename> with <flags> and <mode> and set the result to
// <handle_>.
~ACE_File_Lock (void);
// Remove a File lock by releasing it and closing down the <handle_>.
int remove (void);
// Remove a File lock by releasing it and closing down the <handle_>.
int acquire (short whence = 0, off_t start = 0, off_t len = 1);
// Note, for interface uniformity with other synchronization
// wrappers we include the <acquire> method. This is implemented as
// a write-lock to be on the safe-side...
int tryacquire (short whence = 0, off_t start = 0, off_t len = 1);
// Note, for interface uniformity with other synchronization
// wrappers we include the <tryacquire> method. This is implemented
// as a write-lock to be on the safe-side... Returns -1 on failure.
// If we "failed" because someone else already had the lock, <errno>
// is set to <EBUSY>.
int release (short whence = 0, off_t start = 0, off_t len = 1);
// Unlock a readers/writer lock.
int acquire_write (short whence = 0, off_t start = 0, off_t len = 1);
// Acquire a write lock, but block if any readers or a
// writer hold the lock.
int tryacquire_write (short whence = 0, off_t start = 0, off_t len = 1);
// Conditionally acquire a write lock (i.e., won't block). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int acquire_read (short whence = 0, off_t start = 0, off_t len = 1);
// Acquire a read lock, but block if a writer hold the lock.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
int tryacquire_read (short whence = 0, off_t start = 0, off_t len = 1);
// Conditionally acquire a read lock (i.e., won't block). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
ACE_HANDLE get_handle (void);
// Get underlying <ACE_HANDLE> for the file.
void set_handle (ACE_HANDLE);
// Set underlying <ACE_HANDLE>. Note that this method assumes
// ownership of the <handle> and will close it down in <remove>. If
// you want the <handle> to stay open when <remove> is called make
// sure to call <dup> on the <handle> before closing it. You are
// responsible for the closing the existing <handle> before
// overwriting it.
void dump (void) const;
// Dump state of the object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_OS::ace_flock_t lock_;
// Locking structure for OS record locks.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_File_Lock &);
ACE_File_Lock (const ACE_File_Lock &);
};
class ACE_Export ACE_Semaphore
{
// = TITLE
// Wrapper for Dijkstra style general semaphores.
public:
// = Initialization and termination.
ACE_Semaphore (u_int count = 1, // By default make this unlocked.
int type = USYNC_THREAD,
LPCTSTR name = 0,
void * = 0,
int max = 0x7fffffff);
// Initialize the semaphore, with initial value of "count".
~ACE_Semaphore (void);
// Implicitly destroy the semaphore.
int remove (void);
// Explicitly destroy the semaphore.
int acquire (void);
// Block the thread until the semaphore count becomes
// greater than 0, then decrement it.
int acquire (ACE_Time_Value &tv);
// Block the thread until <tv> times out or until the semaphore
// count becomes greater than 0 (at which point it is decremented).
// Note that <tv> is assumed to be in "absolute" rather than
// "relative" time. The value of <tv> is updated upon return, i.e.,
// the caller gets the amount of time that has elapsed while waiting
// to acquire the semaphore.
//
// NOTE: Solaris threads do not support timed semaphores.
// Therefore, if you're running on Solaris you might want to
// consider using the ACE POSIX pthreads implementation instead,
// which can be enabled by compiling ACE with
// -D_POSIX_PTHREAD_SEMANTICS.
int tryacquire (void);
// Conditionally decrement the semaphore if count is greater than 0
// (i.e., won't block). Returns -1 on failure. If we "failed"
// because someone else already had the lock, <errno> is set to
// <EBUSY>.
int release (void);
// Increment the semaphore by 1, potentially unblocking a waiting
// thread.
int release (size_t release_count);
// Increment the semaphore by <release_count>, potentially
// unblocking waiting threads.
int acquire_read (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Semaphore> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Semaphore> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Semaphore>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Semaphore>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
const ACE_sema_t &lock (void) const;
// Return the underlying lock.
protected:
ACE_sema_t semaphore_;
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Semaphore &);
ACE_Semaphore (const ACE_Semaphore &);
};
class ACE_Export ACE_Process_Semaphore
{
// = TITLE
// Wrapper for Dijkstra style general semaphores that work
// across processes.
public:
ACE_Process_Semaphore (u_int count = 1, // By default make this unlocked.
LPCTSTR name = 0,
void * = 0,
int max = 0x7FFFFFFF);
// Initialize the semaphore, with an initial value of <count> and a
// maximum value of <max>.
~ACE_Process_Semaphore (void);
// Implicitly destroy the semaphore.
int remove (void);
// Explicitly destroy the semaphore.
int acquire (void);
// Block the thread until the semaphore count becomes greater than
// 0, then decrement it.
int tryacquire (void);
// Conditionally decrement the semaphore if count is greater than 0
// (i.e., won't block). Returns -1 on failure. If we "failed"
// because someone else already had the lock, <errno> is set to
// <EBUSY>.
int release (void);
// Increment the semaphore, potentially unblocking a waiting thread.
int acquire_read (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Process_Semaphore> interface consistent
// with the other synchronization APIs.
int acquire_write (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Process_Semaphore> interface consistent
// with the other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Process_Semaphore>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Process_Semaphore>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
const ACE_sema_t &lock (void) const;
// Return the underlying lock.
#endif /* ACE_WIN32 */
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
ACE_Semaphore lock_;
#else
ACE_SV_Semaphore_Complex lock_;
// We need this to get the right semantics...
#endif /* ACE_WIN32 */
};
class ACE_Export ACE_Null_Semaphore
{
// = TITLE
// Implement a do nothing <ACE_Semaphore>, i.e., all the methods are
// no ops.
public:
ACE_Null_Semaphore (u_int count = 1, // By default make this unlocked.
int type = USYNC_THREAD,
LPCTSTR name = 0,
void * = 0,
int max = 0x7fffffff);
~ACE_Null_Semaphore (void);
int remove (void);
int acquire (ACE_Time_Value &);
int acquire (void);
int tryacquire (void);
int release (void);
int release (size_t);
int acquire_write (void);
int tryacquire_write (void);
int acquire_read (void);
int tryacquire_read (void);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_RW_Mutex
{
// = TITLE
// Wrapper for readers/writer locks.
//
// = DESCRIPTION
// These are most useful for applications that have many more
// parallel readers than writers...
public:
ACE_RW_Mutex (int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Initialize a readers/writer lock.
~ACE_RW_Mutex (void);
// Implicitly destroy a readers/writer lock
int remove (void);
// Explicitly destroy a readers/writer lock.
int acquire_read (void);
// Acquire a read lock, but block if a writer hold the lock.
int acquire_write (void);
// Acquire a write lock, but block if any readers or a
// writer hold the lock.
int tryacquire_read (void);
// Conditionally acquire a read lock (i.e., won't block). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire a write lock (i.e., won't block).
int acquire (void);
// Note, for interface uniformity with other synchronization
// wrappers we include the <acquire> method. This is implemented as
// a write-lock to safe...
int tryacquire (void);
// Note, for interface uniformity with other synchronization
// wrappers we include the <tryacquire> method. This is implemented
// as a write-lock to be safe... Returns -1 on failure. If we
// "failed" because someone else already had the lock, <errno> is
// set to <EBUSY>.
int release (void);
// Unlock a readers/writer lock.
const ACE_rwlock_t &lock (void) const;
// Return the underlying lock.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_rwlock_t lock_;
// Readers/writer lock.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_RW_Mutex &);
ACE_RW_Mutex (const ACE_RW_Mutex &);
};
class ACE_Export ACE_Mutex
{
// = TITLE
// <ACE_Mutex> wrapper (valid in same process or across
// processes (depending on TYPE flag)).
public:
ACE_Mutex (int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the mutex.
~ACE_Mutex (void);
// Implicitly destroy the mutex.
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int release (void);
// Release lock and unblock a thread at head of queue.
int acquire_read (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Mutex> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Mutex> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Mutex> interface
// consistent with the other synchronization APIs. Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Mutex> interface
// consistent with the other synchronization APIs. Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
const ACE_mutex_t &lock (void) const;
// Return the underlying mutex.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
#if defined (CHORUS)
ACE_mutex_t *process_lock_;
// This lock resides in shared memory.
LPCTSTR lockname_;
// Remember the name of the mutex if we created it so we can unlink
// it when we go away (only the actor that initialized the memory
// can destroy it).
#endif /* CHORUS */
ACE_mutex_t lock_;
// Mutex type supported by the OS.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Mutex &);
ACE_Mutex (const ACE_Mutex &);
};
class ACE_Export ACE_Process_Mutex
{
// = TITLE
// A wrapper for mutexes that can be used across processes on
// the same host machine, as well as within a process, of
// course.
public:
ACE_Process_Mutex (LPCTSTR name = 0,
void *arg = 0);
// Create a Process_Mutex, passing in the optional <name>.
~ACE_Process_Mutex (void);
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int release (void);
// Release lock and unblock a thread at head of queue.
int acquire_read (void);
// Acquire lock ownership (wait on queue if necessary).
int acquire_write (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire_read (void);
// Conditionally acquire a lock (i.e., won't block). Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire a lock (i.e., won't block). Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
const ACE_mutex_t &lock (void) const;
// Return the underlying mutex.
#endif /* ACE_WIN32 */
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
ACE_Mutex lock_;
#else
TCHAR name_[ACE_UNIQUE_NAME_LEN];
// If the user does not provide a name we generate a unique name in
// this buffer.
LPCTSTR unique_name (void);
// Create and return the unique name.
ACE_SV_Semaphore_Complex lock_;
// We need this to get the right semantics...
#endif /* ACE_WIN32 */
};
class ACE_Export ACE_RW_Process_Mutex
{
// = TITLE
// Wrapper for readers/writer locks that exist across processes.
//
// = DESCRIPTION
// Note that because this class uses the
// <ACE_File_Lock> as its implementation it only can be reliably
// used between separate processes, rather than threads in the
// same process. This isn't a limitation of ACE, it's simply
// the file lock semantics on UNIX and Win32.
public:
ACE_RW_Process_Mutex (LPCTSTR name = 0,
int flags = O_CREAT|O_RDWR);
// Create a readers/writer <Process_Mutex>, passing in the optional
// <name>.
~ACE_RW_Process_Mutex (void);
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int release (void);
// Release lock and unblock a thread at head of queue.
int acquire_read (void);
// Acquire lock ownership (wait on queue if necessary).
int acquire_write (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire_read (void);
// Conditionally acquire a lock (i.e., won't block). Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire a lock (i.e., won't block). Returns -1 on
// failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
const ACE_File_Lock &lock (void) const;
// Return the underlying lock.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_File_Lock lock_;
// We need this to get the readers/writer semantics...
};
class ACE_Export ACE_Null_Barrier
{
// = TITLE
// Implements "NULL barrier synchronization".
public:
ACE_Null_Barrier (u_int,
const char * = 0,
void * = 0);
// Initialize the barrier to synchronize <count> threads.
~ACE_Null_Barrier (void);
// Default dtor.
int wait (void);
// Block the caller until all <count> threads have called <wait> and
// then allow all the caller threads to continue in parallel.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Barrier &);
ACE_Null_Barrier (const ACE_Null_Barrier &);
};
class ACE_Export ACE_Null_Mutex
{
// = TITLE
// Implement a do nothing <ACE_Mutex>, i.e., all the methods are
// no ops.
public:
ACE_Null_Mutex (LPCTSTR = 0);
~ACE_Null_Mutex (void);
int remove (void);
int acquire (void);
int tryacquire (void);
int release (void);
int acquire_write (void);
int tryacquire_write (void);
int acquire_read (void);
int tryacquire_read (void);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Noop_Token : public ACE_Null_Mutex
{
public:
int renew (int = 0, ACE_Time_Value * =0);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Null_Condition
{
// = TITLE
// Implement a do nothing <ACE_Condition> variable wrapper,
// i.e., all methods are no ops. This class is necessary since
// some C++ compilers are *very* lame...
public:
ACE_Null_Condition (const ACE_Null_Mutex &m,
LPCTSTR = 0,
void * = 0);
~ACE_Null_Condition (void);
int remove (void);
int wait (ACE_Time_Value * = 0);
int signal (void);
int broadcast (void);
ACE_Null_Mutex &mutex (void);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Null_Mutex &mutex_; // Reference to mutex lock.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Condition &);
ACE_Null_Condition (const ACE_Null_Condition &);
};
#if defined (ACE_USES_OBSOLETE_GUARD_CLASSES)
class ACE_Export ACE_Null_Mutex_Guard
{
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// an ACE_Null_Mutex.
//
// = DESCRIPTION
// This should be a specialization of ACE_Guard, but compiler
// bugs preclude this...
public:
ACE_Null_Mutex_Guard (ACE_Null_Mutex &);
~ACE_Null_Mutex_Guard (void);
int remove (void);
int locked (void);
int acquire (void);
int tryacquire (void);
int release (void);
void dump (void) const;
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Mutex_Guard &);
ACE_Null_Mutex_Guard (const ACE_Null_Mutex_Guard &);
};
#endif /* ACE_USES_OBSOLETE_GUARD_CLASSES */
class ACE_Export ACE_TSS_Adapter
{
// = TITLE
// This class encapsulates a TSS object and its associated
// C++ destructor function. It is used by the ACE_TSS...
// methods (in Synch_T.cpp) in order to allow an extern
// "C" cleanup routine to be used. Needed by the "frigging"
// MVS C++ compiler.
//
// = DESCRIPTION
// Objects of this class are stored in thread specific
// storage. ts_obj_ points to the "real" object and
// func_ is a pointer to the C++ cleanup function for ts_obj_.
//
public:
ACE_TSS_Adapter (void *object, ACE_THR_DEST f);
// Initialize the adapter.
~ACE_TSS_Adapter (void);
// Default dtor.
void cleanup (void);
// Perform the cleanup operation.
//private:
void *ts_obj_;
// The real TS object.
ACE_THR_DEST func_;
// The real cleanup routine for ts_obj;
};
class ACE_Export ACE_Event
{
// = TITLE
// A wrapper around the Win32 event locking mechanism.
//
// = DESCRIPTION
// Portable implementation of an Event mechanism, which is
// native to Win32, but must be emulated on UNIX.
public:
ACE_Event (int manual_reset = 0,
int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Constructor which will create event.
~ACE_Event (void);
// Implicitly destroy the event variable.
int remove (void);
// Explicitly destroy the event variable.
ACE_event_t handle (void) const;
// Underlying handle to event.
void handle (ACE_event_t new_handle);
// Set the underlying handle to event. Note that this method assumes
// ownership of the <handle> and will close it down in <remove>. If
// you want the <handle> to stay open when <remove> is called make
// sure to call <dup> on the <handle> before closing it. You are
// responsible for the closing the existing <handle> before
// overwriting it.
int wait (void);
// if MANUAL reset
// sleep till the event becomes signaled
// event remains signaled after wait() completes.
// else AUTO reset
// sleep till the event becomes signaled
// event resets wait() completes.
int wait (const ACE_Time_Value *abstime);
// Same as wait() above, but this one can be timed
// <abstime> is absolute time-of-day.
int signal (void);
// if MANUAL reset
// wake up all waiting threads
// set to signaled state
// else AUTO reset
// if no thread is waiting, set to signaled state
// if thread(s) are waiting, wake up one waiting thread and
// reset event
int pulse (void);
// if MANUAL reset
// wakeup all waiting threads and
// reset event
// else AUTO reset
// wakeup one waiting thread (if present) and
// reset event
int reset (void);
// Set to nonsignaled state.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
protected:
ACE_event_t handle_;
// The underlying handle.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent copying.
ACE_Event (const ACE_Event& event);
const ACE_Event &operator= (const ACE_Event &rhs);
};
class ACE_Export ACE_Manual_Event : public ACE_Event
{
// = TITLE
// Manual Events.
//
// = DESCRIPTION
// Specialization of Event mechanism which wakes up all waiting
// threads on signal()
public:
ACE_Manual_Event (int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// constructor which will create manual event
~ACE_Manual_Event (void);
// Default dtor.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
};
class ACE_Export ACE_Auto_Event : public ACE_Event
{
// = TITLE
// Auto Events.
//
// = DESCRIPTION
// Specialization of Event mechanism which wakes up one waiting
// thread on signal()
public:
ACE_Auto_Event (int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// constructor which will create auto event
~ACE_Auto_Event (void);
// Default dtor.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
};
// ACE platform supports some form of threading.
#if !defined (ACE_HAS_THREADS)
class ACE_Barrier
{
// = TITLE
// This is a no-op to make ACE "syntactically consistent."
public:
ACE_Barrier (u_int, LPCTSTR = 0, void * = 0) {}
~ACE_Barrier (void) {}
int wait (void) { ACE_NOTSUP_RETURN (-1); }
void dump (void) const {}
};
#else
class ACE_Export ACE_Thread_Mutex
{
// = TITLE
// ACE_Thread_Mutex wrapper (only valid for threads in the same
// process).
//
// = DESCRIPTION
// This implementation is optimized for locking threads that are
// in the same process. It maps to <CRITICAL_SECTION>s on NT
// and <ACE_mutex_t> with <type> set to <USYNC_THREAD> on UNIX.
//
// ACE_Thread_Mutex is recursive on some platforms (like
// Win32). However, on most platforms (like Solaris) it is not
// recursive. To be totally safe and portable, developers
// should use ACE_Recursive_Thread_Mutex when they need a
// recursive mutex.
friend class ACE_Condition_Thread_Mutex;
public:
ACE_Thread_Mutex (LPCTSTR name = 0, void *arg = 0);
~ACE_Thread_Mutex (void);
// Implicitly destroy the mutex.
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue). Returns
// -1 on failure. If we "failed" because someone else already had
// the lock, <errno> is set to <EBUSY>.
int release (void);
// Release lock and unblock a thread at head of queue.
int acquire_read (void);
// Acquire mutex ownership. This calls <acquire> and is only here
// to make the <ACE_Thread_Mutex> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire mutex ownership. This calls <acquire> and is only here
// to make the <ACE_Thread_Mutex> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Thread_Mutex>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Thread_Mutex>
// interface consistent with the other synchronization APIs.
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
const ACE_thread_mutex_t &lock (void) const;
// Return the underlying mutex.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
// protected:
ACE_thread_mutex_t lock_;
// Mutex type that supports single-process locking efficiently.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Thread_Mutex &);
ACE_Thread_Mutex (const ACE_Thread_Mutex &);
};
#if defined (ACE_USES_OBSOLETE_GUARD_CLASSES)
class ACE_Export ACE_Thread_Mutex_Guard
{
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// an <ACE_Thread_Mutex>.
//
// = DESCRIPTION
// This should be a specialization of <ACE_Guard>, but compiler
// bugs in older C++ compilers preclude this...
public:
ACE_Thread_Mutex_Guard (ACE_Thread_Mutex &m, int block = 1);
// Implicitly and automatically acquire the lock.
~ACE_Thread_Mutex_Guard (void);
// Implicitly release the lock.
int locked (void);
// 1 if locked, 0 if couldn't acquire the lock (errno will contain
// the reason for this).
int remove (void);
// Explicitly release the lock.
int acquire (void);
// Explicitly acquire the lock.
int tryacquire (void);
// Conditionally acquire the lock (i.e., won't block). Returns -1
// on failure. If we "failed" because someone else already had the
// lock, <errno> is set to <EBUSY>.
int release (void);
// Explicitly release the lock.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Thread_Mutex &lock_;
// Reference to the mutex.
int owner_;
// Keeps track of whether we acquired the lock or failed.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Thread_Mutex_Guard &);
ACE_Thread_Mutex_Guard (const ACE_Thread_Mutex_Guard &);
};
#endif /* ACE_USES_OBSOLETE_GUARD_CLASSES */
class ACE_Export ACE_Condition_Thread_Mutex
{
// = TITLE
// ACE_Condition variable wrapper written using ACE_Mutexes This
// allows threads to block until shared data changes state.
//
// A condition variable enables threads to atomically block and
// test the condition under the protection of a mutual exclu-
// sion lock (mutex) until the condition is satisfied. That is,
// the mutex must have been held by the thread before calling
// wait or signal on the condition. If the condition is false,
// a thread blocks on a condition variable and atomically
// releases the mutex that is waiting for the condition to
// change. If another thread changes the condition, it may wake
// up waiting threads by signaling the associated condition
// variable. The waiting threads, upon awakening, reacquire the
// mutex and re-evaluate the condition.
//
// = DESCRIPTION
// This should be an instantiation of ACE_Condition but problems
// with compilers precludes this...
public:
ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the condition variable.
~ACE_Condition_Thread_Mutex (void);
// Implicitly destroy the condition variable.
int remove (void);
// Explicitly destroy the condition variable.
int wait (const ACE_Time_Value *abstime);
// Block on condition, or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
// != 0 and the call times out before the condition is signaled
// <wait> returns -1 and sets errno to ETIME.
int wait (void);
// Block on condition.
int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0);
// Block on condition or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" wait() semantics on the <mutex>
// passed as a parameter (this is useful if you need to store the
// <Condition> in shared memory). Else, if <abstime> != 0 and the
// call times out before the condition is signaled <wait> returns -1
// and sets errno to ETIME.
int signal (void);
// Signal one waiting thread.
int broadcast (void);
// Signal *all* waiting threads.
ACE_Thread_Mutex &mutex (void);
// Returns a reference to the underlying mutex_;
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_cond_t cond_;
// Condition variable.
ACE_Thread_Mutex &mutex_;
// Reference to mutex lock.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Condition_Thread_Mutex &);
ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &);
};
class ACE_Export ACE_Recursive_Thread_Mutex
{
// = TITLE
// Implement a C++ wrapper that allows nested acquisition and
// release of a mutex that occurs in the same thread.
public:
ACE_Recursive_Thread_Mutex (LPCTSTR name = 0,
void *arg = 0);
// Initialize a recursive mutex.
~ACE_Recursive_Thread_Mutex (void);
// Implicitly release a recursive mutex.
int remove (void);
// Implicitly release a recursive mutex.
int acquire (void);
// Acquire a recursive mutex (will increment the nesting level and
// not deadmutex if the owner of the mutex calls this method more
// than once).
int tryacquire (void);
// Conditionally acquire a recursive mutex (i.e., won't block).
// Returns -1 on failure. If we "failed" because someone else
// already had the lock, <errno> is set to <EBUSY>.
int acquire_read (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Recusive_Thread_Mutex> interface consistent
// with the other synchronization APIs.
int acquire_write (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Recusive_Thread_Mutex> interface consistent
// with the other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the
// <ACE_Recusive_Thread_Mutex> interface consistent with the other
// synchronization APIs. Returns -1 on failure. If we "failed"
// because someone else already had the lock, <errno> is set to
// <EBUSY>.
int tryacquire_write (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the
// <ACE_Recusive_Thread_Mutex> interface consistent with the other
// synchronization APIs. Returns -1 on failure. If we "failed"
// because someone else already had the lock, <errno> is set to
// <EBUSY>.
int release (void);
// Releases a recursive mutex (will not release mutex until all the
// nesting level drops to 0, which means the mutex is no longer
// held).
ACE_thread_t get_thread_id (void);
// Return the id of the thread that currently owns the mutex.
int get_nesting_level (void);
// Return the nesting level of the recursion. When a thread has
// acquired the mutex for the first time, the nesting level == 1.
// The nesting level is incremented every time the thread acquires
// the mutex recursively.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = This method should *not* be public (they hold no locks...)
void set_thread_id (ACE_thread_t t);
ACE_recursive_thread_mutex_t recursive_mutex_;
// Recursive mutex.
int removed_;
// Keeps track of whether <remove> has been called yet to avoid
// multiple <remove> calls, e.g., explicitly and implicitly in the
// destructor. This flag isn't protected by a lock, so make sure
// that you don't have multiple threads simultaneously calling
// <remove> on the same object, which is a bad idea anyway...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Recursive_Thread_Mutex &);
ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &);
};
class ACE_Export ACE_RW_Thread_Mutex : public ACE_RW_Mutex
{
// = TITLE
// Wrapper for readers/writer locks that exist within a process.
public:
ACE_RW_Thread_Mutex (LPCTSTR name = 0,
void *arg = 0);
~ACE_RW_Thread_Mutex (void);
// Default dtor.
int tryacquire_write_upgrade (void);
// Conditionally upgrade a read lock to a write lock. This only
// works if there are no other readers present, in which case the
// method returns 0. Otherwise, the method returns -1 and sets
// <errno> to <EBUSY>. Note that the caller of this method *must*
// already possess this lock as a read lock (but this condition is
// not checked by the current implementation).
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Thread_Semaphore : public ACE_Semaphore
{
// = TITLE
// Wrapper for Dijkstra style general semaphores that work
// only within one process.
public:
ACE_Thread_Semaphore (u_int count = 1, // By default make this unlocked.
LPCTSTR name = 0,
void * = 0,
int max = 0x7FFFFFFF);
// Initialize the semaphore, with an initial value of <count>,
// maximum value of <max>, and unlocked by default.
~ACE_Thread_Semaphore (void);
// Default dtor.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
struct ACE_Export ACE_Sub_Barrier
{
// = Initialization.
ACE_Sub_Barrier (u_int count,
ACE_Thread_Mutex &lock,
LPCTSTR name = 0,
void *arg = 0);
~ACE_Sub_Barrier (void);
ACE_Condition_Thread_Mutex barrier_finished_;
// True if this generation of the barrier is done.
int running_threads_;
// Number of threads that are still running.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Barrier
{
// = TITLE
// Implements "barrier synchronization".
//
// = DESCRIPTION
// This class allows <count> number of threads to synchronize
// their completion of (one round of) a task, which is known as
// "barrier synchronization". The implementation uses a
// "sub-barrier generation numbering" scheme to avoid overhead
// and to ensure that all threads wait to leave the barrier
// correct. This code is based on an article from SunOpsis
// Vol. 4, No. 1 by Richard Marejka
// (Richard.Marejka@canada.sun.com).
public:
ACE_Barrier (u_int count,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the barrier to synchronize <count> threads.
~ACE_Barrier (void);
// Default dtor.
int wait (void);
// Block the caller until all <count> threads have called <wait> and
// then allow all the caller threads to continue in parallel.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Thread_Mutex lock_;
// Serialize access to the barrier state.
int current_generation_;
// Either 0 or 1, depending on whether we are the first generation
// of waiters or the next generation of waiters.
int count_;
// Total number of threads that can be waiting at any one time.
ACE_Sub_Barrier sub_barrier_1_;
ACE_Sub_Barrier sub_barrier_2_;
ACE_Sub_Barrier *sub_barrier_[2];
// We keep two <sub_barriers>, one for the first "generation" of
// waiters, and one for the next "generation" of waiters. This
// efficiently solves the problem of what to do if all the first
// generation waiters don't leave the barrier before one of the
// threads calls wait() again (i.e., starts up the next generation
// barrier).
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Barrier &);
ACE_Barrier (const ACE_Barrier &);
};
#if 0
// The following two classes are commented out since there doesn't
// appear to be a portable and robust means of implementing this
// functionality across platforms.
class ACE_Export ACE_Process_Condition
{
// = TITLE
// ACE_Condition variable wrapper that works across processes.
public:
ACE_Process_Condition (MUTEX &m, LPCTSTR name = 0, void *arg = 0);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* 0 */
#if 0
class ACE_Export ACE_Process_Barrier : public ACE_Barrier
{
// = TITLE
// Implements "barrier synchronization" using ACE_Process_Mutexes!
//
// = DESCRIPTION
// This class is just a simple wrapper for ACE_Barrier that
// selects the USYNC_PROCESS variant for the locks.
public:
ACE_Process_Barrier (u_int count, LPCTSTR name = 0);
// Create a Process_Barrier, passing in the optional <name>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* 0 */
class ACE_Export ACE_Thread_Barrier : public ACE_Barrier
{
// = TITLE
// Implements "barrier synchronization" using ACE_Thread_Mutexes!
//
// = DESCRIPTION
// This class is just a simple wrapper for ACE_Barrier that
// selects the USYNC_THREAD variant for the locks.
public:
ACE_Thread_Barrier (u_int count, LPCTSTR name = 0);
// Create a Thread_Barrier, passing in the optional <name>.
~ACE_Thread_Barrier (void);
// Default dtor.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* ACE_HAS_THREADS */
#if defined (__ACE_INLINE__)
#include "ace/Synch.i"
#endif /* __ACE_INLINE__ */
// Include the templates here.
#include "ace/Synch_T.h"
template <class ACE_LOCK>
class ACE_Guard;
ACE_TEMPLATE_SPECIALIZATION
class ACE_Export ACE_Guard<ACE_Null_Mutex>
{
// = TITLE
// Template specialization of <ACE_Guard> for the
// <ACE_Null_Mutex>.
//
// = DESCRIPTION
// This specialization is useful since it helps to speedup
// performance of the "Null_Mutex" considerably.
public:
// = Initialization and termination methods.
ACE_Guard (ACE_Null_Mutex &) {}
ACE_Guard (ACE_Null_Mutex &, int) {}
#if defined (ACE_WIN32)
~ACE_Guard (void) {}
#endif /* ACE_WIN32 */
int acquire (void) { return 0; }
int tryacquire (void) { return 0; }
int release (void) { return 0; }
int locked (void) { return 1; }
int remove (void) { return 0; }
void dump (void) const {}
private:
// = Prevent assignment and initialization.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Guard<ACE_Null_Mutex> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Guard (const ACE_Guard<ACE_Null_Mutex> &))
};
template <class ACE_LOCK>
class ACE_Write_Guard;
ACE_TEMPLATE_SPECIALIZATION
class ACE_Export ACE_Write_Guard<ACE_Null_Mutex> : public ACE_Guard<ACE_Null_Mutex>
{
// = TITLE
public:
ACE_Write_Guard (ACE_Null_Mutex &m)
: ACE_Guard<ACE_Null_Mutex> (m) {}
ACE_Write_Guard (ACE_Null_Mutex &m, int blocked)
: ACE_Guard<ACE_Null_Mutex> (m, blocked) {}
int acquire_write (void) { return 0; }
int acquire (void) { return 0; }
int tryacquire_write (void) { return 0; }
int tryacquire (void) { return 0; }
void dump (void) const {}
};
template <class ACE_LOCK>
class ACE_Read_Guard;
ACE_TEMPLATE_SPECIALIZATION
class ACE_Export ACE_Read_Guard<ACE_Null_Mutex> : public ACE_Guard<ACE_Null_Mutex>
{
// = TITLE
public:
ACE_Read_Guard (ACE_Null_Mutex &m)
: ACE_Guard<ACE_Null_Mutex> (m) {}
ACE_Read_Guard (ACE_Null_Mutex &m, int blocked)
: ACE_Guard<ACE_Null_Mutex> (m, blocked) {}
int acquire_write (void) { return 0; }
int acquire (void) { return 0; }
int tryacquire_write (void) { return 0; }
int tryacquire (void) { return 0; }
void dump (void) const {}
};
#endif /* ACE_SYNCH_H */
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