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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Synch.h
//
// = DESCRIPTION
// Wrappers for various synchronization routines.
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_SYNCH_H)
#define ACE_SYNCH_H
#include "ace/ACE.h"
#if !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM))
#include "ace/SV_Semaphore_Complex.h"
#endif /* !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)) */
// Forward declarations.
class ACE_Time_Value;
// template <class ACE_COND_MUTEX> class ACE_Condition;
class ACE_Lock
// = TITLE
// This is the abstract base class that contains the uniform
// locking API that is supported by all the ACE synchronization
// mechanisms.
//
// = DESCRIPTION
// This class is typically used in conjunction with the
// <ACE_Lock_Adapter> in order to provide a polymorphic
// interface to the ACE synchronization mechanisms (e.g.,
// <ACE_Mutex>, <ACE_Semaphore>, <ACE_RW_Mutex>, etc). Note that
// the reason that all of ACE doesn't use polymorphic locks is
// that (1) they add ~20% extra overhead for virtual function
// calls and (2) objects with virtual functions can't be placed
// into shared memory.
{
public:
virtual int remove (void) = 0;
// Explicitly destroy the lock.
virtual int acquire (void) = 0;
// Block the thread until the lock is acquired.
virtual int tryacquire (void) = 0;
// Conditionally acquire the lock (i.e., won't block).
virtual int release (void) = 0;
// Release the lock.
virtual int acquire_read (void) = 0;
// Block until the thread acquires a read lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
virtual int acquire_write (void) = 0;
// Block until the thread acquires a write lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
virtual int tryacquire_read (void) = 0;
// Conditionally acquire a read lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
virtual int tryacquire_write (void) = 0;
// Conditionally acquire a write lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
};
class ACE_Export ACE_File_Lock
// = TITLE
// A wrapper around the UNIX file locking mechanism.
//
// = DESCRIPTION
// Allows us to "adapt" the UNIX file locking mechanisms to work
// with all of our Guard stuff...
{
public:
ACE_File_Lock (ACE_HANDLE handle = ACE_INVALID_HANDLE);
// Set the <handle_> of the File_Lock to <handle>. Note that this
// constructor assumes ownership of the <handle> and will close it
// down in <remove>. If you want the <handle> stays open when
// <remove> is called make sure to call <dup> on the <handle> before
// closing it.
ACE_File_Lock (LPCTSTR filename, int flags, mode_t mode = 0);
// Open the <filename> with <flags> and <mode> and set the result to
// <handle_>.
int open (LPCTSTR filename, int flags, mode_t mode = 0);
// Open the <filename> with <flags> and <mode> and set the result to
// <handle_>.
~ACE_File_Lock (void);
// Remove a File lock by releasing it and closing down the <handle_>.
int remove (void);
// Remove a File lock by releasing it and closing down the <handle_>.
int acquire (short whence = 0, off_t start = 0, off_t len = 1);
// Note, for interface uniformity with other synchronization
// wrappers we include the <acquire> method. This is implemented as
// a write-lock to be on the safe-side...
int tryacquire (short whence = 0, off_t start = 0, off_t len = 1);
// Note, for interface uniformity with other synchronization
// wrappers we include the <tryacquire> method. This is implemented
// as a write-lock to be on the safe-side...
int release (short whence = 0, off_t start = 0, off_t len = 1);
// Unlock a readers/writer lock.
int acquire_write (short whence = 0, off_t start = 0, off_t len = 1);
// Acquire a write lock, but block if any readers or a
// writer hold the lock.
int tryacquire_write (short whence = 0, off_t start = 0, off_t len = 1);
// Conditionally acquire a write lock (i.e., won't block).
int acquire_read (short whence = 0, off_t start = 0, off_t len = 1);
// Acquire a read lock, but block if a writer hold the lock.
int tryacquire_read (short whence = 0, off_t start = 0, off_t len = 1);
// Conditionally acquire a read lock (i.e., won't block).
ACE_HANDLE get_handle (void);
// Get underlying <ACE_HANDLE> for the file.
void set_handle (ACE_HANDLE);
// Set underlying <ACE_HANDLE>. Note that this method assumes
// ownership of the <handle> and will close it down in <remove>. If
// you want the <handle> to stay open when <remove> is called make
// sure to call <dup> on the <handle> before closing it.
void dump (void) const;
// Dump state of the object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_OS::ace_flock_t lock_;
// Locking structure for OS record locks.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_File_Lock &);
ACE_File_Lock (const ACE_File_Lock &);
};
class ACE_Export ACE_Semaphore
// = TITLE
// Wrapper for Dijkstra style general semaphores.
{
public:
// = Initialization and termination.
ACE_Semaphore (u_int count = 1, // By default make this unlocked.
int type = USYNC_THREAD,
LPCTSTR name = 0,
void * = 0,
int max = 0x7fffffff);
// Initialize the semaphore, with initial value of "count".
~ACE_Semaphore (void);
// Implicitly destroy the semaphore.
int remove (void);
// Explicitly destroy the semaphore.
int acquire (void);
// Block the thread until the semaphore count becomes
// greater than 0, then decrement it.
int tryacquire (void);
// Conditionally decrement the semaphore if count is greater than 0
// (i.e., won't block).
int release (void);
// Increment the semaphore, potentially unblocking
// a waiting thread.
int acquire_read (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Semaphore> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Semaphore> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Semaphore>
// interface consistent with the other synchronization APIs.
int tryacquire_write (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Semaphore>
// interface consistent with the other synchronization APIs.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
const ACE_sema_t &lock (void) const;
// Return the underlying lock.
protected:
ACE_sema_t semaphore_;
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Semaphore &);
ACE_Semaphore (const ACE_Semaphore &);
};
class ACE_Export ACE_Process_Semaphore
// = TITLE
// Wrapper for Dijkstra style general semaphores that work
// across processes.
{
public:
ACE_Process_Semaphore (u_int count = 1, // By default make this unlocked.
LPCTSTR name = 0,
void * = 0,
int max = 0x7FFFFFFF);
// Initialize the semaphore, with an initial value of <count> and a
// maximum value of <max>.
~ACE_Process_Semaphore (void);
// Implicitly destroy the semaphore.
int remove (void);
// Explicitly destroy the semaphore.
int acquire (void);
// Block the thread until the semaphore count becomes greater than
// 0, then decrement it.
int tryacquire (void);
// Conditionally decrement the semaphore if count is greater than 0
// (i.e., won't block).
int release (void);
// Increment the semaphore, potentially unblocking a waiting thread.
int acquire_read (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Process_Semaphore> interface consistent
// with the other synchronization APIs.
int acquire_write (void);
// Acquire semaphore ownership. This calls <acquire> and is only
// here to make the <ACE_Process_Semaphore> interface consistent
// with the other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Process_Semaphore>
// interface consistent with the other synchronization APIs.
int tryacquire_write (void);
// Conditionally acquire semaphore (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Process_Semaphore>
// interface consistent with the other synchronization APIs.
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
const ACE_sema_t &lock (void) const;
// Return the underlying lock.
#endif /* ACE_WIN32 */
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
ACE_Semaphore lock_;
#else
ACE_SV_Semaphore_Complex lock_;
// We need this to get the right semantics...
#endif /* ACE_WIN32 */
};
class ACE_Export ACE_RW_Mutex
// = TITLE
// Wrapper for readers/writer locks.
//
// = DESCRIPTION
// These are most useful for applications that have many more
// parallel readers than writers...
{
public:
ACE_RW_Mutex (int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Initialize a readers/writer lock.
~ACE_RW_Mutex (void);
// Implicitly destroy a readers/writer lock
int remove (void);
// Explicitly destroy a readers/writer lock.
int acquire_read (void);
// Acquire a read lock, but block if a writer hold the lock.
int acquire_write (void);
// Acquire a write lock, but block if any readers or a
// writer hold the lock.
int tryacquire_read (void);
// Conditionally acquire a read lock (i.e., won't block).
int tryacquire_write (void);
// Conditionally acquire a write lock (i.e., won't block).
int acquire (void);
// Note, for interface uniformity with other synchronization
// wrappers we include the <acquire> method. This is implemented as
// a write-lock to safe...
int tryacquire (void);
// Note, for interface uniformity with other synchronization
// wrappers we include the <tryacquire> method. This is implemented
// as a write-lock to be safe...
int release (void);
// Unlock a readers/writer lock.
const ACE_rwlock_t &lock (void) const;
// Return the underlying lock.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_rwlock_t lock_;
// Readers/writer lock.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_RW_Mutex &);
ACE_RW_Mutex (const ACE_RW_Mutex &);
};
class ACE_Export ACE_Mutex
// = TITLE
// <ACE_Mutex> wrapper (valid in same process or across
// processes (depending on TYPE flag)).
{
public:
ACE_Mutex (int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the mutex.
~ACE_Mutex (void);
// Implicitly destroy the mutex.
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on priority queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue).
int release (void);
// Release lock and unblock a thread at head of priority queue.
int acquire_read (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Mutex> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire mutex ownership. This calls <acquire> and is only
// here to make the <ACE_Mutex> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Mutex>
// interface consistent with the other synchronization APIs.
int tryacquire_write (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Mutex>
// interface consistent with the other synchronization APIs.
const ACE_mutex_t &lock (void) const;
// Return the underlying mutex.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
//private:
ACE_mutex_t lock_;
// Mutex type supported by the OS.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Mutex &);
ACE_Mutex (const ACE_Mutex &);
};
class ACE_Export ACE_Process_Mutex
// = TITLE
// ACE_Mutex wrapper (valid in same process, as well as across
// processes).
{
public:
ACE_Process_Mutex (LPCTSTR name = ACE_DEFAULT_MUTEX,
void *arg = 0);
// Create a Process_Mutex, passing in the optional <name>.
~ACE_Process_Mutex (void);
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on priority queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue).
int release (void);
// Release lock and unblock a thread at head of priority queue.
int acquire_read (void);
// Acquire lock ownership (wait on priority queue if necessary).
int acquire_write (void);
// Acquire lock ownership (wait on priority queue if necessary).
int tryacquire_read (void);
// Conditionally acquire a lock (i.e., won't block).
int tryacquire_write (void);
// Conditionally acquire a lock (i.e., won't block).
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
const ACE_mutex_t &lock (void) const;
// Return the underlying mutex.
#endif /* ACE_WIN32 */
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
#if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)
ACE_Mutex lock_;
#else
ACE_SV_Semaphore_Complex lock_;
// We need this to get the right semantics...
#endif /* ACE_WIN32 */
};
class ACE_Export ACE_RW_Process_Mutex : public ACE_Process_Mutex
// = TITLE
// Wrapper for readers/writer locks that exist across processes.
{
public:
ACE_RW_Process_Mutex (LPCTSTR name = ACE_DEFAULT_MUTEX,
void *arg = 0);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Null_Barrier
// = TITLE
// Implements "NULL barrier synchronization".
{
public:
ACE_Null_Barrier (u_int,
const char * = 0,
void * = 0) {}
// Initialize the barrier to synchronize <count> threads.
int wait (void) { return 0; }
// Block the caller until all <count> threads have called <wait> and
// then allow all the caller threads to continue in parallel.
void dump (void) const {}
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Barrier &);
ACE_Null_Barrier (const ACE_Null_Barrier &);
};
class ACE_Export ACE_Null_Mutex
// = TITLE
// Implement a do nothing <ACE_Mutex>, i.e., all the methods are
// no ops.
{
public:
ACE_Null_Mutex (LPCTSTR = 0) {}
~ACE_Null_Mutex (void) {}
int remove (void) { return 0; }
int acquire (void) { return 0; }
int tryacquire (void) { return 0; }
int release (void) { return 0; }
int acquire_write (void) { return 0; }
int tryacquire_write (void) { return 0; }
int acquire_read (void) { return 0; }
int tryacquire_read (void) { return 0; }
void dump (void) const { }
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Null_Condition_Mutex
// = TITLE
// Implement a do nothing <ACE_Condition> variable wrapper, i.e.,
// all methods are no ops. This class is necessary since some
// C++ compilers are *very* lame...
{
public:
ACE_Null_Condition_Mutex (ACE_Null_Mutex &m, int = 0,
LPCTSTR = 0, void * = 0): mutex_ (m) {}
~ACE_Null_Condition_Mutex (void) {}
int remove (void) { return 0; }
int wait (ACE_Time_Value * = 0) { errno = ETIME; return -1; }
int signal (void) { return 0; }
int broadcast (void) { return 0; }
ACE_Null_Mutex &mutex (void) { return this->mutex_; }
void dump (void) const {}
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Null_Mutex &mutex_; // Reference to mutex lock.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Condition_Mutex &);
ACE_Null_Condition_Mutex (const ACE_Null_Condition_Mutex &c): mutex_
(c.mutex_) {}
};
class ACE_Export ACE_Null_Mutex_Guard
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// an ACE_Null_Mutex.
//
// = DESCRIPTION
// This should be a specialization of ACE_Guard, but compiler
// bugs preclude this...
{
public:
ACE_Null_Mutex_Guard (ACE_Null_Mutex &) {}
~ACE_Null_Mutex_Guard (void) {}
int remove (void) { return 0; }
int locked (void) { return 1; }
int acquire (void) { return 0; }
int tryacquire (void) { return 0; }
int release (void) { return 0; }
void dump (void) const { }
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Null_Mutex_Guard &);
ACE_Null_Mutex_Guard (const ACE_Null_Mutex_Guard &);
};
class ACE_TSS_Adapter
// = TITLE
// This class encapsulates a TSS object and its associated
// C++ destructor function. It is used by the ACE_TSS...
// methods (in Synch_T.cpp) in order to allow an extern
// "C" cleanup routine to be used. Needed by the "frigging"
// MVS C++ compiler.
//
// = DESCRIPTION
// Objects of this class are stored in thread specific
// storage. ts_obj_ points to the "real" object and
// func_ is a pointer to the C++ cleanup function for ts_obj_.
//
{
public:
ACE_TSS_Adapter (void *object, ACE_THR_DEST f);
// Initialize the adapter.
void cleanup (void);
// Perform the cleanup operation.
//private:
void *ts_obj_;
// The real TS object.
ACE_THR_DEST func_;
// The real cleanup routine for ts_obj;
};
class ACE_Export ACE_Event
// = TITLE
// A wrapper around the Win32 event locking mechanism.
//
// = DESCRIPTION
// Portable implementation of an Event mechanism, which is
// native to Win32, but must be emulated on UNIX.
{
public:
ACE_Event (int manual_reset = 0,
int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// Constructor which will create event.
~ACE_Event (void);
// Implicitly destroy the event variable.
int remove (void);
// Explicitly destroy the event variable.
ACE_event_t handle (void) const;
// Underlying handle to event.
int wait (void);
// if MANUAL reset
// sleep till the event becomes signaled
// event remains signaled after wait() completes.
// else AUTO reset
// sleep till the event becomes signaled
// event resets wait() completes.
int wait (const ACE_Time_Value *abstime);
// Same as wait() above, but this one can be timed
// <abstime> is absolute time-of-day.
int signal (void);
// if MANUAL reset
// wake up all waiting threads
// set to signaled state
// else AUTO reset
// if no thread is waiting, set to signaled state
// if thread(s) are waiting, wake up one waiting thread and
// reset event
int pulse (void);
// if MANUAL reset
// wakeup all waiting threads and
// reset event
// else AUTO reset
// wakeup one waiting thread (if present) and
// reset event
int reset (void);
// Set to nonsignaled state.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
protected:
ACE_event_t handle_;
// The underlying handle.
private:
// = Prevent copying.
ACE_Event (const ACE_Event& event);
const ACE_Event &operator= (const ACE_Event &rhs);
};
class ACE_Export ACE_Manual_Event : public ACE_Event
// = TITLE
// Manual Events.
//
// = DESCRIPTION
// Specialization of Event mechanism which
// wakes up all on signal()
{
public:
ACE_Manual_Event (int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// constructor which will create manual event
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
};
class ACE_Export ACE_Auto_Event : public ACE_Event
// = TITLE
// Auto Events.
//
// = DESCRIPTION
// Specialization of Event mechanism which
// wakes up all on signal()
{
public:
ACE_Auto_Event (int initial_state = 0,
int type = USYNC_THREAD,
LPCTSTR name = 0,
void *arg = 0);
// constructor which will create auto event
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks
};
// ACE platform supports some form of threading.
#if defined (ACE_HAS_THREADS)
class ACE_Export ACE_Thread_Mutex
// = TITLE
// ACE_Thread_Mutex wrapper (only valid for threads in the same
// process).
//
// = DESCRIPTION
// This implementation is optimized for locking threads that are
// in the same process. It maps to <CRITICAL_SECTION>s on NT
// and <ACE_mutex_t> with <type> set to <USYNC_THREAD> on UNIX.
{
public:
ACE_Thread_Mutex (LPCTSTR name = 0, void *arg = 0);
~ACE_Thread_Mutex (void);
// Implicitly destroy the mutex.
int remove (void);
// Explicitly destroy the mutex.
int acquire (void);
// Acquire lock ownership (wait on priority queue if necessary).
int tryacquire (void);
// Conditionally acquire lock (i.e., don't wait on queue).
int release (void);
// Release lock and unblock a thread at head of priority queue.
int acquire_read (void);
// Acquire mutex ownership. This calls <acquire> and is only here
// to make the <ACE_Thread_Mutex> interface consistent with the
// other synchronization APIs.
int acquire_write (void);
// Acquire mutex ownership. This calls <acquire> and is only here
// to make the <ACE_Thread_Mutex> interface consistent with the
// other synchronization APIs.
int tryacquire_read (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Thread_Mutex>
// interface consistent with the other synchronization APIs.
int tryacquire_write (void);
// Conditionally acquire mutex (i.e., won't block). This calls
// <tryacquire> and is only here to make the <ACE_Thread_Mutex>
// interface consistent with the other synchronization APIs.
const ACE_thread_mutex_t &lock (void) const;
// Return the underlying mutex.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
//private:
ACE_thread_mutex_t lock_;
// Mutex type that supports single-process locking efficiently.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Thread_Mutex &);
ACE_Thread_Mutex (const ACE_Thread_Mutex &);
};
class ACE_Export ACE_Thread_Mutex_Guard
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// an <ACE_Thread_Mutex>.
//
// = DESCRIPTION
// This should be a specialization of <ACE_Guard>, but compiler
// bugs in older C++ compilers preclude this...
{
public:
ACE_Thread_Mutex_Guard (ACE_Thread_Mutex &m, int block = 1);
// Implicitly and automatically acquire the lock.
~ACE_Thread_Mutex_Guard (void);
// Implicitly release the lock.
int locked (void);
// 1 if locked, 0 if couldn't acquire the lock (errno will contain
// the reason for this).
int remove (void);
// Explicitly release the lock.
int acquire (void);
// Explicitly acquire the lock.
int tryacquire (void);
// Conditionally acquire the lock (i.e., won't block).
int release (void);
// Explicitly release the lock.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Thread_Mutex &lock_;
// Reference to the mutex.
int owner_;
// Keeps track of whether we acquired the lock or failed.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Thread_Mutex_Guard &);
ACE_Thread_Mutex_Guard (const ACE_Thread_Mutex_Guard &g): lock_ (g.lock_) {}
};
class ACE_Export ACE_Condition_Thread_Mutex
// = TITLE
// ACE_Condition variable wrapper written using ACE_Mutexes This
// allows threads to block until shared data changes state.
//
// = DESCRIPTION
// This should be an instantiation of ACE_Condition but problems
// with compilers precludes this...
{
public:
ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the condition variable.
~ACE_Condition_Thread_Mutex (void);
// Implicitly destroy the condition variable.
int remove (void);
// Explicitly destroy the condition variable.
int wait (const ACE_Time_Value *abstime);
// Block on condition, or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
// != 0 and the call times out before the condition is signaled
// <wait> returns -1 and sets errno to ETIME.
int wait (void);
// Block on condition.
int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0);
// Block on condition or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" wait() semantics on the <mutex>
// passed as a parameter (this is useful if you need to store the
// <Condition> in shared memory). Else, if <abstime> != 0 and the
// call times out before the condition is signaled <wait> returns -1
// and sets errno to ETIME.
int signal (void);
// Signal one waiting thread.
int broadcast (void);
// Signal *all* waiting threads.
ACE_Thread_Mutex &mutex (void);
// Returns a reference to the underlying mutex_;
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_cond_t cond_;
// Condition variable.
ACE_Thread_Mutex &mutex_;
// Reference to mutex lock.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Condition_Thread_Mutex &);
ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &c): mutex_ (c.mutex_) {}
};
class ACE_Export ACE_Recursive_Thread_Mutex
// = TITLE
// Implement a C++ wrapper that allows calls to class
// <ACE_Thread_Mutex> to be nested for a nested acquire() that
// occurs in the same thread.
//
// = DESCRIPTION
// This class should be a specialization of the
// ACE_Recursive_Lock template class, but problems with some C++
// compilers preclude this. This implementation is based
// on an algorithm sketched by Dave Butenhof <butenhof@zko.dec.com>.
// Naturally, I take the credit for any mistakes ;-)
{
// friend class ACE_Condition<class ACE_COND_MUTEX>;
public:
ACE_Recursive_Thread_Mutex (LPCTSTR name = 0,
void *arg = 0);
// Initialize a recursive mutex.
~ACE_Recursive_Thread_Mutex (void);
// Implicitly release a recursive mutex.
int remove (void);
// Implicitly release a recursive mutex.
int acquire (void);
// Acquire a recursive mutex (will increment the nesting level and
// not deadmutex if the owner of the mutex calls this method more
// than once).
int tryacquire (void);
// Conditionally acquire a recursive mutex (i.e., won't block).
int release (void);
// Releases a recursive mutex (will not release mutex until all the
// nesting level drops to 0, which means the mutex is no longer
// held).
ACE_thread_t get_thread_id (void);
// Return the id of the thread that currently owns the mutex.
int get_nesting_level (void);
// Return the nesting level of the recursion. When a thread has
// acquired the mutex for the first time, the nesting level == 1.
// The nesting level is incremented every time the thread acquires
// the mutex recursively.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// These methods should *not* be public (they hold no locks...)
void set_thread_id (ACE_thread_t t);
ACE_Thread_Mutex nesting_mutex_;
// Guards the state of the nesting level and thread id.
ACE_Condition_Thread_Mutex lock_available_;
// This is the condition variable that actually suspends other
// waiting threads until the mutex is available.
int nesting_level_;
// Current nesting level of the recursion.
ACE_thread_t owner_id_;
// Current owner of the lock.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Recursive_Thread_Mutex &);
ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &);
};
class ACE_Export ACE_RW_Thread_Mutex : public ACE_RW_Mutex
// = TITLE
// Wrapper for readers/writer locks that exist within a process.
{
public:
ACE_RW_Thread_Mutex (LPCTSTR name = 0,
void *arg = 0);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Thread_Semaphore : public ACE_Semaphore
// = TITLE
// Wrapper for Dijkstra style general semaphores that work
// only within one process.
{
public:
ACE_Thread_Semaphore (u_int count = 1, // By default make this unlocked.
LPCTSTR name = 0,
void * = 0,
int max = 0x7FFFFFFF);
// Initialize the semaphore, with an initial value of <count> and a
// maximum value of <max>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
struct ACE_Export ACE_Sub_Barrier
{
// = Initialization.
ACE_Sub_Barrier (u_int count,
ACE_Thread_Mutex &lock,
LPCTSTR name = 0,
void *arg = 0);
ACE_Condition_Thread_Mutex barrier_finished_;
// True if this generation of the barrier is done.
int running_threads_;
// Number of threads that are still running.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Export ACE_Barrier
// = TITLE
// Implements "barrier synchronization".
//
// = DESCRIPTION
// This class allows <count> number of threads to synchronize
// their completion (so-called "barrier synchronization"). The
// implementation uses a "sub-barrier generation numbering"
// scheme to avoid overhead and to ensure that all threads exit
// the barrier correct. This code is based on an article from
// SunOpsis Vol. 4, No. 1 by Richard Marejka
// (Richard.Marejka@canada.sun.com).
{
public:
ACE_Barrier (u_int count,
LPCTSTR name = 0,
void *arg = 0);
// Initialize the barrier to synchronize <count> threads.
int wait (void);
// Block the caller until all <count> threads have called <wait> and
// then allow all the caller threads to continue in parallel.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Thread_Mutex lock_;
// Serialize access to the barrier state.
int current_generation_;
// Either 0 or 1, depending on whether we are the first generation
// of waiters or the next generation of waiters.
int count_;
// Total number of threads that can be waiting at any one time.
ACE_Sub_Barrier sub_barrier_1_;
ACE_Sub_Barrier sub_barrier_2_;
ACE_Sub_Barrier *sub_barrier_[2];
// We keep two <sub_barriers>, one for the first "generation" of
// waiters, and one for the next "generation" of waiters. This
// efficiently solves the problem of what to do if all the first
// generation waiters don't leave the barrier before one of the
// threads calls wait() again (i.e., starts up the next generation
// barrier).
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Barrier &);
ACE_Barrier (const ACE_Barrier &): sub_barrier_1_ (0, lock_), sub_barrier_2_ (0, lock_) {}
};
#if 0
class ACE_Process_Condition
// = TITLE
// ACE_Condition variable wrapper that works across processes.
{
public:
ACE_Process_Condition (MUTEX &m, LPCTSTR name = 0, void *arg = 0);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* ACE_HAS_STHREADS */
#if 0
class ACE_Export ACE_Process_Barrier : public ACE_Barrier
// = TITLE
// Implements "barrier synchronization" using ACE_Process_Mutexes!
//
// = DESCRIPTION
// This class is just a simple wrapper for ACE_Barrier that
// selects the USYNC_PROCESS variant for the locks.
{
public:
ACE_Process_Barrier (u_int count, LPCTSTR name = 0);
// Create a Process_Barrier, passing in the optional <name>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* 0 */
class ACE_Export ACE_Thread_Barrier : public ACE_Barrier
// = TITLE
// Implements "barrier synchronization" using ACE_Thread_Mutexes!
//
// = DESCRIPTION
// This class is just a simple wrapper for ACE_Barrier that
// selects the USYNC_THREAD variant for the locks.
{
public:
ACE_Thread_Barrier (u_int count, LPCTSTR name = 0);
// Create a Thread_Barrier, passing in the optional <name>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* ACE_HAS_THREADS */
#if defined (__ACE_INLINE__)
#include "ace/Synch.i"
#endif /* __ACE_INLINE__ */
// Include the templates here.
#include "ace/Synch_T.h"
#endif /* ACE_SYNCH_H */
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