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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Synch_T.h
//
// = AUTHOR
// Douglas C. Schmidt <schmidt@uci.edu>
//
// ============================================================================
#ifndef ACE_SYNCH_T_H
#define ACE_SYNCH_T_H
#include "ace/pre.h"
#include "ace/Event_Handler.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Synch.h"
// Forward decl
class ACE_Time_Value;
template <class ACE_LOCKING_MECHANISM>
class ACE_Lock_Adapter : public ACE_Lock
{
// = TITLE
// This is an adapter that allows applications to transparently
// combine the <ACE_Lock> abstract base class (which contains
// pure virtual methods) with any of the other concrete ACE
// synchronization classes (e.g., <ACE_Mutex>, <ACE_Semaphore>,
// <ACE_RW_Mutex>, etc.).
//
// = DESCRIPTION
// This class uses a form of the Adapter pattern.
public:
typedef ACE_LOCKING_MECHANISM ACE_LOCK;
// = Initialization/Finalization methods.
ACE_Lock_Adapter (ACE_LOCKING_MECHANISM &lock);
// Constructor. All locking requests will be forwarded to <lock>.
ACE_Lock_Adapter (void);
// Constructor. Since no lock is provided by the user, one will be
// created internally.
virtual ~ACE_Lock_Adapter (void);
// Destructor. If <lock_> was not passed in by the user, it will be
// deleted.
// = Lock accessors.
virtual int acquire (void);
// Block the thread until the lock is acquired.
virtual int tryacquire (void);
// Conditionally acquire the lock (i.e., won't block).
virtual int release (void);
// Release the lock.
virtual int acquire_read (void);
// Block until the thread acquires a read lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
virtual int acquire_write (void);
// Block until the thread acquires a write lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
virtual int tryacquire_read (void);
// Conditionally acquire a read lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
virtual int tryacquire_write (void);
// Conditionally acquire a write lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
virtual int remove (void);
// Explicitly destroy the lock.
private:
ACE_LOCKING_MECHANISM *lock_;
// The concrete locking mechanism that all the methods delegate to.
int delete_lock_;
// This flag keep track of whether we are responsible for deleting
// the lock
};
template <class ACE_LOCKING_MECHANISM>
class ACE_Reverse_Lock : public ACE_Lock
{
// = TITLE
// A reverse (or anti) lock.
//
// = DESCRIPTION
// This is an interesting adapter class that changes a lock into
// a reverse lock, i.e., <acquire> on this class calls <release>
// on the lock, and <release> on this class calls <acquire> on
// the lock.
//
// One motivation for this class is when we temporarily want to
// release a lock (which we have already acquired) but then
// reaquire it soon after. An alternative design would be to
// add a Anti_Guard or Reverse_Guard class which would <release>
// on construction and <acquire> destruction. However, there
// are *many* varieties of the Guard class and this design
// choice would lead to at least 6 new classes. One new
// ACE_Reverse_Lock class seemed more reasonable.
public:
typedef ACE_LOCKING_MECHANISM ACE_LOCK;
// = Initialization/Finalization methods.
ACE_Reverse_Lock (ACE_LOCKING_MECHANISM &lock);
// Constructor. All locking requests will be forwarded to <lock>.
virtual ~ACE_Reverse_Lock (void);
// Destructor. If <lock_> was not passed in by the user, it will be
// deleted.
// = Lock accessors.
virtual int acquire (void);
// Release the lock.
virtual int tryacquire (void);
// Release the lock.
virtual int release (void);
// Acquire the lock.
virtual int acquire_read (void);
// Release the lock.
virtual int acquire_write (void);
// Release the lock.
virtual int tryacquire_read (void);
// Release the lock.
virtual int tryacquire_write (void);
// Release the lock.
virtual int remove (void);
// Explicitly destroy the lock.
private:
ACE_LOCKING_MECHANISM &lock_;
// The concrete locking mechanism that all the methods delegate to.
};
template <class ACE_LOCK, class TYPE>
class ACE_Test_and_Set : public ACE_Event_Handler
{
public:
// = TITLE
// Implements the classic ``test and set'' operation.
//
// = DESCRIPTION
// This class keeps track of the status of <is_set_>, which can
// be set based on various events (such as receipt of a
// signal). This class is derived from <ACE_Event_Handler> so
// that it can be "signaled" by a Reactor when a signal occurs.
// We assume that <TYPE> is a data type that can be assigned the
// value 0 or 1.
ACE_Test_and_Set (TYPE initial_value = 0);
TYPE is_set (void) const;
// Returns true if we are set, else false.
TYPE set (TYPE);
// Sets the <is_set_> status, returning the original value of
// <is_set_>.
virtual int handle_signal (int signum,
siginfo_t * = 0,
ucontext_t * = 0);
// Called when object is signaled by OS (either via UNIX signals or
// when a Win32 object becomes signaled).
private:
TYPE is_set_;
// Keeps track of our state.
ACE_LOCK lock_;
// Protect the state from race conditions.
};
template <class ACE_LOCK, class TYPE>
class ACE_Atomic_Op
{
// = TITLE
// Transparently parameterizes synchronization into basic
// arithmetic operations.
//
// = DESCRIPTION
// This class is described in an article in the July/August 1994
// issue of the C++ Report magazine. It implements a
// templatized version of the Decorator pattern from the GoF book.
public:
// = Initialization methods.
ACE_Atomic_Op (void);
// Initialize <value_> to 0.
ACE_Atomic_Op (const TYPE &c);
// Initialize <value_> to c.
// = Accessors.
TYPE operator++ (void);
// Atomically pre-increment <value_>.
TYPE operator++ (int);
// Atomically post-increment <value_>.
TYPE operator+= (const TYPE &i);
// Atomically increment <value_> by i.
TYPE operator-- (void);
// Atomically pre-decrement <value_>.
TYPE operator-- (int);
// Atomically post-decrement <value_>.
TYPE operator-= (const TYPE &i);
// Atomically decrement <value_> by i.
int operator== (const TYPE &i) const;
// Atomically compare <value_> with i.
int operator!= (const TYPE &i) const;
// Atomically compare <value_> with i.
int operator>= (const TYPE &i) const;
// Atomically check if <value_> greater than or equal to i.
int operator> (const TYPE &rhs) const;
// Atomically check if <value_> greater than i.
int operator<= (const TYPE &rhs) const;
// Atomically check if <value_> less than or equal to i.
int operator< (const TYPE &rhs) const;
// Atomically check if <value_> less than i.
void operator= (const TYPE &i);
// Atomically assign i to <value_>.
void operator= (const ACE_Atomic_Op<ACE_LOCK, TYPE> &rhs);
// Atomically assign <rhs> to <value_>.
TYPE value (void) const;
// Explicitly return <value_>.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
ACE_Atomic_Op (const ACE_Atomic_Op<ACE_LOCK, TYPE> &);
// Manage copying...
ACE_LOCK &mutex (void);
// Returns a reference to the underlying <ACE_LOCK>. This makes it
// possible to acquire the lock explicitly, which can be useful in
// some cases if you instantiate the <ACE_Atomic_Op> with an
// <ACE_Recursive_Mutex> or <ACE_Process_Mutex>. NOTE: the right
// name would be lock_, but HP/C++ will choke on that!
TYPE &value_i (void);
// Explicitly return <value_> (by reference). This gives the user
// full, unrestricted access to the underlying value. This method
// will usually be used in conjunction with explicit access to the
// lock. Use with care ;-)
private:
ACE_LOCK mutex_;
// Type of synchronization mechanism.
TYPE value_;
// Current object decorated by the atomic op.
};
template <class TYPE>
class ACE_TSS
{
// = TITLE
// Allows objects that are "physically" in thread specific
// storage (i.e., private to a thread) to be accessed as though
// they were "logically" global to a program.
//
// = DESCRIPTION
// This class is a wrapper around the OS thread library
// thread-specific functions. It uses the <C++ operator->> to
// shield applications from the details of accessing
// thread-specific storage.
//
// NOTE: TYPE cannot be a built-in type, but instead must be a
// user-defined class. (Some compilers will allow a built-in
// type, but shouldn't. Sun C++ won't, properly detecting the
// improper return type from <operator->>.) See template class
// ACE_TSS_Type_Adapter, below, for adapting built-in types to
// work with ACE_TSS.
public:
// = Initialization and termination methods.
ACE_TSS (TYPE *ts_obj = 0);
// If caller has passed us a non-NULL ts_obj *, then we'll just use
// this to initialize the thread-specific value (but only for the
// calling thread). Thus, subsequent calls to <operator->> in this
// thread will return this value. This is useful since it enables
// us to assign objects to thread-specific data that have
// arbitrarily complex constructors.
virtual ~ACE_TSS (void);
// Deregister with thread-key administration.
// = Accessors.
TYPE *ts_object (void) const;
// Get the thread-specific object for the key associated with this
// object. Returns 0 if the data has never been initialized,
// otherwise returns a pointer to the data.
TYPE *ts_object (TYPE *);
// Set the thread-specific object for the key associated with this
// object.
TYPE *operator-> () const;
// Use a "smart pointer" to get the thread-specific object
// associated with the <key_>.
operator TYPE *(void) const;
// Return or create and return the calling threads TYPE object.
virtual TYPE *make_TSS_TYPE (void) const;
// Hook for construction parameters.
// = Utility methods.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
TYPE *ts_get (void) const;
// Actually implements the code that retrieves the object from
// thread-specific storage.
int ts_init (void) const;
// Factors out common code for initializing TSS. This must NOT be
// called with the lock held...
#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
TYPE *type_;
// This implementation only works for non-threading systems...
#else
ACE_Thread_Mutex keylock_;
// Avoid race conditions during initialization.
int once_;
// "First time in" flag.
ACE_thread_key_t key_;
// Key for the thread-specific error data.
static void cleanup (void *ptr);
// "Destructor" that deletes internal TYPE * when thread exits.
#endif /* defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) */
// = Disallow copying...
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_TSS<TYPE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_TSS (const ACE_TSS<TYPE> &))
};
template <class TYPE>
class ACE_TSS_Type_Adapter
{
// = TITLE
// Adapter that allows built-in types to be used with ACE_TSS.
//
// = DESCRIPTION
// Wraps a value of a built-in type, providing conversions to
// and from the type. Example use with ACE_TSS:
//
// ACE_TSS<ACE_TSS_Type_Adapter<int> > i;
// *i = 37;
// ACE_OS::fprintf (stderr, "%d\n", *i);
//
// Unfortunately, though, some compilers have trouble with the
// implicit type conversions. This seems to work better:
//
// ACE_TSS<ACE_TSS_Type_Adapter<int> > i;
// i->operator int & () = 37;
// ACE_OS::fprintf (stderr, "%d\n", i->operator int ());
public:
ACE_TSS_Type_Adapter (const TYPE value = 0): value_ (value) {}
// Constructor. Inlined here so that it should _always_ be inlined.
operator TYPE () const { return value_; };
// TYPE conversion. Inlined here so that it should _always_ be
// inlined.
operator TYPE &() { return value_; };
// TYPE & conversion. Inlined here so that it should _always_ be
// inlined.
private:
TYPE value_;
// The wrapped value.
};
template <class ACE_LOCK>
class ACE_Guard
{
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// a parameterized synchronization object <ACE_LOCK>.
//
// = DESCRIPTION
// The <ACE_LOCK> class given as an actual parameter must provide at
// the very least the <acquire>, <tryacquire>, <release>, and
// <remove> methods.
public:
// = Initialization and termination methods.
ACE_Guard (ACE_LOCK &l);
ACE_Guard (ACE_LOCK &l, int block);
// Implicitly and automatically acquire (or try to acquire) the
// lock.
~ACE_Guard (void);
// Implicitly release the lock.
// = Lock accessors.
int acquire (void);
// Explicitly acquire the lock.
int tryacquire (void);
// Conditionally acquire the lock (i.e., won't block).
int release (void);
// Explicitly release the lock, but only if it is held!
// = Utility methods.
int locked (void);
// 1 if locked, 0 if couldn't acquire the lock
// (errno will contain the reason for this).
int remove (void);
// Explicitly remove the lock.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Guard (ACE_LOCK *lock): lock_ (lock) {}
// Helper, meant for subclass only.
ACE_LOCK *lock_;
// Pointer to the ACE_LOCK we're guarding.
int owner_;
// Keeps track of whether we acquired the lock or failed.
private:
// = Prevent assignment and initialization.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Guard<ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Guard (const ACE_Guard<ACE_LOCK> &))
};
template <class ACE_LOCK>
class ACE_Write_Guard : public ACE_Guard<ACE_LOCK>
{
// = TITLE
// This class is similar to class <ACE_Guard>, though it
// acquires/releases a write lock automatically (naturally, the
// <ACE_LOCK> it is instantiated with must support the appropriate
// API).
public:
// = Initialization method.
ACE_Write_Guard (ACE_LOCK &m);
// Implicitly and automatically acquire a write lock.
ACE_Write_Guard (ACE_LOCK &m, int block);
// Implicitly and automatically acquire (or try to acquire) a write
// lock.
// = Lock accessors.
int acquire_write (void);
// Explicitly acquire the write lock.
int acquire (void);
// Explicitly acquire the write lock.
int tryacquire_write (void);
// Conditionally acquire the write lock (i.e., won't block).
int tryacquire (void);
// Conditionally acquire the write lock (i.e., won't block).
// = Utility methods.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
template <class ACE_LOCK>
class ACE_Read_Guard : public ACE_Guard<ACE_LOCK>
{
// = TITLE
// This class is similar to class <ACE_Guard>, though it
// acquires/releases a read lock automatically (naturally, the
// <ACE_LOCK> it is instantiated with must support the appropriate
// API).
public:
// = Initialization methods.
ACE_Read_Guard (ACE_LOCK& m);
// Implicitly and automatically acquire a read lock.
ACE_Read_Guard (ACE_LOCK &m, int block);
// Implicitly and automatically acquire (or try to acquire) a read
// lock.
// = Lock accessors.
int acquire_read (void);
// Explicitly acquire the read lock.
int acquire (void);
// Explicitly acquire the read lock.
int tryacquire_read (void);
// Conditionally acquire the read lock (i.e., won't block).
int tryacquire (void);
// Conditionally acquire the read lock (i.e., won't block).
// = Utility methods.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
#define ACE_TSS_Guard ACE_Guard
#define ACE_TSS_Write_GUARD ACE_Write_Guard
#define ACE_TSS_Read_GUARD ACE_Read_Guard
#else
/* ACE platform supports some form of threading and
thread-specific storage. */
template <class ACE_LOCK>
class ACE_TSS_Guard
{
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// a synchronization object. Moreover, it ensures that the lock
// is released even if a thread exits via <thr_exit>!
public:
// = Initialization and termination methods.
ACE_TSS_Guard (ACE_LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific lock.
~ACE_TSS_Guard (void);
// Implicitly release the thread-specific lock.
// = Lock accessors.
int acquire (void);
// Explicitly acquire the thread-specific lock.
int tryacquire (void);
// Conditionally acquire the thread-specific lock (i.e., won't
// block).
int release (void);
// Explicitly release the thread-specific lock.
// = Utility methods.
int remove (void);
// Explicitly release the thread-specific lock.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_TSS_Guard (void);
// Helper, meant for subclass only.
void init_key (void);
// Initialize the key.
static void cleanup (void *ptr);
// Called when thread exits to clean up the lock.
ACE_thread_key_t key_;
// Thread-specific key...
private:
// = Prevent assignment and initialization.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_TSS_Guard<ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (ACE_TSS_Guard (const ACE_TSS_Guard<ACE_LOCK> &))
};
template <class ACE_LOCK>
class ACE_TSS_Write_Guard : public ACE_TSS_Guard<ACE_LOCK>
{
// = TITLE
// This class is similar to class ACE_TSS_Guard, though it
// acquires/releases a write-lock automatically (naturally, the
// ACE_LOCK it is instantiated with must support the appropriate
// API).
public:
// = Initialization method.
ACE_TSS_Write_Guard (ACE_LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific write lock.
// = Lock accessors.
int acquire_write (void);
// Explicitly acquire the thread-specific write lock.
int acquire (void);
// Explicitly acquire the thread-specific write lock.
int tryacquire_write (void);
// Conditionally acquire the thread-specific write lock (i.e., won't block).
int tryacquire (void);
// Conditionally acquire the thread-specific write lock (i.e., won't block).
// = Utility methods.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
template <class ACE_LOCK>
class ACE_TSS_Read_Guard : public ACE_TSS_Guard<ACE_LOCK>
{
// = TITLE
// This class is similar to class <ACE_TSS_Guard>, though it
// acquires/releases a read lock automatically (naturally, the
// <ACE_LOCK> it is instantiated with must support the
// appropriate API).
public:
// = Initialization method.
ACE_TSS_Read_Guard (ACE_LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific read lock.
// = Lock accessors.
int acquire_read (void);
// Explicitly acquire the thread-specific read lock.
int acquire (void);
// Explicitly acquire the thread-specific read lock.
int tryacquire_read (void);
// Conditionally acquire the thread-specific read lock (i.e., won't
// block).
int tryacquire (void);
// Conditionally acquire the thread-specific read lock (i.e., won't
// block).
// = Utility methods.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) */
#if defined (ACE_HAS_THREADS) /* ACE platform supports some form of threading. */
template <class MUTEX>
class ACE_Condition
{
// = TITLE
// ACE_Condition variable wrapper, which allows threads to block
// until shared data changes state.
//
// = DESCRIPTION
// A condition variable enables threads to atomically block and
// test the condition under the protection of a mutual exclu-
// sion lock (mutex) until the condition is satisfied. That is,
// the mutex must have been held by the thread before calling
// wait or signal on the condition. If the condition is false,
// a thread blocks on a condition variable and atomically
// releases the mutex that is waiting for the condition to
// change. If another thread changes the condition, it may wake
// up waiting threads by signaling the associated condition
// variable. The waiting threads, upon awakening, reacquire the
// mutex and re-evaluate the condition.
//
// Note, you can only parameterize <ACE_Condition> with
// <ACE_Thread_Mutex> or <ACE_Null_Mutex>.
public:
// = Initialiation and termination methods.
ACE_Condition (MUTEX &m, int type = USYNC_THREAD,
LPCTSTR name = 0, void *arg = 0);
// Initialize the condition variable.
~ACE_Condition (void);
// Implicitly destroy the condition variable.
// = Lock accessors.
int wait (const ACE_Time_Value *abstime);
// Block on condition, or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
// != 0 and the call times out before the condition is signaled
// <wait> returns -1 and sets errno to ETIME.
int wait (void);
// Block on condition.
int wait (MUTEX &mutex, const ACE_Time_Value *abstime = 0);
// Block on condition or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" wait() semantics on the <mutex>
// passed as a parameter (this is useful if you need to store the
// <Condition> in shared memory). Else, if <abstime> != 0 and the
// call times out before the condition is signaled <wait> returns -1
// and sets errno to ETIME.
int signal (void);
// Signal one waiting thread.
int broadcast (void);
// Signal *all* waiting threads.
// = Utility methods.
int remove (void);
// Explicitly destroy the condition variable.
MUTEX &mutex (void);
// Returns a reference to the underlying mutex_;
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
#if defined (CHORUS)
ACE_cond_t *process_cond_;
// This condition resides in shared memory.
LPCTSTR condname_;
// Remember the name of the condition if we created it so we can
// unlink it when we go away (only the actor that initialized the
// memory can destroy it).
#endif /* CHORUS */
ACE_cond_t cond_;
// Condition variable.
MUTEX &mutex_;
// Reference to mutex lock.
private:
// = Prevent assignment and initialization.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Condition<MUTEX> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Condition (const ACE_Condition<MUTEX> &))
};
template <class MUTEX>
class ACE_Thread_Condition : public ACE_Condition<MUTEX>
{
// = TITLE
// ACE_Condition variable wrapper that works within processes.
//
// = DESCRIPTION
// A condition variable enables threads to atomically block and
// test the condition under the protection of a mutual exclu-
// sion lock (mutex) until the condition is satisfied. That is,
// the mutex must have been held by the thread before calling
// wait or signal on the condition. If the condition is false,
// a thread blocks on a condition variable and atomically
// releases the mutex that is waiting for the condition to
// change. If another thread changes the condition, it may wake
// up waiting threads by signaling the associated condition
// variable. The waiting threads, upon awakening, reacquire the
// mutex and re-evaluate the condition.
public:
// = Initialization method.
ACE_Thread_Condition (MUTEX &m, LPCTSTR name = 0, void *arg = 0);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
class ACE_Export ACE_NULL_SYNCH
{
// = TITLE
// Implement a do nothing Synchronization wrapper that
// typedefs the <ACE_Condition> and <ACE_Mutex> to the Null* versions.
public:
typedef ACE_Null_Mutex MUTEX;
typedef ACE_Null_Mutex NULL_MUTEX;
typedef ACE_Null_Mutex PROCESS_MUTEX;
typedef ACE_Null_Mutex RECURSIVE_MUTEX;
typedef ACE_Null_Mutex RW_MUTEX;
typedef ACE_Null_Condition CONDITION;
typedef ACE_Null_Semaphore SEMAPHORE;
typedef ACE_Null_Mutex NULL_SEMAPHORE;
};
#if defined (ACE_HAS_THREADS)
class ACE_Export ACE_MT_SYNCH
{
// = TITLE
// Implement a default thread safe synchronization wrapper that
// typedefs the <ACE_Condition> and <ACE_Mutex> to the
// <ACE_Condition> and <ACE_Mutex> versions. Note that this
// should be a template, but SunC++ 4.0.1 complains about
// this...
public:
typedef ACE_Thread_Mutex MUTEX;
typedef ACE_Null_Mutex NULL_MUTEX;
typedef ACE_Process_Mutex PROCESS_MUTEX;
typedef ACE_Recursive_Thread_Mutex RECURSIVE_MUTEX;
typedef ACE_RW_Thread_Mutex RW_MUTEX;
typedef ACE_Condition_Thread_Mutex CONDITION;
typedef ACE_Thread_Semaphore SEMAPHORE;
typedef ACE_Null_Semaphore NULL_SEMAPHORE;
};
#endif /* ACE_HAS_THREADS */
#define ACE_SYNCH_MUTEX ACE_SYNCH::MUTEX
#define ACE_SYNCH_NULL_MUTEX ACE_SYNCH::NULL_MUTEX
#define ACE_SYNCH_RECURSIVE_MUTEX ACE_SYNCH::RECURSIVE_MUTEX
#define ACE_SYNCH_RW_MUTEX ACE_SYNCH::RW_MUTEX
#define ACE_SYNCH_CONDITION ACE_SYNCH::CONDITION
#define ACE_SYNCH_NULL_SEMAPHORE ACE_SYNCH::NULL_SEMAPHORE
#define ACE_SYNCH_SEMAPHORE ACE_SYNCH::SEMAPHORE
#else /* !ACE_HAS_TEMPLATE_TYPEDEFS */
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
#define ACE_NULL_SYNCH ACE_Null_Mutex, ACE_Null_Condition, ACE_Null_Mutex
#define ACE_MT_SYNCH ACE_Thread_Mutex, ACE_Condition_Thread_Mutex, ACE_Thread_Semaphore
#else
#define ACE_NULL_SYNCH ACE_Null_Mutex, ACE_Null_Condition
#define ACE_MT_SYNCH ACE_Thread_Mutex, ACE_Condition_Thread_Mutex
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
#if defined (ACE_HAS_THREADS)
#define ACE_SYNCH_MUTEX ACE_Thread_Mutex
#define ACE_SYNCH_NULL_MUTEX ACE_Null_Mutex
#define ACE_SYNCH_RECURSIVE_MUTEX ACE_Recursive_Thread_Mutex
#define ACE_SYNCH_RW_MUTEX ACE_RW_Thread_Mutex
#define ACE_SYNCH_CONDITION ACE_Condition_Thread_Mutex
#define ACE_SYNCH_SEMAPHORE ACE_Thread_Semaphore
#define ACE_SYNCH_NULL_SEMAPHORE ACE_Null_Semaphore
#else /* ACE_HAS_THREADS */
#define ACE_SYNCH_MUTEX ACE_Null_Mutex
#define ACE_SYNCH_NULL_MUTEX ACE_Null_Mutex
#define ACE_SYNCH_RECURSIVE_MUTEX ACE_Null_Mutex
#define ACE_SYNCH_RW_MUTEX ACE_Null_Mutex
#define ACE_SYNCH_CONDITION ACE_Null_Condition
#define ACE_SYNCH_SEMAPHORE ACE_Null_Semaphore
#define ACE_SYNCH_NULL_SEMAPHORE ACE_Null_Mutex
#endif /* ACE_HAS_THREADS */
#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
// These are available on *all* platforms
#define ACE_SYNCH_PROCESS_SEMAPHORE ACE_Process_Semaphore
#define ACE_SYNCH_PROCESS_MUTEX ACE_Process_Mutex
#if defined (ACE_HAS_THREADS)
#define ACE_SYNCH ACE_MT_SYNCH
#else /* ACE_HAS_THREADS */
#define ACE_SYNCH ACE_NULL_SYNCH
#endif /* ACE_HAS_THREADS */
#if defined (__ACE_INLINE__)
#include "ace/Synch_T.i"
// On non-Win32 platforms, this code will be inlined
#if !defined (ACE_WIN32)
#include "ace/Atomic_Op.i"
#endif /* !ACE_WIN32 */
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Synch_T.cpp"
// On Win32 platforms, this code will be included as template source
// code and will not be inlined. Therefore, we first turn off
// ACE_INLINE, set it to be nothing, include the code, and then turn
// ACE_INLINE back to its original setting. All this nonsense is
// necessary, since the generic template code that needs to be
// specialized cannot be inlined, else the compiler will ignore the
// specialization code. Also, the specialization code *must* be
// inlined or the compiler will ignore the specializations.
#if defined (ACE_WIN32)
#undef ACE_INLINE
#define ACE_INLINE
#include "ace/Atomic_Op.i"
#undef ACE_INLINE
#if defined (__ACE_INLINE__)
#define ACE_INLINE inline
#else
#define ACE_INLINE
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 */
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Synch_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_SYNCH_T_H */
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