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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Synch_T.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_SYNCH_T_H)
#define ACE_SYNCH_T_H
#include "ace/Event_Handler.h"
#include "ace/Synch.h"
// Forward decl
class ACE_Time_Value;
template <class LOCK, class TYPE>
class ACE_Test_and_Set : public ACE_Event_Handler
{
// = TITLE
// Implements the classic ``test and set'' operation.
//
// = DESCRIPTION
// This class keeps track of the status of <is_set_>, which can
// be set based on various events (such as receipt of a signal).
public:
ACE_Test_and_Set (TYPE initial_value = 0);
TYPE is_set (void) const;
// Returns true if we are set, else false.
TYPE set (TYPE);
// Sets the <set_> status, returning
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
// Called when object is signaled by OS (either via UNIX signals or
// when a Win32 object becomes signaled).
private:
TYPE is_set_;
// Keeps track of our state.
LOCK lock_;
};
template <class LOCK, class TYPE>
class ACE_Atomic_Op
// = TITLE
// Transparently parameterizes synchronization into basic
// arithmetic operations.
//
// = DESCRIPTION
// This class is described in an article in the July/August 1994
// issue of the C++ Report magazine. It implements a
// templatized version of the Decorator pattern from the GoF book.
{
public:
ACE_Atomic_Op (void);
// Initialize <count_> to 0.
ACE_Atomic_Op (TYPE c);
// Initialize <count_> to c.
TYPE operator++ (void);
// Atomically pre-increment <count_>.
TYPE operator++ (int);
// Atomically post-increment <count_>.
TYPE operator+= (const TYPE i);
// Atomically increment <count_> by inc.
TYPE operator-- (void);
// Atomically pre-decrement <count_>.
TYPE operator-- (int);
// Atomically post-decrement <count_>.
TYPE operator-= (const TYPE i);
// Atomically decrement <count_> by dec.
TYPE operator== (const TYPE i) const;
// Atomically compare <count_> with rhs.
TYPE operator>= (const TYPE i) const;
// Atomically check if <count_> greater than or equal to rhs.
TYPE operator> (const TYPE rhs) const;
// Atomically check if <count_> greater than rhs.
TYPE operator<= (const TYPE rhs) const;
// Atomically check if <count_> less than or equal to rhs.
TYPE operator< (const TYPE rhs) const;
// Atomically check if <count_> less than rhs.
void operator= (const TYPE i);
// Atomically assign rhs to <count_>.
void operator= (const ACE_Atomic_Op<LOCK, TYPE> &rhs);
// Atomically assign <rhs> to <count_>.
operator TYPE () const;
// Atomically return <count_>.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
ACE_Atomic_Op (const ACE_Atomic_Op<LOCK, TYPE> &);
// Manage copying...
private:
LOCK lock_;
// Type of synchronization mechanism.
TYPE value_;
// Current object decorated by the atomic op.
};
template <class TYPE>
class ACE_TSS
// = TITLE
// Allows objects that are "physically" in thread specific
// storage (i.e., private to a thread) to be accessed as though
// they were "logically" global to a program.
//
// = DESCRIPTION
// This class is a wrapper around the OS thread library
// thread-specific functions. It uses the C++ operator->() to
// shield applications from the details of accessing
// thread-specific storage.
{
public:
ACE_TSS (TYPE *ts_obj = 0);
// If caller has passed us a non-NULL ts_obj *, then we'll just use
// this to initialize the thread-specific value. Thus, subsequent
// calls to operator->() will return this value. This is useful
// since it enables us to assign objects to thread-specific data
// that have arbitrarily complex constructors!
virtual ~ACE_TSS (void);
// Deregister with thread-key administration.
TYPE *ts_object (void) const;
// Get the thread-specific object for the key associated with this
// object. Returns 0 if the data has never been initialized,
// otherwise returns a pointer to the data.
TYPE *ts_object (TYPE *);
// Set the thread-specific object for the key associated with this
// object. Returns 0 if the data has never been initialized,
// otherwise returns a pointer to the previous value for the data.
TYPE *operator-> () const;
// Use a "smart pointer" to get the thread-specific object
// associated with the <key_>.
operator TYPE *(void) const;
// return or create and return the calling threads TYPE object.
virtual TYPE *make_TSS_TYPE (void) const;
// hook for construction parameters.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
TYPE *ts_get (void) const;
// Actually implements the code that retrieves the object from
// thread-specific storage.
#if !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
TYPE type_;
// This implementation only works for non-threading systems...
#else
ACE_Thread_Mutex keylock_;
// Avoid race conditions during initialization.
int once_;
// "First time in" flag.
ACE_thread_key_t key_;
// Key for the thread-specific error data.
static void cleanup (void *ptr);
// "Destructor" that deletes internal TYPE * when thread exits.
#endif /* defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) */
// = Disallow copying...
void operator= (const ACE_TSS<TYPE> &) {}
ACE_TSS (const ACE_TSS<TYPE> &) {}
};
#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
class ACE_NULL_SYNCH
// = TITLE
// Implement a do nothing Synchronization wrapper that
// typedefs the <ACE_Condition> and <ACE_Mutex> to the Null* versions.
{
public:
typedef ACE_Null_Mutex MUTEX;
// "Do-nothing" mutex type.
typedef ACE_Null_Condition_Mutex CONDITION;
// "Do-nothing" condition type.
};
#else /* Necessary to support broken cfront-based C++ compilers... */
#define ACE_NULL_SYNCH ACE_Null_Mutex, ACE_Null_Condition_Mutex
#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
template <class LOCK>
class ACE_Guard
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// a parameterized synchronization object <LOCK>.
//
// = DESCRIPTION
// The <LOCK> class given as an actual parameter must provide at
// the very least the <acquire>, <tryacquire>, <release>, and
// <remove> methods.
{
public:
ACE_Guard (LOCK &l, int block = 1): lock_ (&l)
{
this->owner_ = block ? this->acquire () : this->tryacquire ();
}
// Implicitly and automatically acquire (or try to acquire) the
// lock.
~ACE_Guard (void) { if (this->owner_ != -1) this->release (); }
// Implicitly release the lock.
int locked (void) { return this->owner_ != -1; }
// 1 if locked, 0 if couldn't acquire the lock
// (errno will contain the reason for this).
int remove (void) { return this->release (); }
// Explicitly release the lock.
int acquire (void) { return this->owner_ = this->lock_->acquire (); }
// Explicitly acquire the lock.
int tryacquire (void) { return this->owner_ = this->lock_->tryacquire (); }
// Conditionally acquire the lock (i.e., won't block).
int release (void) { this->owner_ = -1; return this->lock_->release (); }
// Explicitly release the lock.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Guard (LOCK *lock): lock_ (lock) {}
// Helper, meant for subclass only.
LOCK *lock_;
// Pointer to the LOCK we're guarding.
int owner_;
// Keeps track of whether we acquired the lock or failed.
private:
// = Prevent assignment and initialization.
void operator= (const ACE_Guard<LOCK> &) {}
ACE_Guard (const ACE_Guard<LOCK> &) {}
};
template <class LOCK>
class ACE_Write_Guard : public ACE_Guard<LOCK>
// = TITLE
// This class is similar to class <ACE_Guard>, though it
// acquires/releases a write lock automatically (naturally, the
// <LOCK> it is instantiated with must support the appropriate
// API).
{
public:
ACE_Write_Guard (LOCK &m, int block = 1): ACE_Guard<LOCK> (&m)
{
this->owner_ = block ? this->acquire_write () : this->tryacquire_write ();
}
// Implicitly and automatically acquire (or try to acquire) a write
// lock.
int acquire_write (void) { return this->owner_ = this->lock_->acquire_write (); }
// Explicitly acquire the write lock.
int acquire (void) { return this->owner_ = this->lock_->acquire_write (); }
// Explicitly acquire the write lock.
int tryacquire_write (void) { return this->owner_ = this->lock_->acquire_write (); }
// Conditionally acquire the write lock (i.e., won't block).
int tryacquire (void) { return this->owner_ = this->lock_->tryacquire_write (); }
// Conditionally acquire the write lock (i.e., won't block).
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
template <class LOCK>
class ACE_Read_Guard : public ACE_Guard<LOCK>
// = TITLE
// This class is similar to class <ACE_Guard>, though it
// acquires/releases a read lock automatically (naturally, the
// <LOCK> it is instantiated with must support the appropriate
// API).
{
public:
ACE_Read_Guard (LOCK &m, int block = 1): ACE_Guard<LOCK> (&m)
{
this->owner_ = block ? this->acquire_read () : this->tryacquire_read ();
}
// Implicitly and automatically acquire (or try to acquire) a read
// lock.
int acquire_read (void) { return this->owner_ = this->lock_->acquire_read (); }
// Explicitly acquire the read lock.
int acquire (void) { return this->owner_ = this->lock_->acquire_read (); }
// Explicitly acquire the read lock.
int tryacquire_read (void) { return this->owner_ = this->lock_->tryacquire_read (); }
// Conditionally acquire the read lock (i.e., won't block).
int tryacquire (void) { return this->owner_ = this->lock_->tryacquire_read (); }
// Conditionally acquire the read lock (i.e., won't block).
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#if !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
#define ACE_TSS_Guard ACE_Guard
#define ACE_TSS_Write_GUARD ACE_Write_Guard
#define ACE_TSS_Read_GUARD ACE_Read_Guard
#else // ACE platform supports some form of threading and
// thread-specific storage.
template <class LOCK>
class ACE_TSS_Guard
// = TITLE
// This data structure is meant to be used within a method or
// function... It performs automatic aquisition and release of
// a synchronization object. Moreover, it ensures that the lock
// is released even if a thread exits via "thr_exit()"!
{
public:
ACE_TSS_Guard (LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific lock.
~ACE_TSS_Guard (void);
// Implicitly release the thread-specific lock.
int remove (void);
// Explicitly release the thread-specific lock.
int acquire (void);
// Explicitly acquire the thread-specific lock.
int tryacquire (void);
// Conditionally acquire the thread-specific lock (i.e., won't
// block).
int release (void);
// Explicitly release the thread-specific lock.
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_TSS_Guard (void);
// Helper, meant for subclass only.
void init_key (void);
// Initialize the key.
static void cleanup (void *ptr);
// Called when thread exits to clean up the lock.
ACE_thread_key_t key_;
// Thread-specific key...
private:
// = Prevent assignment and initialization.
void operator= (const ACE_TSS_Guard<LOCK> &) {}
ACE_TSS_Guard (const ACE_TSS_Guard<LOCK> &) {}
};
template <class LOCK>
class ACE_TSS_Write_Guard : public ACE_TSS_Guard<LOCK>
// = TITLE
// This class is similar to class ACE_TSS_Guard, though it
// acquires/releases a write-lock automatically (naturally, the
// LOCK it is instantiated with must support the appropriate
// API).
{
public:
ACE_TSS_Write_Guard (LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific write lock.
int acquire_write (void);
// Explicitly acquire the thread-specific write lock.
int acquire (void);
// Explicitly acquire the thread-specific write lock.
int tryacquire_write (void);
// Conditionally acquire the thread-specific write lock (i.e., won't block).
int tryacquire (void);
// Conditionally acquire the thread-specific write lock (i.e., won't block).
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
template <class LOCK>
class ACE_TSS_Read_Guard : public ACE_TSS_Guard<LOCK>
// = TITLE
// This class is similar to class <ACE_TSS_Guard>, though it
// acquires/releases a read lock automatically (naturally, the
// <LOCK> it is instantiated with must support the appropriate
// API).
{
public:
ACE_TSS_Read_Guard (LOCK &lock, int block = 1);
// Implicitly and automatically acquire the thread-specific read lock.
int acquire_read (void);
// Explicitly acquire the thread-specific read lock.
int acquire (void);
// Explicitly acquire the thread-specific read lock.
int tryacquire_read (void);
// Conditionally acquire the thread-specific read lock (i.e., won't block).
int tryacquire (void);
// Conditionally acquire the thread-specific read lock (i.e., won't block).
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#endif /* !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE)) */
#if defined (ACE_HAS_THREADS) // ACE platform supports some form of threading.
template <class MUTEX>
class ACE_Condition
// = TITLE
// ACE_Condition variable wrapper, which allows threads to block
// until shared data changes state.
{
public:
ACE_Condition (MUTEX &m, int type = USYNC_THREAD,
LPCTSTR name = 0, void *arg = 0);
// Initialize the condition variable.
~ACE_Condition (void);
// Implicitly destroy the condition variable.
int remove (void);
// Explicitly destroy the condition variable.
int wait (const ACE_Time_Value *abstime);
// Block on condition, or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
// != 0 and the call times out before the condition is signaled
// <wait> returns -1 and sets errno to ETIME.
int wait (void);
// Block on condition.
int wait (MUTEX &mutex, const ACE_Time_Value *abstime = 0);
// Block on condition or until absolute time-of-day has passed. If
// abstime == 0 use "blocking" wait() semantics on the <mutex>
// passed as a parameter (this is useful if you need to store the
// <Condition> in shared memory). Else, if <abstime> != 0 and the
// call times out before the condition is signaled <wait> returns -1
// and sets errno to ETIME.
int signal (void);
// Signal one waiting thread.
int broadcast (void);
// Signal *all* waiting threads.
MUTEX &mutex (void);
// Returns a reference to the underlying mutex_;
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_cond_t cond_;
// Condition variable.
MUTEX &mutex_;
// Reference to mutex lock.
// = Prevent assignment and initialization.
void operator= (const ACE_Condition<MUTEX> &) {}
ACE_Condition (const ACE_Condition<MUTEX> &c): mutex_ (c.mutex_) {}
};
template <class MUTEX>
class ACE_Process_Condition : public ACE_Condition<MUTEX>
// = TITLE
// ACE_Condition variable wrapper that works across processes.
{
public:
ACE_Process_Condition (MUTEX &m, LPCTSTR name = 0, void *arg = 0);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
template <class MUTEX>
class ACE_Thread_Condition : public ACE_Condition<MUTEX>
// = TITLE
// ACE_Condition variable wrapper that works within processes.
{
public:
ACE_Thread_Condition (MUTEX &m, LPCTSTR name = 0, void *arg = 0);
void dump (void) const;
// Dump the state of an object.
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
class ACE_MT_SYNCH
// = TITLE
// Implement a default thread safe synchronization wrapper that
// typedefs the <ACE_Condition> and <ACE_Mutex> to the
// <ACE_Condition> and <ACE_Mutex> versions. Note that this
// should be a template, but SunC++ 4.0.1 complains about
// this...
{
public:
typedef ACE_Thread_Mutex MUTEX;
typedef ACE_Condition_Thread_Mutex CONDITION;
};
#else /* Necessary to support broken cfront-based C++ compilers... */
#define ACE_MT_SYNCH ACE_Thread_Mutex,ACE_Condition_Thread_Mutex
#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
#define ACE_SYNCH ACE_MT_SYNCH
#else
#define ACE_SYNCH ACE_NULL_SYNCH
#endif /* ACE_HAS_THREADS */
#if defined (__ACE_INLINE__)
#include "ace/Synch_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Synch_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Synch_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_SYNCH_T_H */
|