summaryrefslogtreecommitdiff
path: root/ace/Synch_T.i
blob: ac1d32e2f3bbc38a6be78582aadabb078ad24fe3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
/* -*- C++ -*- */
// $Id$

// Synch_T.i

#include "ace/Thread.h"

#if defined (ACE_LACKS_METHOD_DEFINITIONS_IN_CLASS_TEMPLATE)

template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l)
  : lock_ (&l) 
{ 
  this->acquire ();
}

template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l, int block)
  : lock_ (&l)
{
  if (block)
    this->acquire ();
  else
    this->tryacquire ();
}
// Implicitly and automatically acquire (or try to acquire) the
// lock.

template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::~ACE_Guard (void) 
{ 
  this->release (); 
}
// Implicitly release the lock.

template <class ACE_LOCK> ACE_INLINE int 
ACE_Guard<ACE_LOCK>::acquire (void) 
{ 
  return this->owner_ = this->lock_->acquire (); 
}
// Explicitly acquire the lock.

template <class ACE_LOCK> ACE_INLINE int 
ACE_Guard<ACE_LOCK>::tryacquire (void) 
{ 
  return this->owner_ = this->lock_->tryacquire (); 
}
// Conditionally acquire the lock (i.e., won't block).

template <class ACE_LOCK> ACE_INLINE int 
ACE_Guard<ACE_LOCK>::release (void)
{
  if (this->owner_ != -1)
  {
    this->owner_ = -1;
    return this->lock_->release ();
  }
  else
    return 0;
}
// Explicitly release the lock, but only if it is held!

template <class ACE_LOCK> ACE_INLINE int 
ACE_Guard<ACE_LOCK>::locked (void) 
{ 
  return this->owner_ != -1; 
}
// 1 if locked, 0 if couldn't acquire the lock
// (errno will contain the reason for this).

template <class ACE_LOCK> ACE_INLINE int 
ACE_Guard<ACE_LOCK>::remove (void) 
{ 
  return this->lock_->remove (); 
}
// Explicitly remove the lock.

#endif /* defined (ACE_LACKS_METHOD_DEFINITIONS_IN_CLASS_TEMPLATE) */

template <class ACE_LOCKING_MECHANISM> ACE_INLINE 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::ACE_Lock_Adapter (ACE_LOCKING_MECHANISM &lock)
  : lock_ (&lock),
    delete_lock_ (0)
{  
}

template <class ACE_LOCKING_MECHANISM> ACE_INLINE 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::ACE_Lock_Adapter (void)
  : lock_ (0),
    delete_lock_ (1)
{  
  ACE_NEW (this->lock_, ACE_LOCKING_MECHANISM);
}

template <class ACE_LOCKING_MECHANISM> ACE_INLINE 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::~ACE_Lock_Adapter (void)
{  
  if (this->delete_lock_)
    delete this->lock_;
}

// Explicitly destroy the lock.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::remove (void)
{
  return this->lock_->remove ();
}

// Block the thread until the lock is acquired.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire (void)
{
  return this->lock_->acquire ();
}

// Conditionally acquire the lock (i.e., won't block).

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire (void)
{
  return this->lock_->tryacquire ();
}

// Release the lock.

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::release (void)
{
  return this->lock_->release ();
}

// Block until the thread acquires a read lock.  If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire_read (void)
{
  return this->lock_->acquire_read ();
}

// Block until the thread acquires a write lock.  If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int 
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire_write (void)
{
  return this->lock_->acquire_write ();
}

// Conditionally acquire a read lock.  If the locking mechanism
// doesn't support read locks then this just calls <acquire>.

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire_read (void)
{
  return this->lock_->tryacquire_read ();
}

// Conditionally acquire a write lock.  If the locking mechanism
// doesn't support write locks then this just calls <acquire>.

template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire_write (void)
{
  return this->lock_->tryacquire_write ();
}

#if defined (ACE_HAS_THREADS)

template<class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::remove (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::remove");

  // cond_destroy() is called in a loop if the condition variable is
  // BUSY.  This avoids a condition where a condition is signaled and
  // because of some timing problem, the thread that is to be signaled
  // has called the cond_wait routine after the signal call.  Since
  // the condition signal is not queued in any way, deadlock occurs.

  int result = 0;

  while ((result = ACE_OS::cond_destroy (&this->cond_)) == -1
	 && errno == EBUSY)
    {
      ACE_OS::cond_broadcast (&this->cond_);
      ACE_OS::thr_yield ();
    }

  return result;
}

template<class MUTEX> ACE_INLINE MUTEX &
ACE_Condition<MUTEX>::mutex (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::mutex");
  return this->mutex_;
}

template <class MUTEX> ACE_INLINE int 
ACE_Condition<MUTEX>::signal (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::signal");
  return ACE_OS::cond_signal (&this->cond_);
}

template <class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::broadcast (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::broadcast");
  return ACE_OS::cond_broadcast (&this->cond_);
}

#endif /* ACE_HAS_THREADS */

#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
template <class TYPE> ACE_INLINE
ACE_TSS<TYPE>::ACE_TSS (TYPE *type)
  : type_ (type)
{
}

template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_object (void) const
{ 
  return this->type_;
}

template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_object (TYPE *type) 
{ 
  this->type_ = type;
  return this->type_;
}

template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_get (void) const
{ 
  return this->type_;
}

#endif /* ! (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) */