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/* -*- C++ -*- */
// $Id$

// Synch_T.i

#include "ace/Thread.h"

template <class LOCK, class TYPE> ACE_INLINE
ACE_Atomic_Op<LOCK, TYPE>::ACE_Atomic_Op (const ACE_Atomic_Op<LOCK, TYPE> &rhs)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::ACE_Atomic_Op");
  *this = rhs; // Invoke the assignment operator.
}

template <class LOCK, class TYPE> ACE_INLINE TYPE 
ACE_Atomic_Op<LOCK, TYPE>::operator++ (void)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator++");
  ACE_Guard<LOCK> m (this->lock_);
  return ++this->value_;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE 
ACE_Atomic_Op<LOCK, TYPE>::operator++ (int)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator++");
  ACE_Guard<LOCK> m (this->lock_);
  return this->value_++;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator+= (const TYPE i)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator+=");
  ACE_Guard<LOCK> m (this->lock_);
  return this->value_ += i;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator-- (void)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator--");
  ACE_Guard<LOCK> m (this->lock_);
  return --this->value_;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator-- (int)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator--");
  ACE_Guard<LOCK> m (this->lock_);
  return this->value_--;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator-= (const TYPE i)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator-=");
  ACE_Guard<LOCK> m (this->lock_);
  return this->value_ -= i;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator== (const TYPE i) const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator==");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_ == i;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<LOCK, TYPE>::operator>= (const TYPE i) const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator>=");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_ >= i;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE 
ACE_Atomic_Op<LOCK, TYPE>::operator> (const TYPE rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator>");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_ > rhs;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE 
ACE_Atomic_Op<LOCK, TYPE>::operator<= (const TYPE rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator<=");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_ <= rhs;
}

template <class LOCK, class TYPE> ACE_INLINE TYPE 
ACE_Atomic_Op<LOCK, TYPE>::operator< (const TYPE rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator<");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_ < rhs;
}

template <class LOCK, class TYPE> void
ACE_Atomic_Op<LOCK, TYPE>::operator= (const ACE_Atomic_Op<LOCK, TYPE> &rhs)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator=");
  if (&rhs == this)
    return; // Avoid deadlock...
  ACE_Guard<LOCK> m (this->lock_);
  // This will call ACE_Atomic_Op::TYPE(), which will ensure the value
  // of <rhs> is acquired atomically.
  this->value_ = rhs; 
}

template <class LOCK, class TYPE> ACE_INLINE
ACE_Atomic_Op<LOCK, TYPE>::operator TYPE () const
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator TYPE");
  ACE_Guard<LOCK> m ((LOCK &) this->lock_);
  return this->value_;    
}

template <class LOCK, class TYPE> ACE_INLINE void
ACE_Atomic_Op<LOCK, TYPE>::operator= (const TYPE i)
{
// ACE_TRACE ("ACE_Atomic_Op<LOCK, TYPE>::operator=");
  ACE_Guard<LOCK> m (this->lock_);
  this->value_ = i;
}
#if defined (ACE_HAS_THREADS)

template<class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::remove (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::remove");

  // cond_destroy() is called in a loop if the condition variable is
  // BUSY.  This avoids a condition where a condition is signaled and
  // because of some timing problem, the thread that is to be signaled
  // has called the cond_wait routine after the signal call.  Since
  // the condition signal is not queued in any way, deadlock occurs.

  int result = 0;

  while ((result = ACE_OS::cond_destroy (&this->cond_)) == -1
	 && errno == EBUSY)
    {
      ACE_OS::cond_broadcast (&this->cond_);
      ACE_OS::thr_yield ();
    }

  return result;
}

template<class MUTEX> ACE_INLINE MUTEX &
ACE_Condition<MUTEX>::mutex (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::mutex");
  return this->mutex_;
}

template <class MUTEX> ACE_INLINE int 
ACE_Condition<MUTEX>::signal (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::signal");
  return ACE_OS::cond_signal (&this->cond_);
}

template <class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::broadcast (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::broadcast");
  return ACE_OS::cond_broadcast (&this->cond_);
}
#endif /* ACE_HAS_THREADS */