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/* -*- C++ -*- */
// $Id$
// Synch_T.i
#include "ace/Thread.h"
template <class ACE_LOCKING_MECHANISM> ACE_INLINE
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::ACE_Lock_Adapter (ACE_LOCKING_MECHANISM &lock)
: lock_ (&lock),
delete_lock_ (0)
{
}
template <class ACE_LOCKING_MECHANISM> ACE_INLINE
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::ACE_Lock_Adapter (void)
: lock_ (0),
delete_lock_ (1)
{
ACE_NEW (this->lock_, ACE_LOCKING_MECHANISM);
}
template <class ACE_LOCKING_MECHANISM> ACE_INLINE
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::~ACE_Lock_Adapter (void)
{
if (this->delete_lock_)
delete this->lock_;
}
// Explicitly destroy the lock.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::remove (void)
{
return this->lock_->remove ();
}
// Block the thread until the lock is acquired.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire (void)
{
return this->lock_->acquire ();
}
// Conditionally acquire the lock (i.e., won't block).
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire (void)
{
return this->lock_->tryacquire ();
}
// Release the lock.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::release (void)
{
return this->lock_->release ();
}
// Block until the thread acquires a read lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire_read (void)
{
return this->lock_->acquire_read ();
}
// Block until the thread acquires a write lock. If the locking
// mechanism doesn't support read locks then this just calls
// <acquire>.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::acquire_write (void)
{
return this->lock_->acquire_write ();
}
// Conditionally acquire a read lock. If the locking mechanism
// doesn't support read locks then this just calls <acquire>.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire_read (void)
{
return this->lock_->tryacquire_read ();
}
// Conditionally acquire a write lock. If the locking mechanism
// doesn't support write locks then this just calls <acquire>.
template <class ACE_LOCKING_MECHANISM> ACE_INLINE int
ACE_Lock_Adapter<ACE_LOCKING_MECHANISM>::tryacquire_write (void)
{
return this->lock_->tryacquire_write ();
}
#if defined (ACE_HAS_THREADS)
template<class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::remove (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::remove");
// cond_destroy() is called in a loop if the condition variable is
// BUSY. This avoids a condition where a condition is signaled and
// because of some timing problem, the thread that is to be signaled
// has called the cond_wait routine after the signal call. Since
// the condition signal is not queued in any way, deadlock occurs.
int result = 0;
while ((result = ACE_OS::cond_destroy (&this->cond_)) == -1
&& errno == EBUSY)
{
ACE_OS::cond_broadcast (&this->cond_);
ACE_OS::thr_yield ();
}
return result;
}
template<class MUTEX> ACE_INLINE MUTEX &
ACE_Condition<MUTEX>::mutex (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::mutex");
return this->mutex_;
}
template <class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::signal (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::signal");
return ACE_OS::cond_signal (&this->cond_);
}
template <class MUTEX> ACE_INLINE int
ACE_Condition<MUTEX>::broadcast (void)
{
// ACE_TRACE ("ACE_Condition<MUTEX>::broadcast");
return ACE_OS::cond_broadcast (&this->cond_);
}
#endif /* ACE_HAS_THREADS */
#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
template <class TYPE> ACE_INLINE
ACE_TSS<TYPE>::ACE_TSS (TYPE *type)
: type_ (type)
{
}
template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_object (void) const
{
return this->type_;
}
template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_object (TYPE *type)
{
this->type_ = type;
return this->type_;
}
template <class TYPE> ACE_INLINE TYPE *
ACE_TSS<TYPE>::ts_get (void) const
{
return this->type_;
}
#endif /* ! (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) */
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