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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// TLI_Acceptor.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_TLI_ACCEPTOR_H)
#define ACE_TLI_ACCEPTOR_H
#include "ace/TLI.h"
#include "ace/Time_Value.h"
#include "ace/TLI_Stream.h"
#if defined (ACE_HAS_TLI)
/* Oh what I wouldn't do for namespaces... */
// Forward reference...
class ACE_TLI_Request_Queue;
class ACE_Export ACE_TLI_Acceptor : public ACE_TLI
// = TITLE
// Defines the member functions for ACE_TLI_Acceptor abstraction.
//
// = DESCRIPTION
// This class implements the algorithm described in Steve Rago's
// book on System V UNIX network programming. It basically
// makes TLI look like the C++ SOCK_SAP socket wrappers with
// respect to establishing passive-mode listener endpoints.
{
friend class ACE_Request_Queue;
public:
// = Initialization and termination methods.
ACE_TLI_Acceptor (void);
// Default constructor.
ACE_TLI_Acceptor (const ACE_Addr &remote_sap,
int reuse_addr = 0,
int oflag = O_RDWR,
struct t_info *info = 0,
int backlog = 5,
const char device[] = "/dev/tcp");
// Initiate a passive mode socket.
ACE_HANDLE open (const ACE_Addr &remote_sap,
int reuse_addr = 0,
int oflag = O_RDWR,
struct t_info *info = 0,
int backlog = 5,
const char device[] = "/dev/tcp");
// Initiate a passive mode socket.
int close (void);
// Close down the acceptor and release resources.
// = Passive connection acceptance method.
int accept (ACE_TLI_Stream &new_tli_sap,
ACE_Addr *remote_addr = 0,
ACE_Time_Value *timeout = 0,
int restart = 1,
int rwflag = 1,
netbuf *udata = 0,
netbuf *opt = 0);
// Accept a new data transfer connection. A <timeout> of 0 means
// block forever, a <timeout> of {0, 0} means poll. <restart> == 1
// means "restart if interrupted."
// = Meta-type info
typedef ACE_INET_Addr PEER_ADDR;
typedef ACE_TLI_Stream PEER_STREAM;
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
const char *device_;
// Network "device" we are using.
int backlog_;
// Number of connections to queue.
int rwflag_;
// Are we using "tirdwr" mod?
int handle_async_event (int restart, int rwflag);
// Handle TLI accept insanity...
ACE_TLI_Request_Queue *queue_;
// Used for queueing up pending requests.
struct t_discon *disp_;
// Used for handling disconnects
};
#include "ace/TLI_Acceptor.i"
#endif /* ACE_HAS_TLI */
#endif /* ACE_TLI_ACCEPTOR_H */
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